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138 lines
3.4 KiB
138 lines
3.4 KiB
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: implementation of player info manager |
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// |
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//=============================================================================// |
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#include "cbase.h" |
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#include "player.h" |
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#include "playerinfomanager.h" |
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#include "edict.h" |
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// NOTE: This has to be the last file included! |
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#include "tier0/memdbgon.h" |
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extern CGlobalVars *gpGlobals; |
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static CPlayerInfoManager s_PlayerInfoManager; |
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static CPluginBotManager s_BotManager; |
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namespace |
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{ |
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// |
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// Old version support |
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// |
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abstract_class IPlayerInfo_V1 |
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{ |
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public: |
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// returns the players name (UTF-8 encoded) |
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virtual const char *GetName() = 0; |
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// returns the userid (slot number) |
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virtual int GetUserID() = 0; |
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// returns the string of their network (i.e Steam) ID |
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virtual const char *GetNetworkIDString() = 0; |
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// returns the team the player is on |
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virtual int GetTeamIndex() = 0; |
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// changes the player to a new team (if the game dll logic allows it) |
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virtual void ChangeTeam( int iTeamNum ) = 0; |
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// returns the number of kills this player has (exact meaning is mod dependent) |
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virtual int GetFragCount() = 0; |
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// returns the number of deaths this player has (exact meaning is mod dependent) |
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virtual int GetDeathCount() = 0; |
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// returns if this player slot is actually valid |
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virtual bool IsConnected() = 0; |
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// returns the armor/health of the player (exact meaning is mod dependent) |
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virtual int GetArmorValue() = 0; |
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}; |
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abstract_class IPlayerInfoManager_V1 |
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{ |
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public: |
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virtual IPlayerInfo_V1 *GetPlayerInfo( edict_t *pEdict ) = 0; |
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}; |
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class CPlayerInfoManager_V1: public IPlayerInfoManager_V1 |
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{ |
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public: |
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virtual IPlayerInfo_V1 *GetPlayerInfo( edict_t *pEdict ); |
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}; |
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static CPlayerInfoManager_V1 s_PlayerInfoManager_V1; |
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IPlayerInfo_V1 *CPlayerInfoManager_V1::GetPlayerInfo( edict_t *pEdict ) |
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{ |
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CBasePlayer *pPlayer = ( ( CBasePlayer * )CBaseEntity::Instance( pEdict )); |
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if ( pPlayer ) |
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{ |
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return (IPlayerInfo_V1 *)pPlayer->GetPlayerInfo(); |
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} |
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else |
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{ |
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return NULL; |
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} |
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} |
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EXPOSE_SINGLE_INTERFACE_GLOBALVAR(CPlayerInfoManager_V1, IPlayerInfoManager_V1, "PlayerInfoManager001", s_PlayerInfoManager_V1); |
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} |
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IPlayerInfo *CPlayerInfoManager::GetPlayerInfo( edict_t *pEdict ) |
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{ |
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CBasePlayer *pPlayer = ( ( CBasePlayer * )CBaseEntity::Instance( pEdict )); |
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if ( pPlayer ) |
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{ |
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return pPlayer->GetPlayerInfo(); |
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} |
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else |
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{ |
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return NULL; |
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} |
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} |
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CGlobalVars *CPlayerInfoManager::GetGlobalVars() |
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{ |
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return gpGlobals; |
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} |
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IBotController *CPluginBotManager::GetBotController( edict_t *pEdict ) |
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{ |
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CBasePlayer *pPlayer = ( ( CBasePlayer * )CBaseEntity::Instance( pEdict )); |
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if ( pPlayer && pPlayer->IsBot() ) |
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{ |
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return pPlayer->GetBotController(); |
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} |
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else |
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{ |
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return NULL; |
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} |
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} |
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edict_t *CPluginBotManager::CreateBot( const char *botname ) |
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{ |
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edict_t *pEdict = engine->CreateFakeClient( botname ); |
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if (!pEdict) |
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{ |
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Msg( "Failed to create Bot.\n"); |
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return NULL; |
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} |
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// Allocate a player entity for the bot, and call spawn |
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CBasePlayer *pPlayer = ((CBasePlayer*)CBaseEntity::Instance( pEdict )); |
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pPlayer->ClearFlags(); |
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pPlayer->AddFlag( FL_CLIENT | FL_FAKECLIENT ); |
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pPlayer->ChangeTeam( TEAM_UNASSIGNED ); |
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pPlayer->RemoveAllItems( true ); |
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pPlayer->Spawn(); |
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return pEdict; |
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} |
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EXPOSE_SINGLE_INTERFACE_GLOBALVAR(CPlayerInfoManager, IPlayerInfoManager, INTERFACEVERSION_PLAYERINFOMANAGER, s_PlayerInfoManager); |
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EXPOSE_SINGLE_INTERFACE_GLOBALVAR(CPluginBotManager, IBotManager, INTERFACEVERSION_PLAYERBOTMANAGER, s_BotManager); |
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