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50 lines
1.3 KiB
50 lines
1.3 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: Sapper's game movement |
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// |
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// $NoKeywords: $ |
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//=============================================================================// |
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#ifndef TF_GAMEMOVEMENT_SAPPER_H |
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#define TF_GAMEMOVEMENT_SAPPER_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include "tf_gamemovement.h" |
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#include "tfclassdata_shared.h" |
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class CTFMoveData; |
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//============================================================================= |
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// |
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// Sapper Game Movement Class |
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// |
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class CTFGameMovementSapper : public CTFGameMovement |
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{ |
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DECLARE_CLASS( CTFGameMovementSapper, CTFGameMovement ); |
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public: |
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CTFGameMovementSapper(); |
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// Interface Implementation |
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// virtual void ProcessMovement( CTFMoveData *pTFMoveData ); |
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virtual void ProcessClassMovement( CBaseTFPlayer *pPlayer, CTFMoveData *pTFMoveData ); |
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virtual const Vector &GetPlayerMins( bool bDucked ) const; |
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virtual const Vector &GetPlayerMaxs( bool bDucked ) const; |
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virtual const Vector &GetPlayerViewOffset( bool bDucked ) const; |
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protected: |
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PlayerClassSapperData_t *m_pSapperData; |
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Vector m_vStandMins; |
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Vector m_vStandMaxs; |
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Vector m_vStandViewOffset; |
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Vector m_vDuckMins; |
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Vector m_vDuckMaxs; |
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Vector m_vDuckViewOffset; |
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}; |
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#endif // TF_GAMEMOVEMENT_SAPPER_H
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