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831 lines
28 KiB
831 lines
28 KiB
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: Namespace for functions having to do with WC Edit mode |
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// |
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// $Workfile: $ |
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// $Date: $ |
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// |
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//----------------------------------------------------------------------------- |
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// $Log: $ |
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// |
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// $NoKeywords: $ |
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//=============================================================================// |
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#include "cbase.h" |
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#include "mathlib/mathlib.h" |
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#include "player.h" |
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#include "wcedit.h" |
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#include "ai_network.h" |
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#include "ai_initutils.h" |
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#include "ai_hull.h" |
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#include "ai_link.h" |
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#include "ai_node.h" |
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#include "ai_dynamiclink.h" |
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#include "ai_networkmanager.h" |
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#include "ndebugoverlay.h" |
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#include "editor_sendcommand.h" |
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#include "movevars_shared.h" |
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#include "model_types.h" |
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// UNDONE: Reduce some dependency here! |
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#include "physics_prop_ragdoll.h" |
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#include "items.h" |
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#include "utlsymbol.h" |
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#include "physobj.h" |
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// memdbgon must be the last include file in a .cpp file!!! |
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#include "tier0/memdbgon.h" |
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extern float GetFloorZ(const Vector &origin); |
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//----------------------------------------------------------------------------- |
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// Purpose: Make sure the version of the map in WC is the same as the map |
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// that's being edited |
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// Input : |
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// Output : |
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//----------------------------------------------------------------------------- |
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bool NWCEdit::IsWCVersionValid(void) |
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{ |
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int status = Editor_CheckVersion(STRING(gpGlobals->mapname), gpGlobals->mapversion, false); |
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if (!status) |
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{ |
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return true; |
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} |
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else if (status == Editor_NotRunning) |
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{ |
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Msg("\nAborting map_edit\nWorldcraft not running...\n\n"); |
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UTIL_CenterPrintAll( "Worldcraft not running..." ); |
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engine->ServerCommand("disconnect\n"); |
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} |
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else |
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{ |
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Msg("\nAborting map_edit\nWC/Engine map versions different...\n\n"); |
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UTIL_CenterPrintAll( "WC/Engine map versions different..." ); |
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engine->ServerCommand("disconnect\n"); |
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} |
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return false; |
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} |
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//------------------------------------------------------------------------------ |
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// Purpose : Figure out placement position of air nodes form where player is |
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// looking. Keep distance from player constant but adjust height |
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// based on viewing angle |
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// Input : |
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// Output : |
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//------------------------------------------------------------------------------ |
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Vector NWCEdit::AirNodePlacementPosition( void ) |
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{ |
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AssertMsg( false, "Air node placement in wcedit broken in Left4Dead." ); |
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CBasePlayer* pPlayer = UTIL_PlayerByIndex(CBaseEntity::m_nDebugPlayer); |
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if (!pPlayer) |
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{ |
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return vec3_origin; |
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} |
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Vector pForward; |
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pPlayer->EyeVectors( &pForward ); |
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Vector floorVec = pForward; |
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floorVec.z = 0; |
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VectorNormalize( floorVec ); |
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VectorNormalize( pForward ); |
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float cosAngle = DotProduct(floorVec,pForward); |
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float lookDist = g_pAINetworkManager->GetEditOps()->m_flAirEditDistance/cosAngle; |
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Vector lookPos = pPlayer->EyePosition()+pForward * lookDist; |
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return lookPos; |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: For create nodes in wc edit mode |
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// Input : |
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// Output : |
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//----------------------------------------------------------------------------- |
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void NWCEdit::CreateAINode( CBasePlayer *pPlayer ) |
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{ |
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// ------------------------------------------------------------- |
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// Check that WC is running with the right map version |
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// ------------------------------------------------------------- |
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if ( !IsWCVersionValid() || !pPlayer ) |
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return; |
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pPlayer->AddSolidFlags( FSOLID_NOT_SOLID ); |
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int hullType = g_pAINetworkManager->GetEditOps()->m_iHullDrawNum; |
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// ----------------------------------- |
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// Get position of node to create |
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// ----------------------------------- |
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Vector vNewNodePos = vec3_origin; |
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bool bPositionValid = false; |
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if (g_pAINetworkManager->GetEditOps()->m_bAirEditMode) |
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{ |
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vNewNodePos = NWCEdit::AirNodePlacementPosition(); |
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|
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// Make sure we can see the node |
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trace_t tr; |
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UTIL_TraceLine(pPlayer->EyePosition(), vNewNodePos, MASK_NPCSOLID_BRUSHONLY, pPlayer, COLLISION_GROUP_NONE, &tr); |
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if (tr.fraction == 1.0) |
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{ |
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bPositionValid = true; |
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} |
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} |
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else |
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{ |
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// Place node by where the player is looking |
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Vector forward; |
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pPlayer->EyeVectors( &forward ); |
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Vector startTrace = pPlayer->EyePosition(); |
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Vector endTrace = pPlayer->EyePosition() + forward * MAX_TRACE_LENGTH; |
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trace_t tr; |
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UTIL_TraceLine(startTrace,endTrace,MASK_NPCSOLID, pPlayer, COLLISION_GROUP_NONE, &tr ); |
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if ( tr.fraction != 1.0) |
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{ |
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// Raise the end position up off the floor, place the node and drop him down |
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tr.endpos.z += 48; |
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vNewNodePos = tr.endpos; |
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bPositionValid = true; |
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} |
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} |
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// ------------------------------------------------------------------------------- |
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// Now check that this is a valid location for the new node bu using test hull |
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// ------------------------------------------------------------------------------- |
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if (bPositionValid) |
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{ |
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CBaseEntity *testHull = (CBaseEntity*)CAI_TestHull::GetTestHull(); |
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// Set the size of the test hull |
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UTIL_SetSize(testHull, NAI_Hull::Mins(hullType), NAI_Hull::Maxs(hullType)); |
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// Set origin of test hull |
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testHull->SetLocalOrigin( vNewNodePos ); |
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// ----------------------------------------------------------------------- |
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// If a ground node, drop to floor and make sure can stand at test postion |
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// ----------------------------------------------------------------------- |
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if (!g_pAINetworkManager->GetEditOps()->m_bAirEditMode) |
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{ |
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UTIL_DropToFloor( testHull, MASK_NPCSOLID ); |
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vNewNodePos = testHull->GetAbsOrigin(); |
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CTraceFilterSimple traceFilter( testHull, COLLISION_GROUP_NONE ); |
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if (!UTIL_CheckBottom(testHull, &traceFilter, sv_stepsize.GetFloat())) |
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{ |
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CAI_TestHull::ReturnTestHull(); |
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bPositionValid = false; |
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goto DoneCreate; |
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} |
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} |
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// ----------------------------------------------------------------------- |
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// Make sure hull fits at location by seeing if it can move up a fraction |
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// ----------------------------------------------------------------------- |
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Vector vUpBit = testHull->GetAbsOrigin(); |
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vUpBit.z += 1; |
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trace_t tr; |
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UTIL_TraceHull( testHull->GetAbsOrigin(), vUpBit, NAI_Hull::Mins(hullType), |
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NAI_Hull::Maxs(hullType), MASK_NPCSOLID, testHull, COLLISION_GROUP_NONE, &tr ); |
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if (tr.startsolid || tr.fraction != 1.0) |
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{ |
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CAI_TestHull::ReturnTestHull(); |
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bPositionValid = false; |
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goto DoneCreate; |
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} |
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// <<TEMP>> Round position till DS fixed WC bug |
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testHull->SetLocalOrigin( Vector( floor(testHull->GetAbsOrigin().x), |
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floor(testHull->GetAbsOrigin().y ), floor(testHull->GetAbsOrigin().z) ) ); |
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// --------------------------------------- |
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// Send new node to WC |
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// --------------------------------------- |
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int status; |
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if (g_pAINetworkManager->GetEditOps()->m_bAirEditMode) |
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{ |
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status = Editor_CreateNode("info_node_air", g_pAINetworkManager->GetEditOps()->m_nNextWCIndex, testHull->GetLocalOrigin().x, testHull->GetLocalOrigin().y, testHull->GetLocalOrigin().z, false); |
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} |
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else |
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{ |
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// Create slightly higher in WC so it can be dropped when its loaded again |
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Vector origin = testHull->GetLocalOrigin(); |
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origin.z += 24.0; |
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testHull->SetLocalOrigin( origin ); |
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status = Editor_CreateNode("info_node", g_pAINetworkManager->GetEditOps()->m_nNextWCIndex, testHull->GetLocalOrigin().x, testHull->GetLocalOrigin().y, testHull->GetLocalOrigin().z, false); |
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} |
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if (status == Editor_BadCommand) |
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{ |
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Msg( "Worldcraft failed on creation...\n" ); |
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CAI_TestHull::ReturnTestHull(); |
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} |
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else if (status == Editor_OK) |
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{ |
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// ----------------------- |
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// Create a new ai node |
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// ----------------------- |
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CNodeEnt *pNodeEnt; |
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if (g_pAINetworkManager->GetEditOps()->m_bAirEditMode) |
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{ |
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pNodeEnt = (CNodeEnt*)CreateEntityByName("info_node_air"); |
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} |
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else |
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{ |
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pNodeEnt = (CNodeEnt*)CreateEntityByName("info_node"); |
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} |
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// Note this is a new entity being created as part of wc editing |
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pNodeEnt->SetLocalOrigin( testHull->GetLocalOrigin() ); |
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CAI_TestHull::ReturnTestHull(); |
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pNodeEnt->m_NodeData.nWCNodeID = g_pAINetworkManager->GetEditOps()->m_nNextWCIndex; |
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pNodeEnt->m_debugOverlays |= OVERLAY_WC_CHANGE_ENTITY; |
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pNodeEnt->Spawn(); |
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} |
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} |
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DoneCreate: |
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// ---------------------------------------------------------- |
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// Flash a red box as a warning that the hull won't fit here |
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// ---------------------------------------------------------- |
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if (!bPositionValid) |
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{ |
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NDebugOverlay::Box(vNewNodePos, NAI_Hull::Mins(hullType), NAI_Hull::Maxs(hullType), 255,0,0,0,0.1); |
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} |
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// Restore player collidability |
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pPlayer->SetSolid( SOLID_BBOX ); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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// Input : |
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// Output : |
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//----------------------------------------------------------------------------- |
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void NWCEdit::UndoDestroyAINode(void) |
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{ |
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// ------------------------------------------------------------- |
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// Check that WC is running with the right map version |
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// ------------------------------------------------------------- |
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if (!IsWCVersionValid()) |
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{ |
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return; |
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} |
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if (g_pAINetworkManager->GetEditOps()->m_pLastDeletedNode) |
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{ |
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Vector nodePos = g_pAINetworkManager->GetEditOps()->m_pLastDeletedNode->GetOrigin(); |
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|
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int status; |
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int nOldWCID = g_pAINetworkManager->GetEditOps()->m_pNodeIndexTable[g_pAINetworkManager->GetEditOps()->m_pLastDeletedNode->GetId()]; |
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if (g_pAINetworkManager->GetEditOps()->m_bAirEditMode) |
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{ |
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status = Editor_CreateNode("info_node_air", nOldWCID, nodePos.x, nodePos.y, nodePos.z, false); |
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} |
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else |
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{ |
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status = Editor_CreateNode("info_node", nOldWCID, nodePos.x, nodePos.y, nodePos.z, false); |
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} |
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if (status == Editor_BadCommand) |
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{ |
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Msg( "Worldcraft failed on creation...\n" ); |
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} |
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else if (status == Editor_OK) |
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{ |
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g_pAINetworkManager->GetEditOps()->m_pLastDeletedNode->SetType( NODE_GROUND ); |
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//@ tofo g_pAINetworkManager->GetEditOps()->m_pLastDeletedNode->m_pNetwork->BuildNetworkGraph(); |
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g_pAINetworkManager->BuildNetworkGraph(); |
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g_pAINetworkManager->GetEditOps()->m_pLastDeletedNode = NULL; |
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} |
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} |
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} |
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|
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//----------------------------------------------------------------------------- |
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// Purpose: For destroying nodes in wc edit mode |
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// Input : |
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// Output : |
|
//----------------------------------------------------------------------------- |
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void NWCEdit::DestroyAINode( CBasePlayer *pPlayer ) |
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{ |
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// ------------------------------------------------------------- |
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// Check that WC is running with the right map version |
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// ------------------------------------------------------------- |
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if (!IsWCVersionValid()) |
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{ |
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return; |
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} |
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|
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if (!pPlayer) |
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{ |
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return; |
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} |
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|
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NodeType_e nNodeType = NODE_GROUND; |
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if (g_pAINetworkManager->GetEditOps()->m_bAirEditMode) |
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{ |
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nNodeType = NODE_AIR; |
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} |
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CAI_Node* pAINode = pPlayer->FindPickerAINode(nNodeType); |
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if (pAINode) |
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{ |
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int status = Editor_DeleteNode(g_pAINetworkManager->GetEditOps()->m_pNodeIndexTable[pAINode->GetId()], false); |
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|
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if (status == Editor_BadCommand) |
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{ |
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Msg( "Worldcraft failed on deletion...\n" ); |
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} |
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else if (status == Editor_OK) |
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{ |
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// Mark this node as deleted and changed |
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pAINode->SetType( NODE_DELETED ); |
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pAINode->m_eNodeInfo |= bits_NODE_WC_CHANGED; |
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|
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// Note that network needs to be rebuild |
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g_pAINetworkManager->GetEditOps()->SetRebuildFlags(); |
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g_pAINetworkManager->GetEditOps()->m_pLastDeletedNode = pAINode; |
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|
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// Now go through at delete any dynamic links that were attached to this node |
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for (int link = 0; link < pAINode->NumLinks(); link++) |
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{ |
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int nSrcID = pAINode->GetLinkByIndex(link)->m_iSrcID; |
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int nDstID = pAINode->GetLinkByIndex(link)->m_iDestID; |
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if (CAI_DynamicLink::GetDynamicLink(nSrcID, nDstID)) |
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{ |
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int nWCSrcID = g_pAINetworkManager->GetEditOps()->m_pNodeIndexTable[nSrcID]; |
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int nWCDstID = g_pAINetworkManager->GetEditOps()->m_pNodeIndexTable[nDstID]; |
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int status = Editor_DeleteNodeLink(nWCSrcID, nWCDstID); |
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|
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if (status == Editor_BadCommand) |
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{ |
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Msg( "Worldcraft failed on node link deletion...\n" ); |
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} |
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} |
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} |
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} |
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} |
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} |
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|
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//----------------------------------------------------------------------------- |
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// Purpose: For restroring links in WC edit mode. This actually means |
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// destroying links in WC that have been marked as |
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// Input : |
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// Output : |
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//----------------------------------------------------------------------------- |
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void NWCEdit::CreateAILink( CBasePlayer* pPlayer ) |
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{ |
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// ------------------------------------------------------------- |
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// Check that WC is running with the right map version |
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// ------------------------------------------------------------- |
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if (!IsWCVersionValid() ||!pPlayer) |
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{ |
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return; |
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} |
|
|
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CAI_Link* pAILink = pPlayer->FindPickerAILink(); |
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if (pAILink && (pAILink->m_LinkInfo & bits_LINK_OFF)) |
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{ |
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int nWCSrcID = g_pAINetworkManager->GetEditOps()->m_pNodeIndexTable[pAILink->m_iSrcID]; |
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int nWCDstID = g_pAINetworkManager->GetEditOps()->m_pNodeIndexTable[pAILink->m_iDestID]; |
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int status = Editor_DeleteNodeLink(nWCSrcID, nWCDstID, false); |
|
|
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if (status == Editor_BadCommand) |
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{ |
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Msg( "Worldcraft failed on node link creation...\n" ); |
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} |
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else if (status == Editor_OK) |
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{ |
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// Don't actually destroy the dynamic link while editing. Just mark the link |
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pAILink->m_LinkInfo &= ~bits_LINK_OFF; |
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|
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CAI_DynamicLink* pDynamicLink = CAI_DynamicLink::GetDynamicLink(pAILink->m_iSrcID, pAILink->m_iDestID); |
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UTIL_Remove(pDynamicLink); |
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} |
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} |
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} |
|
|
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//----------------------------------------------------------------------------- |
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// Purpose: For destroying links in wc edit mode. Actually have to create |
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// a link in WC that is marked as off |
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// Input : |
|
// Output : |
|
//----------------------------------------------------------------------------- |
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void NWCEdit::DestroyAILink( CBasePlayer *pPlayer ) |
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{ |
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// ------------------------------------------------------------- |
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// Check that WC is running with the right map version |
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// ------------------------------------------------------------- |
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if (!IsWCVersionValid() || !pPlayer) |
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{ |
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return; |
|
} |
|
|
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CAI_Link* pAILink = pPlayer->FindPickerAILink(); |
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if (pAILink) |
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{ |
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int nWCSrcID = g_pAINetworkManager->GetEditOps()->m_pNodeIndexTable[pAILink->m_iSrcID]; |
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int nWCDstID = g_pAINetworkManager->GetEditOps()->m_pNodeIndexTable[pAILink->m_iDestID]; |
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int status = Editor_CreateNodeLink(nWCSrcID, nWCDstID, false); |
|
|
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if (status == Editor_BadCommand) |
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{ |
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Msg( "Worldcraft failed on node link creation...\n" ); |
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} |
|
else if (status == Editor_OK) |
|
{ |
|
// Create dynamic link and mark the link |
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CAI_DynamicLink* pNewLink = (CAI_DynamicLink*)CreateEntityByName("info_node_link" );; |
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pNewLink->m_nSrcID = pAILink->m_iSrcID; |
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pNewLink->m_nDestID = pAILink->m_iDestID; |
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pNewLink->m_nLinkState = LINK_OFF; |
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pAILink->m_LinkInfo |= bits_LINK_OFF; |
|
} |
|
} |
|
} |
|
|
|
Vector *g_EntityPositions = NULL; |
|
QAngle *g_EntityOrientations = NULL; |
|
string_t *g_EntityClassnames = NULL; |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: Saves the entity's position for future communication with Hammer |
|
//----------------------------------------------------------------------------- |
|
void NWCEdit::RememberEntityPosition( CBaseEntity *pEntity ) |
|
{ |
|
if ( !(pEntity->ObjectCaps() & FCAP_WCEDIT_POSITION) ) |
|
return; |
|
|
|
if ( !g_EntityPositions ) |
|
{ |
|
g_EntityPositions = new Vector[NUM_ENT_ENTRIES]; |
|
g_EntityOrientations = new QAngle[NUM_ENT_ENTRIES]; |
|
// have to save these too because some entities change the classname on spawn (e.g. prop_physics_override, physics_prop) |
|
g_EntityClassnames = new string_t[NUM_ENT_ENTRIES]; |
|
} |
|
int index = pEntity->entindex(); |
|
g_EntityPositions[index] = pEntity->GetAbsOrigin(); |
|
g_EntityOrientations[index] = pEntity->GetAbsAngles(); |
|
g_EntityClassnames[index] = pEntity->m_iClassname; |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: Sends Hammer an update to the current position |
|
//----------------------------------------------------------------------------- |
|
void NWCEdit::UpdateEntityPosition( CBaseEntity *pEntity ) |
|
{ |
|
const Vector &newPos = pEntity->GetAbsOrigin(); |
|
const QAngle &newAng = pEntity->GetAbsAngles(); |
|
|
|
DevMsg( 1, "%s\n origin %f %f %f\n angles %f %f %f\n", pEntity->GetClassname(), newPos.x, newPos.y, newPos.z, newAng.x, newAng.y, newAng.z ); |
|
if ( Ragdoll_IsPropRagdoll(pEntity) ) |
|
{ |
|
char tmp[2048]; |
|
Ragdoll_GetAngleOverrideString( tmp, sizeof(tmp), pEntity ); |
|
DevMsg( 1, "pose: %s\n", tmp ); |
|
} |
|
|
|
if ( !(pEntity->ObjectCaps() & FCAP_WCEDIT_POSITION) ) |
|
return; |
|
|
|
// can't do this unless in edit mode |
|
if ( !engine->IsInEditMode() ) |
|
return; |
|
|
|
int entIndex = pEntity->entindex(); |
|
Vector pos = g_EntityPositions[entIndex]; |
|
EditorSendResult_t result = Editor_BadCommand; |
|
const char *pClassname = STRING(g_EntityClassnames[entIndex]); |
|
|
|
if ( pEntity->GetModel() && modelinfo->GetModelType(pEntity->GetModel()) == mod_brush ) |
|
{ |
|
QAngle xformAngles; |
|
RotationDelta( g_EntityOrientations[entIndex], newAng, &xformAngles ); |
|
if ( xformAngles.Length() > 1e-4 ) |
|
{ |
|
result = Editor_RotateEntity( pClassname, pos.x, pos.y, pos.z, xformAngles ); |
|
} |
|
else |
|
{ |
|
// don't call through for an identity rotation, may just increase error |
|
result = Editor_OK; |
|
} |
|
} |
|
else |
|
{ |
|
if ( Ragdoll_IsPropRagdoll(pEntity) ) |
|
{ |
|
char tmp[2048]; |
|
Ragdoll_GetAngleOverrideString( tmp, sizeof(tmp), pEntity ); |
|
result = Editor_SetKeyValue( pClassname, pos.x, pos.y, pos.z, "angleOverride", tmp ); |
|
if ( result != Editor_OK ) |
|
goto error; |
|
} |
|
result = Editor_SetKeyValue( pClassname, pos.x, pos.y, pos.z, "angles", CFmtStr("%f %f %f", newAng.x, newAng.y, newAng.z) ); |
|
} |
|
if ( result != Editor_OK ) |
|
goto error; |
|
|
|
result = Editor_SetKeyValue( pClassname, pos.x, pos.y, pos.z, "origin", CFmtStr("%f %f %f", newPos.x, newPos.y, newPos.z) ); |
|
if ( result != Editor_OK ) |
|
goto error; |
|
|
|
NDebugOverlay::EntityBounds(pEntity, 0, 255, 0, 0 ,5); |
|
// save the update |
|
RememberEntityPosition( pEntity ); |
|
return; |
|
|
|
error: |
|
NDebugOverlay::EntityBounds(pEntity, 255, 0, 0, 0 ,5); |
|
} |
|
|
|
//------------------------------------------------------------------------------ |
|
// Purpose : |
|
// Input : |
|
// Output : |
|
//------------------------------------------------------------------------------ |
|
void CC_WC_Create( void ) |
|
{ |
|
// Only allowed in wc_edit_mode |
|
if (engine->IsInEditMode()) |
|
{ |
|
CBaseEntity::m_nDebugPlayer = UTIL_GetCommandClientIndex(); |
|
|
|
if (g_pAINetworkManager->GetEditOps()->m_bLinkEditMode) |
|
{ |
|
NWCEdit::CreateAILink(UTIL_GetCommandClient()); |
|
} |
|
else |
|
{ |
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NWCEdit::CreateAINode(UTIL_GetCommandClient()); |
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} |
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} |
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} |
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static ConCommand wc_create("wc_create", CC_WC_Create, "When in WC edit mode, creates a node where the player is looking if a node is allowed at that location for the currently selected hull size (see ai_next_hull)", FCVAR_CHEAT); |
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|
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//------------------------------------------------------------------------------ |
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// Purpose : |
|
// Input : |
|
// Output : |
|
//------------------------------------------------------------------------------ |
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void CC_WC_Destroy( void ) |
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{ |
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// Only allowed in wc_edit_mode |
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if (engine->IsInEditMode()) |
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{ |
|
CBaseEntity::m_nDebugPlayer = UTIL_GetCommandClientIndex(); |
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|
|
// UNDONE: For now just deal with info_nodes |
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//CBaseEntity* pEntity = FindEntity( pEdict, ""); - use when generalize this to any class |
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//int status = Editor_DeleteEntity("info_node", pEdict->origin.x, pEdict->origin.y, pEdict->origin.z, false); |
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|
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if (g_pAINetworkManager->GetEditOps()->m_bLinkEditMode) |
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{ |
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NWCEdit::DestroyAILink(UTIL_GetCommandClient()); |
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} |
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else |
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{ |
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NWCEdit::DestroyAINode(UTIL_GetCommandClient()); |
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} |
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} |
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} |
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static ConCommand wc_destroy("wc_destroy", CC_WC_Destroy, "When in WC edit mode, destroys the node that the player is nearest to looking at. (The node will be highlighted by a red box).", FCVAR_CHEAT); |
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|
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//------------------------------------------------------------------------------ |
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// Purpose : |
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// Input : |
|
// Output : |
|
//------------------------------------------------------------------------------ |
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void CC_WC_DestroyUndo( void ) |
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{ |
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// Only allowed in wc_edit_mode |
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if (engine->IsInEditMode()) |
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{ |
|
CBaseEntity::m_nDebugPlayer = UTIL_GetCommandClientIndex(); |
|
|
|
NWCEdit::UndoDestroyAINode(); |
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} |
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} |
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static ConCommand wc_destroy_undo("wc_destroy_undo", CC_WC_DestroyUndo, "When in WC edit mode restores the last deleted node", FCVAR_CHEAT); |
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|
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//------------------------------------------------------------------------------ |
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// Purpose : |
|
// Input : |
|
// Output : |
|
//------------------------------------------------------------------------------ |
|
void CC_WC_AirNodeEdit( void ) |
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{ |
|
// Only allowed in wc_edit_mode |
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if (engine->IsInEditMode()) |
|
{ |
|
// Toggle air edit mode state |
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if (g_pAINetworkManager->GetEditOps()->m_bAirEditMode) |
|
{ |
|
g_pAINetworkManager->GetEditOps()->m_bAirEditMode = false; |
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} |
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else |
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{ |
|
g_pAINetworkManager->GetEditOps()->m_bAirEditMode = true; |
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} |
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} |
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} |
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static ConCommand wc_air_node_edit("wc_air_node_edit", CC_WC_AirNodeEdit, "When in WC edit mode, toggles laying down or air nodes instead of ground nodes", FCVAR_CHEAT); |
|
|
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//------------------------------------------------------------------------------ |
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// Purpose : |
|
// Input : |
|
// Output : |
|
//------------------------------------------------------------------------------ |
|
void CC_WC_AirNodeEditFurther( void ) |
|
{ |
|
// Only allowed in wc_edit_mode |
|
if (engine->IsInEditMode() && g_pAINetworkManager->GetEditOps()->m_bAirEditMode) |
|
{ |
|
g_pAINetworkManager->GetEditOps()->m_flAirEditDistance += 10.0; |
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} |
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} |
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static ConCommand wc_air_edit_further("wc_air_edit_further", CC_WC_AirNodeEditFurther, "When in WC edit mode and editing air nodes, moves position of air node crosshair and placement location further away from player", FCVAR_CHEAT); |
|
|
|
//------------------------------------------------------------------------------ |
|
// Purpose : |
|
// Input : |
|
// Output : |
|
//------------------------------------------------------------------------------ |
|
void CC_WC_AirNodeEditNearer( void ) |
|
{ |
|
// Only allowed in wc_edit_mode |
|
if (engine->IsInEditMode() && g_pAINetworkManager->GetEditOps()->m_bAirEditMode) |
|
{ |
|
g_pAINetworkManager->GetEditOps()->m_flAirEditDistance -= 10.0; |
|
} |
|
} |
|
static ConCommand wc_air_edit_nearer("wc_air_edit_nearer", CC_WC_AirNodeEditNearer, "When in WC edit mode and editing air nodes, moves position of air node crosshair and placement location nearer to from player", FCVAR_CHEAT); |
|
|
|
//------------------------------------------------------------------------------ |
|
// Purpose : |
|
// Input : |
|
// Output : |
|
//------------------------------------------------------------------------------ |
|
void CC_WC_LinkEdit( void ) |
|
{ |
|
// Only allowed in wc_edit_mode |
|
if (engine->IsInEditMode()) |
|
{ |
|
// Toggle air edit mode state |
|
if (g_pAINetworkManager->GetEditOps()->m_bLinkEditMode) |
|
{ |
|
g_pAINetworkManager->GetEditOps()->m_bLinkEditMode = false; |
|
} |
|
// Don't allow link mode if graph outdated |
|
else if (!(g_pAINetworkManager->GetEditOps()->m_debugNetOverlays & bits_debugNeedRebuild)) |
|
{ |
|
g_pAINetworkManager->GetEditOps()->m_bLinkEditMode = true; |
|
} |
|
} |
|
} |
|
static ConCommand wc_link_edit("wc_link_edit", CC_WC_LinkEdit, 0, FCVAR_CHEAT); |
|
|
|
|
|
/// This is an entity used by the hammer_update_safe_entities command. It allows designers |
|
/// to specify objects that should be ignored. It stores an array of sixteen strings |
|
/// which may correspond to names. Designers may ignore more than sixteen objects by |
|
/// placing more than one of these in a level. |
|
class CWC_UpdateIgnoreList : public CBaseEntity |
|
{ |
|
public: |
|
DECLARE_CLASS( CWC_UpdateIgnoreList, CBaseEntity ); |
|
|
|
enum { MAX_IGNORELIST_NAMES = 16 }; ///< the number of names in the array below |
|
|
|
inline const string_t &GetName( int x ) const { return m_nIgnoredEntityNames[x]; } |
|
|
|
protected: |
|
// the list of names to ignore |
|
string_t m_nIgnoredEntityNames[MAX_IGNORELIST_NAMES]; |
|
|
|
public: |
|
DECLARE_DATADESC(); |
|
}; |
|
|
|
|
|
LINK_ENTITY_TO_CLASS( hammer_updateignorelist, CWC_UpdateIgnoreList ); |
|
|
|
BEGIN_DATADESC( CWC_UpdateIgnoreList ) |
|
|
|
// Be still, classcheck! |
|
//DEFINE_FIELD( m_nIgnoredEntityNames, FIELD_STRING, MAX_IGNORELIST_NAMES ), |
|
|
|
DEFINE_KEYFIELD( m_nIgnoredEntityNames[0], FIELD_STRING, "IgnoredName01" ), |
|
DEFINE_KEYFIELD( m_nIgnoredEntityNames[1], FIELD_STRING, "IgnoredName02" ), |
|
DEFINE_KEYFIELD( m_nIgnoredEntityNames[2], FIELD_STRING, "IgnoredName03" ), |
|
DEFINE_KEYFIELD( m_nIgnoredEntityNames[3], FIELD_STRING, "IgnoredName04" ), |
|
DEFINE_KEYFIELD( m_nIgnoredEntityNames[4], FIELD_STRING, "IgnoredName05" ), |
|
DEFINE_KEYFIELD( m_nIgnoredEntityNames[5], FIELD_STRING, "IgnoredName06" ), |
|
DEFINE_KEYFIELD( m_nIgnoredEntityNames[6], FIELD_STRING, "IgnoredName07" ), |
|
DEFINE_KEYFIELD( m_nIgnoredEntityNames[7], FIELD_STRING, "IgnoredName08" ), |
|
DEFINE_KEYFIELD( m_nIgnoredEntityNames[8], FIELD_STRING, "IgnoredName09" ), |
|
DEFINE_KEYFIELD( m_nIgnoredEntityNames[9], FIELD_STRING, "IgnoredName10" ), |
|
DEFINE_KEYFIELD( m_nIgnoredEntityNames[10], FIELD_STRING, "IgnoredName11" ), |
|
DEFINE_KEYFIELD( m_nIgnoredEntityNames[11], FIELD_STRING, "IgnoredName12" ), |
|
DEFINE_KEYFIELD( m_nIgnoredEntityNames[12], FIELD_STRING, "IgnoredName13" ), |
|
DEFINE_KEYFIELD( m_nIgnoredEntityNames[13], FIELD_STRING, "IgnoredName14" ), |
|
DEFINE_KEYFIELD( m_nIgnoredEntityNames[14], FIELD_STRING, "IgnoredName15" ), |
|
DEFINE_KEYFIELD( m_nIgnoredEntityNames[15], FIELD_STRING, "IgnoredName16" ), |
|
|
|
END_DATADESC() |
|
|
|
|
|
|
|
CON_COMMAND( hammer_update_entity, "Updates the entity's position/angles when in edit mode" ) |
|
{ |
|
if ( args.ArgC() < 2 ) |
|
{ |
|
CBasePlayer *pPlayer = UTIL_GetCommandClient(); |
|
trace_t tr; |
|
Vector forward; |
|
pPlayer->EyeVectors( &forward ); |
|
UTIL_TraceLine(pPlayer->EyePosition(), pPlayer->EyePosition() + forward * MAX_COORD_RANGE, |
|
MASK_SHOT_HULL|CONTENTS_GRATE|CONTENTS_DEBRIS, pPlayer, COLLISION_GROUP_NONE, &tr ); |
|
|
|
if ( tr.DidHit() && !tr.DidHitWorld() ) |
|
{ |
|
NWCEdit::UpdateEntityPosition( tr.m_pEnt ); |
|
} |
|
} |
|
else |
|
{ |
|
CBaseEntity *pEnt = NULL; |
|
while ((pEnt = gEntList.FindEntityGeneric( pEnt, args[1] ) ) != NULL) |
|
{ |
|
NWCEdit::UpdateEntityPosition( pEnt ); |
|
} |
|
} |
|
} |
|
|
|
CON_COMMAND( hammer_update_safe_entities, "Updates entities in the map that can safely be updated (don't have parents or are affected by constraints). Also excludes entities mentioned in any hammer_updateignorelist objects in this map." ) |
|
{ |
|
int iCount = 0; |
|
CBaseEntity *pEnt = NULL; |
|
|
|
Msg("\n====================================================\nPerforming Safe Entity Update\n" ); |
|
|
|
// first look for any exclusion objects -- these are entities that list specific things to be ignored. |
|
// All the names that are inside them, we store into a hash table (here implemented through a local |
|
// CUtlSymbolTable) |
|
|
|
CUtlSymbolTable ignoredNames(16,32,true); // grow 16 strings at a time. Case insensitive. |
|
while ( (pEnt = gEntList.FindEntityByClassname( pEnt, "hammer_updateignorelist" )) != NULL ) |
|
{ |
|
// for each name in each of those strings, add it to the symbol table. |
|
CWC_UpdateIgnoreList *piglist = static_cast<CWC_UpdateIgnoreList *>(pEnt); |
|
for (int ii = 0 ; ii < CWC_UpdateIgnoreList::MAX_IGNORELIST_NAMES ; ++ii ) |
|
{ |
|
if (!!piglist->GetName(ii)) // if not null |
|
{ // add to symtab |
|
ignoredNames.AddString(piglist->GetName(ii).ToCStr()); |
|
} |
|
} |
|
} |
|
|
|
if ( ignoredNames.GetNumStrings() > 0 ) |
|
{ |
|
Msg( "Ignoring %d specified targetnames.\n", ignoredNames.GetNumStrings() ); |
|
} |
|
|
|
|
|
// now iterate through everything in the world |
|
for ( pEnt = gEntList.FirstEnt(); pEnt != NULL; pEnt = gEntList.NextEnt(pEnt) ) |
|
{ |
|
if ( !(pEnt->ObjectCaps() & FCAP_WCEDIT_POSITION) ) |
|
continue; |
|
|
|
// If we have a parent, or any children, we're not safe to update |
|
if ( pEnt->GetMoveParent() || pEnt->FirstMoveChild() ) |
|
continue; |
|
|
|
IPhysicsObject *pPhysics = pEnt->VPhysicsGetObject(); |
|
if ( !pPhysics ) |
|
continue; |
|
// If we are affected by any constraints, we're not safe to update |
|
if ( pPhysics->IsAttachedToConstraint( Ragdoll_IsPropRagdoll(pEnt) ) ) |
|
continue; |
|
// Motion disabled? |
|
if ( !pPhysics->IsMoveable() ) |
|
continue; |
|
|
|
// ignore brush models (per bug 61318) |
|
if ( dynamic_cast<CPhysBox *>(pEnt) ) |
|
continue; |
|
|
|
// explicitly excluded by designer? |
|
if ( ignoredNames.Find(pEnt->GetEntityName().ToCStr()).IsValid() ) |
|
continue; |
|
|
|
NWCEdit::UpdateEntityPosition( pEnt ); |
|
iCount++; |
|
} |
|
|
|
Msg("Updated %d entities.\n", iCount); |
|
}
|
|
|