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49 lines
1006 B
49 lines
1006 B
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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//=============================================================================// |
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#ifndef SIMPLE_KEYS_H |
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#define SIMPLE_KEYS_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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enum simplekeyinterp_t |
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{ |
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KEY_LINEAR = 0, |
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KEY_SPLINE, |
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KEY_ACCELERATE, |
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KEY_DECELERATE, |
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}; |
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class CSimpleKeyInterp : public Vector |
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{ |
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public: |
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CSimpleKeyInterp( float t, simplekeyinterp_t interp, float x, float y = 0, float z = 0 ) : Vector( x, y, z ) |
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{ |
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m_interp = interp; |
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m_keyTime = t; |
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} |
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float GetTime() const { return m_keyTime; } |
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// out = t*start + (1-t) * end (may be splinear or linear) |
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static void Interp( Vector &out, float t, const CSimpleKeyInterp &start, const CSimpleKeyInterp &end ); |
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float m_keyTime; |
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simplekeyinterp_t m_interp; |
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}; |
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class CSimpleKeyList |
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{ |
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public: |
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int Insert( const CSimpleKeyInterp &key ); |
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bool Interp( Vector &out, float t ); |
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CUtlVector<CSimpleKeyInterp> m_list; |
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}; |
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#endif // SIMPLE_KEYS_H
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