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170 lines
4.2 KiB
170 lines
4.2 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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// |
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//=============================================================================// |
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// |
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// Health.cpp |
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// |
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// implementation of CHudHealth class |
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// |
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#include "cbase.h" |
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#include "hud.h" |
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#include "hud_macros.h" |
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#include "view.h" |
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#include "iclientmode.h" |
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#include <KeyValues.h> |
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#include <vgui/ISurface.h> |
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#include <vgui/ISystem.h> |
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#include <vgui_controls/AnimationController.h> |
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#include <vgui/ILocalize.h> |
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using namespace vgui; |
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#include "hudelement.h" |
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#include "hud_numericdisplay.h" |
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#include "ConVar.h" |
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// memdbgon must be the last include file in a .cpp file!!! |
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#include "tier0/memdbgon.h" |
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#define INIT_HEALTH -1 |
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//----------------------------------------------------------------------------- |
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// Purpose: Health panel |
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//----------------------------------------------------------------------------- |
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class CHudHealth : public CHudElement, public CHudNumericDisplay |
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{ |
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DECLARE_CLASS_SIMPLE( CHudHealth, CHudNumericDisplay ); |
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public: |
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CHudHealth( const char *pElementName ); |
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virtual void Init( void ); |
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virtual void VidInit( void ); |
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virtual void Reset( void ); |
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virtual void OnThink(); |
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void MsgFunc_Damage( bf_read &msg ); |
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private: |
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// old variables |
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int m_iHealth; |
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int m_bitsDamage; |
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}; |
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DECLARE_HUDELEMENT( CHudHealth ); |
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DECLARE_HUD_MESSAGE( CHudHealth, Damage ); |
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//----------------------------------------------------------------------------- |
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// Purpose: Constructor |
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//----------------------------------------------------------------------------- |
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CHudHealth::CHudHealth( const char *pElementName ) : CHudElement( pElementName ), CHudNumericDisplay(NULL, "HudHealth") |
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{ |
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SetHiddenBits( HIDEHUD_HEALTH | HIDEHUD_PLAYERDEAD | HIDEHUD_NEEDSUIT ); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void CHudHealth::Init() |
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{ |
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HOOK_HUD_MESSAGE( CHudHealth, Damage ); |
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Reset(); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void CHudHealth::Reset() |
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{ |
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m_iHealth = INIT_HEALTH; |
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m_bitsDamage = 0; |
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wchar_t *tempString = g_pVGuiLocalize->Find("#Valve_Hud_HEALTH"); |
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if (tempString) |
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{ |
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SetLabelText(tempString); |
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} |
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else |
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{ |
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SetLabelText(L"HEALTH"); |
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} |
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SetDisplayValue(m_iHealth); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void CHudHealth::VidInit() |
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{ |
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Reset(); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void CHudHealth::OnThink() |
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{ |
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int newHealth = 0; |
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C_BasePlayer *local = C_BasePlayer::GetLocalPlayer(); |
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if ( local ) |
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{ |
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// Never below zero |
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newHealth = MAX( local->GetHealth(), 0 ); |
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} |
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// Only update the fade if we've changed health |
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if ( newHealth == m_iHealth ) |
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{ |
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return; |
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} |
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m_iHealth = newHealth; |
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if ( m_iHealth >= 20 ) |
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{ |
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g_pClientMode->GetViewportAnimationController()->StartAnimationSequence("HealthIncreasedAbove20"); |
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} |
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else if ( m_iHealth > 0 ) |
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{ |
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g_pClientMode->GetViewportAnimationController()->StartAnimationSequence("HealthIncreasedBelow20"); |
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g_pClientMode->GetViewportAnimationController()->StartAnimationSequence("HealthLow"); |
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} |
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SetDisplayValue(m_iHealth); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void CHudHealth::MsgFunc_Damage( bf_read &msg ) |
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{ |
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int armor = msg.ReadByte(); // armor |
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int damageTaken = msg.ReadByte(); // health |
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long bitsDamage = msg.ReadLong(); // damage bits |
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bitsDamage; // variable still sent but not used |
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Vector vecFrom; |
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vecFrom.x = msg.ReadBitCoord(); |
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vecFrom.y = msg.ReadBitCoord(); |
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vecFrom.z = msg.ReadBitCoord(); |
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// Actually took damage? |
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if ( damageTaken > 0 || armor > 0 ) |
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{ |
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if ( damageTaken > 0 ) |
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{ |
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// start the animation |
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g_pClientMode->GetViewportAnimationController()->StartAnimationSequence("HealthDamageTaken"); |
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} |
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} |
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} |