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89 lines
2.3 KiB
89 lines
2.3 KiB
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: Alien leaps at his enemy, doing damage on touch |
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// |
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// $Workfile: $ |
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// $Date: $ |
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// |
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//----------------------------------------------------------------------------- |
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// $Log: $ |
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// |
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// $NoKeywords: $ |
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//=============================================================================// |
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#ifndef ASW_AI_BEHAVIOR_POUNCE_H |
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#define ASW_AI_BEHAVIOR_POUNCE_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include "asw_ai_behavior.h" |
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class CAI_ASW_PounceBehavior : public CAI_ASW_Behavior |
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{ |
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DECLARE_CLASS( CAI_ASW_PounceBehavior, CAI_ASW_Behavior ); |
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public: |
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CAI_ASW_PounceBehavior( ); |
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virtual BehaviorClass_T Classify( void ) { return ( BehaviorClass_T )BEHAVIOR_CLASS_POUNCE; } |
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static const char *GetClassName() { return "behavior_pounce"; } |
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virtual const char *GetClassNameV() { return GetClassName(); } |
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virtual const char *GetName() { return "Pounce"; } |
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virtual bool KeyValue( const char *szKeyName, const char *szValue ); |
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virtual void Precache( void ); |
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virtual void Init( ); |
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virtual bool CanSelectSchedule( ); |
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virtual void GatherConditions( ); |
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virtual void GatherConditionsNotActive( ); |
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virtual void BeginScheduleSelection( ); |
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virtual int SelectSchedule( ); |
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virtual void BehaviorThink( void ); |
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virtual void HandleBehaviorEvent( CBaseEntity *pInflictor, BehaviorEvent_t eEvent, int nParm ); |
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virtual void StartTouch( CBaseEntity *pOther ); |
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virtual bool CanYieldTargetSlot() { return false; } // this behavior won't yield target slot if it's primary |
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enum |
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{ |
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SCHED_ALIEN_POUNCE = BaseClass::NEXT_SCHEDULE, |
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NEXT_SCHEDULE, |
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}; |
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DEFINE_CUSTOM_SCHEDULE_PROVIDER; |
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protected: |
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virtual void GatherCommonConditions( ); |
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void PounceAttack( bool bRandomJump, const Vector &vecPos = vec3_origin, bool bThrown = false, float flBaseHeight = 60.0f, float flAdditionalHeight = 8.0f ); |
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void Leap( const Vector &vecVel ); |
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bool HasHeadroom(); |
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// params |
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float m_flMinRange; |
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float m_flMaxRange; |
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float m_flAttackDotAngle; |
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float m_flPounceInterval; |
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float m_flPounceDistance; |
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float m_flPounceDamage; |
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// state |
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float m_flNextPounceTime; |
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float m_flIgnoreWorldCollisionTime; |
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bool m_bMidPounce; |
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private: |
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DECLARE_DATADESC(); |
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}; |
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#endif // ASW_AI_BEHAVIOR_POUNCE_H |
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