You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
103 lines
3.9 KiB
103 lines
3.9 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
|
// |
|
// Purpose: |
|
// |
|
//============================================================================= |
|
#ifndef TF_PLAYERCLASS_SHARED_H |
|
#define TF_PLAYERCLASS_SHARED_H |
|
#ifdef _WIN32 |
|
#pragma once |
|
#endif |
|
|
|
#include "tf_shareddefs.h" |
|
#include "tf_classdata.h" |
|
|
|
// Client specific. |
|
#ifdef CLIENT_DLL |
|
|
|
EXTERN_RECV_TABLE( DT_TFPlayerClassShared ); |
|
|
|
// Server specific. |
|
#else |
|
|
|
EXTERN_SEND_TABLE( DT_TFPlayerClassShared ); |
|
|
|
#endif |
|
|
|
//----------------------------------------------------------------------------- |
|
// TF Player Class Shared |
|
//----------------------------------------------------------------------------- |
|
class CTFPlayerClassShared |
|
{ |
|
public: |
|
|
|
CTFPlayerClassShared(); |
|
|
|
DECLARE_EMBEDDED_NETWORKVAR() |
|
DECLARE_CLASS_NOBASE( CTFPlayerClassShared ); |
|
|
|
bool Init( int iClass ); |
|
bool IsClass( int iClass ) const { return ( m_iClass == iClass ); } |
|
int GetClassIndex( void ) const { return m_iClass; } |
|
void Reset( void ); |
|
|
|
#ifdef CLIENT_DLL |
|
string_t GetClassIconName( void ) const { return MAKE_STRING( m_iszClassIcon ); } |
|
bool HasCustomModel( void ) const { return m_iszCustomModel[0] != '\0'; } |
|
#else |
|
string_t GetClassIconName( void ) const { return m_iszClassIcon.Get(); } |
|
void SetClassIconName( string_t iszClassIcon ) { m_iszClassIcon = iszClassIcon; } |
|
bool HasCustomModel( void ) const { return (m_iszCustomModel.Get() != NULL_STRING); } |
|
#endif |
|
|
|
#ifndef CLIENT_DLL |
|
#define USE_CLASS_ANIMATIONS true |
|
void SetCustomModel( const char *pszModelName, bool isUsingClassAnimations = false ); |
|
void SetCustomModelOffset( Vector &vecOffset ) { m_vecCustomModelOffset = vecOffset; } |
|
void SetCustomModelRotates( bool bRotates ) { m_bCustomModelRotates = bRotates; } |
|
void SetCustomModelRotation( QAngle &vecOffset ) { m_angCustomModelRotation = vecOffset; m_bCustomModelRotationSet = true; } |
|
void ClearCustomModelRotation( void ) { m_bCustomModelRotationSet = false; } |
|
void SetCustomModelVisibleToSelf( bool bVisible ) { m_bCustomModelVisibleToSelf = bVisible; } |
|
#endif |
|
|
|
const char *GetName( void ) const { return GetPlayerClassData( m_iClass )->m_szClassName; } |
|
const char *GetModelName( void ) const; |
|
const char *GetHandModelName( int iHandIndex ) const; |
|
float GetMaxSpeed( void ) { return GetPlayerClassData( m_iClass )->m_flMaxSpeed; } |
|
int GetMaxHealth( void ) const { return GetPlayerClassData( m_iClass )->m_nMaxHealth; } |
|
int GetMaxArmor( void ) const { return GetPlayerClassData( m_iClass )->m_nMaxArmor; } |
|
Vector GetCustomModelOffset( void ) const { return m_vecCustomModelOffset.Get(); } |
|
QAngle GetCustomModelRotation( void ) const { return m_angCustomModelRotation.Get(); } |
|
bool CustomModelRotationSet( void ) { return m_bCustomModelRotationSet.Get(); } |
|
bool CustomModelRotates( void ) const { return m_bCustomModelRotates.Get(); } |
|
bool CustomModelIsVisibleToSelf( void ) const { return m_bCustomModelVisibleToSelf.Get(); } |
|
bool CustomModelUsesClassAnimations( void ) const { return m_bUseClassAnimations.Get(); } |
|
bool CustomModelHasChanged( void ); |
|
|
|
TFPlayerClassData_t *GetData( void ) const { return GetPlayerClassData( m_iClass ); } |
|
|
|
// If needed, put this into playerclass scripts |
|
bool CanBuildObject( int iObjectType ); |
|
|
|
protected: |
|
|
|
CNetworkVar( int, m_iClass ); |
|
|
|
#ifdef CLIENT_DLL |
|
char m_iszClassIcon[MAX_PATH]; |
|
char m_iszCustomModel[MAX_PATH]; |
|
#else |
|
CNetworkVar( string_t, m_iszClassIcon ); |
|
CNetworkVar( string_t, m_iszCustomModel ); |
|
#endif |
|
CNetworkVar( Vector, m_vecCustomModelOffset ); |
|
CNetworkVar( QAngle, m_angCustomModelRotation ); |
|
CNetworkVar( bool, m_bCustomModelRotates ); |
|
CNetworkVar( bool, m_bCustomModelRotationSet ); |
|
CNetworkVar( bool, m_bCustomModelVisibleToSelf ); |
|
CNetworkVar( bool, m_bUseClassAnimations ); |
|
CNetworkVar( int, m_iClassModelParity ); |
|
int m_iOldClassModelParity; |
|
}; |
|
|
|
#endif // TF_PLAYERCLASS_SHARED_H
|