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27 lines
1.7 KiB
27 lines
1.7 KiB
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GameMonkey Script TODO list |
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In no particular order unless otherwise specified. No time |
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frame for changes or features, so effectively a wish list. |
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o Fix empty / commented out script from producing parse error. Work around: Add a ';' semicolon to end of source, or ignore known empty scripts. |
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o Change overide 'this' syntax from this:func() to func<this>() to support member chains eg. a.b.c<t>() |
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o Put ++, -- operators back, but don't let them be used in conditions for consistency. |
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o Make string hash table resize for efficiency in string intensive applications. |
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o Make compiler thread safe. Probably by moving to Lemon parser and Flex++. |
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o Make user type Ids sharable between gmMachine instances so identical registration order is not required. |
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o Make 64bit compatible. |
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o Add exception handling like try / catch blocks. |
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o Possibly move code from gmThread into gmMachine. |
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o Possibly optimize byte code by moving to register stack machine. |
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o Possibly allow extra (eg. variable number of) parameters to be passes as a table to script functions. |
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o Optimize thread code to efficiently handle enormous numbers of threads. |
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o Expose more to the debugger. |
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o Eventually remove classic garbage collector, leaving only incremental collector. |
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o Option for unicode strings. |
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o Binding to allow user type creation and operator functions from within script. |
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o Possibly store the 'color' bit and 'persistent' bit flags for GCObjects in the lower, unused part of the list pointer. |
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o Possibly change the double linked list to a single XOR encoded link. This CPU for memory trade may not be worthwhile.
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