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98 lines
2.5 KiB
98 lines
2.5 KiB
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: blah blah blah |
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// |
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// $Workfile: $ |
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// $Date: $ |
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// |
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//----------------------------------------------------------------------------- |
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// $Log: $ |
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// |
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// $NoKeywords: $ |
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//=============================================================================// |
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#ifndef ASW_AI_BEHAVIOR_MORTAR_H |
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#define ASW_AI_BEHAVIOR_MORTAR_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include "asw_ai_behavior.h" |
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class CAI_ASW_MortarBehavior : public CAI_ASW_Behavior |
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{ |
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DECLARE_CLASS( CAI_ASW_MortarBehavior, CAI_ASW_Behavior ); |
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public: |
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CAI_ASW_MortarBehavior( ); |
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virtual BehaviorClass_T Classify( void ) { return ( BehaviorClass_T )BEHAVIOR_CLASS_MORTAR; } |
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static const char *GetClassName() { return "behavior_mortar"; } |
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virtual const char *GetClassNameV() { return GetClassName(); } |
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virtual const char *GetName() { return "Mortar"; } |
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virtual bool KeyValue( const char *szKeyName, const char *szValue ); |
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virtual void Precache( void ); |
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virtual void Init( ); |
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virtual bool CanSelectSchedule( ); |
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virtual void GatherConditions( ); |
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virtual void GatherConditionsNotActive( ); |
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virtual void StartTask( const Task_t *pTask ); |
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virtual void RunTask( const Task_t *pTask ); |
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virtual int SelectSchedule( ); |
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virtual void HandleBehaviorEvent( CBaseEntity *pInflictor, BehaviorEvent_t eEvent, int nParm ); |
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virtual bool CanYieldTargetSlot() { return false; } // this behavior won't yield target slot if it's primary |
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float GetBlockedAmount( ) { return m_flBlockedAmount; } |
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Vector &GetMortarLocation( ) { return m_vMortarLocation; } |
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enum |
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{ |
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SCHED_MORTAR_MOVE_TO_FIRE_SPOT = BaseClass::NEXT_SCHEDULE, |
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NEXT_SCHEDULE, |
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TASK_MORTAR_FIND_MORTAR_LOCATION = BaseClass::NEXT_TASK, |
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TASK_MORTAR_PREPARE_TO_FIRE, |
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TASK_MORTAR_FIRE, |
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TASK_MORTAR_FIRE_RECOVER, |
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NEXT_TASK, |
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}; |
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DEFINE_CUSTOM_SCHEDULE_PROVIDER; |
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protected: |
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virtual void GatherCommonConditions( ); |
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private: |
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void BadLocation( ); |
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void FindMortarLocation( ); |
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void CalcVelocity( Vector &vVelocity ); |
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void ValidateMortarLocation( ); |
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void LaunchMortar( ); |
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float m_flBlockedAmount; |
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float m_flMinFiringDistance; |
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float m_flMaxFiringDistance; |
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float m_flMaxFiringDistanceSq; |
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float m_flDamageRadiusSq; |
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float m_flProjectileVelocity; |
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float m_flDamageAmount; |
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float m_flDamageRadius; |
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float m_flFireRate; |
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float m_flAccuracy; |
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Vector m_vMortarLocation; |
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float m_flDeferUntil; |
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DECLARE_DATADESC(); |
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}; |
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#endif // ASW_AI_BEHAVIOR_MORTAR_H |
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