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169 lines
4.9 KiB
169 lines
4.9 KiB
#include "cbase.h" |
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#include "dlight.h" |
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#include "asw_dynamic_light.h" |
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// memdbgon must be the last include file in a .cpp file!!! |
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#include "tier0/memdbgon.h" |
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#define NUM_DL_EXPONENT_BITS 8 |
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#define MIN_DL_EXPONENT_VALUE -((1 << (NUM_DL_EXPONENT_BITS-1)) - 1) |
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#define MAX_DL_EXPONENT_VALUE ((1 << (NUM_DL_EXPONENT_BITS-1)) - 1) |
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LINK_ENTITY_TO_CLASS(asw_dynamic_light, CASW_Dynamic_Light); |
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BEGIN_DATADESC( CASW_Dynamic_Light ) |
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DEFINE_FIELD( m_ActualFlags, FIELD_CHARACTER ), |
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DEFINE_FIELD( m_Flags, FIELD_CHARACTER ), |
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DEFINE_FIELD( m_On, FIELD_BOOLEAN ), |
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DEFINE_KEYFIELD( m_LightColor, FIELD_COLOR32, "LightColor" ), |
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DEFINE_THINKFUNC( DynamicLightThink ), |
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// Inputs |
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DEFINE_INPUT( m_Radius, FIELD_FLOAT, "distance" ), |
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DEFINE_INPUT( m_Exponent, FIELD_INTEGER, "brightness" ), |
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DEFINE_INPUT( m_InnerAngle, FIELD_FLOAT, "_inner_cone" ), |
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DEFINE_INPUT( m_OuterAngle, FIELD_FLOAT, "_cone" ), |
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DEFINE_INPUT( m_SpotRadius, FIELD_FLOAT, "spotlight_radius" ), |
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DEFINE_INPUT( m_LightStyle, FIELD_CHARACTER,"style" ), |
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// Input functions |
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DEFINE_INPUTFUNC( FIELD_VOID, "TurnOn", InputTurnOn ), |
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DEFINE_INPUTFUNC( FIELD_VOID, "TurnOff", InputTurnOff ), |
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DEFINE_INPUTFUNC( FIELD_VOID, "Toggle", InputToggle ), |
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END_DATADESC() |
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IMPLEMENT_SERVERCLASS_ST(CASW_Dynamic_Light, DT_ASW_Dynamic_Light) |
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SendPropInt( SENDINFO(m_Flags), 4, SPROP_UNSIGNED ), |
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SendPropInt( SENDINFO(m_LightStyle), 4, SPROP_UNSIGNED ), |
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SendPropFloat( SENDINFO(m_Radius), 0, SPROP_NOSCALE), |
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SendPropInt( SENDINFO(m_Exponent), NUM_DL_EXPONENT_BITS), |
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SendPropFloat( SENDINFO(m_InnerAngle), 8, 0, 0.0, 360.0f ), |
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SendPropFloat( SENDINFO(m_OuterAngle), 8, 0, 0.0, 360.0f ), |
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SendPropFloat( SENDINFO(m_SpotRadius), 0, SPROP_NOSCALE), |
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END_SEND_TABLE() |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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bool CASW_Dynamic_Light::KeyValue( const char *szKeyName, const char *szValue ) |
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{ |
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if ( FStrEq( szKeyName, "pitch" ) ) |
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{ |
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float angle = atof(szValue); |
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if ( angle ) |
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{ |
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QAngle angles = GetAbsAngles(); |
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angles[PITCH] = -angle; |
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SetAbsAngles( angles ); |
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} |
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} |
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else if ( FStrEq( szKeyName, "spawnflags" ) ) |
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{ |
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m_ActualFlags = m_Flags = atoi(szValue); |
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} |
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else |
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{ |
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return BaseClass::KeyValue( szKeyName, szValue ); |
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} |
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return true; |
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} |
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//------------------------------------------------------------------------------ |
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// Turn on and off the light |
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//------------------------------------------------------------------------------ |
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void CASW_Dynamic_Light::InputTurnOn( inputdata_t &inputdata ) |
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{ |
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m_Flags = m_ActualFlags; |
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m_On = true; |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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// Input : &inputdata - |
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//----------------------------------------------------------------------------- |
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void CASW_Dynamic_Light::InputTurnOff( inputdata_t &inputdata ) |
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{ |
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// This basically shuts it off |
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m_Flags = DLIGHT_NO_MODEL_ILLUMINATION | DLIGHT_NO_WORLD_ILLUMINATION; |
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m_On = false; |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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// Input : &inputdata - |
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//----------------------------------------------------------------------------- |
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void CASW_Dynamic_Light::InputToggle( inputdata_t &inputdata ) |
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{ |
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if (m_On) |
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{ |
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InputTurnOff( inputdata ); |
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} |
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else |
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{ |
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InputTurnOn( inputdata ); |
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} |
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} |
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//------------------------------------------------------------------------------ |
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// Purpose : |
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//------------------------------------------------------------------------------ |
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void CASW_Dynamic_Light::Spawn( void ) |
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{ |
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Precache(); |
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SetSolid( SOLID_NONE ); |
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m_On = true; |
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UTIL_SetSize( this, vec3_origin, vec3_origin ); |
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AddEFlags( EFL_FORCE_CHECK_TRANSMIT ); |
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// If we have a target, think so we can orient towards it |
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if ( m_target != NULL_STRING ) |
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{ |
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SetThink( &CASW_Dynamic_Light::DynamicLightThink ); |
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SetNextThink( gpGlobals->curtime + 0.1 ); |
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} |
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m_InnerAngle = 30; |
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m_OuterAngle = 45; |
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m_SpotRadius = 80; |
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SetRenderColor( m_LightColor.r, m_LightColor.g, m_LightColor.b ); |
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int clampedExponent = clamp( m_Exponent, MIN_DL_EXPONENT_VALUE, MAX_DL_EXPONENT_VALUE ); |
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if ( m_Exponent != clampedExponent ) |
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{ |
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Warning( "light_dynamic at [%d %d %d] has invalid exponent value (%d must be between %d and %d).\n", |
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(int)GetAbsOrigin().x, (int)GetAbsOrigin().x, (int)GetAbsOrigin().x, |
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m_Exponent.Get(), |
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MIN_DL_EXPONENT_VALUE, |
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MAX_DL_EXPONENT_VALUE ); |
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m_Exponent = clampedExponent; |
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} |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void CASW_Dynamic_Light::DynamicLightThink( void ) |
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{ |
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if ( m_target == NULL_STRING ) |
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return; |
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CBaseEntity *pEntity = GetNextTarget(); |
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if ( pEntity ) |
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{ |
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Vector vecToTarget = (pEntity->GetAbsOrigin() - GetAbsOrigin()); |
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QAngle vecAngles; |
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VectorAngles( vecToTarget, vecAngles ); |
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SetAbsAngles( vecAngles ); |
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} |
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Msg("serer radius is %f\n", m_Radius); |
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SetNextThink( gpGlobals->curtime + 0.1 ); |
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}
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