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86 lines
2.9 KiB
86 lines
2.9 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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//============================================================================= |
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#ifndef ECON_ITEM_SYSTEM_H |
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#define ECON_ITEM_SYSTEM_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include "econ_item_view.h" |
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#include "game_item_schema.h" |
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//================================================================================== |
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// ITEM SYSTEM |
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//================================================================================== |
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#define GC_MOTD_CACHE_FILE "cfg/motd_entries.txt" |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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class CEconItemSystem |
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{ |
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public: |
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CEconItemSystem( void ); |
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virtual ~CEconItemSystem( void ); |
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// Setup & parse in the item data files. |
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void Init( void ); |
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void Shutdown( void ); |
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// Return the static item data for the specified item index |
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GameItemDefinition_t *GetStaticDataForItemByDefIndex( item_definition_index_t iItemDefIndex ) |
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{ |
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return (GameItemDefinition_t *)m_itemSchema.GetItemDefinition( iItemDefIndex ); |
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} |
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CEconItemDefinition *GetStaticDataForItemByName( const char *pszDefName ) |
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{ |
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return m_itemSchema.GetItemDefinitionByName( pszDefName ); |
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} |
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CEconItemAttributeDefinition *GetStaticDataForAttributeByDefIndex( attrib_definition_index_t iAttribDefinitionIndex ) |
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{ |
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return m_itemSchema.GetAttributeDefinition( iAttribDefinitionIndex ); |
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} |
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CEconItemAttributeDefinition *GetStaticDataForAttributeByName( const char *pszDefName ) |
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{ |
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return m_itemSchema.GetAttributeDefinitionByName( pszDefName ); |
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} |
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// Select and return a random item's definition index matching the specified criteria |
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item_definition_index_t GenerateRandomItem( CItemSelectionCriteria *pCriteria, entityquality_t *outEntityQuality ); |
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// Select and return the base item definition index for a class's load-out slot |
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// Note: baseitemcriteria_t is game-specific and/or may not exist! |
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virtual item_definition_index_t GenerateBaseItem( struct baseitemcriteria_t *pCriteria ) { return INVALID_ITEM_DEF_INDEX; } |
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// Return a random item quality |
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entityquality_t GetRandomQualityForItem( bool bPreventUnique = false ); |
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// Decrypt the item files and return the keyvalue |
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bool DecryptItemFiles( KeyValues *pKV, const char *pName ); |
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GameItemSchema_t *GetItemSchema() { return &m_itemSchema; } |
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// Open the server's whitelist, and if it exists, set the appropriate items allowed. |
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void ReloadWhitelist( void ); |
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void ResetAttribStringCache( void ); |
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protected: |
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// Read the specified item schema file. Init the item schema with the contents |
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void ParseItemSchemaFile( const char *pFilename ); |
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// Key to decrypt the item description files |
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const unsigned char *GetEncryptionKey( void ) { return (unsigned char *)"A5fSXbf7"; } |
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private: |
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GameItemSchema_t m_itemSchema; |
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}; |
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CEconItemSystem *ItemSystem( void ); |
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#endif // ECON_ITEM_SYSTEM_H
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