You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
127 lines
3.2 KiB
127 lines
3.2 KiB
//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======= |
|
// |
|
// Purpose: |
|
// |
|
//============================================================================= |
|
|
|
#ifndef TEAM_TRAIN_WATCHER_H |
|
#define TEAM_TRAIN_WATCHER_H |
|
#ifdef _WIN32 |
|
#pragma once |
|
#endif |
|
|
|
#include "cbase.h" |
|
#include "trigger_area_capture.h" |
|
|
|
class CFuncTrackTrain; |
|
class CPathTrack; |
|
class CTeamControlPoint; |
|
|
|
#define TF_TRAIN_ALERT_DISTANCE 750 // alert is the VO warning |
|
#define TF_TRAIN_ALARM_DISTANCE 200 // alarm is the looping sound played at the control point |
|
|
|
#define TF_TRAIN_ATTACK_ALERT "Announcer.Cart.AttackWarning" |
|
#define TF_TRAIN_DEFEND_ALERT "Announcer.Cart.DefendWarning" |
|
#define TF_TRAIN_ATTACK_FINAL_ALERT "Announcer.Cart.AttackFinalWarning" |
|
#define TF_TRAIN_DEFEND_FINAL_ALERT "Announcer.Cart.DefendFinalWarning" |
|
#define TF_TRAIN_ALARM "Cart.Warning" |
|
|
|
class CTeamTrainWatcher : public CBaseEntity |
|
{ |
|
DECLARE_CLASS( CTeamTrainWatcher, CBaseEntity ); |
|
public: |
|
DECLARE_SERVERCLASS(); |
|
DECLARE_DATADESC(); |
|
|
|
CTeamTrainWatcher(); |
|
|
|
virtual int UpdateTransmitState(); |
|
|
|
void InputRoundActivate( inputdata_t &inputdata ); |
|
void InputEnable( inputdata_t &inputdata ); |
|
void InputDisable( inputdata_t &inputdata ); |
|
|
|
void InputSetNumTrainCappers( inputdata_t &inputdata ); |
|
void InputOnStartOvertime( inputdata_t &inputdata ); |
|
|
|
// ========================================================== |
|
// given a start node and a list of goal nodes |
|
// calculate the distance between each |
|
// ========================================================== |
|
void WatcherActivate( void ); |
|
|
|
void WatcherThink( void ); |
|
|
|
CBaseEntity *GetTrainEntity( void ); |
|
bool IsDisabled( void ) { return m_bDisabled; } |
|
|
|
bool TimerMayExpire( void ); |
|
|
|
void StopCaptureAlarm( void ); |
|
|
|
private: |
|
|
|
void StartCaptureAlarm( CTeamControlPoint *pPoint ); |
|
void PlayCaptureAlert( CTeamControlPoint *pPoint, bool bFinalPointInMap ); |
|
|
|
private: |
|
|
|
bool m_bDisabled; |
|
|
|
// === Data === |
|
|
|
// pointer to the train that we're checking |
|
CHandle<CFuncTrackTrain> m_hTrain; |
|
|
|
// start node |
|
CHandle<CPathTrack> m_hStartNode; |
|
|
|
// goal node |
|
CHandle<CPathTrack> m_hGoalNode; |
|
|
|
string_t m_iszTrain; |
|
string_t m_iszStartNode; |
|
string_t m_iszGoalNode; |
|
|
|
// list of node associations with control points |
|
typedef struct |
|
{ |
|
CHandle<CPathTrack> hPathTrack; |
|
CHandle<CTeamControlPoint> hCP; |
|
float flDistanceFromStart; |
|
bool bAlertPlayed; |
|
} node_cp_pair_t; |
|
|
|
node_cp_pair_t m_CPLinks[MAX_CONTROL_POINTS]; |
|
int m_iNumCPLinks; |
|
|
|
string_t m_iszLinkedPathTracks[MAX_CONTROL_POINTS]; |
|
string_t m_iszLinkedCPs[MAX_CONTROL_POINTS]; |
|
|
|
float m_flTotalPathDistance; // calculated only at round start, node graph |
|
// may get chopped as the round progresses |
|
|
|
float m_flSpeedLevels[3]; |
|
|
|
// === Networked Data === |
|
|
|
// current total progress, percentage |
|
CNetworkVar( float, m_flTotalProgress ); |
|
|
|
CNetworkVar( int, m_iTrainSpeedLevel ); |
|
|
|
CNetworkVar( int, m_nNumCappers ); |
|
|
|
bool m_bWaitingToRecede; |
|
CNetworkVar( float, m_flRecedeTime ); |
|
float m_flRecedeTotalTime; |
|
float m_flRecedeStartTime; |
|
COutputEvent m_OnTrainStartRecede; |
|
|
|
bool m_bCapBlocked; |
|
|
|
float m_flNextSpeakForwardConceptTime; // used to have players speak the forward concept every X seconds |
|
CHandle<CTriggerAreaCapture> m_hAreaCap; |
|
}; |
|
|
|
#endif //TEAM_TRAIN_WATCHER_H
|
|
|