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133 lines
4.0 KiB
133 lines
4.0 KiB
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: Team spawnpoint handling |
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// |
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// $NoKeywords: $ |
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//=============================================================================// |
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#include "cbase.h" |
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#include "entitylist.h" |
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#include "entityoutput.h" |
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#include "player.h" |
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#include "eventqueue.h" |
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#include "gamerules.h" |
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#include "team_spawnpoint.h" |
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#include "team.h" |
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// memdbgon must be the last include file in a .cpp file!!! |
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#include "tier0/memdbgon.h" |
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LINK_ENTITY_TO_CLASS( info_player_teamspawn, CTeamSpawnPoint ); |
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BEGIN_DATADESC( CTeamSpawnPoint ) |
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// keys |
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DEFINE_KEYFIELD( m_iDisabled, FIELD_INTEGER, "StartDisabled" ), |
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// input functions |
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DEFINE_INPUTFUNC( FIELD_VOID, "Enable", InputEnable ), |
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DEFINE_INPUTFUNC( FIELD_VOID, "Disable", InputDisable ), |
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// outputs |
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DEFINE_OUTPUT( m_OnPlayerSpawn, "OnPlayerSpawn" ), |
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END_DATADESC() |
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//----------------------------------------------------------------------------- |
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// Purpose: Attach this spawnpoint to it's team |
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//----------------------------------------------------------------------------- |
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void CTeamSpawnPoint::Activate( void ) |
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{ |
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BaseClass::Activate(); |
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if ( GetTeamNumber() > 0 && GetTeamNumber() <= MAX_TEAMS ) |
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{ |
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GetGlobalTeam( GetTeamNumber() )->AddSpawnpoint( this ); |
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} |
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else |
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{ |
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Warning( "info_player_teamspawn with invalid team number: %d\n", GetTeamNumber() ); |
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UTIL_Remove( this ); |
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} |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: Is this spawnpoint ready for a player to spawn in? |
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//----------------------------------------------------------------------------- |
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bool CTeamSpawnPoint::IsValid( CBasePlayer *pPlayer ) |
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{ |
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CBaseEntity *ent = NULL; |
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for ( CEntitySphereQuery sphere( GetAbsOrigin(), 128 ); ( ent = sphere.GetCurrentEntity() ) != NULL; sphere.NextEntity() ) |
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{ |
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// if ent is a client, don't spawn on 'em |
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CBaseEntity *plent = ent; |
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if ( plent && plent->IsPlayer() && plent != pPlayer ) |
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return false; |
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} |
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return true; |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void CTeamSpawnPoint::InputEnable( inputdata_t &inputdata ) |
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{ |
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m_iDisabled = FALSE; |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void CTeamSpawnPoint::InputDisable( inputdata_t &inputdata ) |
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{ |
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m_iDisabled = TRUE; |
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} |
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//=========================================================================================================== |
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// VEHICLE SPAWNPOINTS |
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//=========================================================================================================== |
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LINK_ENTITY_TO_CLASS( info_vehicle_groundspawn, CTeamVehicleSpawnPoint ); |
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BEGIN_DATADESC( CTeamVehicleSpawnPoint ) |
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// outputs |
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DEFINE_OUTPUT( m_OnVehicleSpawn, "OnVehicleSpawn" ), |
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END_DATADESC() |
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//----------------------------------------------------------------------------- |
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// Purpose: Is this spawnpoint ready for a vehicle to spawn in? |
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//----------------------------------------------------------------------------- |
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bool CTeamVehicleSpawnPoint::IsValid( void ) |
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{ |
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CBaseEntity *ent = NULL; |
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for ( CEntitySphereQuery sphere( GetAbsOrigin(), 128 ); ( ent = sphere.GetCurrentEntity() ) != NULL; sphere.NextEntity() ) |
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{ |
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// if ent is a client, don't spawn on 'em |
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CBaseEntity *plent = ent; |
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if ( plent && plent->IsPlayer() ) |
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return false; |
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} |
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return true; |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: Attach this spawnpoint to it's team |
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//----------------------------------------------------------------------------- |
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void CTeamVehicleSpawnPoint::Activate( void ) |
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{ |
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BaseClass::Activate(); |
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if ( GetTeamNumber() > 0 && GetTeamNumber() <= MAX_TEAMS ) |
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{ |
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// Don't add vehicle spawnpoints to the team for now |
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//GetGlobalTeam( GetTeamNumber() )->AddSpawnpoint( this ); |
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} |
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else |
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{ |
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Warning( "info_vehicle_groundspawn with invalid team number: %d\n", GetTeamNumber() ); |
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UTIL_Remove( this ); |
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} |
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}
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