Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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154 lines
3.7 KiB

#include "cbase.h"
#include "asw_shareddefs.h"
#include "asw_use_area.h"
#include "asw_player.h"
#include "asw_marine.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
LINK_ENTITY_TO_CLASS( trigger_asw_trigger_area, CASW_Use_Area );
BEGIN_DATADESC( CASW_Use_Area )
DEFINE_KEYFIELD( m_iUseTargetName, FIELD_STRING, "usetargetname" ),
DEFINE_FIELD( m_hUseTarget, FIELD_EHANDLE ),
DEFINE_FIELD( m_bUseAreaEnabled, FIELD_BOOLEAN ),
DEFINE_KEYFIELD( m_nPlayersRequired, FIELD_INTEGER, "playersrequired" ),
DEFINE_KEYFIELD(m_szPanelPropName, FIELD_STRING, "panelpropname" ),
DEFINE_FIELD(m_hPanelProp, FIELD_EHANDLE),
DEFINE_OUTPUT( m_OnRequirementFailed, "OnRequirementFailed" ),
END_DATADESC()
IMPLEMENT_SERVERCLASS_ST( CASW_Use_Area, DT_ASW_Use_Area )
SendPropEHandle( SENDINFO(m_hUseTarget) ),
SendPropBool( SENDINFO(m_bUseAreaEnabled) ),
SendPropEHandle (SENDINFO( m_hPanelProp ) ),
END_SEND_TABLE()
IMPLEMENT_AUTO_LIST( IASW_Use_Area_List );
CASW_Use_Area::CASW_Use_Area()
{
AddEFlags( EFL_FORCE_CHECK_TRANSMIT );
m_bUseAreaEnabled = true;
}
//-----------------------------------------------------------------------------
// Purpose: Called when spawning, after keyvalues have been handled.
//-----------------------------------------------------------------------------
void CASW_Use_Area::Spawn( void )
{
m_bUseAreaEnabled = !m_bDisabled;
m_bDisabled = false; // don't allow normal triggerish disabling
BaseClass::Spawn();
InitTrigger();
if (m_flWait <= 0)
{
m_flWait = 0.2;
}
ASSERTSZ(m_iHealth == 0, "trigger_multiple with health");
AddEFlags( EFL_FORCE_CHECK_TRANSMIT );
// find the target this use area is attached to
m_hUseTarget = gEntList.FindEntityByName(NULL, m_iUseTargetName, NULL);
//Assert(!m_hUseTarget);
m_hPanelProp = gEntList.FindEntityByName( NULL, m_szPanelPropName );
m_bMultiplePanelProps = gEntList.FindEntityByName( m_hPanelProp.Get(), m_szPanelPropName ) != NULL;
}
int CASW_Use_Area::ShouldTransmit( const CCheckTransmitInfo *pInfo )
{
return FL_EDICT_ALWAYS;
}
int CASW_Use_Area::UpdateTransmitState()
{
return SetTransmitState( FL_EDICT_ALWAYS );
}
bool CASW_Use_Area::IsUsable(CBaseEntity *pUser)
{
return m_bUseAreaEnabled.Get() && CollisionProp()->IsPointInBounds(pUser->WorldSpaceCenter());
}
bool CASW_Use_Area::RequirementsMet( CBaseEntity *pUser )
{
int nPlayersRequired = MIN( m_nPlayersRequired, ASWGameResource()->CountAllAliveMarines() );
if ( nPlayersRequired <= 1 )
{
return true;
}
int nTouchingMarines = 0;
for ( int nEnt = 0; nEnt < m_hTouchingEntities.Count(); ++nEnt )
{
CASW_Marine *pMarine = dynamic_cast<CASW_Marine *>( m_hTouchingEntities[ nEnt ].Get() );
if ( pMarine && pMarine->IsAlive() && !pMarine->m_bKnockedOut )
{
nTouchingMarines++;
}
}
if ( nTouchingMarines >= nPlayersRequired )
{
return true;
}
m_OnRequirementFailed.FireOutput( pUser, this );
return false;
}
void CASW_Use_Area::ActivateMultiTrigger( CBaseEntity *pActivator )
{
if ( GetNextThink() > gpGlobals->curtime )
return; // still waiting for reset time
if ( !RequirementsMet( pActivator ) )
{
if ( m_flWait > 0 )
{
SetThink( &CTriggerMultiple::MultiWaitOver );
SetNextThink( gpGlobals->curtime + m_flWait );
}
return;
}
m_hActivator = pActivator;
m_OnTrigger.FireOutput( m_hActivator, this );
if ( m_flWait > 0 )
{
SetThink( &CTriggerMultiple::MultiWaitOver );
SetNextThink( gpGlobals->curtime + m_flWait );
}
}
void CASW_Use_Area::InputEnable( inputdata_t &inputdata )
{
m_bUseAreaEnabled = true;
}
void CASW_Use_Area::InputDisable( inputdata_t &inputdata )
{
m_bUseAreaEnabled = false;
}
void CASW_Use_Area::InputToggle( inputdata_t &inputdata )
{
m_bUseAreaEnabled = !(m_bUseAreaEnabled.Get());
}