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472 lines
18 KiB
472 lines
18 KiB
//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======= |
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// |
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// Purpose: An entity that networks the state of the game's objectives. |
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// May contain data for objectives that aren't used by your mod, but |
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// the extra data will never be networked as long as it's zeroed out. |
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// |
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//============================================================================= |
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#include "cbase.h" |
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#include "team_objectiveresource.h" |
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#include "shareddefs.h" |
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#include <coordsize.h> |
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#include "team.h" |
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// memdbgon must be the last include file in a .cpp file!!! |
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#include "tier0/memdbgon.h" |
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#define CAPHUD_PARITY_BITS 6 |
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#define CAPHUD_PARITY_MASK ((1<<CAPHUD_PARITY_BITS)-1) |
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#define LAZY_UPDATE_TIME 3 |
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// Datatable |
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IMPLEMENT_SERVERCLASS_ST_NOBASE(CBaseTeamObjectiveResource, DT_BaseTeamObjectiveResource) |
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SendPropInt( SENDINFO(m_iTimerToShowInHUD), MAX_EDICT_BITS, SPROP_UNSIGNED ), |
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SendPropInt( SENDINFO(m_iStopWatchTimer), MAX_EDICT_BITS, SPROP_UNSIGNED ), |
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SendPropInt( SENDINFO(m_iNumControlPoints), 4, SPROP_UNSIGNED ), |
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SendPropBool( SENDINFO(m_bPlayingMiniRounds) ), |
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SendPropBool( SENDINFO(m_bControlPointsReset) ), |
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SendPropInt( SENDINFO(m_iUpdateCapHudParity), CAPHUD_PARITY_BITS, SPROP_UNSIGNED ), |
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// data variables |
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SendPropArray( SendPropVector( SENDINFO_ARRAY(m_vCPPositions), -1, SPROP_COORD), m_vCPPositions ), |
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SendPropArray3( SENDINFO_ARRAY3(m_bCPIsVisible), SendPropInt( SENDINFO_ARRAY(m_bCPIsVisible), 1, SPROP_UNSIGNED ) ), |
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SendPropArray3( SENDINFO_ARRAY3(m_flLazyCapPerc), SendPropFloat( SENDINFO_ARRAY(m_flLazyCapPerc) ) ), |
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SendPropArray3( SENDINFO_ARRAY3(m_iTeamIcons), SendPropInt( SENDINFO_ARRAY(m_iTeamIcons), 8, SPROP_UNSIGNED ) ), |
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SendPropArray3( SENDINFO_ARRAY3(m_iTeamOverlays), SendPropInt( SENDINFO_ARRAY(m_iTeamOverlays), 8, SPROP_UNSIGNED ) ), |
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SendPropArray3( SENDINFO_ARRAY3(m_iTeamReqCappers), SendPropInt( SENDINFO_ARRAY(m_iTeamReqCappers), 4, SPROP_UNSIGNED ) ), |
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SendPropArray3( SENDINFO_ARRAY3(m_flTeamCapTime), SendPropTime( SENDINFO_ARRAY(m_flTeamCapTime) ) ), |
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SendPropArray3( SENDINFO_ARRAY3(m_iPreviousPoints), SendPropInt( SENDINFO_ARRAY(m_iPreviousPoints), 8 ) ), |
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SendPropArray3( SENDINFO_ARRAY3(m_bTeamCanCap), SendPropBool( SENDINFO_ARRAY(m_bTeamCanCap) ) ), |
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SendPropArray3( SENDINFO_ARRAY3(m_iTeamBaseIcons), SendPropInt( SENDINFO_ARRAY(m_iTeamBaseIcons), 8 ) ), |
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SendPropArray3( SENDINFO_ARRAY3(m_iBaseControlPoints), SendPropInt( SENDINFO_ARRAY(m_iBaseControlPoints), 8 ) ), |
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SendPropArray3( SENDINFO_ARRAY3(m_bInMiniRound), SendPropBool( SENDINFO_ARRAY(m_bInMiniRound) ) ), |
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SendPropArray3( SENDINFO_ARRAY3(m_iWarnOnCap), SendPropInt( SENDINFO_ARRAY(m_iWarnOnCap), 4, SPROP_UNSIGNED ) ), |
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SendPropArray( SendPropStringT( SENDINFO_ARRAY( m_iszWarnSound ) ), m_iszWarnSound ), |
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SendPropArray3( SENDINFO_ARRAY3(m_flPathDistance), SendPropFloat( SENDINFO_ARRAY(m_flPathDistance), 8, 0, 0.0f, 1.0f ) ), |
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// state variables |
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SendPropArray3( SENDINFO_ARRAY3(m_iNumTeamMembers), SendPropInt( SENDINFO_ARRAY(m_iNumTeamMembers), 4, SPROP_UNSIGNED ) ), |
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SendPropArray3( SENDINFO_ARRAY3(m_iCappingTeam), SendPropInt( SENDINFO_ARRAY(m_iCappingTeam), 4, SPROP_UNSIGNED ) ), |
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SendPropArray3( SENDINFO_ARRAY3(m_iTeamInZone), SendPropInt( SENDINFO_ARRAY(m_iTeamInZone), 4, SPROP_UNSIGNED ) ), |
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SendPropArray3( SENDINFO_ARRAY3(m_bBlocked), SendPropInt( SENDINFO_ARRAY(m_bBlocked), 1, SPROP_UNSIGNED ) ), |
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SendPropArray3( SENDINFO_ARRAY3(m_iOwner), SendPropInt( SENDINFO_ARRAY(m_iOwner), 4, SPROP_UNSIGNED ) ), |
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SendPropString( SENDINFO(m_pszCapLayoutInHUD) ), |
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END_SEND_TABLE() |
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BEGIN_DATADESC( CBaseTeamObjectiveResource ) |
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DEFINE_FIELD( m_iTimerToShowInHUD, FIELD_INTEGER ), |
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DEFINE_FIELD( m_iStopWatchTimer, FIELD_INTEGER ), |
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DEFINE_FIELD( m_iNumControlPoints, FIELD_INTEGER ), |
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DEFINE_FIELD( m_bPlayingMiniRounds, FIELD_BOOLEAN ), |
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DEFINE_FIELD( m_bControlPointsReset, FIELD_BOOLEAN ), |
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DEFINE_FIELD( m_iUpdateCapHudParity, FIELD_INTEGER ), |
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DEFINE_ARRAY( m_vCPPositions, FIELD_VECTOR, MAX_CONTROL_POINTS ), |
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DEFINE_ARRAY( m_bCPIsVisible, FIELD_INTEGER, MAX_CONTROL_POINTS ), |
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DEFINE_ARRAY( m_flLazyCapPerc, FIELD_FLOAT, MAX_CONTROL_POINTS ), |
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DEFINE_ARRAY( m_iTeamIcons, FIELD_INTEGER, MAX_CONTROL_POINTS*MAX_CONTROL_POINT_TEAMS ), |
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DEFINE_ARRAY( m_iTeamOverlays, FIELD_INTEGER, MAX_CONTROL_POINTS*MAX_CONTROL_POINT_TEAMS ), |
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DEFINE_ARRAY( m_iTeamReqCappers, FIELD_INTEGER, MAX_CONTROL_POINTS*MAX_CONTROL_POINT_TEAMS ), |
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DEFINE_ARRAY( m_flTeamCapTime, FIELD_FLOAT, MAX_CONTROL_POINTS*MAX_CONTROL_POINT_TEAMS ), |
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DEFINE_ARRAY( m_iPreviousPoints, FIELD_INTEGER, MAX_CONTROL_POINTS*MAX_CONTROL_POINT_TEAMS*MAX_PREVIOUS_POINTS ), |
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DEFINE_ARRAY( m_bTeamCanCap, FIELD_BOOLEAN, MAX_CONTROL_POINTS*MAX_CONTROL_POINT_TEAMS ), |
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DEFINE_ARRAY( m_iTeamBaseIcons, FIELD_INTEGER, MAX_TEAMS ), |
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DEFINE_ARRAY( m_iBaseControlPoints, FIELD_INTEGER, MAX_TEAMS ), |
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DEFINE_ARRAY( m_bInMiniRound, FIELD_BOOLEAN, MAX_CONTROL_POINTS ), |
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DEFINE_ARRAY( m_iWarnOnCap, FIELD_INTEGER, MAX_CONTROL_POINTS ), |
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DEFINE_ARRAY( m_iszWarnSound, FIELD_STRING, MAX_CONTROL_POINTS ), |
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DEFINE_ARRAY( m_iNumTeamMembers, FIELD_INTEGER, MAX_CONTROL_POINTS*MAX_CONTROL_POINT_TEAMS ), |
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DEFINE_ARRAY( m_iCappingTeam, FIELD_INTEGER, MAX_CONTROL_POINTS ), |
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DEFINE_ARRAY( m_iTeamInZone, FIELD_INTEGER, MAX_CONTROL_POINTS ), |
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DEFINE_ARRAY( m_bBlocked, FIELD_BOOLEAN, MAX_CONTROL_POINTS ), |
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DEFINE_ARRAY( m_iOwner, FIELD_INTEGER, MAX_CONTROL_POINTS ), |
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DEFINE_ARRAY( m_pszCapLayoutInHUD, FIELD_CHARACTER, MAX_CAPLAYOUT_LENGTH ), |
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DEFINE_ARRAY( m_flCapPercentages, FIELD_FLOAT, MAX_CONTROL_POINTS ), |
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DEFINE_THINKFUNC( ObjectiveThink ), |
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END_DATADESC() |
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CBaseTeamObjectiveResource *g_pObjectiveResource = NULL; |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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CBaseTeamObjectiveResource::CBaseTeamObjectiveResource() |
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{ |
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g_pObjectiveResource = this; |
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m_bPlayingMiniRounds = false; |
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m_iUpdateCapHudParity = 0; |
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m_bControlPointsReset = false; |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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CBaseTeamObjectiveResource::~CBaseTeamObjectiveResource() |
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{ |
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Assert( g_pObjectiveResource == this ); |
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g_pObjectiveResource = NULL; |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void CBaseTeamObjectiveResource::Spawn( void ) |
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{ |
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m_iNumControlPoints = 0; |
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// If you hit this, you've got too many teams for the control point system to handle. |
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Assert( GetNumberOfTeams() < MAX_CONTROL_POINT_TEAMS ); |
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for ( int i=0; i < MAX_CONTROL_POINTS; i++ ) |
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{ |
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// data variables |
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m_vCPPositions.Set( i, vec3_origin ); |
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m_bCPIsVisible.Set( i, true ); |
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m_bBlocked.Set( i, false ); |
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// state variables |
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m_iOwner.Set( i, TEAM_UNASSIGNED ); |
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m_iCappingTeam.Set( i, TEAM_UNASSIGNED ); |
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m_iTeamInZone.Set( i, TEAM_UNASSIGNED ); |
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m_bInMiniRound.Set( i, true ); |
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m_iWarnOnCap.Set( i, CP_WARN_NORMAL ); |
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m_flLazyCapPerc.Set( i, 0.0 ); |
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for ( int team = 0; team < MAX_CONTROL_POINT_TEAMS; team++ ) |
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{ |
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int iTeamIndex = TEAM_ARRAY( i, team ); |
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m_iTeamIcons.Set( iTeamIndex, 0 ); |
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m_iTeamOverlays.Set( iTeamIndex, 0 ); |
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m_iTeamReqCappers.Set( iTeamIndex, 0 ); |
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m_flTeamCapTime.Set( iTeamIndex, 0.0f ); |
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m_iNumTeamMembers.Set( TEAM_ARRAY( i, team ), 0 ); |
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for ( int ipoint = 0; ipoint < MAX_PREVIOUS_POINTS; ipoint++ ) |
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{ |
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int iIntIndex = ipoint + (i * MAX_PREVIOUS_POINTS) + (team * MAX_CONTROL_POINTS * MAX_PREVIOUS_POINTS); |
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m_iPreviousPoints.Set( iIntIndex, -1 ); |
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} |
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m_bTeamCanCap.Set( iTeamIndex, false ); |
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} |
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} |
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for ( int i = 0; i < MAX_TEAMS; i++ ) |
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{ |
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m_iBaseControlPoints.Set( i, -1 ); |
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} |
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SetThink( &CBaseTeamObjectiveResource::ObjectiveThink ); |
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SetNextThink( gpGlobals->curtime + LAZY_UPDATE_TIME ); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void CBaseTeamObjectiveResource::ObjectiveThink( void ) |
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{ |
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SetNextThink( gpGlobals->curtime + LAZY_UPDATE_TIME ); |
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for ( int i = 0; i < m_iNumControlPoints; i++ ) |
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{ |
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if ( m_iCappingTeam[i] ) |
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{ |
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m_flLazyCapPerc.Set( i, m_flCapPercentages[i] ); |
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} |
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} |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: The objective resource is always transmitted to clients |
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//----------------------------------------------------------------------------- |
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int CBaseTeamObjectiveResource::UpdateTransmitState() |
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{ |
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// ALWAYS transmit to all clients. |
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return SetTransmitState( FL_EDICT_ALWAYS ); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: Round is starting, reset state |
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//----------------------------------------------------------------------------- |
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void CBaseTeamObjectiveResource::ResetControlPoints( void ) |
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{ |
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for ( int i=0; i < MAX_CONTROL_POINTS; i++ ) |
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{ |
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m_iCappingTeam.Set( i, TEAM_UNASSIGNED ); |
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m_iTeamInZone.Set( i, TEAM_UNASSIGNED ); |
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m_bInMiniRound.Set( i, true ); |
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for ( int team = 0; team < MAX_CONTROL_POINT_TEAMS; team++ ) |
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{ |
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m_iNumTeamMembers.Set( TEAM_ARRAY( i, team ), 0.0f ); |
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} |
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} |
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UpdateCapHudElement(); |
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m_bControlPointsReset = !m_bControlPointsReset; |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: Data setting functions |
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//----------------------------------------------------------------------------- |
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void CBaseTeamObjectiveResource::SetNumControlPoints( int num ) |
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{ |
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Assert( num <= MAX_CONTROL_POINTS ); |
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m_iNumControlPoints = num; |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void CBaseTeamObjectiveResource::SetCPIcons( int index, int iTeam, int iIcon ) |
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{ |
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AssertValidIndex(index); |
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m_iTeamIcons.Set( TEAM_ARRAY( index, iTeam ), iIcon ); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void CBaseTeamObjectiveResource::SetCPOverlays( int index, int iTeam, int iIcon ) |
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{ |
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AssertValidIndex(index); |
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m_iTeamOverlays.Set( TEAM_ARRAY( index, iTeam ), iIcon ); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void CBaseTeamObjectiveResource::SetTeamBaseIcons( int iTeam, int iBaseIcon ) |
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{ |
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Assert( iTeam >= 0 && iTeam < MAX_TEAMS ); |
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m_iTeamBaseIcons.Set( iTeam, iBaseIcon ); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void CBaseTeamObjectiveResource::SetCPPosition( int index, const Vector& vPosition ) |
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{ |
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AssertValidIndex(index); |
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m_vCPPositions.Set( index, vPosition ); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void CBaseTeamObjectiveResource::SetCPVisible( int index, bool bVisible ) |
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{ |
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AssertValidIndex(index); |
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m_bCPIsVisible.Set( index, bVisible ); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void CBaseTeamObjectiveResource::SetWarnOnCap( int index, int iWarnLevel ) |
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{ |
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AssertValidIndex(index); |
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m_iWarnOnCap.Set( index, iWarnLevel ); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void CBaseTeamObjectiveResource::SetWarnSound( int index, string_t iszSound ) |
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{ |
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AssertValidIndex(index); |
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m_iszWarnSound.Set( index, iszSound ); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void CBaseTeamObjectiveResource::SetCPRequiredCappers( int index, int iTeam, int iReqPlayers ) |
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{ |
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AssertValidIndex(index); |
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m_iTeamReqCappers.Set( TEAM_ARRAY( index, iTeam ), iReqPlayers ); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void CBaseTeamObjectiveResource::SetCPCapTime( int index, int iTeam, float flTime ) |
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{ |
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AssertValidIndex(index); |
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m_flTeamCapTime.Set( TEAM_ARRAY( index, iTeam ), flTime ); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void CBaseTeamObjectiveResource::SetCPCapPercentage( int index, float flTime ) |
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{ |
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AssertValidIndex(index); |
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m_flCapPercentages[index] = flTime; |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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float CBaseTeamObjectiveResource::GetCPCapPercentage( int index ) |
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{ |
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AssertValidIndex(index); |
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return m_flCapPercentages[index]; |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void CBaseTeamObjectiveResource::SetTeamCanCap( int index, int iTeam, bool bCanCap ) |
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{ |
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AssertValidIndex(index); |
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m_bTeamCanCap.Set( TEAM_ARRAY( index, iTeam ), bCanCap ); |
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UpdateCapHudElement(); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void CBaseTeamObjectiveResource::SetBaseCP( int index, int iTeam ) |
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{ |
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Assert( iTeam < MAX_TEAMS ); |
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m_iBaseControlPoints.Set( iTeam, index ); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void CBaseTeamObjectiveResource::SetPreviousPoint( int index, int iTeam, int iPrevIndex, int iPrevPoint ) |
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{ |
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AssertValidIndex(index); |
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Assert( iPrevIndex >= 0 && iPrevIndex < MAX_PREVIOUS_POINTS ); |
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int iIntIndex = iPrevIndex + (index * MAX_PREVIOUS_POINTS) + (iTeam * MAX_CONTROL_POINTS * MAX_PREVIOUS_POINTS); |
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m_iPreviousPoints.Set( iIntIndex, iPrevPoint ); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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int CBaseTeamObjectiveResource::GetPreviousPointForPoint( int index, int team, int iPrevIndex ) |
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{ |
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AssertValidIndex(index); |
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Assert( iPrevIndex >= 0 && iPrevIndex < MAX_PREVIOUS_POINTS ); |
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int iIntIndex = iPrevIndex + (index * MAX_PREVIOUS_POINTS) + (team * MAX_CONTROL_POINTS * MAX_PREVIOUS_POINTS); |
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return m_iPreviousPoints[ iIntIndex ]; |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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bool CBaseTeamObjectiveResource::TeamCanCapPoint( int index, int team ) |
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{ |
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AssertValidIndex(index); |
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return m_bTeamCanCap[ TEAM_ARRAY( index, team ) ]; |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: Data setting functions |
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//----------------------------------------------------------------------------- |
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void CBaseTeamObjectiveResource::SetNumPlayers( int index, int team, int iNumPlayers ) |
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{ |
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AssertValidIndex(index); |
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m_iNumTeamMembers.Set( TEAM_ARRAY( index, team ), iNumPlayers ); |
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UpdateCapHudElement(); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void CBaseTeamObjectiveResource::StartCap( int index, int team ) |
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{ |
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AssertValidIndex(index); |
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if ( m_iCappingTeam.Get( index ) != team ) |
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{ |
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m_iCappingTeam.Set( index, team ); |
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UpdateCapHudElement(); |
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} |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void CBaseTeamObjectiveResource::SetOwningTeam( int index, int team ) |
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{ |
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AssertValidIndex(index); |
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m_iOwner.Set( index, team ); |
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// clear the capper |
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m_iCappingTeam.Set( index, TEAM_UNASSIGNED ); |
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UpdateCapHudElement(); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void CBaseTeamObjectiveResource::SetCappingTeam( int index, int team ) |
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{ |
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AssertValidIndex(index); |
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if ( m_iCappingTeam.Get( index ) != team ) |
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{ |
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m_iCappingTeam.Set( index, team ); |
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UpdateCapHudElement(); |
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} |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void CBaseTeamObjectiveResource::SetTeamInZone( int index, int team ) |
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{ |
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AssertValidIndex(index); |
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if ( m_iTeamInZone.Get( index ) != team ) |
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{ |
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m_iTeamInZone.Set( index, team ); |
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UpdateCapHudElement(); |
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} |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void CBaseTeamObjectiveResource::SetCapBlocked( int index, bool bBlocked ) |
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{ |
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AssertValidIndex(index); |
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if ( m_bBlocked.Get( index ) != bBlocked ) |
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{ |
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m_bBlocked.Set( index, bBlocked ); |
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UpdateCapHudElement(); |
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} |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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int CBaseTeamObjectiveResource::GetOwningTeam( int index ) |
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{ |
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if ( index >= m_iNumControlPoints ) |
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return TEAM_UNASSIGNED; |
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return m_iOwner[index]; |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void CBaseTeamObjectiveResource::UpdateCapHudElement( void ) |
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{ |
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m_iUpdateCapHudParity = (m_iUpdateCapHudParity + 1) & CAPHUD_PARITY_MASK; |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void CBaseTeamObjectiveResource::SetTrainPathDistance( int index, float flDistance ) |
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{ |
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AssertValidIndex(index); |
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m_flPathDistance.Set( index, flDistance ); |
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}
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