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36 lines
631 B
36 lines
631 B
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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// |
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//=============================================================================// |
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#ifndef PARTICLE_FIRE_H |
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#define PARTICLE_FIRE_H |
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#include "baseparticleentity.h" |
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class CParticleFire : public CBaseParticleEntity |
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{ |
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DECLARE_DATADESC(); |
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public: |
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CParticleFire(); |
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DECLARE_CLASS( CParticleFire, CBaseParticleEntity ); |
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DECLARE_SERVERCLASS(); |
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// The client shoots a ray out and starts creating fire where it hits. |
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CNetworkVector( m_vOrigin ); |
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CNetworkVector( m_vDirection ); |
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}; |
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#endif |
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