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39 lines
930 B
39 lines
930 B
//========= Copyright c 1996-2005, Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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//=============================================================================// |
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#ifndef GAME_SERVER_PROP_PHYSICS2_H |
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#define GAME_SERVER_PROP_PHYSICS2_H |
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#include "props_shared.h" |
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#include "networkvar.h" |
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#include "props.h" |
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class CPhysics2Prop : public CBaseProp |
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{ |
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DECLARE_CLASS( CPhysics2Prop, CBaseEntity ); |
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DECLARE_DATADESC(); |
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//DECLARE_SERVERCLASS(); |
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public: |
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~CPhysics2Prop (); |
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void Spawn( void ); |
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void Precache( void ); |
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//CNetworkVar( bool, m_bAwake ); |
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void VPhysicsUpdate( IPhysicsObject *pPhysics ); |
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public: |
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class CPhysics2Shape *m_pShape; |
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class CPhysics2Actor *m_pActor; |
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//class CPhysics2Inertia *m_pInertia; |
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class IPhysics2CookedInertia *m_pCookedInertia; |
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class CPhysics2Inertia *m_pInertia; |
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//class CPhysics2Actor *m_pBoxActor; |
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//class CPhysics2Box *m_pBoxShape; |
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}; |
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#endif |