Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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#include "cbase.h"
#include "asw_objective_triggered.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
// An objective controlled by mapper inputs
LINK_ENTITY_TO_CLASS( asw_objective_triggered, CASW_Objective_Triggered );
BEGIN_DATADESC( CASW_Objective_Triggered )
DEFINE_INPUTFUNC( FIELD_VOID, "SetComplete", InputSetComplete ),
DEFINE_INPUTFUNC( FIELD_VOID, "SetIncomplete", InputSetIncomplete ),
DEFINE_INPUTFUNC( FIELD_VOID, "SetFailed", InputSetFailed ),
END_DATADESC()
CASW_Objective_Triggered::CASW_Objective_Triggered() : CASW_Objective()
{
}
CASW_Objective_Triggered::~CASW_Objective_Triggered()
{
}
void CASW_Objective_Triggered::InputSetComplete( inputdata_t &inputdata )
{
SetComplete(true);
}
void CASW_Objective_Triggered::InputSetIncomplete( inputdata_t &inputdata )
{
SetComplete(false);
SetFailed(false);
}
void CASW_Objective_Triggered::InputSetFailed( inputdata_t &inputdata )
{
SetFailed(true);
}