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131 lines
4.0 KiB
131 lines
4.0 KiB
//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======// |
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// |
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// Purpose: |
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// |
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// $Workfile: $ |
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// $Date: $ |
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// |
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//----------------------------------------------------------------------------- |
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// $Log: $ |
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// |
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// $NoKeywords: $ |
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//===========================================================================// |
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#include "cbase.h" |
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#include "te_particlesystem.h" |
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// memdbgon must be the last include file in a .cpp file!!! |
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#include "tier0/memdbgon.h" |
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extern int g_sModelIndexFireball; // (in combatweapon.cpp) holds the index for the smoke cloud |
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//----------------------------------------------------------------------------- |
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// Purpose: Dispatches explosion tempentity |
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//----------------------------------------------------------------------------- |
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class CTEExplosion : public CTEParticleSystem |
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{ |
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public: |
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DECLARE_CLASS( CTEExplosion, CTEParticleSystem ); |
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DECLARE_SERVERCLASS(); |
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CTEExplosion( const char *name ); |
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virtual ~CTEExplosion( void ); |
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virtual void Test( const Vector& current_origin, const QAngle& current_angles ); |
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public: |
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CNetworkVar( int, m_nModelIndex ); |
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CNetworkVar( float, m_fScale ); |
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CNetworkVar( int, m_nFrameRate ); |
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CNetworkVar( int, m_nFlags ); |
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CNetworkVector( m_vecNormal ); |
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CNetworkVar( unsigned char, m_chMaterialType ); |
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CNetworkVar( int, m_nRadius ); |
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CNetworkVar( int, m_nMagnitude ); |
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}; |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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// Input : *name - |
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//----------------------------------------------------------------------------- |
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CTEExplosion::CTEExplosion( const char *name ) : |
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BaseClass( name ) |
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{ |
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m_nModelIndex = 0; |
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m_fScale = 0; |
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m_nFrameRate = 0; |
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m_nFlags = 0; |
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m_vecNormal.Init(); |
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m_chMaterialType = 'C'; |
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m_nRadius = 0; |
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m_nMagnitude = 0; |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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CTEExplosion::~CTEExplosion( void ) |
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{ |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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// Input : *current_origin - |
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// *current_angles - |
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//----------------------------------------------------------------------------- |
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void CTEExplosion::Test( const Vector& current_origin, const QAngle& current_angles ) |
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{ |
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// Fill in data |
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m_nModelIndex = g_sModelIndexFireball; |
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m_fScale = 0.5; |
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m_nFrameRate = 15; |
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m_nFlags = TE_EXPLFLAG_NONE; |
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m_vecOrigin = current_origin; |
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Vector forward; |
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m_vecOrigin.GetForModify()[2] += 24; |
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AngleVectors( current_angles, &forward ); |
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forward[2] = 0.0; |
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VectorNormalize( forward ); |
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m_vecOrigin += forward * 50; |
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CBroadcastRecipientFilter filter; |
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Create( filter, 0.0 ); |
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} |
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IMPLEMENT_SERVERCLASS_ST(CTEExplosion, DT_TEExplosion) |
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SendPropModelIndex( SENDINFO(m_nModelIndex) ), |
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SendPropFloat( SENDINFO(m_fScale ), 9, 0, 0.0, 51.2 ), |
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SendPropInt( SENDINFO(m_nFrameRate), 8, SPROP_UNSIGNED ), |
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SendPropInt( SENDINFO(m_nFlags), 10, SPROP_UNSIGNED ), |
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SendPropVector( SENDINFO(m_vecNormal), -1, SPROP_COORD), |
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SendPropInt( SENDINFO(m_chMaterialType), 8, SPROP_UNSIGNED ), |
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SendPropInt( SENDINFO(m_nRadius), 32, SPROP_UNSIGNED ), |
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SendPropInt( SENDINFO(m_nMagnitude), 32, SPROP_UNSIGNED ), |
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END_SEND_TABLE() |
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// Singleton to fire TEExplosion objects |
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static CTEExplosion g_TEExplosion( "Explosion" ); |
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void TE_Explosion( IRecipientFilter& filter, float delay, |
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const Vector* pPos, int modelindex, float scale, int framerate, int flags, int radius, int magnitude, const Vector* pNormal, unsigned char materialType ) |
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{ |
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g_TEExplosion.m_vecOrigin = *pPos; |
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g_TEExplosion.m_nModelIndex = modelindex; |
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g_TEExplosion.m_fScale = scale; |
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g_TEExplosion.m_nFrameRate = framerate; |
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g_TEExplosion.m_nFlags = flags; |
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g_TEExplosion.m_nRadius = radius; |
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g_TEExplosion.m_nMagnitude = magnitude; |
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// Make a copy here so we can re-use it below |
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g_TEExplosion.m_vecNormal = pNormal ? (*pNormal) : Vector(0,0,1); |
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g_TEExplosion.m_chMaterialType = materialType; |
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// Send it over the wire |
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g_TEExplosion.Create( filter, delay ); |
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}
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