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1448 lines
44 KiB
1448 lines
44 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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//============================================================================= |
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#include "cbase.h" |
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#ifdef CLIENT_DLL |
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#include "achievementmgr.h" |
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#include "baseachievement.h" |
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#include "tf_hud_statpanel.h" |
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#include "c_tf_team.h" |
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#include "c_tf_player.h" |
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#include "c_tf_playerresource.h" |
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#include "tf_gamerules.h" |
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#include "achievements_tf.h" |
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#include "c_tf_objective_resource.h" |
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//====================================================================================================================================== |
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// SNIPER ACHIEVEMENT PACK |
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//====================================================================================================================================== |
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//---------------------------------------------------------------------------------------------------------------- |
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class CAchievementTFSniper_JarateDominated : public CBaseTFAchievement |
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{ |
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void Init() |
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{ |
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SetFlags( ACH_SAVE_GLOBAL ); |
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SetGoal( 1 ); |
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} |
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// Jarate an enemy that you're dominating |
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virtual void ListenForEvents( void ) |
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{ |
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ListenForGameEvent( "player_jarated" ); |
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} |
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void FireGameEvent_Internal( IGameEvent *event ) |
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{ |
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if ( FStrEq( event->GetName(), "player_jarated" ) ) |
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{ |
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CTFPlayer *pLocalPlayer = C_TFPlayer::GetLocalTFPlayer(); |
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if ( !pLocalPlayer ) |
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return; |
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int iVictim = event->GetInt( "victim_entindex" ); |
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if ( pLocalPlayer->m_Shared.IsPlayerDominated(iVictim) ) |
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{ |
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IncrementCount(); |
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} |
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} |
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} |
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}; |
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DECLARE_ACHIEVEMENT( CAchievementTFSniper_JarateDominated, ACHIEVEMENT_TF_SNIPER_JARATE_DOMINATED, "TF_SNIPER_JARATE_DOMINATED", 5 ); |
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//---------------------------------------------------------------------------------------------------------------- |
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//Capture the flag as a sniper. |
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//---------------------------------------------------------------------------------------------------------------- |
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class CAchievementTFSniper_CaptureTheFlag : public CBaseTFAchievement |
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{ |
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void Init() |
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{ |
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SetFlags( ACH_SAVE_GLOBAL ); |
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SetGoal( 1 ); |
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} |
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virtual void ListenForEvents( void ) |
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{ |
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ListenForGameEvent( "teamplay_flag_event" ); |
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} |
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void FireGameEvent_Internal( IGameEvent *event ) |
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{ |
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if ( FStrEq( event->GetName(), "teamplay_flag_event" ) ) |
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{ |
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int iCapper = event->GetInt( "player" ); |
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int iType = event->GetInt( "eventtype" ); |
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if ( iCapper == GetLocalPlayerIndex() && iType == TF_FLAGEVENT_CAPTURE ) |
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{ |
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IncrementCount(); |
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} |
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} |
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} |
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}; |
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DECLARE_ACHIEVEMENT( CAchievementTFSniper_CaptureTheFlag, ACHIEVEMENT_TF_SNIPER_CAPTURE_FLAG, "TF_SNIPER_CAPTURE_FLAG", 5 ); |
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//---------------------------------------------------------------------------------------------------------------- |
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//Kill an invisible spy. |
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//---------------------------------------------------------------------------------------------------------------- |
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class CAchievementTFSniper_InvisibleSpyKill : public CBaseTFAchievement |
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{ |
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void Init() |
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{ |
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SetFlags( ACH_SAVE_GLOBAL | ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS ); |
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SetGoal( 1 ); |
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} |
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virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event ) |
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{ |
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if ( !pVictim || !pVictim->IsPlayer() ) |
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return; |
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CTFPlayer *pTFVictim = ToTFPlayer( pVictim ); |
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if ( pTFVictim && pTFVictim->IsPlayerClass( TF_CLASS_SPY ) && pTFVictim->m_Shared.InCond( TF_COND_STEALTHED ) ) |
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{ |
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if ( pAttacker == C_BasePlayer::GetLocalPlayer() ) |
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{ |
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if ( pTFVictim->GetPercentInvisible() == 1.0f ) |
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{ |
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IncrementCount(); |
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} |
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} |
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} |
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} |
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}; |
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DECLARE_ACHIEVEMENT( CAchievementTFSniper_InvisibleSpyKill, ACHIEVEMENT_TF_SNIPER_KILL_INVIS_SPY, "TF_SNIPER_KILL_INVIS_SPY", 5 ); |
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//---------------------------------------------------------------------------------------------------------------- |
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//Headshot X enemy snipers |
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//---------------------------------------------------------------------------------------------------------------- |
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class CAchievementTFSniper_HeadShotSnipers: public CBaseTFAchievement |
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{ |
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void Init() |
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{ |
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SetFlags( ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS | ACH_SAVE_GLOBAL ); |
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SetGoal( 10 ); |
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SetStoreProgressInSteam( true ); |
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} |
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virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event ) |
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{ |
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CTFPlayer *pTFVictim = ToTFPlayer( pVictim ); |
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if ( pTFVictim && ( pAttacker == C_TFPlayer::GetLocalTFPlayer() ) && ( IsHeadshot( event->GetInt( "customkill" ) ) ) && pTFVictim->IsPlayerClass( TF_CLASS_SNIPER ) ) |
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{ |
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IncrementCount(); |
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} |
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} |
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}; |
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DECLARE_ACHIEVEMENT( CAchievementTFSniper_HeadShotSnipers, ACHIEVEMENT_TF_SNIPER_HEADSHOT_SNIPERS, "TF_SNIPER_HEADSHOT_SNIPERS", 5 ); |
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//---------------------------------------------------------------------------------------------------------------- |
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//Headshot an enemy demoman |
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//---------------------------------------------------------------------------------------------------------------- |
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class CAchievementTFSniper_HeadShotDemoman: public CBaseTFAchievement |
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{ |
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void Init() |
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{ |
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SetFlags( ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS | ACH_SAVE_GLOBAL ); |
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SetGoal( 1 ); |
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} |
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virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event ) |
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{ |
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CTFPlayer *pTFVictim = ToTFPlayer( pVictim ); |
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if ( pTFVictim && ( pAttacker == C_TFPlayer::GetLocalTFPlayer() ) && ( IsHeadshot( event->GetInt( "customkill" ) ) ) && pTFVictim->IsPlayerClass( TF_CLASS_DEMOMAN ) ) |
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{ |
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IncrementCount(); |
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} |
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} |
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}; |
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DECLARE_ACHIEVEMENT( CAchievementTFSniper_HeadShotDemoman, ACHIEVEMENT_TF_SNIPER_HEADSHOT_DEMOMAN, "TF_SNIPER_HEADSHOT_DEMOMAN", 5 ); |
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//---------------------------------------------------------------------------------------------------------------- |
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//Kill X spies with the kukri |
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//---------------------------------------------------------------------------------------------------------------- |
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class CAchievementTFSniper_SpyKukriKills: public CBaseTFAchievement |
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{ |
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void Init() |
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{ |
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SetFlags( ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS | ACH_SAVE_GLOBAL ); |
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SetGoal( 10 ); |
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SetStoreProgressInSteam( true ); |
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} |
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virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event ) |
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{ |
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C_BasePlayer *pLocalPlayer = C_BasePlayer::GetLocalPlayer(); |
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if ( pAttacker == pLocalPlayer ) |
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{ |
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C_TFPlayer *pTFVictim = ToTFPlayer( pVictim ); |
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if ( pTFVictim && pTFVictim->IsPlayerClass(TF_CLASS_SPY) && event->GetInt( "weaponid" ) == TF_WEAPON_CLUB ) |
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{ |
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IncrementCount(); |
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} |
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} |
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} |
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}; |
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DECLARE_ACHIEVEMENT( CAchievementTFSniper_SpyKukriKills, ACHIEVEMENT_TF_SNIPER_KILL_SPIES_MELEE, "TF_SNIPER_KILL_SPIES_MELEE", 5 ); |
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//---------------------------------------------------------------------------------------------------------------- |
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//Kill a scout in midair |
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//---------------------------------------------------------------------------------------------------------------- |
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class CAchievementTFSniper_ScoutMidairKill: public CBaseTFAchievement |
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{ |
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void Init() |
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{ |
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SetFlags( ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS | ACH_SAVE_GLOBAL ); |
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SetGoal( 1 ); |
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} |
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virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event ) |
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{ |
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if ( pAttacker == C_BasePlayer::GetLocalPlayer() ) |
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{ |
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C_TFPlayer *pTFVictim = ToTFPlayer( pVictim ); |
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if ( pTFVictim && pTFVictim->IsPlayerClass( TF_CLASS_SCOUT ) && WeaponID_IsSniperRifleOrBow( event->GetInt( "weaponid" ) ) ) |
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{ |
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if ( !(pTFVictim->GetFlags() & FL_ONGROUND) ) |
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{ |
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IncrementCount(); |
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} |
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} |
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} |
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} |
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}; |
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DECLARE_ACHIEVEMENT( CAchievementTFSniper_ScoutMidairKill, ACHIEVEMENT_TF_SNIPER_KILL_MIDAIR_SCOUT, "TF_SNIPER_KILL_MIDAIR_SCOUT", 5 ); |
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//---------------------------------------------------------------------------------------------------------------- |
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//Kill a fully charged medic |
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//---------------------------------------------------------------------------------------------------------------- |
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//---------------------------------------------------------------------------------------------------------------- |
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class CAchievementTFSniper_KillChargedMedic : public CBaseTFAchievement |
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{ |
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void Init() |
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{ |
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SetFlags( ACH_SAVE_GLOBAL ); |
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SetGoal( 1 ); |
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} |
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// client fires an event for this achievement, no other code within achievement necessary |
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}; |
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DECLARE_ACHIEVEMENT( CAchievementTFSniper_KillChargedMedic, ACHIEVEMENT_TF_SNIPER_KILL_CHARGED_MEDIC, "TF_SNIPER_KILL_CHARGED_MEDIC", 5 ); |
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//---------------------------------------------------------------------------------------------------------------- |
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//Consolation prize for getting backstabbed |
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//---------------------------------------------------------------------------------------------------------------- |
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class CAchievementTFSniper_Consolation_Backstabs: public CBaseTFAchievement |
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{ |
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void Init() |
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{ |
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SetFlags( ACH_LISTEN_KILL_EVENTS | ACH_SAVE_GLOBAL ); |
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SetGoal( 50 ); |
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SetStoreProgressInSteam( true ); |
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} |
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virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event ) |
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{ |
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if ( pVictim == C_BasePlayer::GetLocalPlayer() ) |
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{ |
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C_TFPlayer *pTFAttacker = ToTFPlayer( pAttacker ); |
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if ( pTFAttacker && pTFAttacker->IsPlayerClass( TF_CLASS_SPY ) && ( event->GetInt( "customkill" ) == TF_DMG_CUSTOM_BACKSTAB ) ) |
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{ |
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IncrementCount(); |
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} |
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} |
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} |
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}; |
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DECLARE_ACHIEVEMENT( CAchievementTFSniper_Consolation_Backstabs, ACHIEVEMENT_TF_SNIPER_GET_BACKSTABBED, "TF_SNIPER_GET_BACKSTABBED", 5 ); |
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//---------------------------------------------------------------------------------------------------------------- |
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//Dominate an enemy sniper - NOTE: This will probably be iffy if the player you dominated just switched to sniper for that death |
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//---------------------------------------------------------------------------------------------------------------- |
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class CAchievementTFSniper_DominateEnemySniper : public CBaseTFAchievement |
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{ |
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void Init() |
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{ |
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SetFlags( ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS | ACH_SAVE_GLOBAL ); |
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SetGoal( 1 ); |
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} |
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virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event ) |
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{ |
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CTFPlayer *pTFVictim = ToTFPlayer( pVictim ); |
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bool bDomination = event->GetInt( "death_flags" ) & TF_DEATH_DOMINATION; |
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if ( pTFVictim && pAttacker == C_TFPlayer::GetLocalTFPlayer() && pTFVictim->IsPlayerClass( TF_CLASS_SNIPER ) && bDomination == true ) |
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{ |
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IncrementCount(); |
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} |
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} |
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}; |
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DECLARE_ACHIEVEMENT( CAchievementTFSniper_DominateEnemySniper, ACHIEVEMENT_TF_SNIPER_DOMINATE_SNIPER, "TF_SNIPER_DOMINATE_SNIPER", 5 ); |
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//---------------------------------------------------------------------------------------------------------------- |
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//Kill a rocket jumping soldier/demo |
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//---------------------------------------------------------------------------------------------------------------- |
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class CAchievementTFSniper_KillRocketJumper : public CBaseTFAchievement |
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{ |
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void Init() |
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{ |
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SetFlags( ACH_SAVE_GLOBAL ); |
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SetGoal( 1 ); |
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} |
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// client fires an event for this achievement, no other code within achievement necessary |
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}; |
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DECLARE_ACHIEVEMENT( CAchievementTFSniper_KillRocketJumper, ACHIEVEMENT_TF_SNIPER_KILL_RJER, "TF_SNIPER_KILL_RJER", 5 ); |
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//---------------------------------------------------------------------------------------------------------------- |
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//No scope, bro |
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//---------------------------------------------------------------------------------------------------------------- |
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class CAchievementTFSniper_KillNoScope : public CBaseTFAchievement |
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{ |
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void Init() |
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{ |
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SetFlags( ACH_SAVE_GLOBAL ); |
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SetGoal( 5 ); |
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SetStoreProgressInSteam( true ); |
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} |
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}; |
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DECLARE_ACHIEVEMENT( CAchievementTFSniper_KillNoScope, ACHIEVEMENT_TF_SNIPER_KILL_UNSCOPED, "TF_SNIPER_KILL_UNSCOPED", 5 ); |
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//---------------------------------------------------------------------------------------------------------------- |
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//Kill an enemy while you're dead |
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//---------------------------------------------------------------------------------------------------------------- |
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class CAchievementTFSniper_KillWhileDead: public CBaseTFAchievement |
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{ |
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void Init() |
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{ |
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SetFlags( ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS | ACH_SAVE_GLOBAL ); |
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SetGoal( 1 ); |
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} |
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virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event ) |
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{ |
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CTFPlayer *pTFVictim = ToTFPlayer( pVictim ); |
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if ( pTFVictim && pAttacker == C_TFPlayer::GetLocalTFPlayer() && pAttacker->IsAlive() == false ) |
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{ |
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IncrementCount(); |
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} |
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} |
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}; |
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DECLARE_ACHIEVEMENT( CAchievementTFSniper_KillWhileDead, ACHIEVEMENT_TF_SNIPER_BOW_KILL_WHILEDEAD, "TF_SNIPER_BOW_KILL_WHILEDEAD", 5 ); |
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//---------------------------------------------------------------------------------------------------------------- |
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//Extinguish a burning team mate with the jarate |
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//---------------------------------------------------------------------------------------------------------------- |
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class CAchievementTFSniper_JarateExtinguish : public CBaseTFAchievement |
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{ |
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void Init() |
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{ |
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SetFlags( ACH_SAVE_GLOBAL ); |
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SetGoal( 1 ); |
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} |
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virtual void ListenForEvents( void ) |
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{ |
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ListenForGameEvent( "player_extinguished" ); |
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} |
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void FireGameEvent_Internal( IGameEvent *event ) |
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{ |
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if ( FStrEq( event->GetName(), "player_extinguished" ) ) |
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{ |
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CTFPlayer *pLocalPlayer = C_TFPlayer::GetLocalTFPlayer(); |
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if ( !pLocalPlayer ) |
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return; |
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int iTargetIndex = event->GetInt( "victim" ); |
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int iHealerIndex = event->GetInt( "healer" ); |
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//Extinguishing myself doesn't count. |
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if ( pLocalPlayer->entindex() == iHealerIndex && pLocalPlayer->entindex() != iTargetIndex ) |
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{ |
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IncrementCount(); |
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} |
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} |
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} |
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}; |
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DECLARE_ACHIEVEMENT( CAchievementTFSniper_JarateExtinguish, ACHIEVEMENT_TF_SNIPER_JARATE_EXTINGUISH, "TF_SNIPER_JARATE_EXTINGUISH", 5 ); |
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//---------------------------------------------------------------------------------------------------------------- |
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//Topped the scoreboard |
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//---------------------------------------------------------------------------------------------------------------- |
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class CAchievementTFSniper_TopScoreboard : public CAchievementTopScoreboard |
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{ |
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void Init() |
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{ |
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SetFlags( ACH_SAVE_GLOBAL | ACH_FILTER_FULL_ROUND_ONLY ); |
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SetGoal( 10 ); |
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SetStoreProgressInSteam( true ); |
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} |
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}; |
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DECLARE_ACHIEVEMENT( CAchievementTFSniper_TopScoreboard, ACHIEVEMENT_TF_SNIPER_TOP_SCOREBOARD_GRIND, "TF_SNIPER_TOP_SCOREBOARD_GRIND", 5 ); |
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//---------------------------------------------------------------------------------------------------------------- |
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//Kill an opponent within the first second of a round. |
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//---------------------------------------------------------------------------------------------------------------- |
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class CAchievementTFSniper_KillRoundStart: public CBaseTFAchievement |
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{ |
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void Init() |
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{ |
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SetFlags( ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS | ACH_SAVE_GLOBAL ); |
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SetGoal( 1 ); |
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m_flRoundStartTime = -1; |
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} |
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virtual void ListenForEvents( void ) |
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{ |
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ListenForGameEvent( "teamplay_setup_finished" ); |
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ListenForGameEvent( "arena_round_start" ); |
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} |
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void FireGameEvent_Internal( IGameEvent *event ) |
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{ |
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if ( FStrEq( event->GetName(), "teamplay_setup_finished" ) || FStrEq( event->GetName(), "arena_round_start" ) ) |
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{ |
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m_flRoundStartTime = gpGlobals->curtime + 1.0f; |
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} |
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} |
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virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event ) |
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{ |
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if ( pAttacker == C_TFPlayer::GetLocalTFPlayer() ) |
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{ |
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if ( m_flRoundStartTime > 0.0f && m_flRoundStartTime >= gpGlobals->curtime ) |
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{ |
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IncrementCount(); |
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} |
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} |
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} |
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private: |
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float m_flRoundStartTime; |
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}; |
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DECLARE_ACHIEVEMENT( CAchievementTFSniper_KillRoundStart, ACHIEVEMENT_TF_SNIPER_KILL_AT_ROUNDSTART, "TF_SNIPER_KILL_AT_ROUNDSTART", 5 ); |
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class CAchievementTFSniper_FreezecamHat : public CBaseTFAchievement |
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{ |
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void Init() |
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{ |
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SetFlags( ACH_SAVE_GLOBAL ); |
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SetGoal( 1 ); |
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} |
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// server awards this achievement, no other code within achievement necessary |
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}; |
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DECLARE_ACHIEVEMENT( CAchievementTFSniper_FreezecamHat, ACHIEVEMENT_TF_SNIPER_FREEZECAM_HAT, "TF_SNIPER_FREEZECAM_HAT", 5 ); |
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//---------------------------------------------------------------------------------------------------------------- |
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class CAchievementTFSniper_FreezecamWave : public CBaseTFAchievement |
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{ |
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void Init() |
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{ |
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SetFlags( ACH_SAVE_GLOBAL ); |
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SetGoal( 1 ); |
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} |
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// server awards this achievement, no other code within achievement necessary |
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}; |
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DECLARE_ACHIEVEMENT( CAchievementTFSniper_FreezecamWave, ACHIEVEMENT_TF_SNIPER_FREEZECAM_WAVE, "TF_SNIPER_FREEZECAM_WAVE", 5 ); |
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//---------------------------------------------------------------------------------------------------------------- |
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//Kill an opponent with 3 different weapons in one round |
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//---------------------------------------------------------------------------------------------------------------- |
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class CAchievementTFSniper_DifferentWeaponsKill: public CBaseTFAchievement |
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{ |
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void Init() |
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{ |
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SetFlags( ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS | ACH_SAVE_GLOBAL ); |
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SetGoal( 1 ); |
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m_Weapons.Purge(); |
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} |
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virtual void ListenForEvents( void ) |
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{ |
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ListenForGameEvent( "teamplay_round_active" ); |
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} |
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void FireGameEvent_Internal( IGameEvent *event ) |
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{ |
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if ( FStrEq( event->GetName(), "teamplay_round_active" ) ) |
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{ |
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m_Weapons.Purge(); |
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} |
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} |
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virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event ) |
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{ |
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if ( pAttacker == C_TFPlayer::GetLocalTFPlayer() ) |
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{ |
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int iWeaponID = event->GetInt( "weaponid" ); |
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if ( m_Weapons.Find( iWeaponID ) == -1 ) |
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{ |
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m_Weapons.AddToTail( iWeaponID ); |
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if ( m_Weapons.Count() == 3 ) |
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{ |
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IncrementCount(); |
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} |
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} |
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} |
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} |
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private: |
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CUtlVector< int > m_Weapons; |
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}; |
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DECLARE_ACHIEVEMENT( CAchievementTFSniper_DifferentWeaponsKill, ACHIEVEMENT_TF_SNIPER_KILL_WEAPONS, "TF_SNIPER_KILL_WEAPONS", 5 ); |
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//---------------------------------------------------------------------------------------------------------------- |
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//Kill grind |
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//---------------------------------------------------------------------------------------------------------------- |
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class CAchievementTFSniper_KillEnemyGrind: public CBaseTFAchievement |
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{ |
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void Init() |
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{ |
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SetFlags( ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS | ACH_SAVE_GLOBAL ); |
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SetGoal( 1000 ); |
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SetStoreProgressInSteam( true ); |
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} |
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virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event ) |
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{ |
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if ( pAttacker == C_TFPlayer::GetLocalTFPlayer() && pVictim && pVictim->IsPlayer() ) |
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{ |
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IncrementCount(); |
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} |
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} |
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}; |
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|
|
DECLARE_ACHIEVEMENT( CAchievementTFSniper_KillEnemyGrind, ACHIEVEMENT_TF_SNIPER_KILL_GRIND, "TF_SNIPER_KILL_GRIND", 5 ); |
|
|
|
//---------------------------------------------------------------------------------------------------------------- |
|
//Destroy 3 enemy sentries |
|
//---------------------------------------------------------------------------------------------------------------- |
|
class CAchievementTFSniper_DestroySentry : public CBaseTFAchievement |
|
{ |
|
void Init() |
|
{ |
|
SetFlags( ACH_SAVE_GLOBAL ); |
|
SetGoal( 3 ); |
|
SetStoreProgressInSteam( true ); |
|
} |
|
|
|
virtual void ListenForEvents() |
|
{ |
|
ListenForGameEvent( "object_destroyed" ); |
|
} |
|
|
|
void FireGameEvent_Internal( IGameEvent *event ) |
|
{ |
|
if ( Q_strcmp( event->GetName(), "object_destroyed" ) == 0 ) |
|
{ |
|
int iIndex = engine->GetPlayerForUserID( event->GetInt( "attacker" ) ); |
|
|
|
if ( UTIL_PlayerByIndex( iIndex ) == C_TFPlayer::GetLocalTFPlayer() ) |
|
{ |
|
if ( event->GetInt( "objecttype" ) == OBJ_SENTRYGUN ) |
|
{ |
|
IncrementCount(); |
|
} |
|
} |
|
} |
|
} |
|
}; |
|
DECLARE_ACHIEVEMENT( CAchievementTFSniper_DestroySentry, ACHIEVEMENT_TF_SNIPER_DESTROY_SENTRYGUNS, "TF_SNIPER_DESTROY_SENTRYGUNS", 5 ); |
|
|
|
//---------------------------------------------------------------------------------------------------------------- |
|
//Kill enemies doing important stuff. |
|
//---------------------------------------------------------------------------------------------------------------- |
|
class CAchievementTFSniper_KillEnemiesImportant : public CBaseTFAchievement |
|
{ |
|
void Init() |
|
{ |
|
SetFlags( ACH_SAVE_GLOBAL ); |
|
SetGoal( 1 ); |
|
m_iObjectivesDefended = 0; |
|
} |
|
|
|
virtual void ListenForEvents( void ) |
|
{ |
|
ListenForGameEvent( "teamplay_flag_event" ); |
|
ListenForGameEvent( "localplayer_respawn" ); |
|
ListenForGameEvent( "teamplay_capture_blocked" ); |
|
} |
|
|
|
void FireGameEvent_Internal( IGameEvent *event ) |
|
{ |
|
if ( FStrEq( event->GetName(), "localplayer_respawn" ) ) |
|
{ |
|
m_iObjectivesDefended = 0; |
|
return; |
|
} |
|
|
|
if ( FStrEq( event->GetName(), "teamplay_capture_blocked" ) ) |
|
{ |
|
int iBlocker = event->GetInt( "blocker" ); |
|
|
|
if ( iBlocker == GetLocalPlayerIndex() ) |
|
{ |
|
m_iObjectivesDefended++; |
|
} |
|
} |
|
|
|
if ( FStrEq( event->GetName(), "teamplay_flag_event" ) && event->GetInt( "eventtype" ) == TF_FLAGEVENT_DEFEND ) |
|
{ |
|
int iIndex = event->GetInt( "player" ); |
|
|
|
if ( GetLocalPlayerIndex() == iIndex ) |
|
{ |
|
m_iObjectivesDefended++; |
|
} |
|
} |
|
|
|
if ( m_iObjectivesDefended >= 3 ) |
|
{ |
|
IncrementCount(); |
|
} |
|
} |
|
|
|
private: |
|
int m_iObjectivesDefended; |
|
}; |
|
DECLARE_ACHIEVEMENT( CAchievementTFSniper_KillEnemiesImportant, ACHIEVEMENT_TF_SNIPER_KILL_OBJECTIVES, "TF_SNIPER_KILL_OBJECTIVES", 5 ); |
|
|
|
|
|
//---------------------------------------------------------------------------------------------------------------- |
|
//Kill someone the moment they leave invul |
|
//---------------------------------------------------------------------------------------------------------------- |
|
class CAchievementTFSniper_HeadShotPostInvuln: public CBaseTFAchievement |
|
{ |
|
void Init() |
|
{ |
|
SetFlags( ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS | ACH_SAVE_GLOBAL ); |
|
SetGoal( 1 ); |
|
} |
|
|
|
virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event ) |
|
{ |
|
CTFPlayer *pTFVictim = ToTFPlayer( pVictim ); |
|
|
|
if ( pAttacker == C_TFPlayer::GetLocalTFPlayer() && pTFVictim && IsHeadshot ( event->GetInt( "customkill" ) ) ) |
|
{ |
|
if ( pTFVictim->m_Shared.GetInvulOffTime() > 0.0f && (gpGlobals->curtime - pTFVictim->m_Shared.GetInvulOffTime() ) <= 1.0f ) |
|
{ |
|
IncrementCount(); |
|
} |
|
} |
|
} |
|
}; |
|
|
|
DECLARE_ACHIEVEMENT( CAchievementTFSniper_HeadShotPostInvuln, ACHIEVEMENT_TF_SNIPER_HEADSHOT_POST_INVULN, "TF_SNIPER_HEADSHOT_POST_INVULN", 5 ); |
|
|
|
//---------------------------------------------------------------------------------------------------------------- |
|
//Baseclass for jarate/group related stuff |
|
//---------------------------------------------------------------------------------------------------------------- |
|
class CAchievementTFSniper_BaseJarateGroup : public CBaseTFAchievement |
|
{ |
|
|
|
public: |
|
|
|
DECLARE_CLASS( CAchievementTFSniper_BaseJarateGroup, CBaseTFAchievement ); |
|
|
|
void Init() |
|
{ |
|
m_flJarateTime = 0.0f; |
|
m_JaratedPlayers.Purge(); |
|
} |
|
|
|
virtual void ListenForEvents( void ) |
|
{ |
|
ListenForGameEvent( "player_jarated" ); |
|
ListenForGameEvent( "player_jarated_fade" ); |
|
} |
|
|
|
virtual void AddedJaratedPlayer( void ) |
|
{ |
|
|
|
} |
|
|
|
virtual void RemoveJaratedPlayer( void ) |
|
{ |
|
|
|
} |
|
|
|
void FireGameEvent_Internal( IGameEvent *event ) |
|
{ |
|
if ( FStrEq( event->GetName(), "player_jarated_fade" ) ) |
|
{ |
|
int iThrower = event->GetInt( "thrower_entindex" ); |
|
int iVictim = event->GetInt( "victim_entindex" ); |
|
|
|
if ( GetLocalPlayerIndex() != iThrower ) |
|
return; |
|
|
|
m_JaratedPlayers.FindAndRemove( iVictim ); |
|
|
|
RemoveJaratedPlayer(); |
|
} |
|
else if ( FStrEq( event->GetName(), "player_jarated" ) ) |
|
{ |
|
int iThrower = event->GetInt( "thrower_entindex" ); |
|
int iVictim = event->GetInt( "victim_entindex" ); |
|
|
|
if ( GetLocalPlayerIndex() != iThrower ) |
|
return; |
|
|
|
if ( m_flJarateTime <= gpGlobals->curtime ) |
|
{ |
|
m_flJarateTime = gpGlobals->curtime + 0.5; |
|
m_JaratedPlayers.Purge(); |
|
} |
|
|
|
if ( m_JaratedPlayers.Find( iVictim ) == m_JaratedPlayers.InvalidIndex() ) |
|
{ |
|
m_JaratedPlayers.AddToTail( iVictim ); |
|
} |
|
|
|
AddedJaratedPlayer(); |
|
} |
|
} |
|
|
|
CUtlVector< int > m_JaratedPlayers; |
|
float m_flJarateTime; |
|
}; |
|
|
|
//---------------------------------------------------------------------------------------------------------------- |
|
//Jarate 4 players with the same jar. |
|
//---------------------------------------------------------------------------------------------------------------- |
|
class CAchievementTFSniper_JaratePack : public CAchievementTFSniper_BaseJarateGroup |
|
{ |
|
void Init() |
|
{ |
|
SetFlags( ACH_SAVE_GLOBAL ); |
|
SetGoal( 1 ); |
|
m_flJarateTime = 0.0f; |
|
m_JaratedPlayers.Purge(); |
|
} |
|
|
|
virtual void AddedJaratedPlayer( void ) |
|
{ |
|
if ( m_JaratedPlayers.Count() == 4 ) |
|
{ |
|
IncrementCount(); |
|
} |
|
} |
|
}; |
|
|
|
DECLARE_ACHIEVEMENT( CAchievementTFSniper_JaratePack, ACHIEVEMENT_TF_SNIPER_JARATE_GROUP, "TF_SNIPER_JARATE_GROUP", 5 ); |
|
|
|
|
|
//---------------------------------------------------------------------------------------------------------------- |
|
//Jarate a medic and his heal target |
|
//---------------------------------------------------------------------------------------------------------------- |
|
class CAchievementTFSniper_JarateMedicPair : public CAchievementTFSniper_BaseJarateGroup |
|
{ |
|
void Init() |
|
{ |
|
SetFlags( ACH_SAVE_GLOBAL ); |
|
SetGoal( 1 ); |
|
|
|
m_flJarateTime = 0.0f; |
|
m_JaratedPlayers.Purge(); |
|
} |
|
|
|
virtual void AddedJaratedPlayer( void ) |
|
{ |
|
for ( int i = 0; i < m_JaratedPlayers.Count(); i++ ) |
|
{ |
|
CTFPlayer *pPlayer = ToTFPlayer( UTIL_PlayerByIndex( m_JaratedPlayers[i] ) ); |
|
|
|
if ( pPlayer && pPlayer->IsPlayerClass( TF_CLASS_MEDIC ) ) |
|
{ |
|
CTFPlayer *pHealTarget = ToTFPlayer( pPlayer->MedicGetHealTarget() ); |
|
|
|
if ( pHealTarget && m_JaratedPlayers.Find( pHealTarget->entindex() ) != -1 ) |
|
{ |
|
IncrementCount(); |
|
} |
|
} |
|
} |
|
} |
|
}; |
|
|
|
DECLARE_ACHIEVEMENT( CAchievementTFSniper_JarateMedicPair, ACHIEVEMENT_TF_SNIPER_JARATE_MEDIC_PAIR, "TF_SNIPER_JARATE_MEDIC_PAIR", 5 ); |
|
|
|
|
|
//---------------------------------------------------------------------------------------------------------------- |
|
//Jarated an invisible spy |
|
//---------------------------------------------------------------------------------------------------------------- |
|
class CAchievementTFSniper_JarateReveal : public CBaseTFAchievement |
|
{ |
|
void Init() |
|
{ |
|
SetFlags( ACH_SAVE_GLOBAL ); |
|
SetGoal( 1 ); |
|
} |
|
}; |
|
|
|
DECLARE_ACHIEVEMENT( CAchievementTFSniper_JarateReveal, ACHIEVEMENT_TF_SNIPER_JARATE_REVEAL_SPY, "TF_SNIPER_JARATE_REVEAL_SPY", 5 ); |
|
|
|
//---------------------------------------------------------------------------------------------------------------- |
|
//Pin heavy by the head |
|
//---------------------------------------------------------------------------------------------------------------- |
|
class CAchievementTFSniper_PinHeavy : public CBaseTFAchievement |
|
{ |
|
void Init() |
|
{ |
|
SetFlags( ACH_SAVE_GLOBAL ); |
|
SetGoal( 1 ); |
|
} |
|
|
|
virtual void ListenForEvents( void ) |
|
{ |
|
ListenForGameEvent( "player_pinned" ); |
|
} |
|
|
|
void FireGameEvent_Internal( IGameEvent *event ) |
|
{ |
|
if ( FStrEq( event->GetName(), "player_pinned" ) ) |
|
{ |
|
IncrementCount(); |
|
} |
|
} |
|
}; |
|
|
|
DECLARE_ACHIEVEMENT( CAchievementTFSniper_PinHeavy, ACHIEVEMENT_TF_SNIPER_BOW_PIN_HEAVY, "TF_SNIPER_BOW_PIN_HEAVY", 5 ); |
|
|
|
//---------------------------------------------------------------------------------------------------------------- |
|
//Kill 3 jarated enemies with your kukri |
|
//---------------------------------------------------------------------------------------------------------------- |
|
class CAchievementTFSniper_JarateKillMelee : public CAchievementTFSniper_BaseJarateGroup |
|
{ |
|
void Init() |
|
{ |
|
SetFlags( ACH_SAVE_GLOBAL | ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS ); |
|
SetGoal( 1 ); |
|
m_JaratedPlayers.Purge(); |
|
m_iKilled = 0; |
|
} |
|
|
|
void RemoveJaratedPlayer( void ) |
|
{ |
|
if ( m_JaratedPlayers.Count() == 0 ) |
|
{ |
|
m_iKilled = 0; |
|
} |
|
} |
|
|
|
virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event ) |
|
{ |
|
if ( pVictim && pAttacker == C_TFPlayer::GetLocalTFPlayer() && event->GetInt( "weaponid" ) == TF_WEAPON_CLUB ) |
|
{ |
|
if ( m_JaratedPlayers.Find( pVictim->entindex() ) != m_JaratedPlayers.InvalidIndex() ) |
|
{ |
|
m_iKilled++; |
|
|
|
if ( m_iKilled == 3 ) |
|
{ |
|
IncrementCount(); |
|
} |
|
} |
|
} |
|
} |
|
|
|
private: |
|
int m_iKilled; |
|
}; |
|
|
|
DECLARE_ACHIEVEMENT( CAchievementTFSniper_JarateKillMelee, ACHIEVEMENT_TF_SNIPER_JARATE_KILL_MELEE, "TF_SNIPER_JARATE_KILL_MELEE", 5 ); |
|
|
|
|
|
//---------------------------------------------------------------------------------------------------------------- |
|
//Kill a spy that just failed a backstab because of the shield |
|
//---------------------------------------------------------------------------------------------------------------- |
|
class CAchievementTFSniper_ShieldFailedSpy : public CBaseTFAchievement |
|
{ |
|
void Init() |
|
{ |
|
SetFlags( ACH_SAVE_GLOBAL | ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS ); |
|
SetGoal( 1 ); |
|
|
|
m_iAttackerIndex = 0; |
|
m_flAttackTime = 0.0f; |
|
} |
|
|
|
virtual void ListenForEvents( void ) |
|
{ |
|
ListenForGameEvent( "player_shield_blocked" ); |
|
} |
|
|
|
void FireGameEvent_Internal( IGameEvent *event ) |
|
{ |
|
if ( FStrEq( event->GetName(), "player_shield_blocked" ) ) |
|
{ |
|
int iAttacker = event->GetInt( "attacker_entindex" ); |
|
int iBlocker = event->GetInt( "blocker_entindex" ); |
|
|
|
if ( GetLocalPlayerIndex() != iBlocker ) |
|
return; |
|
|
|
m_iAttackerIndex = iAttacker; |
|
m_flAttackTime = gpGlobals->curtime + 10.0f; |
|
} |
|
} |
|
|
|
virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event ) |
|
{ |
|
if ( m_flAttackTime <= gpGlobals->curtime ) |
|
{ |
|
m_iAttackerIndex = 0; |
|
} |
|
|
|
CTFPlayer *pTFVictim = ToTFPlayer( pVictim ); |
|
|
|
if ( pTFVictim && pTFVictim->entindex() == m_iAttackerIndex && pAttacker == C_TFPlayer::GetLocalTFPlayer() ) |
|
{ |
|
IncrementCount(); |
|
} |
|
} |
|
|
|
private: |
|
int m_iAttackerIndex; |
|
float m_flAttackTime; |
|
}; |
|
|
|
DECLARE_ACHIEVEMENT( CAchievementTFSniper_ShieldFailedSpy, ACHIEVEMENT_TF_SNIPER_KILL_FAILED_SPY, "TF_SNIPER_KILL_FAILED_SPY", 5 ); |
|
|
|
|
|
//---------------------------------------------------------------------------------------------------------------- |
|
// Kill a medic/heavy pair with the bow. |
|
//---------------------------------------------------------------------------------------------------------------- |
|
class CAchievementTFSniper_KillMedicPair : public CBaseTFAchievement |
|
{ |
|
void Init() |
|
{ |
|
SetFlags( ACH_SAVE_GLOBAL | ACH_LISTEN_KILL_ENEMY_EVENTS ); |
|
SetGoal( 1 ); |
|
} |
|
|
|
virtual void ListenForEvents( void ) |
|
{ |
|
ListenForGameEvent( "localplayer_respawn" ); |
|
ListenForGameEvent( "teamplay_round_active" ); |
|
|
|
m_hTargets.Purge(); |
|
} |
|
|
|
void FireGameEvent_Internal( IGameEvent *event ) |
|
{ |
|
const char *pszEventName = event->GetName(); |
|
|
|
if ( FStrEq( pszEventName, "localplayer_respawn" ) || |
|
FStrEq( pszEventName, "teamplay_round_active" ) ) |
|
{ |
|
m_hTargets.Purge(); |
|
} |
|
} |
|
|
|
int GetTargetIndex( CBaseEntity *pTarget ) |
|
{ |
|
for ( int i = 0; i < m_hTargets.Count(); i++ ) |
|
{ |
|
if ( m_hTargets[i].hTarget == pTarget ) |
|
return i; |
|
} |
|
return -1; |
|
} |
|
|
|
void AddNewTarget( CBaseEntity *pTarget ) |
|
{ |
|
if ( !pTarget ) |
|
return; |
|
|
|
// see if the target is already in our list or get a new index |
|
int iTargetIndex = GetTargetIndex( pTarget ); |
|
if ( iTargetIndex == -1 ) |
|
{ |
|
iTargetIndex = m_hTargets.AddToTail(); |
|
} |
|
|
|
m_hTargets[iTargetIndex].hTarget = pTarget; |
|
m_hTargets[iTargetIndex].flTimeToBeat = gpGlobals->curtime + 15.0f; // 15 seconds to kill the target |
|
} |
|
|
|
virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event ) |
|
{ |
|
if ( !pVictim || !pVictim->IsPlayer() ) |
|
return; |
|
|
|
C_BasePlayer *pLocalPlayer = C_BasePlayer::GetLocalPlayer(); |
|
|
|
if ( pLocalPlayer == pAttacker && event->GetInt( "weaponid" ) == TF_WEAPON_COMPOUND_BOW ) |
|
{ |
|
// is this victim in our list of targets? |
|
int index = GetTargetIndex( pVictim ); |
|
if ( index != -1 ) |
|
{ |
|
// did we beat the time? |
|
if ( m_hTargets[index].flTimeToBeat > gpGlobals->curtime ) |
|
{ |
|
IncrementCount(); |
|
} |
|
} |
|
else |
|
{ |
|
C_TFPlayer *pNewTarget = NULL; |
|
C_TFPlayer *pTFVictim = ToTFPlayer( pVictim ); |
|
if ( pTFVictim->IsPlayerClass( TF_CLASS_HEAVYWEAPONS ) ) |
|
{ |
|
for ( int i = 1 ; i <= gpGlobals->maxClients ; i++ ) |
|
{ |
|
pNewTarget = ToTFPlayer( UTIL_PlayerByIndex( i ) ); |
|
if ( pNewTarget && pNewTarget->IsPlayerClass( TF_CLASS_MEDIC ) && pNewTarget->MedicGetHealTarget() == pTFVictim ) |
|
{ |
|
// add all of his Medics to our list of targets (could be more than one Medic) |
|
AddNewTarget( pNewTarget ); |
|
} |
|
} |
|
} |
|
else if ( pTFVictim->IsPlayerClass( TF_CLASS_MEDIC ) ) |
|
{ |
|
pNewTarget = ToTFPlayer( pTFVictim->MedicGetHealTarget() ); |
|
if ( pNewTarget && pNewTarget->IsPlayerClass( TF_CLASS_HEAVYWEAPONS ) ) |
|
{ |
|
AddNewTarget( pNewTarget ); |
|
} |
|
} |
|
} |
|
} |
|
|
|
// is this victim in our list of targets? |
|
int index_ = GetTargetIndex( pVictim ); |
|
if ( index_ != -1 ) |
|
{ |
|
m_hTargets.Remove( index_ ); |
|
} |
|
} |
|
|
|
private: |
|
struct targets_t |
|
{ |
|
EHANDLE hTarget; |
|
float flTimeToBeat; |
|
}; |
|
|
|
CUtlVector<targets_t> m_hTargets; |
|
}; |
|
|
|
DECLARE_ACHIEVEMENT( CAchievementTFSniper_KillMedicPair, ACHIEVEMENT_TF_SNIPER_BOW_KILL_MEDIC_PAIR, "TF_SNIPER_BOW_KILL_MEDIC_PAIR", 5 ); |
|
|
|
|
|
//---------------------------------------------------------------------------------------------------------------- |
|
//Kill 3 jarated enemies with your kukri |
|
//---------------------------------------------------------------------------------------------------------------- |
|
class CAchievementTFSniper_JarateAssists : public CAchievementTFSniper_BaseJarateGroup |
|
{ |
|
DECLARE_CLASS( CAchievementTFSniper_JarateAssists, CAchievementTFSniper_BaseJarateGroup ); |
|
|
|
void Init() |
|
{ |
|
SetFlags( ACH_SAVE_GLOBAL | ACH_LISTEN_KILL_EVENTS ); |
|
SetGoal( 1 ); |
|
m_JaratedPlayers.Purge(); |
|
m_iAssists = 0; |
|
} |
|
|
|
virtual void ListenForEvents( void ) |
|
{ |
|
ListenForGameEvent( "teamplay_round_active" ); |
|
|
|
BaseClass::ListenForEvents(); |
|
} |
|
|
|
void FireGameEvent_Internal( IGameEvent *event ) |
|
{ |
|
if ( FStrEq( event->GetName(), "teamplay_round_active" ) ) |
|
{ |
|
m_JaratedPlayers.Purge(); |
|
m_iAssists = 0; |
|
} |
|
|
|
BaseClass::FireGameEvent_Internal( event ); |
|
} |
|
|
|
virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event ) |
|
{ |
|
int iAssisterIndex = engine->GetPlayerForUserID( event->GetInt( "assister" ) ); |
|
|
|
if ( iAssisterIndex > 0 ) |
|
{ |
|
C_TFPlayer *pTFAssister = ToTFPlayer( UTIL_PlayerByIndex( iAssisterIndex ) ); |
|
|
|
if ( pVictim && pTFAssister == C_TFPlayer::GetLocalTFPlayer() ) |
|
{ |
|
if ( m_JaratedPlayers.Find( pVictim->entindex() ) != m_JaratedPlayers.InvalidIndex() ) |
|
{ |
|
m_iAssists++; |
|
|
|
if ( m_iAssists == 5 ) |
|
{ |
|
IncrementCount(); |
|
} |
|
} |
|
} |
|
} |
|
} |
|
|
|
private: |
|
int m_iAssists; |
|
}; |
|
|
|
DECLARE_ACHIEVEMENT( CAchievementTFSniper_JarateAssists, ACHIEVEMENT_TF_SNIPER_JARATE_ASSISTS, "TF_SNIPER_JARATE_ASSISTS", 5 ); |
|
|
|
//---------------------------------------------------------------------------------------------------------------- |
|
//Kill an enemy carrying your flag with the bow |
|
//---------------------------------------------------------------------------------------------------------------- |
|
class CAchievementTFSniper_KillFlagCarrierBow : public CBaseTFAchievement |
|
{ |
|
void Init() |
|
{ |
|
SetFlags( ACH_SAVE_GLOBAL ); |
|
SetGoal( 1 ); |
|
} |
|
|
|
// server awards this achievement, no other code within achievement necessary |
|
}; |
|
|
|
DECLARE_ACHIEVEMENT( CAchievementTFSniper_KillFlagCarrierBow, ACHIEVEMENT_TF_SNIPER_BOW_KILL_FLAGCARRIER, "TF_SNIPER_BOW_KILL_FLAGCARRIER", 5 ); |
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//---------------------------------------------------------------------------------------------------------------- |
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//Boromir someone |
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//---------------------------------------------------------------------------------------------------------------- |
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class CAchievementTFSniper_Pincushion : public CBaseTFAchievement |
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{ |
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void Init() |
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{ |
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SetFlags( ACH_SAVE_GLOBAL | ACH_LISTEN_KILL_EVENTS ); |
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SetGoal( 1 ); |
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m_hTargets.Purge(); |
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} |
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virtual void ListenForEvents( void ) |
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{ |
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ListenForGameEvent( "arrow_impact" ); |
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ListenForGameEvent( "teamplay_round_active" ); |
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ListenForGameEvent( "localplayer_respawn" ); |
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} |
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void FireGameEvent_Internal( IGameEvent *event ) |
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{ |
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if ( FStrEq( event->GetName(), "teamplay_round_active" ) || FStrEq( event->GetName(), "localplayer_respawn" ) ) |
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{ |
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m_hTargets.Purge(); |
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} |
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else if ( FStrEq( event->GetName(), "arrow_impact" ) ) |
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{ |
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int iEntity = event->GetInt( "attachedEntity" ); |
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int iShooter = event->GetInt( "shooter" ); |
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if ( iShooter == GetLocalPlayerIndex() ) |
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{ |
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int iTargetIndex = GetTargetIndex( UTIL_PlayerByIndex( iEntity ) ); |
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if ( iTargetIndex == -1 ) |
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{ |
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AddNewTarget( UTIL_PlayerByIndex( iEntity ) ); |
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} |
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else |
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{ |
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m_hTargets[iTargetIndex].iArrows++; |
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if ( m_hTargets[iTargetIndex].iArrows >= 3 ) |
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{ |
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IncrementCount(); |
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m_hTargets.Purge(); |
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} |
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} |
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} |
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} |
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} |
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virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event ) |
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{ |
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if ( pAttacker == C_TFPlayer::GetLocalTFPlayer() ) |
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{ |
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int iTargetIndex = GetTargetIndex( pVictim ); |
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if ( iTargetIndex != -1 ) |
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{ |
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m_hTargets.Remove( iTargetIndex ); |
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} |
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} |
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} |
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int GetTargetIndex( CBaseEntity *pTarget ) |
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{ |
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for ( int i = 0; i < m_hTargets.Count(); i++ ) |
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{ |
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if ( m_hTargets[i].hTarget == pTarget ) |
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return i; |
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} |
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return -1; |
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} |
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void AddNewTarget( CBaseEntity *pTarget ) |
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{ |
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if ( !pTarget ) |
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return; |
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if ( pTarget->IsAlive() == false ) |
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return; |
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// see if the target is already in our list or get a new index |
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int iTargetIndex = GetTargetIndex( pTarget ); |
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if ( iTargetIndex == -1 ) |
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{ |
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iTargetIndex = m_hTargets.AddToTail(); |
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} |
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m_hTargets[iTargetIndex].hTarget = pTarget; |
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m_hTargets[iTargetIndex].iArrows = 1; |
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} |
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private: |
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struct targets_t |
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{ |
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EHANDLE hTarget; |
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int iArrows; |
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float flRemoveTime; |
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}; |
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CUtlVector<targets_t> m_hTargets; |
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}; |
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DECLARE_ACHIEVEMENT( CAchievementTFSniper_Pincushion, ACHIEVEMENT_TF_SNIPER_BOW_PINCUSHION, "TF_SNIPER_BOW_PINCUSHION", 5 ); |
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//---------------------------------------------------------------------------------------------------------------- |
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class CAchievementTFSniper_SniperTauntKill : public CBaseTFAchievement |
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{ |
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void Init() |
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{ |
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SetFlags( ACH_SAVE_GLOBAL | ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS ); |
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SetGoal( 1 ); |
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} |
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virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event ) |
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{ |
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if ( pAttacker == C_BasePlayer::GetLocalPlayer() ) |
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{ |
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// we already know we killed a player because of the ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS flag |
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// was this a taunt kill? |
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if ( event->GetInt( "customkill" ) == TF_DMG_CUSTOM_TAUNTATK_ARROW_STAB ) |
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{ |
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IncrementCount(); |
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} |
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} |
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} |
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}; |
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DECLARE_ACHIEVEMENT( CAchievementTFSniper_SniperTauntKill, ACHIEVEMENT_TF_SNIPER_TAUNT_KILL, "TF_SNIPER_TAUNT_KILL", 5 ); |
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//---------------------------------------------------------------------------------------------------------------- |
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class CAchievementTFSniper_SniperRifleNoMissing : public CBaseTFAchievement |
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{ |
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void Init() |
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{ |
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SetFlags( ACH_SAVE_GLOBAL ); |
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SetGoal( 1 ); |
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} |
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// server awards this achievement, no other code within achievement necessary |
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}; |
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DECLARE_ACHIEVEMENT( CAchievementTFSniper_SniperRifleNoMissing, ACHIEVEMENT_TF_SNIPER_RIFLE_NO_MISSING, "TF_SNIPER_RIFLE_NO_MISSING", 5 ); |
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//---------------------------------------------------------------------------------------------------------------- |
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class CAchievementTFSniper_AchieveProgress1 : public CAchievement_AchievedCount |
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{ |
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public: |
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DECLARE_CLASS( CAchievementTFSniper_AchieveProgress1, CAchievement_AchievedCount ); |
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void Init() |
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{ |
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BaseClass::Init(); |
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SetAchievementsRequired( 5, ACHIEVEMENT_TF_SNIPER_START_RANGE, ACHIEVEMENT_TF_SNIPER_END_RANGE ); |
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} |
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}; |
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DECLARE_ACHIEVEMENT( CAchievementTFSniper_AchieveProgress1, ACHIEVEMENT_TF_SNIPER_ACHIEVE_PROGRESS1, "TF_SNIPER_ACHIEVE_PROGRESS1", 5 ); |
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//---------------------------------------------------------------------------------------------------------------- |
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class CAchievementTFSniper_AchieveProgress2 : public CAchievement_AchievedCount |
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{ |
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public: |
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DECLARE_CLASS( CAchievementTFSniper_AchieveProgress2, CAchievement_AchievedCount ); |
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void Init() |
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{ |
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BaseClass::Init(); |
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SetAchievementsRequired( 11, ACHIEVEMENT_TF_SNIPER_START_RANGE, ACHIEVEMENT_TF_SNIPER_END_RANGE ); |
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} |
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}; |
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DECLARE_ACHIEVEMENT( CAchievementTFSniper_AchieveProgress2, ACHIEVEMENT_TF_SNIPER_ACHIEVE_PROGRESS2, "TF_SNIPER_ACHIEVE_PROGRESS2", 5 ); |
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//---------------------------------------------------------------------------------------------------------------- |
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class CAchievementTFSniper_AchieveProgress3 : public CAchievement_AchievedCount |
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{ |
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public: |
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DECLARE_CLASS( CAchievementTFSniper_AchieveProgress3, CAchievement_AchievedCount ); |
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void Init() |
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{ |
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BaseClass::Init(); |
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SetAchievementsRequired( 17, ACHIEVEMENT_TF_SNIPER_START_RANGE, ACHIEVEMENT_TF_SNIPER_END_RANGE ); |
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} |
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}; |
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DECLARE_ACHIEVEMENT( CAchievementTFSniper_AchieveProgress3, ACHIEVEMENT_TF_SNIPER_ACHIEVE_PROGRESS3, "TF_SNIPER_ACHIEVE_PROGRESS3", 5 ); |
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//---------------------------------------------------------------------------------------------------------------- |
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class CAchievementTFSniper_ClassicRifleNoScopeHeadshot : public CBaseTFAchievement |
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{ |
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public: |
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void Init() |
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{ |
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SetFlags( ACH_SAVE_GLOBAL ); |
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SetGoal( 10 ); |
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SetStoreProgressInSteam( true ); |
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} |
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// server awards this achievement, no other code within achievement necessary |
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}; |
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DECLARE_ACHIEVEMENT( CAchievementTFSniper_ClassicRifleNoScopeHeadshot, ACHIEVEMENT_TF_SNIPER_CLASSIC_RIFLE_NOSCOPE_HEADSHOT, "TF_SNIPER_CLASSIC_RIFLE_NOSCOPE_HEADSHOT", 5 ); |
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//---------------------------------------------------------------------------------------------------------------- |
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class CAchievementTFSniper_ClassicRifleHeadshotJumper : public CBaseTFAchievement |
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{ |
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public: |
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void Init() |
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{ |
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SetFlags( ACH_SAVE_GLOBAL ); |
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SetGoal( 1 ); |
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} |
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// server awards this achievement, no other code within achievement necessary |
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}; |
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DECLARE_ACHIEVEMENT( CAchievementTFSniper_ClassicRifleHeadshotJumper, ACHIEVEMENT_TF_SNIPER_CLASSIC_RIFLE_HEADSHOT_JUMPER, "TF_SNIPER_CLASSIC_RIFLE_HEADSHOT_JUMPER", 5 ); |
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//---------------------------------------------------------------------------------------------------------------- |
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class CAchievementTFSniper_ClassicRifleGibGrind : public CBaseTFAchievement |
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{ |
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public: |
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void Init() |
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{ |
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SetFlags( ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS | ACH_SAVE_GLOBAL ); |
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SetGoal( 1 ); |
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m_iClassesKilled = 0; |
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} |
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virtual void ListenForEvents( void ) |
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{ |
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ListenForGameEvent( "teamplay_round_active" ); |
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} |
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void FireGameEvent_Internal( IGameEvent *event ) |
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{ |
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if ( FStrEq( event->GetName(), "teamplay_round_active" ) ) |
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{ |
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m_iClassesKilled = 0; |
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} |
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} |
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virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event ) |
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{ |
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if ( pVictim && ( pAttacker == CBasePlayer::GetLocalPlayer() ) ) |
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{ |
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if ( event->GetInt( "weaponid" ) == TF_WEAPON_SNIPERRIFLE_CLASSIC ) |
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{ |
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if ( event->GetInt( "death_flags" ) & TF_DEATH_GIBBED ) |
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{ |
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CTFPlayer *pTFVictim = ToTFPlayer( pVictim ); |
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if ( pTFVictim && pTFVictim->GetPlayerClass() ) |
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{ |
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int iClass = pTFVictim->GetPlayerClass()->GetClassIndex(); |
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if ( iClass >= TF_FIRST_NORMAL_CLASS && iClass <= ( TF_LAST_NORMAL_CLASS - 1 ) ) //( TF_LAST_NORMAL_CLASS - 1 ) to exclude the new civilian class |
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{ |
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// yes, the achievement is satisfied for this class, set the corresponding bit |
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int iBitNumber = ( iClass - TF_FIRST_NORMAL_CLASS ); |
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m_iClassesKilled |= ( 1 << iBitNumber ); |
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if ( m_iClassesKilled == 511 ) |
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{ |
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IncrementCount(); |
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} |
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} |
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} |
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} |
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} |
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} |
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} |
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private: |
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int m_iClassesKilled; |
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}; |
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DECLARE_ACHIEVEMENT( CAchievementTFSniper_ClassicRifleGibGrind, ACHIEVEMENT_TF_SNIPER_CLASSIC_RIFLE_GIB_GRIND, "TF_SNIPER_CLASSIC_RIFLE_GIB_GRIND", 5 ); |
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//---------------------------------------------------------------------------------------------------------------- |
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class CAchievementTFSniper_ParachuteGrind : public CBaseTFAchievement |
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{ |
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public: |
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void Init() |
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{ |
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SetFlags( ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS | ACH_SAVE_GLOBAL ); |
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SetGoal( 25 ); |
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SetStoreProgressInSteam( true ); |
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} |
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virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event ) |
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{ |
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if ( pVictim && ( pAttacker == CBasePlayer::GetLocalPlayer() ) ) |
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{ |
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CTFPlayer *pTFVictim = ToTFPlayer( pVictim ); |
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if ( pTFVictim && |
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( pAttacker == C_TFPlayer::GetLocalTFPlayer() ) && |
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( IsHeadshot( event->GetInt( "customkill" ) ) ) && |
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( event->GetInt( "damagebits" ) & DMG_CRITICAL ) && |
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( pTFVictim->m_Shared.InCond( TF_COND_PARACHUTE_DEPLOYED ) ) ) |
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{ |
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IncrementCount(); |
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} |
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} |
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} |
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}; |
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DECLARE_ACHIEVEMENT( CAchievementTFSniper_ParachuteGrind, ACHIEVEMENT_TF_SNIPER_PARACHUTE_GRIND, "TF_SNIPER_PARACHUTE_GRIND", 5 ); |
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#endif // CLIENT_DLL
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