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42 lines
1.1 KiB
42 lines
1.1 KiB
#ifndef _INCLUDED_ASW_SPAWN_GROUP_H |
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#define _INCLUDED_ASW_SPAWN_GROUP_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include "asw_base_spawner.h" |
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#define MAX_SPAWNER_NAMES_PER_GROUP 8 |
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//=============================================== |
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// Groups spawners by name |
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//=============================================== |
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class CASW_Spawn_Group : public CLogicalEntity |
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{ |
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public: |
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DECLARE_CLASS( CASW_Spawn_Group, CLogicalEntity ); |
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DECLARE_DATADESC(); |
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CASW_Spawn_Group(); |
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virtual ~CASW_Spawn_Group(); |
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virtual void Spawn(); |
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virtual void Activate(); |
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void FindSpawners(); |
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int GetSpawnerCount() { return m_hSpawners.Count(); } |
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CASW_Base_Spawner* GetSpawner( int i ) { return m_hSpawners[ i ]; } |
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// picks a number of spawners randomly from this spawngroup |
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void PickSpawnersRandomly( int nNumSpawners, bool bIncludeRecentlySpawned, CUtlVector< CASW_Base_Spawner* > *pSpawners ); |
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Class_T Classify() { return (Class_T) CLASS_ASW_SPAWN_GROUP; } |
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protected: |
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typedef CHandle<CASW_Base_Spawner> SpawnerHandle_t; |
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CUtlVector<SpawnerHandle_t> m_hSpawners; |
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string_t m_iszSpawnerNames[ MAX_SPAWNER_NAMES_PER_GROUP ]; |
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}; |
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#endif /* _INCLUDED_ASW_SPAWN_GROUP_H */ |