Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 
 

27 lines
1.7 KiB

-----------------------------------------------------------
GameMonkey Script TODO list
In no particular order unless otherwise specified. No time
frame for changes or features, so effectively a wish list.
-----------------------------------------------------------
o Fix empty / commented out script from producing parse error. Work around: Add a ';' semicolon to end of source, or ignore known empty scripts.
o Change overide 'this' syntax from this:func() to func<this>() to support member chains eg. a.b.c<t>()
o Put ++, -- operators back, but don't let them be used in conditions for consistency.
o Make string hash table resize for efficiency in string intensive applications.
o Make compiler thread safe. Probably by moving to Lemon parser and Flex++.
o Make user type Ids sharable between gmMachine instances so identical registration order is not required.
o Make 64bit compatible.
o Add exception handling like try / catch blocks.
o Possibly move code from gmThread into gmMachine.
o Possibly optimize byte code by moving to register stack machine.
o Possibly allow extra (eg. variable number of) parameters to be passes as a table to script functions.
o Optimize thread code to efficiently handle enormous numbers of threads.
o Expose more to the debugger.
o Eventually remove classic garbage collector, leaving only incremental collector.
o Option for unicode strings.
o Binding to allow user type creation and operator functions from within script.
o Possibly store the 'color' bit and 'persistent' bit flags for GCObjects in the lower, unused part of the list pointer.
o Possibly change the double linked list to a single XOR encoded link. This CPU for memory trade may not be worthwhile.