Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: Interface for the client to acknowledge/view notifications sent from the GC
//
// $NoKeywords: $
//=============================================================================
#ifndef C_TF_NOTIFICATIONS_H
#define C_TF_NOTIFICATIONS_H
#ifdef _WIN32
#pragma once
#endif
#include "econ/econ_notifications.h"
#include "tf_notification.h"
class CClientNotification : public CEconNotification
{
friend class CTFSupportNotificationDialog;
public:
CClientNotification();
virtual ~CClientNotification() OVERRIDE;
virtual EType NotificationType() OVERRIDE;
virtual void Deleted() OVERRIDE;
virtual void Expired() OVERRIDE;
virtual void Trigger() OVERRIDE;
virtual bool BHighPriority() OVERRIDE;
// Should show up on the main menu only -- these go away on dismissal
virtual bool BShowInGameElements() const OVERRIDE { return false; }
void Update( const CTFNotification* notification );
uint64 NotificationID() const { return m_ulNotificationID; }
private:
void OnDialogAcknowledged();
void GCAcknowledge();
uint64 m_ulNotificationID;
uint32 m_unAccountID;
// m_pText sometimes points to a static string we don't own, so this guy owns any text that we do.
CUtlString m_strText;
// Is this a support message? If so, the user must trigger the notification to view the message in a pop-up before they can dismiss.
bool m_bSupportMessage;
};
class CAutobalanceVolunteerNotification : public CEconNotification
{
public:
CAutobalanceVolunteerNotification() : CEconNotification() {}
virtual ~CAutobalanceVolunteerNotification() OVERRIDE {}
virtual bool BShowInGameElements() const OVERRIDE { return true; }
virtual EType NotificationType() OVERRIDE { return eType_AcceptDecline; }
virtual void Accept() OVERRIDE { SendResponse( true ); }
virtual void Decline() OVERRIDE { SendResponse( false ); }
virtual void Expired() OVERRIDE { Decline(); }
static bool IsNotificationType( CEconNotification *pNotification ) { return dynamic_cast<CAutobalanceVolunteerNotification *>( pNotification ) != NULL; }
private:
void SendResponse( bool bResponse );
};
#endif // C_TF_NOTIFICATIONS_H