Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: Code for the CEconGameAccount object
//
// $NoKeywords: $
//=============================================================================//
#include "cbase.h"
#include "econ_game_account_server.h"
using namespace GCSDK;
#ifdef GC_DLL
//---------------------------------------------------------------------------------
// Purpose:
//---------------------------------------------------------------------------------
IMPLEMENT_CLASS_MEMPOOL( CEconGameServerAccount, 100, UTLMEMORYPOOL_GROW_SLOW );
void GameServerAccount_GenerateIdentityToken( char* pIdentityToken, uint32 unMaxChars )
{
static const char s_ValidChars[] = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz1234567890./+!$%^-_+?<>()&~:";
const int nLastValidIndex = ARRAYSIZE(s_ValidChars) - 2; // last = size - 1, minus another one for null terminator
// create a randomized token
for ( uint32 i = 0; i < unMaxChars - 1; ++i )
{
pIdentityToken[i] = s_ValidChars[ RandomInt( 0, nLastValidIndex ) ];
}
pIdentityToken[unMaxChars - 1] = 0;
}
//---------------------------------------------------------------------------------
// Purpose: Selective account-level data for game servers
//---------------------------------------------------------------------------------
IMPLEMENT_CLASS_MEMPOOL( CEconGameAccountForGameServers, 10 * 1000, UTLMEMORYPOOL_GROW_SLOW );
#endif
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"