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40 lines
981 B
40 lines
981 B
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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//=============================================================================// |
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#ifndef ASW_ENTITYFLAME_H |
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#define ASW_ENTITYFLAME_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include "EntityFlame.h" |
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#define FLAME_DAMAGE_INTERVAL 0.2f // How often to deal damage. |
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#define FLAME_DIRECT_DAMAGE_PER_SEC 5.0f |
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#define FLAME_RADIUS_DAMAGE_PER_SEC 4.0f |
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#define FLAME_DIRECT_DAMAGE ( FLAME_DIRECT_DAMAGE_PER_SEC * FLAME_DAMAGE_INTERVAL ) |
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#define FLAME_RADIUS_DAMAGE ( FLAME_RADIUS_DAMAGE_PER_SEC * FLAME_DAMAGE_INTERVAL ) |
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#define FLAME_MAX_LIFETIME_ON_DEAD_NPCS 10.0f |
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class CASW_EntityFlame : public CEntityFlame |
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{ |
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DECLARE_CLASS( CASW_EntityFlame, CEntityFlame ); |
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public: |
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CASW_EntityFlame( void ); |
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virtual void Spawn(); |
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DECLARE_DATADESC(); |
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protected: |
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void ASWFlameThink( void ); |
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float m_fDamageInterval; |
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float m_flDamagePerInterval; |
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}; |
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#endif // ASW_ENTITYFLAME_H
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