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55 lines
1.2 KiB
55 lines
1.2 KiB
// NextBotBodyInterface.cpp |
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// Control and information about the bot's body state (posture, animation state, etc) |
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// Author: Michael Booth, April 2006 |
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//========= Copyright Valve Corporation, All rights reserved. ============// |
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#include "cbase.h" |
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#include "NextBot.h" |
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#include "NextBotBodyInterface.h" |
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void IBody::AimHeadTowards( const Vector &lookAtPos, LookAtPriorityType priority, float duration, INextBotReply *replyWhenAimed, const char *reason ) |
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{ |
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if ( replyWhenAimed ) |
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{ |
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replyWhenAimed->OnFail( GetBot(), INextBotReply::FAILED ); |
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} |
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} |
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void IBody::AimHeadTowards( CBaseEntity *subject, LookAtPriorityType priority, float duration, INextBotReply *replyWhenAimed, const char *reason ) |
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{ |
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if ( replyWhenAimed ) |
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{ |
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replyWhenAimed->OnFail( GetBot(), INextBotReply::FAILED ); |
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} |
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} |
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bool IBody::SetPosition( const Vector &pos ) |
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{ |
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GetBot()->GetEntity()->SetAbsOrigin( pos ); |
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return true; |
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} |
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const Vector &IBody::GetEyePosition( void ) const |
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{ |
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static Vector eye; |
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eye = GetBot()->GetEntity()->WorldSpaceCenter(); |
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return eye; |
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} |
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const Vector &IBody::GetViewVector( void ) const |
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{ |
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static Vector view; |
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AngleVectors( GetBot()->GetEntity()->EyeAngles(), &view ); |
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return view; |
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} |
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bool IBody::IsHeadAimingOnTarget( void ) const |
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{ |
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return false; |
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}
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