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36 lines
1.2 KiB
36 lines
1.2 KiB
#ifndef _INCLUDED_ASW_PROP_PHYSICS_H |
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#define _INCLUDED_ASW_PROP_PHYSICS_H |
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#include "props.h" |
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#include "asw_shareddefs.h" |
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class CASW_Prop_Physics : public CPhysicsProp |
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{ |
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public: |
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DECLARE_CLASS( CASW_Prop_Physics, CPhysicsProp ); |
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DECLARE_SERVERCLASS(); |
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DECLARE_DATADESC(); |
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virtual void Spawn( void ); |
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virtual void Event_Killed( const CTakeDamageInfo &info ); |
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static bool KickingVismonCallback( CBaseEntity *pPhysProp, CBasePlayer *pViewingPlayer ); |
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static bool DetonateVismonCallback( CBaseEntity *pPhysProp, CBasePlayer *pViewingPlayer ); |
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virtual Class_T Classify( void ) { return (Class_T) CLASS_ASW_PHYSICS_PROP; } |
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protected: |
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virtual void OnBreak( const Vector &vecVelocity, const AngularImpulse &angVel, CBaseEntity *pBreaker ); |
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virtual void Ignite( float flFlameLifetime, bool bNPCOnly, float flSize, bool bCalledByLevelDesigner ); |
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virtual int OnTakeDamage( const CTakeDamageInfo &inputInfo ); |
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CNetworkVar( bool, m_bIsAimTarget ); |
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CNetworkVar( bool, m_bOnFire ); |
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bool m_bBulletForceImmune; |
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bool m_bMeleeHit; |
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}; |
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#define SF_PHYSPROP_AIMTARGET 0x008000 // makes this prop a clientside autoaim target for marines |
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#endif // _INCLUDED_ASW_PROP_PHYSICS_H
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