Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef TF_ITEM_PICKUP_PANEL_H
#define TF_ITEM_PICKUP_PANEL_H
#ifdef _WIN32
#pragma once
#endif
#include "item_pickup_panel.h"
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
class CTFItemPickupPanel : public CItemPickupPanel
{
DECLARE_CLASS_SIMPLE( CTFItemPickupPanel, CItemPickupPanel );
public:
CTFItemPickupPanel( Panel *parent );
virtual void ApplySchemeSettings( vgui::IScheme *pScheme );
virtual void OnCommand( const char *command );
protected:
virtual void UpdateModelPanels( void );
private:
vgui::ImagePanel *m_pClassImage;
vgui::Panel *m_pClassImageBG;
};
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
class CTFItemDiscardPanel : public CItemDiscardPanel
{
DECLARE_CLASS_SIMPLE( CTFItemDiscardPanel, CItemDiscardPanel );
public:
CTFItemDiscardPanel( Panel *parent );
virtual void ApplySchemeSettings( vgui::IScheme *pScheme );
virtual void PerformLayout( void );
virtual void ShowPanel( bool bShow );
virtual void OnTick( void );
virtual void OnCommand( const char *command );
private:
vgui::Label *m_pExplanationALabel;
vgui::Label *m_pExplanationBLabel;
vgui::Label *m_pExplanationCaratLabel;
float m_flStartExplanationsAt;
};
#endif // TF_ITEM_PICKUP_PANEL_H