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142 lines
3.9 KiB
142 lines
3.9 KiB
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $Workfile: $ |
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// $Date: $ |
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// |
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//----------------------------------------------------------------------------- |
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// $Log: $ |
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// |
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// $NoKeywords: $ |
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//=============================================================================// |
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#include "cbase.h" |
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#include "basetempentity.h" |
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// memdbgon must be the last include file in a .cpp file!!! |
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#include "tier0/memdbgon.h" |
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//----------------------------------------------------------------------------- |
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// Purpose: Dispatches sparks |
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//----------------------------------------------------------------------------- |
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class CTEMetalSparks : public CBaseTempEntity |
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{ |
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DECLARE_CLASS( CTEMetalSparks, CBaseTempEntity ); |
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public: |
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CTEMetalSparks( const char *name ); |
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virtual ~CTEMetalSparks( void ); |
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virtual void Test( const Vector& current_origin, const QAngle& current_angles ); |
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DECLARE_SERVERCLASS(); |
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public: |
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CNetworkVector( m_vecPos ); |
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CNetworkVector( m_vecDir ); |
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}; |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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// Input : *name - |
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//----------------------------------------------------------------------------- |
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CTEMetalSparks::CTEMetalSparks( const char *name ) : |
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CBaseTempEntity( name ) |
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{ |
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m_vecPos.Init(); |
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m_vecDir.Init(); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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CTEMetalSparks::~CTEMetalSparks( void ) |
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{ |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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// Input : *current_origin - |
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// *current_angles - |
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//----------------------------------------------------------------------------- |
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void CTEMetalSparks::Test( const Vector& current_origin, const QAngle& current_angles ) |
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{ |
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// Fill in data |
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m_vecPos = current_origin; |
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AngleVectors( current_angles, &m_vecDir.GetForModify() ); |
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Vector forward; |
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m_vecPos += Vector( 0, 0, 24 ); |
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AngleVectors( current_angles, &forward ); |
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forward[2] = 0.0; |
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VectorNormalize( forward ); |
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VectorMA( m_vecPos, 100.0, forward, m_vecPos.GetForModify() ); |
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CBroadcastRecipientFilter filter; |
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Create( filter, 0.0 ); |
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} |
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IMPLEMENT_SERVERCLASS_ST_NOBASE( CTEMetalSparks, DT_TEMetalSparks) |
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SendPropVector( SENDINFO(m_vecPos), -1, SPROP_COORD), |
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SendPropVector( SENDINFO(m_vecDir), -1, SPROP_COORD), |
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END_SEND_TABLE() |
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// Singleton to fire TEMetalSparks objects |
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static CTEMetalSparks g_TEMetalSparks( "Metal Sparks" ); |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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// Input : msg_dest - |
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// delay - |
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// *origin - |
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// *recipient - |
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// *pos - |
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// scale - |
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//----------------------------------------------------------------------------- |
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void TE_MetalSparks( IRecipientFilter& filter, float delay, |
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const Vector* pos, const Vector* dir ) |
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{ |
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g_TEMetalSparks.m_vecPos = *pos; |
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g_TEMetalSparks.m_vecDir = *dir; |
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Assert( dir->Length() < 1.01 ); // make sure it's a normal |
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// Send it over the wire |
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g_TEMetalSparks.Create( filter, delay ); |
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} |
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class CTEArmorRicochet : public CTEMetalSparks |
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{ |
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DECLARE_CLASS( CTEArmorRicochet, CTEMetalSparks ); |
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public: |
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CTEArmorRicochet( const char *name ) : CTEMetalSparks(name) {} |
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DECLARE_SERVERCLASS(); |
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}; |
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IMPLEMENT_SERVERCLASS_ST( CTEArmorRicochet, DT_TEArmorRicochet) |
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END_SEND_TABLE() |
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static CTEArmorRicochet g_TEArmorRicochet( "Armor Ricochet" ); |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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// Input : msg_dest - |
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// delay - |
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// *origin - |
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// *recipient - |
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// *pos - |
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// scale - |
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//----------------------------------------------------------------------------- |
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void TE_ArmorRicochet( IRecipientFilter& filter, float delay, |
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const Vector* pos, const Vector* dir ) |
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{ |
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g_TEArmorRicochet.m_vecPos = *pos; |
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g_TEArmorRicochet.m_vecDir = *dir; |
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// Send it over the wire |
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g_TEArmorRicochet.Create( filter, delay ); |
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}
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