Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose: Namespace for functions having to do with WC Edit mode
//
// $Workfile: $
// $Date: $
//
//-----------------------------------------------------------------------------
// $Log: $
//
// $NoKeywords: $
//=============================================================================//
#include "cbase.h"
#include "mathlib/mathlib.h"
#include "player.h"
#include "wcedit.h"
#include "ai_network.h"
#include "ai_initutils.h"
#include "ai_hull.h"
#include "ai_link.h"
#include "ai_node.h"
#include "ai_dynamiclink.h"
#include "ai_networkmanager.h"
#include "ndebugoverlay.h"
#include "editor_sendcommand.h"
#include "movevars_shared.h"
#include "model_types.h"
// UNDONE: Reduce some dependency here!
#include "physics_prop_ragdoll.h"
#include "items.h"
#include "utlsymbol.h"
#include "physobj.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
extern float GetFloorZ(const Vector &origin);
//-----------------------------------------------------------------------------
// Purpose: Make sure the version of the map in WC is the same as the map
// that's being edited
// Input :
// Output :
//-----------------------------------------------------------------------------
bool NWCEdit::IsWCVersionValid(void)
{
int status = Editor_CheckVersion(STRING(gpGlobals->mapname), gpGlobals->mapversion, false);
if (!status)
{
return true;
}
else if (status == Editor_NotRunning)
{
Msg("\nAborting map_edit\nWorldcraft not running...\n\n");
UTIL_CenterPrintAll( "Worldcraft not running..." );
engine->ServerCommand("disconnect\n");
}
else
{
Msg("\nAborting map_edit\nWC/Engine map versions different...\n\n");
UTIL_CenterPrintAll( "WC/Engine map versions different..." );
engine->ServerCommand("disconnect\n");
}
return false;
}
//------------------------------------------------------------------------------
// Purpose : Figure out placement position of air nodes form where player is
// looking. Keep distance from player constant but adjust height
// based on viewing angle
// Input :
// Output :
//------------------------------------------------------------------------------
Vector NWCEdit::AirNodePlacementPosition( void )
{
AssertMsg( false, "Air node placement in wcedit broken in Left4Dead." );
CBasePlayer* pPlayer = UTIL_PlayerByIndex(CBaseEntity::m_nDebugPlayer);
if (!pPlayer)
{
return vec3_origin;
}
Vector pForward;
pPlayer->EyeVectors( &pForward );
Vector floorVec = pForward;
floorVec.z = 0;
VectorNormalize( floorVec );
VectorNormalize( pForward );
float cosAngle = DotProduct(floorVec,pForward);
float lookDist = g_pAINetworkManager->GetEditOps()->m_flAirEditDistance/cosAngle;
Vector lookPos = pPlayer->EyePosition()+pForward * lookDist;
return lookPos;
}
//-----------------------------------------------------------------------------
// Purpose: For create nodes in wc edit mode
// Input :
// Output :
//-----------------------------------------------------------------------------
void NWCEdit::CreateAINode( CBasePlayer *pPlayer )
{
// -------------------------------------------------------------
// Check that WC is running with the right map version
// -------------------------------------------------------------
if ( !IsWCVersionValid() || !pPlayer )
return;
pPlayer->AddSolidFlags( FSOLID_NOT_SOLID );
int hullType = g_pAINetworkManager->GetEditOps()->m_iHullDrawNum;
// -----------------------------------
// Get position of node to create
// -----------------------------------
Vector vNewNodePos = vec3_origin;
bool bPositionValid = false;
if (g_pAINetworkManager->GetEditOps()->m_bAirEditMode)
{
vNewNodePos = NWCEdit::AirNodePlacementPosition();
// Make sure we can see the node
trace_t tr;
UTIL_TraceLine(pPlayer->EyePosition(), vNewNodePos, MASK_NPCSOLID_BRUSHONLY, pPlayer, COLLISION_GROUP_NONE, &tr);
if (tr.fraction == 1.0)
{
bPositionValid = true;
}
}
else
{
// Place node by where the player is looking
Vector forward;
pPlayer->EyeVectors( &forward );
Vector startTrace = pPlayer->EyePosition();
Vector endTrace = pPlayer->EyePosition() + forward * MAX_TRACE_LENGTH;
trace_t tr;
UTIL_TraceLine(startTrace,endTrace,MASK_NPCSOLID, pPlayer, COLLISION_GROUP_NONE, &tr );
if ( tr.fraction != 1.0)
{
// Raise the end position up off the floor, place the node and drop him down
tr.endpos.z += 48;
vNewNodePos = tr.endpos;
bPositionValid = true;
}
}
// -------------------------------------------------------------------------------
// Now check that this is a valid location for the new node bu using test hull
// -------------------------------------------------------------------------------
if (bPositionValid)
{
CBaseEntity *testHull = (CBaseEntity*)CAI_TestHull::GetTestHull();
// Set the size of the test hull
UTIL_SetSize(testHull, NAI_Hull::Mins(hullType), NAI_Hull::Maxs(hullType));
// Set origin of test hull
testHull->SetLocalOrigin( vNewNodePos );
// -----------------------------------------------------------------------
// If a ground node, drop to floor and make sure can stand at test postion
// -----------------------------------------------------------------------
if (!g_pAINetworkManager->GetEditOps()->m_bAirEditMode)
{
UTIL_DropToFloor( testHull, MASK_NPCSOLID );
vNewNodePos = testHull->GetAbsOrigin();
CTraceFilterSimple traceFilter( testHull, COLLISION_GROUP_NONE );
if (!UTIL_CheckBottom(testHull, &traceFilter, sv_stepsize.GetFloat()))
{
CAI_TestHull::ReturnTestHull();
bPositionValid = false;
goto DoneCreate;
}
}
// -----------------------------------------------------------------------
// Make sure hull fits at location by seeing if it can move up a fraction
// -----------------------------------------------------------------------
Vector vUpBit = testHull->GetAbsOrigin();
vUpBit.z += 1;
trace_t tr;
UTIL_TraceHull( testHull->GetAbsOrigin(), vUpBit, NAI_Hull::Mins(hullType),
NAI_Hull::Maxs(hullType), MASK_NPCSOLID, testHull, COLLISION_GROUP_NONE, &tr );
if (tr.startsolid || tr.fraction != 1.0)
{
CAI_TestHull::ReturnTestHull();
bPositionValid = false;
goto DoneCreate;
}
// <<TEMP>> Round position till DS fixed WC bug
testHull->SetLocalOrigin( Vector( floor(testHull->GetAbsOrigin().x),
floor(testHull->GetAbsOrigin().y ), floor(testHull->GetAbsOrigin().z) ) );
// ---------------------------------------
// Send new node to WC
// ---------------------------------------
int status;
if (g_pAINetworkManager->GetEditOps()->m_bAirEditMode)
{
status = Editor_CreateNode("info_node_air", g_pAINetworkManager->GetEditOps()->m_nNextWCIndex, testHull->GetLocalOrigin().x, testHull->GetLocalOrigin().y, testHull->GetLocalOrigin().z, false);
}
else
{
// Create slightly higher in WC so it can be dropped when its loaded again
Vector origin = testHull->GetLocalOrigin();
origin.z += 24.0;
testHull->SetLocalOrigin( origin );
status = Editor_CreateNode("info_node", g_pAINetworkManager->GetEditOps()->m_nNextWCIndex, testHull->GetLocalOrigin().x, testHull->GetLocalOrigin().y, testHull->GetLocalOrigin().z, false);
}
if (status == Editor_BadCommand)
{
Msg( "Worldcraft failed on creation...\n" );
CAI_TestHull::ReturnTestHull();
}
else if (status == Editor_OK)
{
// -----------------------
// Create a new ai node
// -----------------------
CNodeEnt *pNodeEnt;
if (g_pAINetworkManager->GetEditOps()->m_bAirEditMode)
{
pNodeEnt = (CNodeEnt*)CreateEntityByName("info_node_air");
}
else
{
pNodeEnt = (CNodeEnt*)CreateEntityByName("info_node");
}
// Note this is a new entity being created as part of wc editing
pNodeEnt->SetLocalOrigin( testHull->GetLocalOrigin() );
CAI_TestHull::ReturnTestHull();
pNodeEnt->m_NodeData.nWCNodeID = g_pAINetworkManager->GetEditOps()->m_nNextWCIndex;
pNodeEnt->m_debugOverlays |= OVERLAY_WC_CHANGE_ENTITY;
pNodeEnt->Spawn();
}
}
DoneCreate:
// ----------------------------------------------------------
// Flash a red box as a warning that the hull won't fit here
// ----------------------------------------------------------
if (!bPositionValid)
{
NDebugOverlay::Box(vNewNodePos, NAI_Hull::Mins(hullType), NAI_Hull::Maxs(hullType), 255,0,0,0,0.1);
}
// Restore player collidability
pPlayer->SetSolid( SOLID_BBOX );
}
//-----------------------------------------------------------------------------
// Purpose:
// Input :
// Output :
//-----------------------------------------------------------------------------
void NWCEdit::UndoDestroyAINode(void)
{
// -------------------------------------------------------------
// Check that WC is running with the right map version
// -------------------------------------------------------------
if (!IsWCVersionValid())
{
return;
}
if (g_pAINetworkManager->GetEditOps()->m_pLastDeletedNode)
{
Vector nodePos = g_pAINetworkManager->GetEditOps()->m_pLastDeletedNode->GetOrigin();
int status;
int nOldWCID = g_pAINetworkManager->GetEditOps()->m_pNodeIndexTable[g_pAINetworkManager->GetEditOps()->m_pLastDeletedNode->GetId()];
if (g_pAINetworkManager->GetEditOps()->m_bAirEditMode)
{
status = Editor_CreateNode("info_node_air", nOldWCID, nodePos.x, nodePos.y, nodePos.z, false);
}
else
{
status = Editor_CreateNode("info_node", nOldWCID, nodePos.x, nodePos.y, nodePos.z, false);
}
if (status == Editor_BadCommand)
{
Msg( "Worldcraft failed on creation...\n" );
}
else if (status == Editor_OK)
{
g_pAINetworkManager->GetEditOps()->m_pLastDeletedNode->SetType( NODE_GROUND );
//@ tofo g_pAINetworkManager->GetEditOps()->m_pLastDeletedNode->m_pNetwork->BuildNetworkGraph();
g_pAINetworkManager->BuildNetworkGraph();
g_pAINetworkManager->GetEditOps()->m_pLastDeletedNode = NULL;
}
}
}
//-----------------------------------------------------------------------------
// Purpose: For destroying nodes in wc edit mode
// Input :
// Output :
//-----------------------------------------------------------------------------
void NWCEdit::DestroyAINode( CBasePlayer *pPlayer )
{
// -------------------------------------------------------------
// Check that WC is running with the right map version
// -------------------------------------------------------------
if (!IsWCVersionValid())
{
return;
}
if (!pPlayer)
{
return;
}
NodeType_e nNodeType = NODE_GROUND;
if (g_pAINetworkManager->GetEditOps()->m_bAirEditMode)
{
nNodeType = NODE_AIR;
}
CAI_Node* pAINode = pPlayer->FindPickerAINode(nNodeType);
if (pAINode)
{
int status = Editor_DeleteNode(g_pAINetworkManager->GetEditOps()->m_pNodeIndexTable[pAINode->GetId()], false);
if (status == Editor_BadCommand)
{
Msg( "Worldcraft failed on deletion...\n" );
}
else if (status == Editor_OK)
{
// Mark this node as deleted and changed
pAINode->SetType( NODE_DELETED );
pAINode->m_eNodeInfo |= bits_NODE_WC_CHANGED;
// Note that network needs to be rebuild
g_pAINetworkManager->GetEditOps()->SetRebuildFlags();
g_pAINetworkManager->GetEditOps()->m_pLastDeletedNode = pAINode;
// Now go through at delete any dynamic links that were attached to this node
for (int link = 0; link < pAINode->NumLinks(); link++)
{
int nSrcID = pAINode->GetLinkByIndex(link)->m_iSrcID;
int nDstID = pAINode->GetLinkByIndex(link)->m_iDestID;
if (CAI_DynamicLink::GetDynamicLink(nSrcID, nDstID))
{
int nWCSrcID = g_pAINetworkManager->GetEditOps()->m_pNodeIndexTable[nSrcID];
int nWCDstID = g_pAINetworkManager->GetEditOps()->m_pNodeIndexTable[nDstID];
int status = Editor_DeleteNodeLink(nWCSrcID, nWCDstID);
if (status == Editor_BadCommand)
{
Msg( "Worldcraft failed on node link deletion...\n" );
}
}
}
}
}
}
//-----------------------------------------------------------------------------
// Purpose: For restroring links in WC edit mode. This actually means
// destroying links in WC that have been marked as
// Input :
// Output :
//-----------------------------------------------------------------------------
void NWCEdit::CreateAILink( CBasePlayer* pPlayer )
{
// -------------------------------------------------------------
// Check that WC is running with the right map version
// -------------------------------------------------------------
if (!IsWCVersionValid() ||!pPlayer)
{
return;
}
CAI_Link* pAILink = pPlayer->FindPickerAILink();
if (pAILink && (pAILink->m_LinkInfo & bits_LINK_OFF))
{
int nWCSrcID = g_pAINetworkManager->GetEditOps()->m_pNodeIndexTable[pAILink->m_iSrcID];
int nWCDstID = g_pAINetworkManager->GetEditOps()->m_pNodeIndexTable[pAILink->m_iDestID];
int status = Editor_DeleteNodeLink(nWCSrcID, nWCDstID, false);
if (status == Editor_BadCommand)
{
Msg( "Worldcraft failed on node link creation...\n" );
}
else if (status == Editor_OK)
{
// Don't actually destroy the dynamic link while editing. Just mark the link
pAILink->m_LinkInfo &= ~bits_LINK_OFF;
CAI_DynamicLink* pDynamicLink = CAI_DynamicLink::GetDynamicLink(pAILink->m_iSrcID, pAILink->m_iDestID);
UTIL_Remove(pDynamicLink);
}
}
}
//-----------------------------------------------------------------------------
// Purpose: For destroying links in wc edit mode. Actually have to create
// a link in WC that is marked as off
// Input :
// Output :
//-----------------------------------------------------------------------------
void NWCEdit::DestroyAILink( CBasePlayer *pPlayer )
{
// -------------------------------------------------------------
// Check that WC is running with the right map version
// -------------------------------------------------------------
if (!IsWCVersionValid() || !pPlayer)
{
return;
}
CAI_Link* pAILink = pPlayer->FindPickerAILink();
if (pAILink)
{
int nWCSrcID = g_pAINetworkManager->GetEditOps()->m_pNodeIndexTable[pAILink->m_iSrcID];
int nWCDstID = g_pAINetworkManager->GetEditOps()->m_pNodeIndexTable[pAILink->m_iDestID];
int status = Editor_CreateNodeLink(nWCSrcID, nWCDstID, false);
if (status == Editor_BadCommand)
{
Msg( "Worldcraft failed on node link creation...\n" );
}
else if (status == Editor_OK)
{
// Create dynamic link and mark the link
CAI_DynamicLink* pNewLink = (CAI_DynamicLink*)CreateEntityByName("info_node_link" );;
pNewLink->m_nSrcID = pAILink->m_iSrcID;
pNewLink->m_nDestID = pAILink->m_iDestID;
pNewLink->m_nLinkState = LINK_OFF;
pAILink->m_LinkInfo |= bits_LINK_OFF;
}
}
}
Vector *g_EntityPositions = NULL;
QAngle *g_EntityOrientations = NULL;
string_t *g_EntityClassnames = NULL;
//-----------------------------------------------------------------------------
// Purpose: Saves the entity's position for future communication with Hammer
//-----------------------------------------------------------------------------
void NWCEdit::RememberEntityPosition( CBaseEntity *pEntity )
{
if ( !(pEntity->ObjectCaps() & FCAP_WCEDIT_POSITION) )
return;
if ( !g_EntityPositions )
{
g_EntityPositions = new Vector[NUM_ENT_ENTRIES];
g_EntityOrientations = new QAngle[NUM_ENT_ENTRIES];
// have to save these too because some entities change the classname on spawn (e.g. prop_physics_override, physics_prop)
g_EntityClassnames = new string_t[NUM_ENT_ENTRIES];
}
int index = pEntity->entindex();
g_EntityPositions[index] = pEntity->GetAbsOrigin();
g_EntityOrientations[index] = pEntity->GetAbsAngles();
g_EntityClassnames[index] = pEntity->m_iClassname;
}
//-----------------------------------------------------------------------------
// Purpose: Sends Hammer an update to the current position
//-----------------------------------------------------------------------------
void NWCEdit::UpdateEntityPosition( CBaseEntity *pEntity )
{
const Vector &newPos = pEntity->GetAbsOrigin();
const QAngle &newAng = pEntity->GetAbsAngles();
DevMsg( 1, "%s\n origin %f %f %f\n angles %f %f %f\n", pEntity->GetClassname(), newPos.x, newPos.y, newPos.z, newAng.x, newAng.y, newAng.z );
if ( Ragdoll_IsPropRagdoll(pEntity) )
{
char tmp[2048];
Ragdoll_GetAngleOverrideString( tmp, sizeof(tmp), pEntity );
DevMsg( 1, "pose: %s\n", tmp );
}
if ( !(pEntity->ObjectCaps() & FCAP_WCEDIT_POSITION) )
return;
// can't do this unless in edit mode
if ( !engine->IsInEditMode() )
return;
int entIndex = pEntity->entindex();
Vector pos = g_EntityPositions[entIndex];
EditorSendResult_t result = Editor_BadCommand;
const char *pClassname = STRING(g_EntityClassnames[entIndex]);
if ( pEntity->GetModel() && modelinfo->GetModelType(pEntity->GetModel()) == mod_brush )
{
QAngle xformAngles;
RotationDelta( g_EntityOrientations[entIndex], newAng, &xformAngles );
if ( xformAngles.Length() > 1e-4 )
{
result = Editor_RotateEntity( pClassname, pos.x, pos.y, pos.z, xformAngles );
}
else
{
// don't call through for an identity rotation, may just increase error
result = Editor_OK;
}
}
else
{
if ( Ragdoll_IsPropRagdoll(pEntity) )
{
char tmp[2048];
Ragdoll_GetAngleOverrideString( tmp, sizeof(tmp), pEntity );
result = Editor_SetKeyValue( pClassname, pos.x, pos.y, pos.z, "angleOverride", tmp );
if ( result != Editor_OK )
goto error;
}
result = Editor_SetKeyValue( pClassname, pos.x, pos.y, pos.z, "angles", CFmtStr("%f %f %f", newAng.x, newAng.y, newAng.z) );
}
if ( result != Editor_OK )
goto error;
result = Editor_SetKeyValue( pClassname, pos.x, pos.y, pos.z, "origin", CFmtStr("%f %f %f", newPos.x, newPos.y, newPos.z) );
if ( result != Editor_OK )
goto error;
NDebugOverlay::EntityBounds(pEntity, 0, 255, 0, 0 ,5);
// save the update
RememberEntityPosition( pEntity );
return;
error:
NDebugOverlay::EntityBounds(pEntity, 255, 0, 0, 0 ,5);
}
//------------------------------------------------------------------------------
// Purpose :
// Input :
// Output :
//------------------------------------------------------------------------------
void CC_WC_Create( void )
{
// Only allowed in wc_edit_mode
if (engine->IsInEditMode())
{
CBaseEntity::m_nDebugPlayer = UTIL_GetCommandClientIndex();
if (g_pAINetworkManager->GetEditOps()->m_bLinkEditMode)
{
NWCEdit::CreateAILink(UTIL_GetCommandClient());
}
else
{
NWCEdit::CreateAINode(UTIL_GetCommandClient());
}
}
}
static ConCommand wc_create("wc_create", CC_WC_Create, "When in WC edit mode, creates a node where the player is looking if a node is allowed at that location for the currently selected hull size (see ai_next_hull)", FCVAR_CHEAT);
//------------------------------------------------------------------------------
// Purpose :
// Input :
// Output :
//------------------------------------------------------------------------------
void CC_WC_Destroy( void )
{
// Only allowed in wc_edit_mode
if (engine->IsInEditMode())
{
CBaseEntity::m_nDebugPlayer = UTIL_GetCommandClientIndex();
// UNDONE: For now just deal with info_nodes
//CBaseEntity* pEntity = FindEntity( pEdict, ""); - use when generalize this to any class
//int status = Editor_DeleteEntity("info_node", pEdict->origin.x, pEdict->origin.y, pEdict->origin.z, false);
if (g_pAINetworkManager->GetEditOps()->m_bLinkEditMode)
{
NWCEdit::DestroyAILink(UTIL_GetCommandClient());
}
else
{
NWCEdit::DestroyAINode(UTIL_GetCommandClient());
}
}
}
static ConCommand wc_destroy("wc_destroy", CC_WC_Destroy, "When in WC edit mode, destroys the node that the player is nearest to looking at. (The node will be highlighted by a red box).", FCVAR_CHEAT);
//------------------------------------------------------------------------------
// Purpose :
// Input :
// Output :
//------------------------------------------------------------------------------
void CC_WC_DestroyUndo( void )
{
// Only allowed in wc_edit_mode
if (engine->IsInEditMode())
{
CBaseEntity::m_nDebugPlayer = UTIL_GetCommandClientIndex();
NWCEdit::UndoDestroyAINode();
}
}
static ConCommand wc_destroy_undo("wc_destroy_undo", CC_WC_DestroyUndo, "When in WC edit mode restores the last deleted node", FCVAR_CHEAT);
//------------------------------------------------------------------------------
// Purpose :
// Input :
// Output :
//------------------------------------------------------------------------------
void CC_WC_AirNodeEdit( void )
{
// Only allowed in wc_edit_mode
if (engine->IsInEditMode())
{
// Toggle air edit mode state
if (g_pAINetworkManager->GetEditOps()->m_bAirEditMode)
{
g_pAINetworkManager->GetEditOps()->m_bAirEditMode = false;
}
else
{
g_pAINetworkManager->GetEditOps()->m_bAirEditMode = true;
}
}
}
static ConCommand wc_air_node_edit("wc_air_node_edit", CC_WC_AirNodeEdit, "When in WC edit mode, toggles laying down or air nodes instead of ground nodes", FCVAR_CHEAT);
//------------------------------------------------------------------------------
// Purpose :
// Input :
// Output :
//------------------------------------------------------------------------------
void CC_WC_AirNodeEditFurther( void )
{
// Only allowed in wc_edit_mode
if (engine->IsInEditMode() && g_pAINetworkManager->GetEditOps()->m_bAirEditMode)
{
g_pAINetworkManager->GetEditOps()->m_flAirEditDistance += 10.0;
}
}
static ConCommand wc_air_edit_further("wc_air_edit_further", CC_WC_AirNodeEditFurther, "When in WC edit mode and editing air nodes, moves position of air node crosshair and placement location further away from player", FCVAR_CHEAT);
//------------------------------------------------------------------------------
// Purpose :
// Input :
// Output :
//------------------------------------------------------------------------------
void CC_WC_AirNodeEditNearer( void )
{
// Only allowed in wc_edit_mode
if (engine->IsInEditMode() && g_pAINetworkManager->GetEditOps()->m_bAirEditMode)
{
g_pAINetworkManager->GetEditOps()->m_flAirEditDistance -= 10.0;
}
}
static ConCommand wc_air_edit_nearer("wc_air_edit_nearer", CC_WC_AirNodeEditNearer, "When in WC edit mode and editing air nodes, moves position of air node crosshair and placement location nearer to from player", FCVAR_CHEAT);
//------------------------------------------------------------------------------
// Purpose :
// Input :
// Output :
//------------------------------------------------------------------------------
void CC_WC_LinkEdit( void )
{
// Only allowed in wc_edit_mode
if (engine->IsInEditMode())
{
// Toggle air edit mode state
if (g_pAINetworkManager->GetEditOps()->m_bLinkEditMode)
{
g_pAINetworkManager->GetEditOps()->m_bLinkEditMode = false;
}
// Don't allow link mode if graph outdated
else if (!(g_pAINetworkManager->GetEditOps()->m_debugNetOverlays & bits_debugNeedRebuild))
{
g_pAINetworkManager->GetEditOps()->m_bLinkEditMode = true;
}
}
}
static ConCommand wc_link_edit("wc_link_edit", CC_WC_LinkEdit, 0, FCVAR_CHEAT);
/// This is an entity used by the hammer_update_safe_entities command. It allows designers
/// to specify objects that should be ignored. It stores an array of sixteen strings
/// which may correspond to names. Designers may ignore more than sixteen objects by
/// placing more than one of these in a level.
class CWC_UpdateIgnoreList : public CBaseEntity
{
public:
DECLARE_CLASS( CWC_UpdateIgnoreList, CBaseEntity );
enum { MAX_IGNORELIST_NAMES = 16 }; ///< the number of names in the array below
inline const string_t &GetName( int x ) const { return m_nIgnoredEntityNames[x]; }
protected:
// the list of names to ignore
string_t m_nIgnoredEntityNames[MAX_IGNORELIST_NAMES];
public:
DECLARE_DATADESC();
};
LINK_ENTITY_TO_CLASS( hammer_updateignorelist, CWC_UpdateIgnoreList );
BEGIN_DATADESC( CWC_UpdateIgnoreList )
// Be still, classcheck!
//DEFINE_FIELD( m_nIgnoredEntityNames, FIELD_STRING, MAX_IGNORELIST_NAMES ),
DEFINE_KEYFIELD( m_nIgnoredEntityNames[0], FIELD_STRING, "IgnoredName01" ),
DEFINE_KEYFIELD( m_nIgnoredEntityNames[1], FIELD_STRING, "IgnoredName02" ),
DEFINE_KEYFIELD( m_nIgnoredEntityNames[2], FIELD_STRING, "IgnoredName03" ),
DEFINE_KEYFIELD( m_nIgnoredEntityNames[3], FIELD_STRING, "IgnoredName04" ),
DEFINE_KEYFIELD( m_nIgnoredEntityNames[4], FIELD_STRING, "IgnoredName05" ),
DEFINE_KEYFIELD( m_nIgnoredEntityNames[5], FIELD_STRING, "IgnoredName06" ),
DEFINE_KEYFIELD( m_nIgnoredEntityNames[6], FIELD_STRING, "IgnoredName07" ),
DEFINE_KEYFIELD( m_nIgnoredEntityNames[7], FIELD_STRING, "IgnoredName08" ),
DEFINE_KEYFIELD( m_nIgnoredEntityNames[8], FIELD_STRING, "IgnoredName09" ),
DEFINE_KEYFIELD( m_nIgnoredEntityNames[9], FIELD_STRING, "IgnoredName10" ),
DEFINE_KEYFIELD( m_nIgnoredEntityNames[10], FIELD_STRING, "IgnoredName11" ),
DEFINE_KEYFIELD( m_nIgnoredEntityNames[11], FIELD_STRING, "IgnoredName12" ),
DEFINE_KEYFIELD( m_nIgnoredEntityNames[12], FIELD_STRING, "IgnoredName13" ),
DEFINE_KEYFIELD( m_nIgnoredEntityNames[13], FIELD_STRING, "IgnoredName14" ),
DEFINE_KEYFIELD( m_nIgnoredEntityNames[14], FIELD_STRING, "IgnoredName15" ),
DEFINE_KEYFIELD( m_nIgnoredEntityNames[15], FIELD_STRING, "IgnoredName16" ),
END_DATADESC()
CON_COMMAND( hammer_update_entity, "Updates the entity's position/angles when in edit mode" )
{
if ( args.ArgC() < 2 )
{
CBasePlayer *pPlayer = UTIL_GetCommandClient();
trace_t tr;
Vector forward;
pPlayer->EyeVectors( &forward );
UTIL_TraceLine(pPlayer->EyePosition(), pPlayer->EyePosition() + forward * MAX_COORD_RANGE,
MASK_SHOT_HULL|CONTENTS_GRATE|CONTENTS_DEBRIS, pPlayer, COLLISION_GROUP_NONE, &tr );
if ( tr.DidHit() && !tr.DidHitWorld() )
{
NWCEdit::UpdateEntityPosition( tr.m_pEnt );
}
}
else
{
CBaseEntity *pEnt = NULL;
while ((pEnt = gEntList.FindEntityGeneric( pEnt, args[1] ) ) != NULL)
{
NWCEdit::UpdateEntityPosition( pEnt );
}
}
}
CON_COMMAND( hammer_update_safe_entities, "Updates entities in the map that can safely be updated (don't have parents or are affected by constraints). Also excludes entities mentioned in any hammer_updateignorelist objects in this map." )
{
int iCount = 0;
CBaseEntity *pEnt = NULL;
Msg("\n====================================================\nPerforming Safe Entity Update\n" );
// first look for any exclusion objects -- these are entities that list specific things to be ignored.
// All the names that are inside them, we store into a hash table (here implemented through a local
// CUtlSymbolTable)
CUtlSymbolTable ignoredNames(16,32,true); // grow 16 strings at a time. Case insensitive.
while ( (pEnt = gEntList.FindEntityByClassname( pEnt, "hammer_updateignorelist" )) != NULL )
{
// for each name in each of those strings, add it to the symbol table.
CWC_UpdateIgnoreList *piglist = static_cast<CWC_UpdateIgnoreList *>(pEnt);
for (int ii = 0 ; ii < CWC_UpdateIgnoreList::MAX_IGNORELIST_NAMES ; ++ii )
{
if (!!piglist->GetName(ii)) // if not null
{ // add to symtab
ignoredNames.AddString(piglist->GetName(ii).ToCStr());
}
}
}
if ( ignoredNames.GetNumStrings() > 0 )
{
Msg( "Ignoring %d specified targetnames.\n", ignoredNames.GetNumStrings() );
}
// now iterate through everything in the world
for ( pEnt = gEntList.FirstEnt(); pEnt != NULL; pEnt = gEntList.NextEnt(pEnt) )
{
if ( !(pEnt->ObjectCaps() & FCAP_WCEDIT_POSITION) )
continue;
// If we have a parent, or any children, we're not safe to update
if ( pEnt->GetMoveParent() || pEnt->FirstMoveChild() )
continue;
IPhysicsObject *pPhysics = pEnt->VPhysicsGetObject();
if ( !pPhysics )
continue;
// If we are affected by any constraints, we're not safe to update
if ( pPhysics->IsAttachedToConstraint( Ragdoll_IsPropRagdoll(pEnt) ) )
continue;
// Motion disabled?
if ( !pPhysics->IsMoveable() )
continue;
// ignore brush models (per bug 61318)
if ( dynamic_cast<CPhysBox *>(pEnt) )
continue;
// explicitly excluded by designer?
if ( ignoredNames.Find(pEnt->GetEntityName().ToCStr()).IsValid() )
continue;
NWCEdit::UpdateEntityPosition( pEnt );
iCount++;
}
Msg("Updated %d entities.\n", iCount);
}