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117 lines
3.8 KiB
117 lines
3.8 KiB
//----------------------------------------------------------------------------- |
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// CLIENT_HL2.VPC |
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// |
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// Project Script |
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//----------------------------------------------------------------------------- |
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$Macro SRCDIR "..\.." |
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$Macro GAMENAME "hl2" [!$SOURCESDK] |
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$Macro GAMENAME "mod_hl2" [$SOURCESDK] |
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$Include "$SRCDIR\game\client\client_base.vpc" |
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$Include "$SRCDIR\game\protobuf_include.vpc" |
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$Configuration |
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{ |
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$Compiler |
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{ |
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$AdditionalIncludeDirectories ".\hl2;.\hl2\elements;$SRCDIR\game\shared\hl2;$BASE" |
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$PreprocessorDefinitions "$BASE;HL2_CLIENT_DLL" |
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} |
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} |
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$Project "Client (HL2)" |
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{ |
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$Folder "Source Files" |
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{ |
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$File "hud_chat.cpp" |
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$File "c_team_objectiveresource.cpp" |
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$File "c_team_objectiveresource.h" |
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$Folder "HL2 DLL" |
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{ |
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$File "$SRCDIR\game\shared\hl2\basehlcombatweapon_shared.cpp" |
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$File "$SRCDIR\game\shared\hl2\achievements_hl2.cpp" |
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$File "hl2\c_antlion_dust.cpp" |
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$File "hl2\c_ar2_explosion.cpp" |
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$File "hl2\c_barnacle.cpp" |
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$File "hl2\c_barney.cpp" |
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$File "hl2\c_basehelicopter.cpp" |
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$File "hl2\c_basehelicopter.h" |
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$File "hl2\c_basehlcombatweapon.cpp" |
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$File "hl2\c_basehlcombatweapon.h" |
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$File "hl2\c_basehlplayer.cpp" |
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$File "hl2\c_basehlplayer.h" |
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$File "hl2\c_citadel_effects.cpp" |
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$File "hl2\c_corpse.cpp" |
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$File "hl2\c_corpse.h" |
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$File "hl2\c_env_alyxtemp.cpp" |
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$File "hl2\c_env_headcrabcanister.cpp" |
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$File "hl2\c_env_starfield.cpp" |
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$File "hl2\c_func_tankmortar.cpp" |
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$File "hl2\c_hl2_playerlocaldata.cpp" |
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$File "hl2\c_hl2_playerlocaldata.h" |
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$File "hl2\c_info_teleporter_countdown.cpp" |
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$File "hl2\c_npc_antlionguard.cpp" |
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$File "hl2\c_npc_combinegunship.cpp" |
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$File "hl2\c_npc_manhack.cpp" |
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$File "hl2\c_npc_rollermine.cpp" |
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$File "hl2\c_plasma_beam_node.cpp" |
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$File "hl2\c_prop_combine_ball.cpp" |
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$File "hl2\c_prop_combine_ball.h" |
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$File "hl2\c_rotorwash.cpp" |
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$File "hl2\c_script_intro.cpp" |
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$File "$SRCDIR\game\shared\script_intro_shared.cpp" |
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$File "hl2\c_strider.cpp" |
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$File "hl2\c_te_concussiveexplosion.cpp" |
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$File "hl2\c_te_flare.cpp" |
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$File "hl2\c_thumper_dust.cpp" |
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$File "hl2\c_vehicle_airboat.cpp" |
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$File "hl2\c_vehicle_cannon.cpp" |
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$File "hl2\c_vehicle_crane.cpp" |
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$File "hl2\c_vehicle_crane.h" |
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$File "hl2\c_vehicle_prisoner_pod.cpp" |
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$File "hl2\c_weapon__stubs_hl2.cpp" |
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$File "hl2\c_weapon_crossbow.cpp" |
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$File "hl2\c_weapon_physcannon.cpp" |
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$File "hl2\c_weapon_stunstick.cpp" |
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$File "$SRCDIR\game\shared\hl2\citadel_effects_shared.h" |
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$File "hl2\clientmode_hlnormal.cpp" |
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$File "hl2\clientmode_hlnormal.h" |
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$File "death.cpp" |
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$File "$SRCDIR\game\shared\hl2\env_headcrabcanister_shared.cpp" |
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$File "$SRCDIR\game\shared\hl2\env_headcrabcanister_shared.h" |
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$File "hl2\fx_antlion.cpp" |
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$File "hl2\fx_bugbait.cpp" |
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$File "hl2\fx_hl2_impacts.cpp" |
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$File "hl2\fx_hl2_tracers.cpp" |
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$File "hl2\hl2_clientmode.cpp" |
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$File "$SRCDIR\game\shared\hl2\hl2_gamerules.cpp" |
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$File "$SRCDIR\game\shared\hl2\hl2_gamerules.h" |
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$File "$SRCDIR\game\shared\hl2\hl2_shareddefs.h" |
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$File "$SRCDIR\game\shared\hl2\hl2_usermessages.cpp" |
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$File "$SRCDIR\game\shared\hl2\hl_gamemovement.cpp" |
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$File "$SRCDIR\game\shared\hl2\hl_gamemovement.h" |
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$File "hl2\hl_in_main.cpp" |
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$File "hl2\hl_prediction.cpp" |
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$File "hl2\hud_ammo.cpp" |
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$File "hl2\hud_battery.cpp" |
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$File "hl2\hud_blood.cpp" |
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$File "hl2\hud_credits.cpp" |
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$File "hl2\hud_damageindicator.cpp" |
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$File "hl2\hud_flashlight.cpp" |
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$File "hl2\hud_health.cpp" |
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$File "hl2\hud_poisondamageindicator.cpp" |
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$File "hud_posture.cpp" |
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$File "hl2\hud_quickinfo.cpp" |
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$File "hud_squadstatus.cpp" |
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$File "hl2\hud_suitpower.cpp" |
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$File "hl2\hud_suitpower.h" |
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$File "hl2\hud_weaponselection.cpp" |
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$File "hl2\hud_zoom.cpp" |
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$File "hl2\shieldproxy.cpp" |
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$File "hl2\vgui_rootpanel_hl2.cpp" |
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$File "episodic\c_vort_charge_token.cpp" |
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} |
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} |
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}
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