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67 lines
1.8 KiB
67 lines
1.8 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: Clears color/depth, but obeys stencil while doing so |
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// |
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//=============================================================================// |
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#include "BaseVSShader.h" |
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#include "BufferClearObeyStencil_vs11.inc" |
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// memdbgon must be the last include file in a .cpp file!!! |
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#include "tier0/memdbgon.h" |
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DEFINE_FALLBACK_SHADER( BufferClearObeyStencil, BufferClearObeyStencil_DX8 ) |
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BEGIN_VS_SHADER_FLAGS( BufferClearObeyStencil_DX8, "", SHADER_NOT_EDITABLE ) |
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BEGIN_SHADER_PARAMS |
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SHADER_PARAM( CLEARCOLOR, SHADER_PARAM_TYPE_INTEGER, "1", "activates clearing of color" ) |
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SHADER_PARAM( CLEARDEPTH, SHADER_PARAM_TYPE_INTEGER, "1", "activates clearing of depth" ) |
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END_SHADER_PARAMS |
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SHADER_INIT_PARAMS() |
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{ |
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} |
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SHADER_FALLBACK |
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{ |
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if ( g_pHardwareConfig->GetDXSupportLevel() < 80 ) |
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{ |
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return "BufferClearObeyStencil_DX6"; |
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} |
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return 0; |
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} |
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SHADER_INIT |
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{ |
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} |
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SHADER_DRAW |
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{ |
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SHADOW_STATE |
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{ |
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pShaderShadow->DepthFunc( SHADER_DEPTHFUNC_ALWAYS ); |
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bool bEnableDepthWrites = params[CLEARDEPTH]->GetIntValue() != 0; |
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pShaderShadow->EnableDepthWrites( bEnableDepthWrites ); |
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bool bEnableColorWrites = params[CLEARCOLOR]->GetIntValue() != 0; |
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pShaderShadow->EnableColorWrites( bEnableColorWrites ); |
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pShaderShadow->EnableAlphaWrites( bEnableColorWrites ); |
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pShaderShadow->VertexShaderVertexFormat( VERTEX_POSITION|VERTEX_COLOR, 1, 0, 0 ); |
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bufferclearobeystencil_vs11_Static_Index vshIndex; |
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pShaderShadow->SetVertexShader( "BufferClearObeyStencil_vs11", vshIndex.GetIndex() ); |
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pShaderShadow->SetPixelShader( "BufferClearObeyStencil_ps11", 0 ); |
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} |
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DYNAMIC_STATE |
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{ |
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pShaderAPI->SetVertexShaderIndex( 0 ); |
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pShaderAPI->SetPixelShaderIndex( 0 ); |
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} |
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Draw( ); |
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} |
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END_SHADER
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