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31 lines
1.1 KiB
31 lines
1.1 KiB
#ifndef _INCLUDED_ASW_GRENADE_CLUSTER_H |
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#define _INCLUDED_ASW_GRENADE_CLUSTER_H |
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#pragma once |
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#include "asw_grenade_vindicator.h" |
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class CASW_Grenade_Cluster : public CASW_Grenade_Vindicator |
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{ |
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public: |
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DECLARE_CLASS( CASW_Grenade_Cluster, CASW_Grenade_Vindicator ); |
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DECLARE_DATADESC(); |
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virtual void Spawn(); |
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virtual void DoExplosion(); |
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virtual void Detonate(); |
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virtual void Precache(); |
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virtual void CheckNearbyDrones(); |
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virtual void SetFuseLength(float fSeconds); |
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static CASW_Grenade_Cluster *Cluster_Grenade_Create( float flDamage, float fRadius, int iClusters, const Vector &position, const QAngle &angles, const Vector &velocity, const AngularImpulse &angVelocity, CBaseEntity *pOwner, CBaseEntity *pCreatorWeapon ); |
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virtual float GetEarliestAOEDetonationTime(); |
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virtual void SetClusters(int iClusters, bool bMaster = false); |
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float m_fDetonateTime; |
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float m_fEarliestAOEDetonationTime; |
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Class_T m_CreatorWeaponClass; |
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// Classification |
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virtual Class_T Classify( void ) { return (Class_T)CLASS_ASW_GRENADE_CLUSER; } |
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}; |
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#endif // _INCLUDED_ASW_GRENADE_CLUSTER_H
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