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49 lines
1.3 KiB
49 lines
1.3 KiB
#ifndef _DEFINED_ASW_MORTAR_ROUND_H |
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#define _DEFINED_ASW_MORTAR_ROUND_H |
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#pragma once |
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#include "asw_grenade_vindicator.h" |
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enum ASW_Mortar_t |
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{ |
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ASW_MORTAR_EXPLOSIVE, |
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ASW_MORTAR_FREEZE, |
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}; |
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class CASW_Mortar_Round : public CASW_Grenade_Vindicator |
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{ |
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public: |
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DECLARE_CLASS( CASW_Mortar_Round, CASW_Grenade_Vindicator ); |
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#if !defined( CLIENT_DLL ) |
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DECLARE_DATADESC(); |
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#endif |
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static CASW_Mortar_Round *Mortar_Round_Create( float flDamage, float fRadius, int iClusters, const Vector &position, const QAngle &angles, const Vector &velocity, |
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const AngularImpulse &angVelocity, CBaseEntity *pOwner, ASW_Mortar_t nExplosionType = ASW_MORTAR_EXPLOSIVE ); |
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virtual void Spawn( ); |
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virtual void Detonate( ); |
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virtual void Precache( ); |
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virtual void SetFuseLength( float fSeconds ); |
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virtual void SetClusters(int iClusters, bool bMaster = false); |
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virtual void CreateEffects(); |
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private: |
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void Touch( CBaseEntity *pOther ); |
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void CheckNearbyTargets( ); |
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float GetEarliestAOEDetonationTime(); |
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void DoExplosion( ); |
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void SetExplosionType( ASW_Mortar_t type ) { m_nGrenadeExplosionType = type; } |
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ASW_Mortar_t GetExplosionType() { return m_nGrenadeExplosionType; } |
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float m_fDetonateTime; |
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float m_fEarliestAOEDetonationTime; |
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ASW_Mortar_t m_nGrenadeExplosionType; |
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bool m_bModelOpening; |
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}; |
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#endif // _DEFINED_ASW_MORTAR_ROUND_H
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