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144 lines
3.9 KiB
144 lines
3.9 KiB
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $Workfile: $ |
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// $Date: $ |
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// |
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//----------------------------------------------------------------------------- |
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// $Log: $ |
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// |
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// $NoKeywords: $ |
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//=============================================================================// |
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#include "cbase.h" |
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#include "basetempentity.h" |
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// memdbgon must be the last include file in a .cpp file!!! |
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#include "tier0/memdbgon.h" |
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//----------------------------------------------------------------------------- |
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// Purpose: Displays a dynamic light |
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//----------------------------------------------------------------------------- |
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class CTEDynamicLight : public CBaseTempEntity |
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{ |
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public: |
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DECLARE_CLASS( CTEDynamicLight, CBaseTempEntity ); |
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CTEDynamicLight( const char *name ); |
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virtual ~CTEDynamicLight( void ); |
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virtual void Test( const Vector& current_origin, const QAngle& current_angles ); |
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DECLARE_SERVERCLASS(); |
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public: |
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CNetworkVector( m_vecOrigin ); |
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CNetworkVar( float, m_fRadius ); |
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CNetworkVar( int, r ); |
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CNetworkVar( int, g ); |
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CNetworkVar( int, b ); |
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CNetworkVar( int, exponent ); |
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CNetworkVar( float, m_fTime ); |
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CNetworkVar( float, m_fDecay ); |
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}; |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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// Input : *name - |
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//----------------------------------------------------------------------------- |
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CTEDynamicLight::CTEDynamicLight( const char *name ) : |
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CBaseTempEntity( name ) |
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{ |
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m_vecOrigin.Init(); |
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r = 0; |
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g = 0; |
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b = 0; |
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exponent = 0; |
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m_fRadius = 0.0; |
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m_fTime = 0.0; |
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m_fDecay = 0.0; |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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CTEDynamicLight::~CTEDynamicLight( void ) |
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{ |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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// Input : *current_origin - |
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// *current_angles - |
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//----------------------------------------------------------------------------- |
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void CTEDynamicLight::Test( const Vector& current_origin, const QAngle& current_angles ) |
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{ |
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// Fill in data |
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r = 255; |
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g = 255; |
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b = 63; |
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m_vecOrigin = current_origin; |
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m_fRadius = 200; |
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m_fTime = 2.0; |
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m_fDecay = 0.0; |
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Vector forward; |
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m_vecOrigin.GetForModify()[2] += 24; |
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AngleVectors( current_angles, &forward ); |
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forward[2] = 0.0; |
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VectorNormalize( forward ); |
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VectorMA( m_vecOrigin, 50.0, forward, m_vecOrigin.GetForModify() ); |
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CBroadcastRecipientFilter filter; |
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Create( filter, 0.0 ); |
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} |
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IMPLEMENT_SERVERCLASS_ST(CTEDynamicLight, DT_TEDynamicLight) |
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SendPropVector( SENDINFO(m_vecOrigin), -1, SPROP_COORD), |
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SendPropInt( SENDINFO(r), 8, SPROP_UNSIGNED ), |
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SendPropInt( SENDINFO(g), 8, SPROP_UNSIGNED ), |
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SendPropInt( SENDINFO(b), 8, SPROP_UNSIGNED ), |
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SendPropInt( SENDINFO(exponent), 8, 0 ), |
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SendPropFloat( SENDINFO(m_fRadius), 8, SPROP_ROUNDUP, 0, 2560.0 ), |
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SendPropFloat( SENDINFO(m_fTime), 8, SPROP_ROUNDDOWN, 0, 25.6 ), |
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SendPropFloat( SENDINFO(m_fDecay), 8, SPROP_ROUNDDOWN, 0, 2560.0 ), |
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END_SEND_TABLE() |
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// Singleton |
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static CTEDynamicLight g_TEDynamicLight( "Dynamic Light" ); |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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// Input : msg_dest - |
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// delay - |
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// *origin - |
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// *recipient - |
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// *org - |
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// r - |
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// g - |
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// b - |
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// radius - |
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// time - |
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// decay - |
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//----------------------------------------------------------------------------- |
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void TE_DynamicLight( IRecipientFilter& filter, float delay, |
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const Vector* org, int r, int g, int b, int exponent, float radius, float time, float decay ) |
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{ |
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// Set up parameters |
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g_TEDynamicLight.m_vecOrigin = *org; |
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g_TEDynamicLight.r = r; |
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g_TEDynamicLight.g = g; |
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g_TEDynamicLight.b = b; |
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g_TEDynamicLight.exponent = exponent; |
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g_TEDynamicLight.m_fRadius = radius; |
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g_TEDynamicLight.m_fTime = time; |
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g_TEDynamicLight.m_fDecay = decay; |
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// Create it |
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g_TEDynamicLight.Create( filter, delay ); |
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}
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