You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
69 lines
1.9 KiB
69 lines
1.9 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
|
// |
|
// Purpose: |
|
// |
|
// $NoKeywords: $ |
|
//=============================================================================// |
|
|
|
#ifndef WEAPON_OBJECTSELECTION_H |
|
#define WEAPON_OBJECTSELECTION_H |
|
#ifdef _WIN32 |
|
#pragma once |
|
#endif |
|
|
|
#if defined( CLIENT_DLL ) |
|
#define CWeaponObjectSelection C_WeaponObjectSelection |
|
#endif |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: This is a 'weapon' that's used to put objects into the client's weapon selection |
|
//----------------------------------------------------------------------------- |
|
class CWeaponObjectSelection : public CBaseTFCombatWeapon |
|
{ |
|
DECLARE_CLASS( CWeaponObjectSelection, CBaseTFCombatWeapon ); |
|
public: |
|
DECLARE_NETWORKCLASS(); |
|
DECLARE_PREDICTABLE(); |
|
|
|
CWeaponObjectSelection(); |
|
|
|
#if defined( CLIENT_DLL ) |
|
virtual void PreDataUpdate( DataUpdateType_t updateType ); |
|
virtual void PostDataUpdate( DataUpdateType_t updateType ); |
|
virtual void OnDataChanged( DataUpdateType_t updateType ); |
|
#endif |
|
|
|
// Overridden to handle objects |
|
virtual bool CanDeploy( void ); |
|
virtual bool HasAmmo( void ); |
|
virtual int GetSubType( void ); |
|
virtual int GetSlot( void ) const; |
|
virtual int GetPosition( void ) const; |
|
virtual const char *GetPrintName( void ) const; |
|
|
|
#ifdef CLIENT_DLL |
|
virtual CHudTexture const *GetSpriteActive( void ) const; |
|
virtual CHudTexture const *GetSpriteInactive( void ) const; |
|
#endif |
|
|
|
// Set this selection's object type |
|
void SetType( int iType ); |
|
void SetupObjectSelectionSprite( void ); |
|
|
|
virtual bool SupportsTwoHanded( void ) { return true; }; |
|
|
|
protected: |
|
CNetworkVar( int, m_iObjectType ); |
|
int m_iOldObjectType; |
|
|
|
#ifdef CLIENT_DLL |
|
CHudTexture *m_pSelectionTexture; |
|
bool m_bNeedSpriteSetup; |
|
vgui::HFont m_hNumberFont; |
|
#endif |
|
|
|
private: |
|
CWeaponObjectSelection( const CWeaponObjectSelection & ); |
|
}; |
|
|
|
#endif // WEAPON_OBJECTSELECTION_H
|
|
|