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230 lines
7.0 KiB
230 lines
7.0 KiB
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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//=============================================================================// |
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#ifndef RECIPIENTFILTER_H |
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#define RECIPIENTFILTER_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include "irecipientfilter.h" |
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#include "const.h" |
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#include "player.h" |
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#include "bitvec.h" |
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//----------------------------------------------------------------------------- |
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// Purpose: A generic filter for determining whom to send message/sounds etc. to and |
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// providing a bit of additional state information |
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//----------------------------------------------------------------------------- |
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class CRecipientFilter : public IRecipientFilter |
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{ |
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public: |
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CRecipientFilter(); |
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virtual ~CRecipientFilter(); |
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virtual bool IsReliable( void ) const; |
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virtual bool IsInitMessage( void ) const; |
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virtual int GetRecipientCount( void ) const; |
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virtual int GetRecipientIndex( int slot ) const; |
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public: |
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void CopyFrom( const CRecipientFilter& src ); |
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void Reset( void ); |
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void MakeInitMessage( void ); |
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void MakeReliable( void ); |
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void AddAllPlayers( void ); |
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void AddRecipientsByPVS( const Vector& origin ); |
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void RemoveRecipientsByPVS( const Vector& origin ); |
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void AddRecipientsByPAS( const Vector& origin ); |
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void AddRecipient( CBasePlayer *player ); |
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void RemoveAllRecipients( void ); |
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void RemoveRecipient( CBasePlayer *player ); |
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void RemoveRecipientByPlayerIndex( int playerindex ); |
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void AddRecipientsByTeam( CTeam *team ); |
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void RemoveRecipientsByTeam( CTeam *team ); |
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void RemoveRecipientsNotOnTeam( CTeam *team ); |
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void UsePredictionRules( void ); |
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bool IsUsingPredictionRules( void ) const; |
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bool IgnorePredictionCull( void ) const; |
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void SetIgnorePredictionCull( bool ignore ); |
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void AddPlayersFromBitMask( CPlayerBitVec& playerbits ); |
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void RemovePlayersFromBitMask( CPlayerBitVec& playerbits ); |
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void RemoveSplitScreenPlayers(); |
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private: |
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bool m_bReliable; |
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bool m_bInitMessage; |
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CUtlVector< int > m_Recipients; |
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// If using prediction rules, the filter itself suppresses local player |
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bool m_bUsingPredictionRules; |
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// If ignoring prediction cull, then external systems can determine |
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// whether this is a special case where culling should not occur |
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bool m_bIgnorePredictionCull; |
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}; |
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//----------------------------------------------------------------------------- |
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// Purpose: Simple class to create a filter for a single player ( unreliable ) |
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//----------------------------------------------------------------------------- |
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class CSingleUserRecipientFilter : public CRecipientFilter |
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{ |
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public: |
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CSingleUserRecipientFilter( CBasePlayer *player ) |
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{ |
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AddRecipient( player ); |
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} |
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}; |
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//----------------------------------------------------------------------------- |
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// Purpose: Simple class to create a filter for all players on a given team |
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//----------------------------------------------------------------------------- |
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class CTeamRecipientFilter : public CRecipientFilter |
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{ |
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public: |
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CTeamRecipientFilter( int team, bool isReliable = false ); |
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}; |
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//----------------------------------------------------------------------------- |
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// Purpose: Simple class to create a filter for all players ( unreliable ) |
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//----------------------------------------------------------------------------- |
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class CBroadcastRecipientFilter : public CRecipientFilter |
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{ |
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public: |
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CBroadcastRecipientFilter( void ) |
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{ |
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AddAllPlayers(); |
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} |
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}; |
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//----------------------------------------------------------------------------- |
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// Purpose: Simple class to create a filter for all players ( reliable ) |
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//----------------------------------------------------------------------------- |
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class CReliableBroadcastRecipientFilter : public CBroadcastRecipientFilter |
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{ |
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public: |
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CReliableBroadcastRecipientFilter( void ) |
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{ |
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MakeReliable(); |
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} |
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}; |
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//----------------------------------------------------------------------------- |
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// Purpose: Add players in PAS to recipient list (unreliable) |
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//----------------------------------------------------------------------------- |
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class CPASFilter : public CRecipientFilter |
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{ |
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public: |
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CPASFilter( void ) |
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{ |
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} |
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CPASFilter( const Vector& origin ) |
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{ |
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AddRecipientsByPAS( origin ); |
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} |
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}; |
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//----------------------------------------------------------------------------- |
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// Purpose: Add players in PAS to list and if not in single player, use attenuation |
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// to remove those that are too far away from source origin |
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// Source origin can be stated as an entity or just a passed in origin |
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// (unreliable) |
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//----------------------------------------------------------------------------- |
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class CPASAttenuationFilter : public CPASFilter |
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{ |
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public: |
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CPASAttenuationFilter( void ) |
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{ |
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} |
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CPASAttenuationFilter( CBaseEntity *entity, soundlevel_t soundlevel ) : |
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CPASFilter( static_cast<const Vector&>(entity->GetSoundEmissionOrigin()) ) |
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{ |
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Filter( entity->GetSoundEmissionOrigin(), SNDLVL_TO_ATTN( soundlevel ) ); |
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} |
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CPASAttenuationFilter( CBaseEntity *entity, float attenuation = ATTN_NORM ) : |
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CPASFilter( static_cast<const Vector&>(entity->GetSoundEmissionOrigin()) ) |
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{ |
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Filter( entity->GetSoundEmissionOrigin(), attenuation ); |
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} |
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CPASAttenuationFilter( const Vector& origin, soundlevel_t soundlevel ) : |
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CPASFilter( origin ) |
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{ |
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Filter( origin, SNDLVL_TO_ATTN( soundlevel ) ); |
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} |
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CPASAttenuationFilter( const Vector& origin, float attenuation = ATTN_NORM ) : |
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CPASFilter( origin ) |
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{ |
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Filter( origin, attenuation ); |
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} |
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CPASAttenuationFilter( CBaseEntity *entity, const char *lookupSound ) : |
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CPASFilter( static_cast<const Vector&>(entity->GetSoundEmissionOrigin()) ) |
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{ |
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soundlevel_t level = CBaseEntity::LookupSoundLevel( lookupSound ); |
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float attenuation = SNDLVL_TO_ATTN( level ); |
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Filter( entity->GetSoundEmissionOrigin(), attenuation ); |
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} |
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CPASAttenuationFilter( const Vector& origin, const char *lookupSound ) : |
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CPASFilter( origin ) |
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{ |
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soundlevel_t level = CBaseEntity::LookupSoundLevel( lookupSound ); |
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float attenuation = SNDLVL_TO_ATTN( level ); |
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Filter( origin, attenuation ); |
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} |
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CPASAttenuationFilter( CBaseEntity *entity, const char *lookupSound, HSOUNDSCRIPTHANDLE& handle ) : |
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CPASFilter( static_cast<const Vector&>(entity->GetSoundEmissionOrigin()) ) |
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{ |
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soundlevel_t level = CBaseEntity::LookupSoundLevel( lookupSound, handle ); |
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float attenuation = SNDLVL_TO_ATTN( level ); |
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Filter( entity->GetSoundEmissionOrigin(), attenuation ); |
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} |
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CPASAttenuationFilter( const Vector& origin, const char *lookupSound, HSOUNDSCRIPTHANDLE& handle ) : |
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CPASFilter( origin ) |
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{ |
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soundlevel_t level = CBaseEntity::LookupSoundLevel( lookupSound, handle ); |
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float attenuation = SNDLVL_TO_ATTN( level ); |
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Filter( origin, attenuation ); |
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} |
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public: |
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void Filter( const Vector& origin, float attenuation = ATTN_NORM ); |
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}; |
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//----------------------------------------------------------------------------- |
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// Purpose: Simple PVS based filter ( unreliable ) |
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//----------------------------------------------------------------------------- |
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class CPVSFilter : public CRecipientFilter |
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{ |
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public: |
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CPVSFilter( const Vector& origin ) |
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{ |
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AddRecipientsByPVS( origin ); |
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} |
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}; |
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#endif // RECIPIENTFILTER_H
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