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97 lines
2.9 KiB
97 lines
2.9 KiB
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: Send generic impact messages to the client for visualization |
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// |
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// $Workfile: $ |
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// $Date: $ |
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// |
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//----------------------------------------------------------------------------- |
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// $Log: $ |
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// |
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// $NoKeywords: $ |
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//=============================================================================// |
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#include "cbase.h" |
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#include "basetempentity.h" |
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// memdbgon must be the last include file in a .cpp file!!! |
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#include "tier0/memdbgon.h" |
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//----------------------------------------------------------------------------- |
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// Purpose: Dispatches Gunshot decal tempentity |
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//----------------------------------------------------------------------------- |
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class CTEImpact : public CBaseTempEntity |
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{ |
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public: |
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DECLARE_CLASS( CTEImpact, CBaseTempEntity ); |
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DECLARE_SERVERCLASS(); |
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CTEImpact( const char *name ); |
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virtual ~CTEImpact(); |
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void Precache( void ); |
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void Test( const Vector& current_origin, const Vector& current_normal ); |
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public: |
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CNetworkVector( m_vecOrigin ); |
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CNetworkVector( m_vecNormal ); //NOTENOTE: In a multi-play setup we'll probably want non-oriented effects for bandwidth |
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CNetworkVar( int, m_iType ); |
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}; |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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// Input : *name - |
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// Output : |
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//----------------------------------------------------------------------------- |
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CTEImpact::CTEImpact( const char *name ) : CBaseTempEntity( name ) |
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{ |
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m_vecOrigin.Init(); |
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m_vecNormal.Init(); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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CTEImpact::~CTEImpact( void ) |
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{ |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void CTEImpact::Precache( void ) |
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{ |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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// Input : *current_origin - |
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// *current_angles - |
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//----------------------------------------------------------------------------- |
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void CTEImpact::Test( const Vector& current_origin, const Vector& current_normal ) |
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{ |
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} |
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//Server class implementation |
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IMPLEMENT_SERVERCLASS_ST( CTEImpact, DT_TEImpact) |
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SendPropVector( SENDINFO( m_vecOrigin ), -1, SPROP_COORD ), |
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SendPropVector( SENDINFO( m_vecNormal ), -1, SPROP_COORD ), |
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SendPropInt( SENDINFO( m_iType ), 32, SPROP_UNSIGNED ), |
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END_SEND_TABLE() |
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// Singleton to fire TEImpact objects |
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static CTEImpact g_TEImpact( "Impact" ); |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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// Input : msg_dest - |
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// delay - |
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// *origin - |
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// *recipient - |
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//----------------------------------------------------------------------------- |
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void TE_Impact( IRecipientFilter& filter, float delay ) |
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{ |
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g_TEImpact.Create( filter, delay ); |
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}
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