Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 
 

31 lines
1.1 KiB

#ifndef _INCLUDED_ASW_GRENADE_CLUSTER_H
#define _INCLUDED_ASW_GRENADE_CLUSTER_H
#pragma once
#include "asw_grenade_vindicator.h"
class CASW_Grenade_Cluster : public CASW_Grenade_Vindicator
{
public:
DECLARE_CLASS( CASW_Grenade_Cluster, CASW_Grenade_Vindicator );
DECLARE_DATADESC();
virtual void Spawn();
virtual void DoExplosion();
virtual void Detonate();
virtual void Precache();
virtual void CheckNearbyDrones();
virtual void SetFuseLength(float fSeconds);
static CASW_Grenade_Cluster *Cluster_Grenade_Create( float flDamage, float fRadius, int iClusters, const Vector &position, const QAngle &angles, const Vector &velocity, const AngularImpulse &angVelocity, CBaseEntity *pOwner, CBaseEntity *pCreatorWeapon );
virtual float GetEarliestAOEDetonationTime();
virtual void SetClusters(int iClusters, bool bMaster = false);
float m_fDetonateTime;
float m_fEarliestAOEDetonationTime;
Class_T m_CreatorWeaponClass;
// Classification
virtual Class_T Classify( void ) { return (Class_T)CLASS_ASW_GRENADE_CLUSER; }
};
#endif // _INCLUDED_ASW_GRENADE_CLUSTER_H