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74 lines
2.0 KiB
74 lines
2.0 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: These are a couple of base proxy classes to help us with |
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// getting/setting source/result material vars |
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// |
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// $NoKeywords: $ |
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//=============================================================================// |
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#ifndef FUNCTIONPROXY_H |
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#define FUNCTIONPROXY_H |
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#include "materialsystem/imaterialproxy.h" |
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#include "materialsystem/imaterialvar.h" |
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class IMaterialVar; |
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class C_BaseEntity; |
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//----------------------------------------------------------------------------- |
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// Helper class to deal with floating point inputs |
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//----------------------------------------------------------------------------- |
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class CFloatInput |
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{ |
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public: |
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bool Init( IMaterial *pMaterial, KeyValues *pKeyValues, const char *pKeyName, float flDefault = 0.0f ); |
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float GetFloat() const; |
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private: |
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float m_flValue; |
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IMaterialVar *m_pFloatVar; |
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int m_FloatVecComp; |
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}; |
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//----------------------------------------------------------------------------- |
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// Result proxy; a result (with vector friendliness) |
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//----------------------------------------------------------------------------- |
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class CResultProxy : public IMaterialProxy |
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{ |
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public: |
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CResultProxy(); |
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virtual ~CResultProxy(); |
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virtual bool Init( IMaterial *pMaterial, KeyValues *pKeyValues ); |
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virtual void Release( void ) { delete this; } |
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virtual IMaterial *GetMaterial(); |
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protected: |
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C_BaseEntity *BindArgToEntity( void *pArg ); |
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void SetFloatResult( float result ); |
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IMaterialVar* m_pResult; |
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int m_ResultVecComp; |
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}; |
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//----------------------------------------------------------------------------- |
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// Base functional proxy; two sources (one is optional) and a result |
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//----------------------------------------------------------------------------- |
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class CFunctionProxy : public CResultProxy |
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{ |
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public: |
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CFunctionProxy(); |
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virtual ~CFunctionProxy(); |
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virtual bool Init( IMaterial *pMaterial, KeyValues *pKeyValues ); |
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protected: |
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void ComputeResultType( MaterialVarType_t& resultType, int& vecSize ); |
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IMaterialVar* m_pSrc1; |
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IMaterialVar* m_pSrc2; |
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}; |
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#endif // FUNCTIONPROXY_H |
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