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437 lines
9.2 KiB
437 lines
9.2 KiB
#include "shaderlib/cshader.h" |
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class vertexlit_and_unlit_generic_vs20_Static_Index |
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{ |
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private: |
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int m_nVERTEXCOLOR; |
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#ifdef _DEBUG |
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bool m_bVERTEXCOLOR; |
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#endif |
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public: |
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void SetVERTEXCOLOR( int i ) |
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{ |
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Assert( i >= 0 && i <= 1 ); |
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m_nVERTEXCOLOR = i; |
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#ifdef _DEBUG |
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m_bVERTEXCOLOR = true; |
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#endif |
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} |
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void SetVERTEXCOLOR( bool i ) |
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{ |
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m_nVERTEXCOLOR = i ? 1 : 0; |
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#ifdef _DEBUG |
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m_bVERTEXCOLOR = true; |
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#endif |
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} |
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private: |
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int m_nCUBEMAP; |
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#ifdef _DEBUG |
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bool m_bCUBEMAP; |
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#endif |
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public: |
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void SetCUBEMAP( int i ) |
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{ |
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Assert( i >= 0 && i <= 1 ); |
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m_nCUBEMAP = i; |
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#ifdef _DEBUG |
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m_bCUBEMAP = true; |
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#endif |
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} |
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void SetCUBEMAP( bool i ) |
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{ |
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m_nCUBEMAP = i ? 1 : 0; |
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#ifdef _DEBUG |
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m_bCUBEMAP = true; |
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#endif |
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} |
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private: |
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int m_nHALFLAMBERT; |
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#ifdef _DEBUG |
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bool m_bHALFLAMBERT; |
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#endif |
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public: |
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void SetHALFLAMBERT( int i ) |
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{ |
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Assert( i >= 0 && i <= 1 ); |
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m_nHALFLAMBERT = i; |
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#ifdef _DEBUG |
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m_bHALFLAMBERT = true; |
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#endif |
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} |
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void SetHALFLAMBERT( bool i ) |
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{ |
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m_nHALFLAMBERT = i ? 1 : 0; |
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#ifdef _DEBUG |
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m_bHALFLAMBERT = true; |
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#endif |
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} |
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private: |
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int m_nFLASHLIGHT; |
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#ifdef _DEBUG |
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bool m_bFLASHLIGHT; |
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#endif |
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public: |
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void SetFLASHLIGHT( int i ) |
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{ |
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Assert( i >= 0 && i <= 1 ); |
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m_nFLASHLIGHT = i; |
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#ifdef _DEBUG |
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m_bFLASHLIGHT = true; |
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#endif |
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} |
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void SetFLASHLIGHT( bool i ) |
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{ |
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m_nFLASHLIGHT = i ? 1 : 0; |
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#ifdef _DEBUG |
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m_bFLASHLIGHT = true; |
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#endif |
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} |
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private: |
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int m_nSEAMLESS_BASE; |
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#ifdef _DEBUG |
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bool m_bSEAMLESS_BASE; |
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#endif |
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public: |
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void SetSEAMLESS_BASE( int i ) |
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{ |
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Assert( i >= 0 && i <= 1 ); |
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m_nSEAMLESS_BASE = i; |
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#ifdef _DEBUG |
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m_bSEAMLESS_BASE = true; |
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#endif |
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} |
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void SetSEAMLESS_BASE( bool i ) |
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{ |
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m_nSEAMLESS_BASE = i ? 1 : 0; |
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#ifdef _DEBUG |
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m_bSEAMLESS_BASE = true; |
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#endif |
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} |
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private: |
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int m_nSEAMLESS_DETAIL; |
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#ifdef _DEBUG |
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bool m_bSEAMLESS_DETAIL; |
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#endif |
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public: |
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void SetSEAMLESS_DETAIL( int i ) |
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{ |
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Assert( i >= 0 && i <= 1 ); |
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m_nSEAMLESS_DETAIL = i; |
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#ifdef _DEBUG |
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m_bSEAMLESS_DETAIL = true; |
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#endif |
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} |
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void SetSEAMLESS_DETAIL( bool i ) |
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{ |
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m_nSEAMLESS_DETAIL = i ? 1 : 0; |
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#ifdef _DEBUG |
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m_bSEAMLESS_DETAIL = true; |
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#endif |
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} |
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private: |
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int m_nSEPARATE_DETAIL_UVS; |
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#ifdef _DEBUG |
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bool m_bSEPARATE_DETAIL_UVS; |
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#endif |
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public: |
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void SetSEPARATE_DETAIL_UVS( int i ) |
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{ |
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Assert( i >= 0 && i <= 1 ); |
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m_nSEPARATE_DETAIL_UVS = i; |
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#ifdef _DEBUG |
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m_bSEPARATE_DETAIL_UVS = true; |
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#endif |
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} |
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void SetSEPARATE_DETAIL_UVS( bool i ) |
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{ |
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m_nSEPARATE_DETAIL_UVS = i ? 1 : 0; |
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#ifdef _DEBUG |
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m_bSEPARATE_DETAIL_UVS = true; |
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#endif |
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} |
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private: |
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int m_nUSE_STATIC_CONTROL_FLOW; |
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#ifdef _DEBUG |
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bool m_bUSE_STATIC_CONTROL_FLOW; |
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#endif |
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public: |
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void SetUSE_STATIC_CONTROL_FLOW( int i ) |
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{ |
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Assert( i >= 0 && i <= 1 ); |
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m_nUSE_STATIC_CONTROL_FLOW = i; |
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#ifdef _DEBUG |
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m_bUSE_STATIC_CONTROL_FLOW = true; |
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#endif |
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} |
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void SetUSE_STATIC_CONTROL_FLOW( bool i ) |
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{ |
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m_nUSE_STATIC_CONTROL_FLOW = i ? 1 : 0; |
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#ifdef _DEBUG |
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m_bUSE_STATIC_CONTROL_FLOW = true; |
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#endif |
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} |
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private: |
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int m_nDONT_GAMMA_CONVERT_VERTEX_COLOR; |
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#ifdef _DEBUG |
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bool m_bDONT_GAMMA_CONVERT_VERTEX_COLOR; |
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#endif |
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public: |
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void SetDONT_GAMMA_CONVERT_VERTEX_COLOR( int i ) |
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{ |
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Assert( i >= 0 && i <= 1 ); |
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m_nDONT_GAMMA_CONVERT_VERTEX_COLOR = i; |
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#ifdef _DEBUG |
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m_bDONT_GAMMA_CONVERT_VERTEX_COLOR = true; |
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#endif |
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} |
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void SetDONT_GAMMA_CONVERT_VERTEX_COLOR( bool i ) |
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{ |
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m_nDONT_GAMMA_CONVERT_VERTEX_COLOR = i ? 1 : 0; |
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#ifdef _DEBUG |
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m_bDONT_GAMMA_CONVERT_VERTEX_COLOR = true; |
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#endif |
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} |
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public: |
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vertexlit_and_unlit_generic_vs20_Static_Index( ) |
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{ |
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#ifdef _DEBUG |
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m_bVERTEXCOLOR = false; |
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#endif // _DEBUG |
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m_nVERTEXCOLOR = 0; |
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#ifdef _DEBUG |
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m_bCUBEMAP = false; |
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#endif // _DEBUG |
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m_nCUBEMAP = 0; |
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#ifdef _DEBUG |
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m_bHALFLAMBERT = false; |
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#endif // _DEBUG |
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m_nHALFLAMBERT = 0; |
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#ifdef _DEBUG |
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m_bFLASHLIGHT = false; |
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#endif // _DEBUG |
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m_nFLASHLIGHT = 0; |
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#ifdef _DEBUG |
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m_bSEAMLESS_BASE = false; |
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#endif // _DEBUG |
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m_nSEAMLESS_BASE = 0; |
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#ifdef _DEBUG |
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m_bSEAMLESS_DETAIL = false; |
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#endif // _DEBUG |
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m_nSEAMLESS_DETAIL = 0; |
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#ifdef _DEBUG |
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m_bSEPARATE_DETAIL_UVS = false; |
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#endif // _DEBUG |
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m_nSEPARATE_DETAIL_UVS = 0; |
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#ifdef _DEBUG |
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m_bUSE_STATIC_CONTROL_FLOW = false; |
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#endif // _DEBUG |
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m_nUSE_STATIC_CONTROL_FLOW = 0; |
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#ifdef _DEBUG |
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m_bDONT_GAMMA_CONVERT_VERTEX_COLOR = false; |
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#endif // _DEBUG |
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m_nDONT_GAMMA_CONVERT_VERTEX_COLOR = 0; |
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} |
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int GetIndex() |
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{ |
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// Asserts to make sure that we aren't using any skipped combinations. |
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// Asserts to make sure that we are setting all of the combination vars. |
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#ifdef _DEBUG |
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bool bAllStaticVarsDefined = m_bVERTEXCOLOR && m_bCUBEMAP && m_bHALFLAMBERT && m_bFLASHLIGHT && m_bSEAMLESS_BASE && m_bSEAMLESS_DETAIL && m_bSEPARATE_DETAIL_UVS && m_bUSE_STATIC_CONTROL_FLOW && m_bDONT_GAMMA_CONVERT_VERTEX_COLOR; |
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Assert( bAllStaticVarsDefined ); |
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#endif // _DEBUG |
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return ( 96 * m_nVERTEXCOLOR ) + ( 192 * m_nCUBEMAP ) + ( 384 * m_nHALFLAMBERT ) + ( 768 * m_nFLASHLIGHT ) + ( 1536 * m_nSEAMLESS_BASE ) + ( 3072 * m_nSEAMLESS_DETAIL ) + ( 6144 * m_nSEPARATE_DETAIL_UVS ) + ( 12288 * m_nUSE_STATIC_CONTROL_FLOW ) + ( 24576 * m_nDONT_GAMMA_CONVERT_VERTEX_COLOR ) + 0; |
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} |
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}; |
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#define shaderStaticTest_vertexlit_and_unlit_generic_vs20 vsh_forgot_to_set_static_VERTEXCOLOR + vsh_forgot_to_set_static_CUBEMAP + vsh_forgot_to_set_static_HALFLAMBERT + vsh_forgot_to_set_static_FLASHLIGHT + vsh_forgot_to_set_static_SEAMLESS_BASE + vsh_forgot_to_set_static_SEAMLESS_DETAIL + vsh_forgot_to_set_static_SEPARATE_DETAIL_UVS + vsh_forgot_to_set_static_USE_STATIC_CONTROL_FLOW + vsh_forgot_to_set_static_DONT_GAMMA_CONVERT_VERTEX_COLOR + 0 |
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class vertexlit_and_unlit_generic_vs20_Dynamic_Index |
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{ |
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private: |
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int m_nCOMPRESSED_VERTS; |
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#ifdef _DEBUG |
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bool m_bCOMPRESSED_VERTS; |
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#endif |
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public: |
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void SetCOMPRESSED_VERTS( int i ) |
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{ |
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Assert( i >= 0 && i <= 1 ); |
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m_nCOMPRESSED_VERTS = i; |
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#ifdef _DEBUG |
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m_bCOMPRESSED_VERTS = true; |
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#endif |
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} |
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void SetCOMPRESSED_VERTS( bool i ) |
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{ |
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m_nCOMPRESSED_VERTS = i ? 1 : 0; |
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#ifdef _DEBUG |
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m_bCOMPRESSED_VERTS = true; |
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#endif |
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} |
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private: |
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int m_nDYNAMIC_LIGHT; |
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#ifdef _DEBUG |
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bool m_bDYNAMIC_LIGHT; |
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#endif |
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public: |
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void SetDYNAMIC_LIGHT( int i ) |
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{ |
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Assert( i >= 0 && i <= 1 ); |
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m_nDYNAMIC_LIGHT = i; |
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#ifdef _DEBUG |
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m_bDYNAMIC_LIGHT = true; |
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#endif |
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} |
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void SetDYNAMIC_LIGHT( bool i ) |
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{ |
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m_nDYNAMIC_LIGHT = i ? 1 : 0; |
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#ifdef _DEBUG |
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m_bDYNAMIC_LIGHT = true; |
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#endif |
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} |
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private: |
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int m_nSTATIC_LIGHT; |
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#ifdef _DEBUG |
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bool m_bSTATIC_LIGHT; |
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#endif |
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public: |
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void SetSTATIC_LIGHT( int i ) |
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{ |
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Assert( i >= 0 && i <= 1 ); |
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m_nSTATIC_LIGHT = i; |
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#ifdef _DEBUG |
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m_bSTATIC_LIGHT = true; |
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#endif |
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} |
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void SetSTATIC_LIGHT( bool i ) |
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{ |
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m_nSTATIC_LIGHT = i ? 1 : 0; |
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#ifdef _DEBUG |
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m_bSTATIC_LIGHT = true; |
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#endif |
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} |
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private: |
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int m_nDOWATERFOG; |
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#ifdef _DEBUG |
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bool m_bDOWATERFOG; |
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#endif |
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public: |
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void SetDOWATERFOG( int i ) |
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{ |
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Assert( i >= 0 && i <= 1 ); |
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m_nDOWATERFOG = i; |
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#ifdef _DEBUG |
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m_bDOWATERFOG = true; |
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#endif |
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} |
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void SetDOWATERFOG( bool i ) |
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{ |
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m_nDOWATERFOG = i ? 1 : 0; |
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#ifdef _DEBUG |
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m_bDOWATERFOG = true; |
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#endif |
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} |
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private: |
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int m_nSKINNING; |
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#ifdef _DEBUG |
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bool m_bSKINNING; |
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#endif |
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public: |
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void SetSKINNING( int i ) |
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{ |
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Assert( i >= 0 && i <= 1 ); |
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m_nSKINNING = i; |
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#ifdef _DEBUG |
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m_bSKINNING = true; |
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#endif |
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} |
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void SetSKINNING( bool i ) |
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{ |
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m_nSKINNING = i ? 1 : 0; |
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#ifdef _DEBUG |
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m_bSKINNING = true; |
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#endif |
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} |
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private: |
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int m_nLIGHTING_PREVIEW; |
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#ifdef _DEBUG |
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bool m_bLIGHTING_PREVIEW; |
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#endif |
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public: |
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void SetLIGHTING_PREVIEW( int i ) |
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{ |
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Assert( i >= 0 && i <= 0 ); |
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m_nLIGHTING_PREVIEW = i; |
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#ifdef _DEBUG |
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m_bLIGHTING_PREVIEW = true; |
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#endif |
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} |
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void SetLIGHTING_PREVIEW( bool i ) |
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{ |
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m_nLIGHTING_PREVIEW = i ? 1 : 0; |
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#ifdef _DEBUG |
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m_bLIGHTING_PREVIEW = true; |
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#endif |
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} |
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private: |
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int m_nNUM_LIGHTS; |
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#ifdef _DEBUG |
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bool m_bNUM_LIGHTS; |
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#endif |
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public: |
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void SetNUM_LIGHTS( int i ) |
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{ |
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Assert( i >= 0 && i <= 2 ); |
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m_nNUM_LIGHTS = i; |
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#ifdef _DEBUG |
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m_bNUM_LIGHTS = true; |
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#endif |
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} |
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void SetNUM_LIGHTS( bool i ) |
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{ |
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m_nNUM_LIGHTS = i ? 1 : 0; |
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#ifdef _DEBUG |
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m_bNUM_LIGHTS = true; |
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#endif |
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} |
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public: |
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vertexlit_and_unlit_generic_vs20_Dynamic_Index() |
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{ |
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#ifdef _DEBUG |
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m_bCOMPRESSED_VERTS = false; |
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#endif // _DEBUG |
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m_nCOMPRESSED_VERTS = 0; |
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#ifdef _DEBUG |
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m_bDYNAMIC_LIGHT = false; |
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#endif // _DEBUG |
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m_nDYNAMIC_LIGHT = 0; |
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#ifdef _DEBUG |
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m_bSTATIC_LIGHT = false; |
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#endif // _DEBUG |
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m_nSTATIC_LIGHT = 0; |
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#ifdef _DEBUG |
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m_bDOWATERFOG = false; |
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#endif // _DEBUG |
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m_nDOWATERFOG = 0; |
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#ifdef _DEBUG |
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m_bSKINNING = false; |
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#endif // _DEBUG |
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m_nSKINNING = 0; |
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#ifdef _DEBUG |
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m_bLIGHTING_PREVIEW = false; |
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#endif // _DEBUG |
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m_nLIGHTING_PREVIEW = 0; |
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#ifdef _DEBUG |
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m_bNUM_LIGHTS = false; |
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#endif // _DEBUG |
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m_nNUM_LIGHTS = 0; |
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} |
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int GetIndex() |
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{ |
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// Asserts to make sure that we aren't using any skipped combinations. |
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// Asserts to make sure that we are setting all of the combination vars. |
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#ifdef _DEBUG |
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bool bAllDynamicVarsDefined = m_bCOMPRESSED_VERTS && m_bDYNAMIC_LIGHT && m_bSTATIC_LIGHT && m_bDOWATERFOG && m_bSKINNING && m_bLIGHTING_PREVIEW && m_bNUM_LIGHTS; |
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Assert( bAllDynamicVarsDefined ); |
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#endif // _DEBUG |
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return ( 1 * m_nCOMPRESSED_VERTS ) + ( 2 * m_nDYNAMIC_LIGHT ) + ( 4 * m_nSTATIC_LIGHT ) + ( 8 * m_nDOWATERFOG ) + ( 16 * m_nSKINNING ) + ( 32 * m_nLIGHTING_PREVIEW ) + ( 32 * m_nNUM_LIGHTS ) + 0; |
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} |
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}; |
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#define shaderDynamicTest_vertexlit_and_unlit_generic_vs20 vsh_forgot_to_set_dynamic_COMPRESSED_VERTS + vsh_forgot_to_set_dynamic_DYNAMIC_LIGHT + vsh_forgot_to_set_dynamic_STATIC_LIGHT + vsh_forgot_to_set_dynamic_DOWATERFOG + vsh_forgot_to_set_dynamic_SKINNING + vsh_forgot_to_set_dynamic_LIGHTING_PREVIEW + vsh_forgot_to_set_dynamic_NUM_LIGHTS + 0
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