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154 lines
4.7 KiB
154 lines
4.7 KiB
//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======// |
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// |
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// Purpose: |
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// |
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// $Workfile: $ |
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// $Date: $ |
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// |
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//----------------------------------------------------------------------------- |
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// $Log: $ |
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// |
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// $NoKeywords: $ |
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//===========================================================================// |
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#include "cbase.h" |
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#include "basetempentity.h" |
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#include "te_basebeam.h" |
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// memdbgon must be the last include file in a .cpp file!!! |
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#include "tier0/memdbgon.h" |
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extern int g_sModelIndexSmoke; // (in combatweapon.cpp) holds the index for the smoke cloud |
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//----------------------------------------------------------------------------- |
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// Purpose: Dispatches a beam ring between two entities |
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//----------------------------------------------------------------------------- |
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class CTEBeamEntPoint : public CTEBaseBeam |
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{ |
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public: |
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DECLARE_CLASS( CTEBeamEntPoint, CTEBaseBeam ); |
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DECLARE_SERVERCLASS(); |
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CTEBeamEntPoint( const char *name ); |
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virtual ~CTEBeamEntPoint( void ); |
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virtual void Test( const Vector& current_origin, const QAngle& current_angles ); |
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public: |
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CNetworkVar( int, m_nStartEntity ); |
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CNetworkVector( m_vecStartPoint ); |
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CNetworkVar( int, m_nEndEntity ); |
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CNetworkVector( m_vecEndPoint ); |
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}; |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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// Input : *name - |
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//----------------------------------------------------------------------------- |
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CTEBeamEntPoint::CTEBeamEntPoint( const char *name ) : |
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CTEBaseBeam( name ) |
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{ |
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m_nStartEntity = 0; |
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m_nEndEntity = 0; |
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m_vecStartPoint.Init(); |
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m_vecEndPoint.Init(); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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CTEBeamEntPoint::~CTEBeamEntPoint( void ) |
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{ |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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// Input : *current_origin - |
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// *current_angles - |
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//----------------------------------------------------------------------------- |
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void CTEBeamEntPoint::Test( const Vector& current_origin, const QAngle& current_angles ) |
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{ |
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m_nStartEntity = 1; |
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m_nModelIndex = g_sModelIndexSmoke; |
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m_nStartFrame = 0; |
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m_nFrameRate = 10; |
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m_fLife = 2.0; |
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m_fWidth = 1.0; |
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m_fAmplitude = 1.0; |
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r = 0; |
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g = 63; |
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b = 127; |
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a = 150; |
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m_nSpeed = 1; |
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m_vecEndPoint = current_origin; |
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Vector forward, right; |
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m_vecEndPoint += Vector( 0, 0, 24 ); |
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AngleVectors( current_angles, &forward, &right, 0 ); |
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forward[2] = 0.0; |
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VectorNormalize( forward ); |
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VectorMA( m_vecEndPoint, 50.0, forward, m_vecEndPoint.GetForModify() ); |
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CBroadcastRecipientFilter filter; |
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Create( filter, 0.0 ); |
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} |
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IMPLEMENT_SERVERCLASS_ST(CTEBeamEntPoint, DT_TEBeamEntPoint) |
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SendPropInt( SENDINFO(m_nStartEntity), 24, SPROP_UNSIGNED ), |
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SendPropInt( SENDINFO(m_nEndEntity), 24, SPROP_UNSIGNED ), |
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SendPropVector( SENDINFO(m_vecStartPoint), -1, SPROP_COORD ), |
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SendPropVector( SENDINFO(m_vecEndPoint), -1, SPROP_COORD ), |
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END_SEND_TABLE() |
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// Singleton to fire TEBeamEntPoint objects |
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static CTEBeamEntPoint g_TEBeamEntPoint( "BeamEntPoint" ); |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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// Input : msg_dest - |
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// delay - |
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// *origin - |
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// *recipient - |
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// int start - |
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// *end - |
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// modelindex - |
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// startframe - |
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// framerate - |
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// msg_dest - |
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// delay - |
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// origin - |
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// recipient - |
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//----------------------------------------------------------------------------- |
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void TE_BeamEntPoint( IRecipientFilter& filter, float delay, |
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int nStartEntity, const Vector *start, int nEndEntity, const Vector* end, |
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int modelindex, int haloindex, int startframe, int framerate, |
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float life, float width, float endWidth, int fadeLength, float amplitude, int r, int g, int b, int a, int speed ) |
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{ |
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g_TEBeamEntPoint.m_nStartEntity = (nStartEntity > 0) ? (nStartEntity & 0x0FFF) | ((1 & 0xF)<<12) : 0; |
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g_TEBeamEntPoint.m_nEndEntity = (nEndEntity > 0) ? (nEndEntity & 0x0FFF) | ((1 & 0xF)<<12) : 0; |
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g_TEBeamEntPoint.m_vecStartPoint = start ? *start : vec3_origin; |
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g_TEBeamEntPoint.m_vecEndPoint = end ? *end : vec3_origin; |
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g_TEBeamEntPoint.m_nModelIndex = modelindex; |
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g_TEBeamEntPoint.m_nHaloIndex = haloindex; |
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g_TEBeamEntPoint.m_nStartFrame = startframe; |
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g_TEBeamEntPoint.m_nFrameRate = framerate; |
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g_TEBeamEntPoint.m_fLife = life; |
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g_TEBeamEntPoint.m_fWidth = width; |
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g_TEBeamEntPoint.m_fEndWidth = endWidth; |
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g_TEBeamEntPoint.m_nFadeLength = fadeLength; |
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g_TEBeamEntPoint.m_fAmplitude = amplitude; |
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g_TEBeamEntPoint.m_nSpeed = speed; |
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g_TEBeamEntPoint.r = r; |
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g_TEBeamEntPoint.g = g; |
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g_TEBeamEntPoint.b = b; |
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g_TEBeamEntPoint.a = a; |
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// Send it over the wire |
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g_TEBeamEntPoint.Create( filter, delay ); |
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}
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