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//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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// |
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//=============================================================================// |
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// nav_edit.cpp |
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// Implementation of Navigation Mesh edit mode |
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// Author: Michael Booth, 2003-2004 |
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#include "cbase.h" |
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#include "nav_mesh.h" |
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#include "nav_pathfind.h" |
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#include "nav_node.h" |
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#include "nav_colors.h" |
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#include "Color.h" |
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#include "tier0/vprof.h" |
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#include "collisionutils.h" |
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#include "world.h" |
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#include "functorutils.h" |
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#include "team.h" |
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// NOTE: This has to be the last file included! |
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#include "tier0/memdbgon.h" |
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ConVar nav_show_area_info( "nav_show_area_info", "0.5", FCVAR_CHEAT, "Duration in seconds to show nav area ID and attributes while editing" ); |
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ConVar nav_snap_to_grid( "nav_snap_to_grid", "0", FCVAR_CHEAT, "Snap to the nav generation grid when creating new nav areas" ); |
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ConVar nav_create_place_on_ground( "nav_create_place_on_ground", "0", FCVAR_CHEAT, "If true, nav areas will be placed flush with the ground when created by hand." ); |
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#ifdef DEBUG |
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ConVar nav_draw_limit( "nav_draw_limit", "50", FCVAR_CHEAT, "The maximum number of areas to draw in edit mode" ); |
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#else |
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ConVar nav_draw_limit( "nav_draw_limit", "500", FCVAR_CHEAT, "The maximum number of areas to draw in edit mode" ); |
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#endif |
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ConVar nav_solid_props( "nav_solid_props", "0", FCVAR_CHEAT, "Make props solid to nav generation/editing" ); |
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ConVar nav_create_area_at_feet( "nav_create_area_at_feet", "0", FCVAR_CHEAT, "Anchor nav_begin_area Z to editing player's feet" ); |
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ConVar nav_drag_selection_volume_zmax_offset( "nav_drag_selection_volume_zmax_offset", "32", FCVAR_REPLICATED, "The offset of the nav drag volume top from center" ); |
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ConVar nav_drag_selection_volume_zmin_offset( "nav_drag_selection_volume_zmin_offset", "32", FCVAR_REPLICATED, "The offset of the nav drag volume bottom from center" ); |
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extern void GetNavUIEditVectors( Vector *pos, Vector *forward ); |
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Color s_dragSelectionSetAddColor( 100, 255, 100, 96 ); |
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Color s_dragSelectionSetDeleteColor( 255, 100, 100, 96 ); |
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#if DEBUG_NAV_NODES |
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extern ConVar nav_show_nodes; |
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#endif // DEBUG_NAV_NODES |
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//-------------------------------------------------------------------------------------------------------------- |
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//-------------------------------------------------------------------------------------------------------------- |
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int GetGridSize( bool forceGrid = false ) |
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{ |
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if ( TheNavMesh->IsGenerating() ) |
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{ |
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return (int)GenerationStepSize; |
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} |
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int snapVal = nav_snap_to_grid.GetInt(); |
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if ( forceGrid && !snapVal ) |
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{ |
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snapVal = 1; |
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} |
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if ( snapVal == 0 ) |
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{ |
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return 0; |
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} |
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int scale = (int)GenerationStepSize; |
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switch ( snapVal ) |
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{ |
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case 3: |
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scale = 1; |
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break; |
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case 2: |
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scale = 5; |
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break; |
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case 1: |
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default: |
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break; |
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} |
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return scale; |
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} |
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//-------------------------------------------------------------------------------------------------------------- |
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Vector CNavMesh::SnapToGrid( const Vector& in, bool snapX, bool snapY, bool forceGrid ) const |
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{ |
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int scale = GetGridSize( forceGrid ); |
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if ( !scale ) |
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{ |
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return in; |
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} |
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Vector out( in ); |
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if ( snapX ) |
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{ |
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out.x = RoundToUnits( in.x, scale ); |
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} |
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if ( snapY ) |
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{ |
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out.y = RoundToUnits( in.y, scale ); |
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} |
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return out; |
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} |
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//-------------------------------------------------------------------------------------------------------------- |
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float CNavMesh::SnapToGrid( float x, bool forceGrid ) const |
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{ |
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int scale = GetGridSize( forceGrid ); |
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if ( !scale ) |
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{ |
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return x; |
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} |
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x = RoundToUnits( x, scale ); |
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return x; |
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} |
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//-------------------------------------------------------------------------------------------------------------- |
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void CNavMesh::GetEditVectors( Vector *pos, Vector *forward ) |
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{ |
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if ( !pos || !forward ) |
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{ |
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return; |
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} |
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CBasePlayer *player = UTIL_GetListenServerHost(); |
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if ( !player ) |
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{ |
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return; |
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} |
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Vector dir; |
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AngleVectors( player->EyeAngles() + player->GetPunchAngle(), forward ); |
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*pos = player->EyePosition(); |
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#ifdef SERVER_USES_VGUI |
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// GetNavUIEditVectors( pos, forward ); |
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#endif // SERVER_USES_VGUI |
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} |
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//-------------------------------------------------------------------------------------------------------------- |
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/** |
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* Change the edit mode |
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*/ |
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void CNavMesh::SetEditMode( EditModeType mode ) |
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{ |
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m_markedLadder = NULL; |
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m_markedArea = NULL; |
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m_markedCorner = NUM_CORNERS; |
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m_editMode = mode; |
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m_isContinuouslySelecting = false; |
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m_isContinuouslyDeselecting = false; |
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m_bIsDragDeselecting = false; |
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} |
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//-------------------------------------------------------------------------------------------------------------- |
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bool CNavMesh::FindNavAreaOrLadderAlongRay( const Vector &start, const Vector &end, CNavArea **bestArea, CNavLadder **bestLadder, CNavArea *ignore ) |
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{ |
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if ( !m_grid.Count() ) |
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return false; |
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Ray_t ray; |
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ray.Init( start, end, vec3_origin, vec3_origin ); |
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*bestArea = NULL; |
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*bestLadder = NULL; |
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float bestDist = 1.0f; // 0..1 fraction |
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for ( int i=0; i<m_ladders.Count(); ++i ) |
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{ |
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CNavLadder *ladder = m_ladders[i]; |
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Vector left( 0, 0, 0), right(0, 0, 0), up( 0, 0, 0); |
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VectorVectors( ladder->GetNormal(), right, up ); |
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right *= ladder->m_width * 0.5f; |
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left = -right; |
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Vector c1 = ladder->m_top + right; |
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Vector c2 = ladder->m_top + left; |
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Vector c3 = ladder->m_bottom + right; |
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Vector c4 = ladder->m_bottom + left; |
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float dist = IntersectRayWithTriangle( ray, c1, c2, c4, false ); |
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if ( dist > 0 && dist < bestDist ) |
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{ |
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*bestLadder = ladder; |
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bestDist = dist; |
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} |
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dist = IntersectRayWithTriangle( ray, c1, c4, c3, false ); |
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if ( dist > 0 && dist < bestDist ) |
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{ |
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*bestLadder = ladder; |
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bestDist = dist; |
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} |
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} |
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Extent extent; |
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extent.lo = extent.hi = start; |
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extent.Encompass( end ); |
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int loX = WorldToGridX( extent.lo.x ); |
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int loY = WorldToGridY( extent.lo.y ); |
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int hiX = WorldToGridX( extent.hi.x ); |
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int hiY = WorldToGridY( extent.hi.y ); |
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for( int y = loY; y <= hiY; ++y ) |
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{ |
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for( int x = loX; x <= hiX; ++x ) |
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{ |
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NavAreaVector &areaGrid = m_grid[ x + y*m_gridSizeX ]; |
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FOR_EACH_VEC( areaGrid, it ) |
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{ |
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CNavArea *area = areaGrid[ it ]; |
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if ( area == ignore ) |
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continue; |
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Vector nw = area->m_nwCorner; |
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Vector se = area->m_seCorner; |
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Vector ne, sw; |
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ne.x = se.x; |
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ne.y = nw.y; |
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ne.z = area->m_neZ; |
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sw.x = nw.x; |
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sw.y = se.y; |
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sw.z = area->m_swZ; |
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float dist = IntersectRayWithTriangle( ray, nw, ne, se, false ); |
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if ( dist > 0 && dist < bestDist ) |
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{ |
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*bestArea = area; |
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bestDist = dist; |
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} |
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dist = IntersectRayWithTriangle( ray, se, sw, nw, false ); |
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if ( dist > 0 && dist < bestDist ) |
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{ |
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*bestArea = area; |
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bestDist = dist; |
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} |
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} |
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} |
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} |
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if ( *bestArea ) |
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{ |
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*bestLadder = NULL; |
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} |
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return bestDist < 1.0f; |
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} |
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//-------------------------------------------------------------------------------------------------------------- |
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/** |
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* Convenience function to find the nav area a player is looking at, for editing commands |
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*/ |
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bool CNavMesh::FindActiveNavArea( void ) |
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{ |
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VPROF( "CNavMesh::FindActiveNavArea" ); |
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m_splitAlongX = false; |
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m_splitEdge = 0.0f; |
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m_selectedArea = NULL; |
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m_climbableSurface = false; |
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m_selectedLadder = NULL; |
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CBasePlayer *player = UTIL_GetListenServerHost(); |
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if ( player == NULL ) |
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return false; |
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Vector from, dir; |
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GetEditVectors( &from, &dir ); |
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float maxRange = 2000.0f; // 500 |
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bool isClippingRayAtFeet = false; |
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if ( nav_create_area_at_feet.GetBool() ) |
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{ |
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if ( dir.z < 0 ) |
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{ |
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float eyeHeight = player->GetViewOffset().z; |
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if ( eyeHeight != 0.0f ) |
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{ |
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float rayHeight = -dir.z * maxRange; |
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maxRange = maxRange * eyeHeight / rayHeight; |
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isClippingRayAtFeet = true; |
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} |
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} |
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} |
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Vector to = from + maxRange * dir; |
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trace_t result; |
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CTraceFilterWalkableEntities filter( NULL, COLLISION_GROUP_NONE, WALK_THRU_EVERYTHING ); |
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UTIL_TraceLine( from, to, (nav_solid_props.GetBool()) ? MASK_NPCSOLID : MASK_NPCSOLID_BRUSHONLY, &filter, &result ); |
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if (result.fraction != 1.0f) |
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{ |
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if ( !IsEditMode( CREATING_AREA ) ) |
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{ |
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m_climbableSurface = physprops->GetSurfaceData( result.surface.surfaceProps )->game.climbable != 0; |
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if ( !m_climbableSurface ) |
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{ |
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m_climbableSurface = (result.contents & CONTENTS_LADDER) != 0; |
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} |
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m_surfaceNormal = result.plane.normal; |
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if ( m_climbableSurface ) |
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{ |
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// check if we're on the same plane as the original point when we're building a ladder |
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if ( IsEditMode( CREATING_LADDER ) ) |
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{ |
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if ( m_surfaceNormal != m_ladderNormal ) |
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{ |
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m_climbableSurface = false; |
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} |
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} |
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if ( m_surfaceNormal.z > 0.9f ) |
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{ |
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m_climbableSurface = false; // don't try to build ladders on flat ground |
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} |
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} |
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} |
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if ( ( m_climbableSurface && !IsEditMode( CREATING_LADDER ) ) || !IsEditMode( CREATING_AREA ) ) |
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{ |
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float closestDistSqr = 200.0f * 200.0f; |
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for ( int i=0; i<m_ladders.Count(); ++i ) |
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{ |
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CNavLadder *ladder = m_ladders[i]; |
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Vector absMin = ladder->m_bottom; |
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Vector absMax = ladder->m_top; |
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Vector left( 0, 0, 0), right(0, 0, 0), up( 0, 0, 0); |
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VectorVectors( ladder->GetNormal(), right, up ); |
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right *= ladder->m_width * 0.5f; |
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left = -right; |
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absMin.x += MIN( left.x, right.x ); |
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absMin.y += MIN( left.y, right.y ); |
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absMax.x += MAX( left.x, right.x ); |
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absMax.y += MAX( left.y, right.y ); |
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Extent e; |
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e.lo = absMin + Vector( -5, -5, -5 ); |
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e.hi = absMax + Vector( 5, 5, 5 ); |
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if ( e.Contains( m_editCursorPos ) ) |
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{ |
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m_selectedLadder = ladder; |
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break; |
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} |
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if ( !m_climbableSurface ) |
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continue; |
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Vector p1 = (ladder->m_bottom + ladder->m_top)/2; |
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Vector p2 = m_editCursorPos; |
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float distSqr = p1.DistToSqr( p2 ); |
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if ( distSqr < closestDistSqr ) |
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{ |
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m_selectedLadder = ladder; |
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closestDistSqr = distSqr; |
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} |
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} |
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} |
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m_editCursorPos = result.endpos; |
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// find the area the player is pointing at |
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if ( !m_climbableSurface && !m_selectedLadder ) |
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{ |
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// Try to clip our trace to nav areas |
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FindNavAreaOrLadderAlongRay( result.startpos, result.endpos + 100.0f * dir, &m_selectedArea, &m_selectedLadder ); // extend a few units into the ground |
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// Failing that, get the closest area to the endpoint |
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if ( !m_selectedArea && !m_selectedLadder ) |
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{ |
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m_selectedArea = TheNavMesh->GetNearestNavArea( result.endpos, false, 500.0f ); |
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} |
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} |
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if ( m_selectedArea ) |
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{ |
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float yaw = player->EyeAngles().y; |
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while( yaw > 360.0f ) |
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yaw -= 360.0f; |
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while( yaw < 0.0f ) |
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yaw += 360.0f; |
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if ((yaw < 45.0f || yaw > 315.0f) || (yaw > 135.0f && yaw < 225.0f)) |
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{ |
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m_splitEdge = SnapToGrid( result.endpos.y, true ); |
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m_splitAlongX = true; |
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} |
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else |
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{ |
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m_splitEdge = SnapToGrid( result.endpos.x, true ); |
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m_splitAlongX = false; |
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} |
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} |
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if ( !m_climbableSurface && !IsEditMode( CREATING_LADDER ) ) |
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{ |
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m_editCursorPos = SnapToGrid( m_editCursorPos ); |
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} |
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return true; |
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} |
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else if ( isClippingRayAtFeet ) |
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{ |
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m_editCursorPos = SnapToGrid( result.endpos ); |
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} |
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if ( IsEditMode( CREATING_LADDER ) || IsEditMode( CREATING_AREA ) ) |
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return false; |
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// We started solid. Look for areas in front of us. |
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FindNavAreaOrLadderAlongRay( from, to, &m_selectedArea, &m_selectedLadder ); |
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return (m_selectedArea != NULL || m_selectedLadder != NULL || isClippingRayAtFeet); |
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} |
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//-------------------------------------------------------------------------------------------------------------- |
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bool CNavMesh::FindLadderCorners( Vector *corner1, Vector *corner2, Vector *corner3 ) |
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{ |
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if ( !corner1 || !corner2 || !corner3 ) |
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return false; |
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Vector ladderRight, ladderUp; |
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VectorVectors( m_ladderNormal, ladderRight, ladderUp ); |
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Vector from, dir; |
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GetEditVectors( &from, &dir ); |
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const float maxDist = 100000.0f; |
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Ray_t ray; |
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ray.Init( from, from + dir * maxDist, vec3_origin, vec3_origin ); |
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*corner1 = m_ladderAnchor + ladderUp * maxDist + ladderRight * maxDist; |
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*corner2 = m_ladderAnchor + ladderUp * maxDist - ladderRight * maxDist; |
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*corner3 = m_ladderAnchor - ladderUp * maxDist - ladderRight * maxDist; |
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float dist = IntersectRayWithTriangle( ray, *corner1, *corner2, *corner3, false ); |
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if ( dist < 0 ) |
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{ |
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*corner2 = m_ladderAnchor - ladderUp * maxDist + ladderRight * maxDist; |
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dist = IntersectRayWithTriangle( ray, *corner1, *corner2, *corner3, false ); |
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} |
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*corner3 = m_editCursorPos; |
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if ( dist > 0 && dist < maxDist ) |
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{ |
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*corner3 = from + dir * dist * maxDist; |
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float vertDistance = corner3->z - m_ladderAnchor.z; |
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float val = vertDistance / ladderUp.z; |
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*corner1 = m_ladderAnchor + val * ladderUp; |
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*corner2 = *corner3 - val * ladderUp; |
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return true; |
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} |
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return false; |
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} |
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//-------------------------------------------------------------------------------------------------------------- |
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|
bool CheckForClimbableSurface( const Vector &start, const Vector &end ) |
|
|
{ |
|
|
trace_t result; |
|
|
UTIL_TraceLine( start, end, MASK_NPCSOLID_BRUSHONLY, NULL, COLLISION_GROUP_NONE, &result ); |
|
|
|
|
|
bool climbableSurface = false; |
|
|
if (result.fraction != 1.0f) |
|
|
{ |
|
|
climbableSurface = physprops->GetSurfaceData( result.surface.surfaceProps )->game.climbable != 0; |
|
|
if ( !climbableSurface ) |
|
|
{ |
|
|
climbableSurface = (result.contents & CONTENTS_LADDER) != 0; |
|
|
} |
|
|
} |
|
|
|
|
|
return climbableSurface; |
|
|
} |
|
|
|
|
|
|
|
|
//-------------------------------------------------------------------------------------------------------------- |
|
|
void StepAlongClimbableSurface( Vector &pos, const Vector &increment, const Vector &probe ) |
|
|
{ |
|
|
while ( CheckForClimbableSurface( pos + increment - probe, pos + increment + probe ) ) |
|
|
{ |
|
|
pos += increment; |
|
|
} |
|
|
} |
|
|
|
|
|
|
|
|
//-------------------------------------------------------------------------------------------------------------- |
|
|
void CNavMesh::CommandNavBuildLadder( void ) |
|
|
{ |
|
|
if ( !IsEditMode( NORMAL ) || !m_climbableSurface ) |
|
|
{ |
|
|
return; |
|
|
} |
|
|
|
|
|
// We've got a ladder at m_editCursorPos, with a normal of m_surfaceNormal |
|
|
Vector right, up; |
|
|
VectorVectors( -m_surfaceNormal, right, up ); |
|
|
|
|
|
m_ladderNormal = m_surfaceNormal; |
|
|
|
|
|
Vector startPos = m_editCursorPos; |
|
|
|
|
|
Vector leftEdge = startPos; |
|
|
Vector rightEdge = startPos; |
|
|
|
|
|
// trace to the sides to find the width |
|
|
Vector probe = m_surfaceNormal * -HalfHumanWidth; |
|
|
const float StepSize = 1.0f; |
|
|
StepAlongClimbableSurface( leftEdge, right * -StepSize, probe ); |
|
|
StepAlongClimbableSurface( rightEdge, right * StepSize, probe ); |
|
|
|
|
|
Vector topEdge = (leftEdge + rightEdge) * 0.5f; |
|
|
Vector bottomEdge = topEdge; |
|
|
StepAlongClimbableSurface( topEdge, up * StepSize, probe ); |
|
|
StepAlongClimbableSurface( bottomEdge, up * -StepSize, probe ); |
|
|
|
|
|
Vector top = (leftEdge + rightEdge) * 0.5f; |
|
|
top.z = topEdge.z; |
|
|
|
|
|
Vector bottom = top; |
|
|
bottom.z = bottomEdge.z; |
|
|
|
|
|
CreateLadder( topEdge, bottomEdge, leftEdge.DistTo( rightEdge ), m_ladderNormal.AsVector2D(), 0.0f ); |
|
|
} |
|
|
|
|
|
|
|
|
//-------------------------------------------------------------------------------------------------------------- |
|
|
/** |
|
|
* Flood fills all areas with current place |
|
|
*/ |
|
|
class PlaceFloodFillFunctor |
|
|
{ |
|
|
public: |
|
|
PlaceFloodFillFunctor( CNavArea *area ) |
|
|
{ |
|
|
m_initialPlace = area->GetPlace(); |
|
|
} |
|
|
|
|
|
bool operator() ( CNavArea *area ) |
|
|
{ |
|
|
if (area->GetPlace() != m_initialPlace) |
|
|
return false; |
|
|
|
|
|
area->SetPlace( TheNavMesh->GetNavPlace() ); |
|
|
|
|
|
return true; |
|
|
} |
|
|
|
|
|
private: |
|
|
unsigned int m_initialPlace; |
|
|
}; |
|
|
|
|
|
|
|
|
//-------------------------------------------------------------------------------------------------------------- |
|
|
/** |
|
|
* Called when edit mode has just been enabled |
|
|
*/ |
|
|
void CNavMesh::OnEditModeStart( void ) |
|
|
{ |
|
|
ClearSelectedSet(); |
|
|
m_isContinuouslySelecting = false; |
|
|
m_isContinuouslyDeselecting = false; |
|
|
} |
|
|
|
|
|
|
|
|
//-------------------------------------------------------------------------------------------------------------- |
|
|
/** |
|
|
* Called when edit mode has just been disabled |
|
|
*/ |
|
|
void CNavMesh::OnEditModeEnd( void ) |
|
|
{ |
|
|
} |
|
|
|
|
|
|
|
|
//-------------------------------------------------------------------------------------------------------------- |
|
|
class DrawSelectedSet |
|
|
{ |
|
|
public: |
|
|
DrawSelectedSet( const Vector &shift ) |
|
|
{ |
|
|
m_count = 0; |
|
|
m_shift = shift; |
|
|
} |
|
|
|
|
|
bool operator() ( CNavArea *area ) |
|
|
{ |
|
|
if (TheNavMesh->IsInSelectedSet( area )) |
|
|
{ |
|
|
area->DrawSelectedSet( m_shift ); |
|
|
++m_count; |
|
|
} |
|
|
|
|
|
return (m_count < nav_draw_limit.GetInt()); |
|
|
} |
|
|
|
|
|
int m_count; |
|
|
Vector m_shift; |
|
|
}; |
|
|
|
|
|
|
|
|
//-------------------------------------------------------------------------------------------------------- |
|
|
class AddToDragSet |
|
|
{ |
|
|
public: |
|
|
AddToDragSet( Extent &area, int zMin, int zMax, bool bDragDeselecting ) |
|
|
{ |
|
|
m_nTolerance = 1; |
|
|
m_dragArea = area; |
|
|
m_zMin = zMin - m_nTolerance; |
|
|
m_zMax = zMax + m_nTolerance; |
|
|
m_bDragDeselecting = bDragDeselecting; |
|
|
} |
|
|
|
|
|
bool operator() ( CNavArea *area ) |
|
|
{ |
|
|
bool bShouldBeInSelectedSet = m_bDragDeselecting; |
|
|
if ( ( TheNavMesh->IsInSelectedSet( area ) == bShouldBeInSelectedSet ) && area->IsOverlapping( m_dragArea ) && area->GetCenter().z >= m_zMin && area->GetCenter().z <= m_zMax ) |
|
|
{ |
|
|
TheNavMesh->AddToDragSelectionSet( area ); |
|
|
} |
|
|
return true; |
|
|
} |
|
|
|
|
|
Extent m_dragArea; |
|
|
int m_zMin; |
|
|
int m_zMax; |
|
|
int m_nTolerance; |
|
|
bool m_bDragDeselecting; |
|
|
}; |
|
|
|
|
|
//-------------------------------------------------------------------------------------------------------------- |
|
|
void CNavMesh::UpdateDragSelectionSet( void ) |
|
|
{ |
|
|
CBasePlayer *player = UTIL_GetListenServerHost(); |
|
|
if (player == NULL) |
|
|
return; |
|
|
|
|
|
Extent dragArea; |
|
|
int xmin = MIN( m_anchor.x, m_editCursorPos.x ); |
|
|
int xmax = MAX( m_anchor.x, m_editCursorPos.x ); |
|
|
int ymin = MIN( m_anchor.y, m_editCursorPos.y ); |
|
|
int ymax = MAX( m_anchor.y, m_editCursorPos.y ); |
|
|
|
|
|
dragArea.lo = Vector( xmin, ymin, m_anchor.z ); |
|
|
dragArea.hi = Vector( xmax, ymax, m_anchor.z ); |
|
|
|
|
|
ClearDragSelectionSet(); |
|
|
|
|
|
AddToDragSet add( dragArea, m_anchor.z - m_nDragSelectionVolumeZMin, m_anchor.z + m_nDragSelectionVolumeZMax, m_bIsDragDeselecting ); |
|
|
ForAllAreas( add ); |
|
|
} |
|
|
|
|
|
|
|
|
//-------------------------------------------------------------------------------------------------------------- |
|
|
/** |
|
|
* Draw navigation areas and edit them |
|
|
* @todo Clean the whole edit system up - its structure is legacy from peculiarities in GoldSrc. |
|
|
*/ |
|
|
ConVar nav_show_compass( "nav_show_compass", "0", FCVAR_CHEAT ); |
|
|
void CNavMesh::DrawEditMode( void ) |
|
|
{ |
|
|
VPROF( "CNavMesh::DrawEditMode" ); |
|
|
|
|
|
CBasePlayer *player = UTIL_GetListenServerHost(); |
|
|
if (player == NULL) |
|
|
return; |
|
|
|
|
|
if ( IsGenerating() ) |
|
|
return; |
|
|
|
|
|
// TODO: remove this when host_thread_mode 1 stops breaking NDEBUG_PERSIST_TILL_NEXT_SERVER overlays |
|
|
static ConVarRef host_thread_mode( "host_thread_mode" ); |
|
|
host_thread_mode.SetValue( 0 ); |
|
|
|
|
|
static ConVarRef sb_perf_collect( "sb_perf_collect" ); |
|
|
sb_perf_collect.SetValue( 0 ); |
|
|
|
|
|
const float maxRange = 1000.0f; // 500 |
|
|
|
|
|
#if DEBUG_NAV_NODES |
|
|
if ( nav_show_nodes.GetBool() ) |
|
|
{ |
|
|
for ( CNavNode *node = CNavNode::GetFirst(); node != NULL; node = node->GetNext() ) |
|
|
{ |
|
|
if ( m_editCursorPos.DistToSqr( *node->GetPosition() ) < 150*150 ) |
|
|
{ |
|
|
node->Draw(); |
|
|
} |
|
|
} |
|
|
} |
|
|
#endif // DEBUG_NAV_NODES |
|
|
|
|
|
Vector from, dir; |
|
|
GetEditVectors( &from, &dir ); |
|
|
|
|
|
Vector to = from + maxRange * dir; |
|
|
|
|
|
/* IN_PROGRESS: |
|
|
if ( !IsEditMode( PLACE_PAINTING ) && nav_snap_to_grid.GetBool() ) |
|
|
{ |
|
|
Vector center = SnapToGrid( m_editCursorPos ); |
|
|
|
|
|
const int GridCount = 3; |
|
|
const int GridArraySize = GridCount * 2 + 1; |
|
|
const int GridSize = GetGridSize(); |
|
|
|
|
|
// fill in an array of heights for the grid |
|
|
Vector pos[GridArraySize][GridArraySize]; |
|
|
int x, y; |
|
|
for ( x=0; x<GridArraySize; ++x ) |
|
|
{ |
|
|
for ( y=0; y<GridArraySize; ++y ) |
|
|
{ |
|
|
pos[x][y] = center; |
|
|
pos[x][y].x += (x-GridCount) * GridSize; |
|
|
pos[x][y].y += (y-GridCount) * GridSize; |
|
|
pos[x][y].z += 36.0f; |
|
|
|
|
|
GetGroundHeight( pos[x][y], &pos[x][y].z ); |
|
|
} |
|
|
} |
|
|
|
|
|
for ( x=1; x<GridArraySize; ++x ) |
|
|
{ |
|
|
for ( y=1; y<GridArraySize; ++y ) |
|
|
{ |
|
|
NavDrawLine( pos[x-1][y-1], pos[x-1][y], NavGridColor ); |
|
|
NavDrawLine( pos[x-1][y-1], pos[x][y-1], NavGridColor ); |
|
|
|
|
|
if ( x == GridArraySize-1 ) |
|
|
{ |
|
|
NavDrawLine( pos[x][y-1], pos[x][y], NavGridColor ); |
|
|
} |
|
|
|
|
|
if ( y == GridArraySize-1 ) |
|
|
{ |
|
|
NavDrawLine( pos[x-1][y], pos[x][y], NavGridColor ); |
|
|
} |
|
|
} |
|
|
} |
|
|
} |
|
|
*/ |
|
|
|
|
|
if ( FindActiveNavArea() || m_markedArea || m_markedLadder || !IsSelectedSetEmpty() || IsEditMode( CREATING_AREA ) || IsEditMode( CREATING_LADDER ) ) |
|
|
{ |
|
|
// draw cursor |
|
|
float cursorSize = 10.0f; |
|
|
|
|
|
if ( m_climbableSurface ) |
|
|
{ |
|
|
NDebugOverlay::Cross3D( m_editCursorPos, cursorSize, 0, 255, 0, true, NDEBUG_PERSIST_TILL_NEXT_SERVER ); |
|
|
} |
|
|
else |
|
|
{ |
|
|
NavDrawLine( m_editCursorPos + Vector( 0, 0, cursorSize ), m_editCursorPos, NavCursorColor ); |
|
|
NavDrawLine( m_editCursorPos + Vector( cursorSize, 0, 0 ), m_editCursorPos + Vector( -cursorSize, 0, 0 ), NavCursorColor ); |
|
|
NavDrawLine( m_editCursorPos + Vector( 0, cursorSize, 0 ), m_editCursorPos + Vector( 0, -cursorSize, 0 ), NavCursorColor ); |
|
|
|
|
|
if ( nav_show_compass.GetBool() ) |
|
|
{ |
|
|
const float offset = cursorSize * 1.5f; |
|
|
Vector pos; |
|
|
|
|
|
pos = m_editCursorPos; |
|
|
AddDirectionVector( &pos, NORTH, offset ); |
|
|
NDebugOverlay::Text( pos, "N", false, NDEBUG_PERSIST_TILL_NEXT_SERVER ); |
|
|
|
|
|
pos = m_editCursorPos; |
|
|
AddDirectionVector( &pos, SOUTH, offset ); |
|
|
NDebugOverlay::Text( pos, "S", false, NDEBUG_PERSIST_TILL_NEXT_SERVER ); |
|
|
|
|
|
pos = m_editCursorPos; |
|
|
AddDirectionVector( &pos, EAST, offset ); |
|
|
NDebugOverlay::Text( pos, "E", false, NDEBUG_PERSIST_TILL_NEXT_SERVER ); |
|
|
|
|
|
pos = m_editCursorPos; |
|
|
AddDirectionVector( &pos, WEST, offset ); |
|
|
NDebugOverlay::Text( pos, "W", false, NDEBUG_PERSIST_TILL_NEXT_SERVER ); |
|
|
} |
|
|
} |
|
|
|
|
|
// show drag rectangle when creating areas and ladders |
|
|
if ( IsEditMode( CREATING_AREA ) ) |
|
|
{ |
|
|
float z = m_anchor.z + 2.0f; |
|
|
NavDrawLine( Vector( m_editCursorPos.x, m_editCursorPos.y, z ), Vector( m_anchor.x, m_editCursorPos.y, z ), NavCreationColor ); |
|
|
NavDrawLine( Vector( m_anchor.x, m_anchor.y, z ), Vector( m_anchor.x, m_editCursorPos.y, z ), NavCreationColor ); |
|
|
NavDrawLine( Vector( m_anchor.x, m_anchor.y, z ), Vector( m_editCursorPos.x, m_anchor.y, z ), NavCreationColor ); |
|
|
NavDrawLine( Vector( m_editCursorPos.x, m_editCursorPos.y, z ), Vector( m_editCursorPos.x, m_anchor.y, z ), NavCreationColor ); |
|
|
} |
|
|
else if ( IsEditMode( DRAG_SELECTING ) ) |
|
|
{ |
|
|
float z1 = m_anchor.z + m_nDragSelectionVolumeZMax; |
|
|
float z2 = m_anchor.z - m_nDragSelectionVolumeZMin; |
|
|
|
|
|
// Draw the drag select volume |
|
|
Vector vMin( m_anchor.x, m_anchor.y, z1 ); |
|
|
Vector vMax( m_editCursorPos.x, m_editCursorPos.y, z2 ); |
|
|
NavDrawVolume( vMin, vMax, m_anchor.z, NavDragSelectionColor ); |
|
|
|
|
|
UpdateDragSelectionSet(); |
|
|
|
|
|
Color dragSelectionColor = m_bIsDragDeselecting ? s_dragSelectionSetDeleteColor : s_dragSelectionSetAddColor; |
|
|
|
|
|
// Draw the drag selection set |
|
|
FOR_EACH_VEC( m_dragSelectionSet, it ) |
|
|
{ |
|
|
CNavArea *area = m_dragSelectionSet[ it ]; |
|
|
area->DrawDragSelectionSet( dragSelectionColor ); |
|
|
} |
|
|
} |
|
|
else if ( IsEditMode( CREATING_LADDER ) ) |
|
|
{ |
|
|
Vector corner1, corner2, corner3; |
|
|
if ( FindLadderCorners( &corner1, &corner2, &corner3 ) ) |
|
|
{ |
|
|
NavEditColor color = NavCreationColor; |
|
|
if ( !m_climbableSurface ) |
|
|
{ |
|
|
color = NavInvalidCreationColor; |
|
|
} |
|
|
|
|
|
NavDrawLine( m_ladderAnchor, corner1, color ); |
|
|
NavDrawLine( corner1, corner3, color ); |
|
|
NavDrawLine( corner3, corner2, color ); |
|
|
NavDrawLine( corner2, m_ladderAnchor, color ); |
|
|
} |
|
|
} |
|
|
|
|
|
if ( m_selectedLadder ) |
|
|
{ |
|
|
m_lastSelectedArea = NULL; |
|
|
|
|
|
// if ladder changed, print its ID |
|
|
if (m_selectedLadder != m_lastSelectedLadder || nav_show_area_info.GetBool()) |
|
|
{ |
|
|
m_lastSelectedLadder = m_selectedLadder; |
|
|
|
|
|
// print ladder info |
|
|
char buffer[80]; |
|
|
|
|
|
CBaseEntity *ladderEntity = m_selectedLadder->GetLadderEntity(); |
|
|
if ( ladderEntity ) |
|
|
{ |
|
|
V_snprintf( buffer, sizeof( buffer ), "Ladder #%d (Team %s)\n", m_selectedLadder->GetID(), GetGlobalTeam( ladderEntity->GetTeamNumber() )->GetName() ); |
|
|
} |
|
|
else |
|
|
{ |
|
|
V_snprintf( buffer, sizeof( buffer ), "Ladder #%d\n", m_selectedLadder->GetID() ); |
|
|
} |
|
|
NDebugOverlay::ScreenText( 0.5, 0.53, buffer, 255, 255, 0, 128, nav_show_area_info.GetBool() ? 0.1 : 0.5 ); |
|
|
} |
|
|
|
|
|
// draw the ladder we are pointing at and all connected areas |
|
|
m_selectedLadder->DrawLadder(); |
|
|
m_selectedLadder->DrawConnectedAreas(); |
|
|
} |
|
|
|
|
|
if ( m_markedLadder && !IsEditMode( PLACE_PAINTING ) ) |
|
|
{ |
|
|
// draw the "marked" ladder |
|
|
m_markedLadder->DrawLadder(); |
|
|
} |
|
|
|
|
|
if ( m_markedArea && !IsEditMode( PLACE_PAINTING ) ) |
|
|
{ |
|
|
// draw the "marked" area |
|
|
m_markedArea->Draw(); |
|
|
} |
|
|
|
|
|
// find the area the player is pointing at |
|
|
if (m_selectedArea) |
|
|
{ |
|
|
m_lastSelectedLadder = NULL; |
|
|
|
|
|
// if area changed, print its ID |
|
|
if ( m_selectedArea != m_lastSelectedArea ) |
|
|
{ |
|
|
m_showAreaInfoTimer.Start( nav_show_area_info.GetFloat() ); |
|
|
m_lastSelectedArea = m_selectedArea; |
|
|
} |
|
|
|
|
|
if (m_showAreaInfoTimer.HasStarted() && !m_showAreaInfoTimer.IsElapsed() ) |
|
|
{ |
|
|
char buffer[80]; |
|
|
char attrib[80]; |
|
|
char locName[80]; |
|
|
|
|
|
if (m_selectedArea->GetPlace()) |
|
|
{ |
|
|
const char *name = TheNavMesh->PlaceToName( m_selectedArea->GetPlace() ); |
|
|
if (name) |
|
|
strcpy( locName, name ); |
|
|
else |
|
|
strcpy( locName, "ERROR" ); |
|
|
} |
|
|
else |
|
|
{ |
|
|
locName[0] = '\000'; |
|
|
} |
|
|
|
|
|
if (IsEditMode( PLACE_PAINTING )) |
|
|
{ |
|
|
attrib[0] = '\000'; |
|
|
} |
|
|
else |
|
|
{ |
|
|
attrib[0] = 0; |
|
|
int attributes = m_selectedArea->GetAttributes(); |
|
|
if ( attributes & NAV_MESH_CROUCH ) Q_strncat( attrib, "CROUCH ", sizeof( attrib ), -1 ); |
|
|
if ( attributes & NAV_MESH_JUMP ) Q_strncat( attrib, "JUMP ", sizeof( attrib ), -1 ); |
|
|
if ( attributes & NAV_MESH_PRECISE ) Q_strncat( attrib, "PRECISE ", sizeof( attrib ), -1 ); |
|
|
if ( attributes & NAV_MESH_NO_JUMP ) Q_strncat( attrib, "NO_JUMP ", sizeof( attrib ), -1 ); |
|
|
if ( attributes & NAV_MESH_STOP ) Q_strncat( attrib, "STOP ", sizeof( attrib ), -1 ); |
|
|
if ( attributes & NAV_MESH_RUN ) Q_strncat( attrib, "RUN ", sizeof( attrib ), -1 ); |
|
|
if ( attributes & NAV_MESH_WALK ) Q_strncat( attrib, "WALK ", sizeof( attrib ), -1 ); |
|
|
if ( attributes & NAV_MESH_AVOID ) Q_strncat( attrib, "AVOID ", sizeof( attrib ), -1 ); |
|
|
if ( attributes & NAV_MESH_TRANSIENT ) Q_strncat( attrib, "TRANSIENT ", sizeof( attrib ), -1 ); |
|
|
if ( attributes & NAV_MESH_DONT_HIDE ) Q_strncat( attrib, "DONT_HIDE ", sizeof( attrib ), -1 ); |
|
|
if ( attributes & NAV_MESH_STAND ) Q_strncat( attrib, "STAND ", sizeof( attrib ), -1 ); |
|
|
if ( attributes & NAV_MESH_NO_HOSTAGES )Q_strncat( attrib, "NO HOSTAGES ", sizeof( attrib ), -1 ); |
|
|
if ( attributes & NAV_MESH_STAIRS ) Q_strncat( attrib, "STAIRS ", sizeof( attrib ), -1 ); |
|
|
if ( attributes & NAV_MESH_OBSTACLE_TOP ) Q_strncat( attrib, "OBSTACLE ", sizeof( attrib ), -1 ); |
|
|
if ( attributes & NAV_MESH_CLIFF ) Q_strncat( attrib, "CLIFF ", sizeof( attrib ), -1 ); |
|
|
|
|
|
if ( m_selectedArea->IsBlocked( TEAM_ANY ) ) Q_strncat( attrib, "BLOCKED ", sizeof( attrib ), -1 ); |
|
|
|
|
|
if ( m_selectedArea->HasAvoidanceObstacle() ) Q_strncat( attrib, "OBSTRUCTED ", sizeof( attrib ), -1 ); |
|
|
if ( m_selectedArea->IsDamaging() ) Q_strncat( attrib, "DAMAGING ", sizeof( attrib ), -1 ); |
|
|
if ( m_selectedArea->IsUnderwater() ) Q_strncat( attrib, "UNDERWATER ", sizeof( attrib ), -1 ); |
|
|
|
|
|
int connected = 0; |
|
|
connected += m_selectedArea->GetAdjacentCount( NORTH ); |
|
|
connected += m_selectedArea->GetAdjacentCount( SOUTH ); |
|
|
connected += m_selectedArea->GetAdjacentCount( EAST ); |
|
|
connected += m_selectedArea->GetAdjacentCount( WEST ); |
|
|
Q_strncat( attrib, UTIL_VarArgs( "%d Connections ", connected ), sizeof( attrib ), -1 ); |
|
|
} |
|
|
|
|
|
Q_snprintf( buffer, sizeof( buffer ), "Area #%d %s %s\n", m_selectedArea->GetID(), locName, attrib ); |
|
|
NDebugOverlay::ScreenText( 0.5, 0.53, buffer, 255, 255, 0, 128, NDEBUG_PERSIST_TILL_NEXT_SERVER ); |
|
|
|
|
|
// do "place painting" |
|
|
if ( m_isPlacePainting ) |
|
|
{ |
|
|
if (m_selectedArea->GetPlace() != TheNavMesh->GetNavPlace()) |
|
|
{ |
|
|
m_selectedArea->SetPlace( TheNavMesh->GetNavPlace() ); |
|
|
player->EmitSound( "Bot.EditSwitchOn" ); |
|
|
} |
|
|
} |
|
|
} |
|
|
|
|
|
|
|
|
// do continuous selecting into selected set |
|
|
if ( m_isContinuouslySelecting ) |
|
|
{ |
|
|
AddToSelectedSet( m_selectedArea ); |
|
|
} |
|
|
else if ( m_isContinuouslyDeselecting ) |
|
|
{ |
|
|
// do continuous de-selecting into selected set |
|
|
RemoveFromSelectedSet( m_selectedArea ); |
|
|
} |
|
|
|
|
|
|
|
|
if (IsEditMode( PLACE_PAINTING )) |
|
|
{ |
|
|
m_selectedArea->DrawConnectedAreas(); |
|
|
} |
|
|
else // normal editing mode |
|
|
{ |
|
|
// draw split line |
|
|
Extent extent; |
|
|
m_selectedArea->GetExtent( &extent ); |
|
|
|
|
|
float yaw = player->EyeAngles().y; |
|
|
while( yaw > 360.0f ) |
|
|
yaw -= 360.0f; |
|
|
|
|
|
while( yaw < 0.0f ) |
|
|
yaw += 360.0f; |
|
|
|
|
|
if (m_splitAlongX) |
|
|
{ |
|
|
from.x = extent.lo.x; |
|
|
from.y = m_splitEdge; |
|
|
from.z = m_selectedArea->GetZ( from ); |
|
|
|
|
|
to.x = extent.hi.x; |
|
|
to.y = m_splitEdge; |
|
|
to.z = m_selectedArea->GetZ( to ); |
|
|
} |
|
|
else |
|
|
{ |
|
|
from.x = m_splitEdge; |
|
|
from.y = extent.lo.y; |
|
|
from.z = m_selectedArea->GetZ( from ); |
|
|
|
|
|
to.x = m_splitEdge; |
|
|
to.y = extent.hi.y; |
|
|
to.z = m_selectedArea->GetZ( to ); |
|
|
} |
|
|
|
|
|
NavDrawLine( from, to, NavSplitLineColor ); |
|
|
|
|
|
// draw the area we are pointing at and all connected areas |
|
|
m_selectedArea->DrawConnectedAreas(); |
|
|
} |
|
|
} |
|
|
|
|
|
// render the selected set |
|
|
if (!IsSelectedSetEmpty()) |
|
|
{ |
|
|
Vector shift( 0, 0, 0 ); |
|
|
|
|
|
if (IsEditMode( SHIFTING_XY )) |
|
|
{ |
|
|
shift = m_editCursorPos - m_anchor; |
|
|
shift.z = 0.0f; |
|
|
} |
|
|
|
|
|
DrawSelectedSet draw( shift ); |
|
|
|
|
|
// if the selected set is small, just blast it out |
|
|
if (m_selectedSet.Count() < nav_draw_limit.GetInt()) |
|
|
{ |
|
|
FOR_EACH_VEC( m_selectedSet, it ) |
|
|
{ |
|
|
CNavArea *area = m_selectedSet[ it ]; |
|
|
|
|
|
draw( area ); |
|
|
} |
|
|
} |
|
|
else |
|
|
{ |
|
|
// draw the part nearest the player |
|
|
CNavArea *nearest = NULL; |
|
|
float nearRange = 9999999999.9f; |
|
|
|
|
|
FOR_EACH_VEC( m_selectedSet, it ) |
|
|
{ |
|
|
CNavArea *area = m_selectedSet[ it ]; |
|
|
|
|
|
float range = (player->GetAbsOrigin() - area->GetCenter()).LengthSqr(); |
|
|
if (range < nearRange) |
|
|
{ |
|
|
nearRange = range; |
|
|
nearest = area; |
|
|
} |
|
|
} |
|
|
|
|
|
SearchSurroundingAreas( nearest, nearest->GetCenter(), draw, -1, INCLUDE_INCOMING_CONNECTIONS | INCLUDE_BLOCKED_AREAS ); |
|
|
} |
|
|
} |
|
|
} |
|
|
} |
|
|
|
|
|
|
|
|
//-------------------------------------------------------------------------------------------------------------- |
|
|
void CNavMesh::SetMarkedLadder( CNavLadder *ladder ) |
|
|
{ |
|
|
m_markedLadder = ladder; |
|
|
m_markedArea = NULL; |
|
|
m_markedCorner = NUM_CORNERS; |
|
|
} |
|
|
|
|
|
|
|
|
//-------------------------------------------------------------------------------------------------------------- |
|
|
void CNavMesh::SetMarkedArea( CNavArea *area ) |
|
|
{ |
|
|
m_markedLadder = NULL; |
|
|
m_markedArea = area; |
|
|
m_markedCorner = NUM_CORNERS; |
|
|
} |
|
|
|
|
|
|
|
|
//-------------------------------------------------------------------------------------------------------------- |
|
|
void CNavMesh::CommandNavDelete( void ) |
|
|
{ |
|
|
CBasePlayer *player = UTIL_GetListenServerHost(); |
|
|
if (player == NULL) |
|
|
return; |
|
|
|
|
|
if ( !IsEditMode( NORMAL ) ) |
|
|
return; |
|
|
|
|
|
if (IsSelectedSetEmpty()) |
|
|
{ |
|
|
// the old way |
|
|
CNavArea *markedArea = GetMarkedArea(); |
|
|
CNavLadder *markedLadder = GetMarkedLadder(); |
|
|
FindActiveNavArea(); |
|
|
|
|
|
if( markedArea ) |
|
|
{ |
|
|
player->EmitSound( "EDIT_DELETE" ); |
|
|
TheNavAreas.FindAndRemove( markedArea ); |
|
|
TheNavMesh->OnEditDestroyNotify( markedArea ); |
|
|
TheNavMesh->DestroyArea( markedArea ); |
|
|
} |
|
|
else if( markedLadder ) |
|
|
{ |
|
|
player->EmitSound( "EDIT_DELETE" ); |
|
|
m_ladders.FindAndRemove( markedLadder ); |
|
|
OnEditDestroyNotify( markedLadder ); |
|
|
delete markedLadder; |
|
|
} |
|
|
else if ( m_selectedArea ) |
|
|
{ |
|
|
player->EmitSound( "EDIT_DELETE" ); |
|
|
TheNavAreas.FindAndRemove( m_selectedArea ); |
|
|
CNavArea *deadArea = m_selectedArea; |
|
|
OnEditDestroyNotify( deadArea ); |
|
|
TheNavMesh->DestroyArea( deadArea ); |
|
|
} |
|
|
else if ( m_selectedLadder ) |
|
|
{ |
|
|
player->EmitSound( "EDIT_DELETE" ); |
|
|
m_ladders.FindAndRemove( m_selectedLadder ); |
|
|
CNavLadder *deadLadder = m_selectedLadder; |
|
|
OnEditDestroyNotify( deadLadder ); |
|
|
delete deadLadder; |
|
|
} |
|
|
} |
|
|
else |
|
|
{ |
|
|
// delete all areas in the selected set |
|
|
player->EmitSound( "EDIT_DELETE" ); |
|
|
|
|
|
FOR_EACH_VEC( m_selectedSet, it ) |
|
|
{ |
|
|
CNavArea *area = m_selectedSet[ it ]; |
|
|
|
|
|
TheNavAreas.FindAndRemove( area ); |
|
|
|
|
|
OnEditDestroyNotify( area ); |
|
|
|
|
|
TheNavMesh->DestroyArea( area ); |
|
|
} |
|
|
|
|
|
Msg( "Deleted %d areas\n", m_selectedSet.Count() ); |
|
|
|
|
|
ClearSelectedSet(); |
|
|
} |
|
|
|
|
|
StripNavigationAreas(); |
|
|
|
|
|
SetMarkedArea( NULL ); // unmark the mark area |
|
|
m_markedCorner = NUM_CORNERS; // clear the corner selection |
|
|
} |
|
|
|
|
|
|
|
|
//-------------------------------------------------------------------------------------------------------------- |
|
|
class SelectCollector |
|
|
{ |
|
|
public: |
|
|
SelectCollector( void ) |
|
|
{ |
|
|
m_count = 0; |
|
|
} |
|
|
|
|
|
bool operator() ( CNavArea *area ) |
|
|
{ |
|
|
// already selected areas terminate flood select |
|
|
if (TheNavMesh->IsInSelectedSet( area )) |
|
|
return false; |
|
|
|
|
|
TheNavMesh->AddToSelectedSet( area ); |
|
|
++m_count; |
|
|
|
|
|
return true; |
|
|
} |
|
|
|
|
|
int m_count; |
|
|
}; |
|
|
|
|
|
|
|
|
//-------------------------------------------------------------------------------------------------------------- |
|
|
void CNavMesh::CommandNavDeleteMarked( void ) |
|
|
{ |
|
|
CBasePlayer *player = UTIL_GetListenServerHost(); |
|
|
if (player == NULL) |
|
|
return; |
|
|
|
|
|
if ( !IsEditMode( NORMAL ) ) |
|
|
return; |
|
|
|
|
|
CNavArea *markedArea = GetMarkedArea(); |
|
|
if( markedArea ) |
|
|
{ |
|
|
player->EmitSound( "EDIT_DELETE" ); |
|
|
TheNavMesh->OnEditDestroyNotify( markedArea ); |
|
|
TheNavAreas.FindAndRemove( markedArea ); |
|
|
TheNavMesh->DestroyArea( markedArea ); |
|
|
} |
|
|
|
|
|
CNavLadder *markedLadder = GetMarkedLadder(); |
|
|
if( markedLadder ) |
|
|
{ |
|
|
player->EmitSound( "EDIT_DELETE" ); |
|
|
m_ladders.FindAndRemove( markedLadder ); |
|
|
delete markedLadder; |
|
|
} |
|
|
|
|
|
StripNavigationAreas(); |
|
|
|
|
|
ClearSelectedSet(); |
|
|
|
|
|
SetMarkedArea( NULL ); // unmark the mark area |
|
|
SetMarkedLadder( NULL ); // unmark the mark ladder |
|
|
m_markedCorner = NUM_CORNERS; // clear the corner selection |
|
|
} |
|
|
|
|
|
|
|
|
//-------------------------------------------------------------------------------------------------------------- |
|
|
/** |
|
|
* Select the current nav area and all recursively connected areas |
|
|
*/ |
|
|
void CNavMesh::CommandNavFloodSelect( const CCommand &args ) |
|
|
{ |
|
|
CBasePlayer *player = UTIL_GetListenServerHost(); |
|
|
if (player == NULL) |
|
|
return; |
|
|
|
|
|
if ( !IsEditMode( NORMAL ) && !IsEditMode( PLACE_PAINTING ) ) |
|
|
return; |
|
|
|
|
|
FindActiveNavArea(); |
|
|
|
|
|
CNavArea *start = m_selectedArea; |
|
|
if ( !start ) |
|
|
{ |
|
|
start = m_markedArea; |
|
|
} |
|
|
|
|
|
if ( start ) |
|
|
{ |
|
|
player->EmitSound( "EDIT_DELETE" ); |
|
|
|
|
|
int connections = INCLUDE_BLOCKED_AREAS | INCLUDE_INCOMING_CONNECTIONS; |
|
|
if ( args.ArgC() == 2 && FStrEq( "out", args[1] ) ) |
|
|
{ |
|
|
connections = INCLUDE_BLOCKED_AREAS; |
|
|
} |
|
|
if ( args.ArgC() == 2 && FStrEq( "in", args[1] ) ) |
|
|
{ |
|
|
connections = INCLUDE_BLOCKED_AREAS | INCLUDE_INCOMING_CONNECTIONS | EXCLUDE_OUTGOING_CONNECTIONS; |
|
|
} |
|
|
|
|
|
// collect all areas connected to this area |
|
|
SelectCollector collector; |
|
|
SearchSurroundingAreas( start, start->GetCenter(), collector, -1, connections ); |
|
|
|
|
|
Msg( "Selected %d areas.\n", collector.m_count ); |
|
|
} |
|
|
|
|
|
SetMarkedArea( NULL ); // unmark the mark area |
|
|
} |
|
|
|
|
|
|
|
|
//-------------------------------------------------------------------------------------------------------------- |
|
|
/** |
|
|
* Toggles all areas into/out of the selected set |
|
|
*/ |
|
|
void CNavMesh::CommandNavToggleSelectedSet( void ) |
|
|
{ |
|
|
CBasePlayer *player = UTIL_GetListenServerHost(); |
|
|
if (player == NULL) |
|
|
return; |
|
|
|
|
|
if ( !IsEditMode( NORMAL ) && !IsEditMode( PLACE_PAINTING ) ) |
|
|
return; |
|
|
|
|
|
player->EmitSound( "EDIT_DELETE" ); |
|
|
|
|
|
NavAreaVector notInSelectedSet; |
|
|
|
|
|
// Build a list of all areas not in the selected set |
|
|
FOR_EACH_VEC( TheNavAreas, it ) |
|
|
{ |
|
|
CNavArea *area = TheNavAreas[it]; |
|
|
if ( !IsInSelectedSet( area ) ) |
|
|
{ |
|
|
notInSelectedSet.AddToTail( area ); |
|
|
} |
|
|
} |
|
|
|
|
|
// Clear out the selected set |
|
|
ClearSelectedSet(); |
|
|
|
|
|
// Add areas back into the selected set |
|
|
FOR_EACH_VEC( notInSelectedSet, nit ) |
|
|
{ |
|
|
CNavArea *area = notInSelectedSet[nit]; |
|
|
AddToSelectedSet( area ); |
|
|
} |
|
|
|
|
|
Msg( "Selected %d areas.\n", notInSelectedSet.Count() ); |
|
|
|
|
|
SetMarkedArea( NULL ); // unmark the mark area |
|
|
} |
|
|
|
|
|
|
|
|
//-------------------------------------------------------------------------------------------------------------- |
|
|
/** |
|
|
* Saves the current selected set for later retrieval. |
|
|
*/ |
|
|
void CNavMesh::CommandNavStoreSelectedSet( void ) |
|
|
{ |
|
|
CBasePlayer *player = UTIL_GetListenServerHost(); |
|
|
if (player == NULL) |
|
|
return; |
|
|
|
|
|
if ( !IsEditMode( NORMAL ) && !IsEditMode( PLACE_PAINTING ) ) |
|
|
return; |
|
|
|
|
|
player->EmitSound( "EDIT_DELETE" ); |
|
|
|
|
|
m_storedSelectedSet.RemoveAll(); |
|
|
FOR_EACH_VEC( m_selectedSet, it ) |
|
|
{ |
|
|
m_storedSelectedSet.AddToTail( m_selectedSet[it]->GetID() ); |
|
|
} |
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
//-------------------------------------------------------------------------------------------------------------- |
|
|
/** |
|
|
* Restores an older selected set. |
|
|
*/ |
|
|
void CNavMesh::CommandNavRecallSelectedSet( void ) |
|
|
{ |
|
|
CBasePlayer *player = UTIL_GetListenServerHost(); |
|
|
if (player == NULL) |
|
|
return; |
|
|
|
|
|
if ( !IsEditMode( NORMAL ) && !IsEditMode( PLACE_PAINTING ) ) |
|
|
return; |
|
|
|
|
|
player->EmitSound( "EDIT_DELETE" ); |
|
|
|
|
|
ClearSelectedSet(); |
|
|
|
|
|
for ( int i=0; i<m_storedSelectedSet.Count(); ++i ) |
|
|
{ |
|
|
CNavArea *area = GetNavAreaByID( m_storedSelectedSet[i] ); |
|
|
if ( area ) |
|
|
{ |
|
|
AddToSelectedSet( area ); |
|
|
} |
|
|
} |
|
|
|
|
|
Msg( "Selected %d areas.\n", m_selectedSet.Count() ); |
|
|
} |
|
|
|
|
|
|
|
|
//-------------------------------------------------------------------------------------------------------------- |
|
|
/** |
|
|
* Add current area to selected set |
|
|
*/ |
|
|
void CNavMesh::CommandNavAddToSelectedSet( void ) |
|
|
{ |
|
|
CBasePlayer *player = UTIL_GetListenServerHost(); |
|
|
if (player == NULL) |
|
|
return; |
|
|
|
|
|
if ( !IsEditMode( NORMAL ) && !IsEditMode( PLACE_PAINTING ) ) |
|
|
return; |
|
|
|
|
|
FindActiveNavArea(); |
|
|
|
|
|
if ( m_selectedArea ) |
|
|
{ |
|
|
AddToSelectedSet( m_selectedArea ); |
|
|
player->EmitSound( "EDIT_MARK.Enable" ); |
|
|
} |
|
|
} |
|
|
|
|
|
//-------------------------------------------------------------------------------------------------------------- |
|
|
/** |
|
|
* Add area ID to selected set |
|
|
*/ |
|
|
void CNavMesh::CommandNavAddToSelectedSetByID( const CCommand &args ) |
|
|
{ |
|
|
CBasePlayer *player = UTIL_GetListenServerHost(); |
|
|
if (player == NULL) |
|
|
return; |
|
|
|
|
|
if ( !IsEditMode( NORMAL ) && !IsEditMode( PLACE_PAINTING ) || args.ArgC() < 2 ) |
|
|
return; |
|
|
|
|
|
int id = atoi( args[1] ); |
|
|
CNavArea *area = GetNavAreaByID( id ); |
|
|
if ( area ) |
|
|
{ |
|
|
AddToSelectedSet( area ); |
|
|
player->EmitSound( "EDIT_MARK.Enable" ); |
|
|
Msg( "Added area %d. ( to go there: setpos %f %f %f )\n", id, area->GetCenter().x, area->GetCenter().y, area->GetCenter().z + 5 ); |
|
|
} |
|
|
else |
|
|
{ |
|
|
Msg( "No area with id %d\n", id ); |
|
|
} |
|
|
} |
|
|
|
|
|
//-------------------------------------------------------------------------------------------------------------- |
|
|
/** |
|
|
* Remove current area from selected set |
|
|
*/ |
|
|
void CNavMesh::CommandNavRemoveFromSelectedSet( void ) |
|
|
{ |
|
|
CBasePlayer *player = UTIL_GetListenServerHost(); |
|
|
if (player == NULL) |
|
|
return; |
|
|
|
|
|
if ( !IsEditMode( NORMAL ) && !IsEditMode( PLACE_PAINTING ) ) |
|
|
return; |
|
|
|
|
|
FindActiveNavArea(); |
|
|
|
|
|
if ( m_selectedArea ) |
|
|
{ |
|
|
RemoveFromSelectedSet( m_selectedArea ); |
|
|
player->EmitSound( "EDIT_MARK.Disable" ); |
|
|
} |
|
|
} |
|
|
|
|
|
|
|
|
//-------------------------------------------------------------------------------------------------------------- |
|
|
/** |
|
|
* Add/remove current area from selected set |
|
|
*/ |
|
|
void CNavMesh::CommandNavToggleInSelectedSet( void ) |
|
|
{ |
|
|
CBasePlayer *player = UTIL_GetListenServerHost(); |
|
|
if (player == NULL) |
|
|
return; |
|
|
|
|
|
if ( !IsEditMode( NORMAL ) && !IsEditMode( PLACE_PAINTING ) ) |
|
|
return; |
|
|
|
|
|
FindActiveNavArea(); |
|
|
|
|
|
if ( m_selectedArea ) |
|
|
{ |
|
|
if (IsInSelectedSet( m_selectedArea )) |
|
|
{ |
|
|
RemoveFromSelectedSet( m_selectedArea ); |
|
|
} |
|
|
else |
|
|
{ |
|
|
AddToSelectedSet( m_selectedArea ); |
|
|
} |
|
|
player->EmitSound( "EDIT_MARK.Disable" ); |
|
|
} |
|
|
} |
|
|
|
|
|
|
|
|
//-------------------------------------------------------------------------------------------------------------- |
|
|
/** |
|
|
* Clear the selected set to empty |
|
|
*/ |
|
|
void CNavMesh::CommandNavClearSelectedSet( void ) |
|
|
{ |
|
|
CBasePlayer *player = UTIL_GetListenServerHost(); |
|
|
if (player == NULL) |
|
|
return; |
|
|
|
|
|
if ( !IsEditMode( NORMAL ) && !IsEditMode( PLACE_PAINTING ) ) |
|
|
return; |
|
|
|
|
|
ClearSelectedSet(); |
|
|
player->EmitSound( "EDIT_MARK.Disable" ); |
|
|
} |
|
|
|
|
|
|
|
|
//-------------------------------------------------------------------------------------------------------------- |
|
|
/** |
|
|
* Start continuously selecting areas into the selected set |
|
|
*/ |
|
|
void CNavMesh::CommandNavBeginSelecting( void ) |
|
|
{ |
|
|
CBasePlayer *player = UTIL_GetListenServerHost(); |
|
|
if (player == NULL) |
|
|
return; |
|
|
|
|
|
if ( !IsEditMode( NORMAL ) && !IsEditMode( PLACE_PAINTING ) ) |
|
|
return; |
|
|
|
|
|
m_isContinuouslySelecting = true; |
|
|
m_isContinuouslyDeselecting = false; |
|
|
|
|
|
player->EmitSound( "EDIT_BEGIN_AREA.Creating" ); |
|
|
} |
|
|
|
|
|
|
|
|
//-------------------------------------------------------------------------------------------------------------- |
|
|
/** |
|
|
* Stop continuously selecting areas into the selected set |
|
|
*/ |
|
|
void CNavMesh::CommandNavEndSelecting( void ) |
|
|
{ |
|
|
CBasePlayer *player = UTIL_GetListenServerHost(); |
|
|
if (player == NULL) |
|
|
return; |
|
|
|
|
|
if ( !IsEditMode( NORMAL ) && !IsEditMode( PLACE_PAINTING ) ) |
|
|
return; |
|
|
|
|
|
m_isContinuouslySelecting = false; |
|
|
m_isContinuouslyDeselecting = false; |
|
|
|
|
|
player->EmitSound( "EDIT_END_AREA.Creating" ); |
|
|
} |
|
|
|
|
|
|
|
|
//-------------------------------------------------------------------------------------------------------------- |
|
|
void CNavMesh::CommandNavBeginDragSelecting( void ) |
|
|
{ |
|
|
CBasePlayer *player = UTIL_GetListenServerHost(); |
|
|
if (player == NULL) |
|
|
return; |
|
|
|
|
|
if ( !IsEditMode( NORMAL ) && !IsEditMode( PLACE_PAINTING ) && !IsEditMode( DRAG_SELECTING ) ) |
|
|
return; |
|
|
|
|
|
FindActiveNavArea(); |
|
|
|
|
|
if ( IsEditMode( DRAG_SELECTING ) ) |
|
|
{ |
|
|
ClearDragSelectionSet(); |
|
|
SetEditMode( NORMAL ); |
|
|
player->EmitSound( "EDIT_BEGIN_AREA.NotCreating" ); |
|
|
} |
|
|
else |
|
|
{ |
|
|
player->EmitSound( "EDIT_BEGIN_AREA.NotCreating" ); |
|
|
|
|
|
SetEditMode( DRAG_SELECTING ); |
|
|
|
|
|
// m_anchor starting corner |
|
|
m_anchor = m_editCursorPos; |
|
|
m_nDragSelectionVolumeZMax = nav_drag_selection_volume_zmax_offset.GetInt(); |
|
|
m_nDragSelectionVolumeZMin = nav_drag_selection_volume_zmin_offset.GetInt(); |
|
|
} |
|
|
|
|
|
SetMarkedArea( NULL ); // unmark the mark area |
|
|
m_markedCorner = NUM_CORNERS; // clear the corner selection |
|
|
} |
|
|
|
|
|
|
|
|
//-------------------------------------------------------------------------------------------------------------- |
|
|
void CNavMesh::CommandNavEndDragSelecting( void ) |
|
|
{ |
|
|
CBasePlayer *player = UTIL_GetListenServerHost(); |
|
|
if (player == NULL) |
|
|
return; |
|
|
|
|
|
if ( IsEditMode( DRAG_SELECTING ) ) |
|
|
{ |
|
|
// Transfer drag selected areas to the selected set |
|
|
FOR_EACH_VEC( m_dragSelectionSet, it ) |
|
|
{ |
|
|
AddToSelectedSet( m_dragSelectionSet[it] ); |
|
|
} |
|
|
SetEditMode( NORMAL ); |
|
|
} |
|
|
else |
|
|
{ |
|
|
player->EmitSound( "EDIT_END_AREA.NotCreating" ); |
|
|
} |
|
|
|
|
|
ClearDragSelectionSet(); |
|
|
m_markedCorner = NUM_CORNERS; // clear the corner selection |
|
|
} |
|
|
|
|
|
|
|
|
//-------------------------------------------------------------------------------------------------------------- |
|
|
void CNavMesh::CommandNavBeginDragDeselecting( void ) |
|
|
{ |
|
|
CBasePlayer *player = UTIL_GetListenServerHost(); |
|
|
if (player == NULL) |
|
|
return; |
|
|
|
|
|
if ( !IsEditMode( NORMAL ) && !IsEditMode( PLACE_PAINTING ) && !IsEditMode( DRAG_SELECTING ) ) |
|
|
return; |
|
|
|
|
|
FindActiveNavArea(); |
|
|
|
|
|
if ( IsEditMode( DRAG_SELECTING ) ) |
|
|
{ |
|
|
ClearDragSelectionSet(); |
|
|
SetEditMode( NORMAL ); |
|
|
player->EmitSound( "EDIT_BEGIN_AREA.NotCreating" ); |
|
|
} |
|
|
else |
|
|
{ |
|
|
player->EmitSound( "EDIT_BEGIN_AREA.NotCreating" ); |
|
|
|
|
|
SetEditMode( DRAG_SELECTING ); |
|
|
m_bIsDragDeselecting = true; |
|
|
|
|
|
// m_anchor starting corner |
|
|
m_anchor = m_editCursorPos; |
|
|
m_nDragSelectionVolumeZMax = nav_drag_selection_volume_zmax_offset.GetInt(); |
|
|
m_nDragSelectionVolumeZMin = nav_drag_selection_volume_zmin_offset.GetInt(); |
|
|
} |
|
|
|
|
|
SetMarkedArea( NULL ); // unmark the mark area |
|
|
m_markedCorner = NUM_CORNERS; // clear the corner selection |
|
|
} |
|
|
|
|
|
|
|
|
//-------------------------------------------------------------------------------------------------------------- |
|
|
void CNavMesh::CommandNavEndDragDeselecting( void ) |
|
|
{ |
|
|
CBasePlayer *player = UTIL_GetListenServerHost(); |
|
|
if (player == NULL) |
|
|
return; |
|
|
|
|
|
if ( IsEditMode( DRAG_SELECTING ) ) |
|
|
{ |
|
|
// Remove drag selected areas from the selected set |
|
|
FOR_EACH_VEC( m_dragSelectionSet, it ) |
|
|
{ |
|
|
RemoveFromSelectedSet( m_dragSelectionSet[it] ); |
|
|
} |
|
|
SetEditMode( NORMAL ); |
|
|
} |
|
|
else |
|
|
{ |
|
|
player->EmitSound( "EDIT_END_AREA.NotCreating" ); |
|
|
} |
|
|
|
|
|
ClearDragSelectionSet(); |
|
|
m_bIsDragDeselecting = false; |
|
|
m_markedCorner = NUM_CORNERS; // clear the corner selection |
|
|
} |
|
|
|
|
|
|
|
|
//-------------------------------------------------------------------------------------------------------------- |
|
|
void CNavMesh::CommandNavRaiseDragVolumeMax( void ) |
|
|
{ |
|
|
CBasePlayer *player = UTIL_GetListenServerHost(); |
|
|
if (player == NULL) |
|
|
return; |
|
|
|
|
|
m_nDragSelectionVolumeZMax += 32; |
|
|
nav_drag_selection_volume_zmax_offset.SetValue( m_nDragSelectionVolumeZMax ); |
|
|
} |
|
|
|
|
|
|
|
|
//-------------------------------------------------------------------------------------------------------------- |
|
|
void CNavMesh::CommandNavLowerDragVolumeMax( void ) |
|
|
{ |
|
|
CBasePlayer *player = UTIL_GetListenServerHost(); |
|
|
if (player == NULL) |
|
|
return; |
|
|
|
|
|
m_nDragSelectionVolumeZMax = MAX( 0, m_nDragSelectionVolumeZMax - 32 ); |
|
|
nav_drag_selection_volume_zmax_offset.SetValue( m_nDragSelectionVolumeZMax ); |
|
|
} |
|
|
|
|
|
|
|
|
//-------------------------------------------------------------------------------------------------------------- |
|
|
void CNavMesh::CommandNavRaiseDragVolumeMin( void ) |
|
|
{ |
|
|
CBasePlayer *player = UTIL_GetListenServerHost(); |
|
|
if (player == NULL) |
|
|
return; |
|
|
|
|
|
m_nDragSelectionVolumeZMin = MAX( 0, m_nDragSelectionVolumeZMin - 32 ); |
|
|
nav_drag_selection_volume_zmin_offset.SetValue( m_nDragSelectionVolumeZMin ); |
|
|
} |
|
|
|
|
|
|
|
|
//-------------------------------------------------------------------------------------------------------------- |
|
|
void CNavMesh::CommandNavLowerDragVolumeMin( void ) |
|
|
{ |
|
|
CBasePlayer *player = UTIL_GetListenServerHost(); |
|
|
if (player == NULL) |
|
|
return; |
|
|
|
|
|
m_nDragSelectionVolumeZMin += 32; |
|
|
nav_drag_selection_volume_zmin_offset.SetValue( m_nDragSelectionVolumeZMin ); |
|
|
} |
|
|
|
|
|
|
|
|
//-------------------------------------------------------------------------------------------------------------- |
|
|
/** |
|
|
* Start/stop continuously selecting areas into the selected set |
|
|
*/ |
|
|
void CNavMesh::CommandNavToggleSelecting( bool playSound ) |
|
|
{ |
|
|
CBasePlayer *player = UTIL_GetListenServerHost(); |
|
|
if (player == NULL) |
|
|
return; |
|
|
|
|
|
if ( !IsEditMode( NORMAL ) && !IsEditMode( PLACE_PAINTING ) ) |
|
|
return; |
|
|
|
|
|
m_isContinuouslySelecting = !m_isContinuouslySelecting; |
|
|
m_isContinuouslyDeselecting = false; |
|
|
|
|
|
if ( playSound ) |
|
|
{ |
|
|
player->EmitSound( "EDIT_END_AREA.Creating" ); |
|
|
} |
|
|
} |
|
|
|
|
|
|
|
|
//-------------------------------------------------------------------------------------------------------------- |
|
|
/** |
|
|
* Start continuously de-selecting areas from the selected set |
|
|
*/ |
|
|
void CNavMesh::CommandNavBeginDeselecting( void ) |
|
|
{ |
|
|
CBasePlayer *player = UTIL_GetListenServerHost(); |
|
|
if (player == NULL) |
|
|
return; |
|
|
|
|
|
if ( !IsEditMode( NORMAL ) && !IsEditMode( PLACE_PAINTING ) ) |
|
|
return; |
|
|
|
|
|
m_isContinuouslyDeselecting = true; |
|
|
m_isContinuouslySelecting = false; |
|
|
|
|
|
player->EmitSound( "EDIT_BEGIN_AREA.Creating" ); |
|
|
} |
|
|
|
|
|
|
|
|
//-------------------------------------------------------------------------------------------------------------- |
|
|
/** |
|
|
* Stop continuously de-selecting areas from the selected set |
|
|
*/ |
|
|
void CNavMesh::CommandNavEndDeselecting( void ) |
|
|
{ |
|
|
CBasePlayer *player = UTIL_GetListenServerHost(); |
|
|
if (player == NULL) |
|
|
return; |
|
|
|
|
|
if ( !IsEditMode( NORMAL ) && !IsEditMode( PLACE_PAINTING ) ) |
|
|
return; |
|
|
|
|
|
m_isContinuouslyDeselecting = false; |
|
|
m_isContinuouslySelecting = false; |
|
|
|
|
|
player->EmitSound( "EDIT_END_AREA.Creating" ); |
|
|
} |
|
|
|
|
|
|
|
|
//-------------------------------------------------------------------------------------------------------------- |
|
|
/** |
|
|
* Start/stop continuously de-selecting areas from the selected set |
|
|
*/ |
|
|
void CNavMesh::CommandNavToggleDeselecting( bool playSound ) |
|
|
{ |
|
|
CBasePlayer *player = UTIL_GetListenServerHost(); |
|
|
if (player == NULL) |
|
|
return; |
|
|
|
|
|
if ( !IsEditMode( NORMAL ) && !IsEditMode( PLACE_PAINTING ) ) |
|
|
return; |
|
|
|
|
|
m_isContinuouslyDeselecting = !m_isContinuouslyDeselecting; |
|
|
m_isContinuouslySelecting = false; |
|
|
|
|
|
if ( playSound ) |
|
|
{ |
|
|
player->EmitSound( "EDIT_END_AREA.Creating" ); |
|
|
} |
|
|
} |
|
|
|
|
|
|
|
|
//-------------------------------------------------------------------------------------------------------------- |
|
|
/** |
|
|
* Selects all areas that intersect the half-space |
|
|
* Arguments: "+z 100", or "-x 30", etc. |
|
|
*/ |
|
|
void CNavMesh::CommandNavSelectHalfSpace( const CCommand &args ) |
|
|
{ |
|
|
CBasePlayer *player = UTIL_GetListenServerHost(); |
|
|
if (player == NULL) |
|
|
return; |
|
|
|
|
|
if ( !IsEditMode( NORMAL ) && !IsEditMode( PLACE_PAINTING ) ) |
|
|
return; |
|
|
|
|
|
if ( args.ArgC() != 3 ) |
|
|
{ |
|
|
Warning( "Error: <+X|-X|+Y|-Y|+Z|-Z> <value>\n" ); |
|
|
return; |
|
|
} |
|
|
|
|
|
enum HalfSpaceType |
|
|
{ |
|
|
PLUS_X, MINUS_X, |
|
|
PLUS_Y, MINUS_Y, |
|
|
PLUS_Z, MINUS_Z, |
|
|
} |
|
|
halfSpace = PLUS_X; |
|
|
|
|
|
if (FStrEq( "+x", args[1] )) |
|
|
{ |
|
|
halfSpace = PLUS_X; |
|
|
} |
|
|
else if (FStrEq( "-x", args[1] )) |
|
|
{ |
|
|
halfSpace = MINUS_X; |
|
|
} |
|
|
else if (FStrEq( "+y", args[1] )) |
|
|
{ |
|
|
halfSpace = PLUS_Y; |
|
|
} |
|
|
else if (FStrEq( "-y", args[1] )) |
|
|
{ |
|
|
halfSpace = MINUS_Y; |
|
|
} |
|
|
else if (FStrEq( "+z", args[1] )) |
|
|
{ |
|
|
halfSpace = PLUS_Z; |
|
|
} |
|
|
else if (FStrEq( "-z", args[1] )) |
|
|
{ |
|
|
halfSpace = MINUS_Z; |
|
|
} |
|
|
|
|
|
float value = atof( args[2] ); |
|
|
|
|
|
Extent extent; |
|
|
FOR_EACH_VEC( TheNavAreas, it ) |
|
|
{ |
|
|
CNavArea *area = TheNavAreas[it]; |
|
|
area->GetExtent( &extent ); |
|
|
|
|
|
switch( halfSpace ) |
|
|
{ |
|
|
case PLUS_X: |
|
|
if (extent.lo.x < value && extent.hi.x < value) |
|
|
{ |
|
|
continue; |
|
|
} |
|
|
break; |
|
|
|
|
|
case PLUS_Y: |
|
|
if (extent.lo.y < value && extent.hi.y < value) |
|
|
{ |
|
|
continue; |
|
|
} |
|
|
break; |
|
|
|
|
|
case PLUS_Z: |
|
|
if (extent.lo.z < value && extent.hi.z < value) |
|
|
{ |
|
|
continue; |
|
|
} |
|
|
break; |
|
|
|
|
|
case MINUS_X: |
|
|
if (extent.lo.x > value && extent.hi.x > value) |
|
|
{ |
|
|
continue; |
|
|
} |
|
|
break; |
|
|
|
|
|
case MINUS_Y: |
|
|
if (extent.lo.y > value && extent.hi.y > value) |
|
|
{ |
|
|
continue; |
|
|
} |
|
|
break; |
|
|
|
|
|
case MINUS_Z: |
|
|
if (extent.lo.z > value && extent.hi.z > value) |
|
|
{ |
|
|
continue; |
|
|
} |
|
|
break; |
|
|
} |
|
|
|
|
|
// toggle membership |
|
|
if ( IsInSelectedSet( area ) ) |
|
|
{ |
|
|
RemoveFromSelectedSet( area ); |
|
|
} |
|
|
else |
|
|
{ |
|
|
AddToSelectedSet( area ); |
|
|
} |
|
|
} |
|
|
|
|
|
player->EmitSound( "EDIT_DELETE" ); |
|
|
} |
|
|
|
|
|
|
|
|
//-------------------------------------------------------------------------------------------------------------- |
|
|
/** |
|
|
* Begin shifting selected set in the XY plane |
|
|
*/ |
|
|
void CNavMesh::CommandNavBeginShiftXY( void ) |
|
|
{ |
|
|
CBasePlayer *player = UTIL_GetListenServerHost(); |
|
|
if (player == NULL) |
|
|
return; |
|
|
|
|
|
if (GetEditMode() == SHIFTING_XY) |
|
|
{ |
|
|
SetEditMode( NORMAL ); |
|
|
player->EmitSound( "EDIT_END_AREA.Creating" ); |
|
|
return; |
|
|
} |
|
|
else |
|
|
{ |
|
|
SetEditMode( SHIFTING_XY ); |
|
|
player->EmitSound( "EDIT_BEGIN_AREA.Creating" ); |
|
|
} |
|
|
|
|
|
// m_anchor starting corner |
|
|
m_anchor = m_editCursorPos; |
|
|
} |
|
|
|
|
|
|
|
|
//-------------------------------------------------------------------------------------------------------- |
|
|
/** |
|
|
* Shift a set of areas, and all connected ladders |
|
|
*/ |
|
|
class ShiftSet |
|
|
{ |
|
|
public: |
|
|
ShiftSet( const Vector &shift ) |
|
|
{ |
|
|
m_shift = shift; |
|
|
} |
|
|
|
|
|
bool operator()( CNavArea *area ) |
|
|
{ |
|
|
area->Shift( m_shift ); |
|
|
|
|
|
const NavLadderConnectVector *ladders = area->GetLadders( CNavLadder::LADDER_UP ); |
|
|
int it; |
|
|
for( it = 0; it < ladders->Count(); ++it ) |
|
|
{ |
|
|
CNavLadder *ladder = (*ladders)[ it ].ladder; |
|
|
if ( !m_ladders.HasElement( ladder ) ) |
|
|
{ |
|
|
ladder->Shift( m_shift ); |
|
|
m_ladders.AddToTail( ladder ); |
|
|
} |
|
|
} |
|
|
|
|
|
ladders = area->GetLadders( CNavLadder::LADDER_DOWN ); |
|
|
for( it = 0; it < ladders->Count(); ++it ) |
|
|
{ |
|
|
CNavLadder *ladder = (*ladders)[ it ].ladder; |
|
|
if ( !m_ladders.HasElement( ladder ) ) |
|
|
{ |
|
|
ladder->Shift( m_shift ); |
|
|
m_ladders.AddToTail( ladder ); |
|
|
} |
|
|
} |
|
|
|
|
|
return true; |
|
|
} |
|
|
|
|
|
private: |
|
|
CUtlVector< CNavLadder * > m_ladders; |
|
|
Vector m_shift; |
|
|
}; |
|
|
|
|
|
|
|
|
//-------------------------------------------------------------------------------------------------------------- |
|
|
/** |
|
|
* End shifting selected set in the XY plane |
|
|
*/ |
|
|
void CNavMesh::CommandNavEndShiftXY( void ) |
|
|
{ |
|
|
CBasePlayer *player = UTIL_GetListenServerHost(); |
|
|
if (player == NULL) |
|
|
return; |
|
|
|
|
|
SetEditMode( NORMAL ); |
|
|
|
|
|
Vector shiftAmount = m_editCursorPos - m_anchor; |
|
|
shiftAmount.z = 0.0f; |
|
|
|
|
|
ShiftSet shift( shiftAmount ); |
|
|
|
|
|
// update the position of all areas in the selected set |
|
|
TheNavMesh->ForAllSelectedAreas( shift ); |
|
|
|
|
|
player->EmitSound( "EDIT_END_AREA.Creating" ); |
|
|
} |
|
|
|
|
|
|
|
|
//-------------------------------------------------------------------------------------------------------- |
|
|
CON_COMMAND_F( nav_shift, "Shifts the selected areas by the specified amount", FCVAR_CHEAT ) |
|
|
{ |
|
|
if ( !UTIL_IsCommandIssuedByServerAdmin() ) |
|
|
return; |
|
|
|
|
|
CBasePlayer *player = UTIL_GetListenServerHost(); |
|
|
if (player == NULL) |
|
|
return; |
|
|
|
|
|
TheNavMesh->SetEditMode( CNavMesh::NORMAL ); |
|
|
|
|
|
Vector shiftAmount( vec3_origin ); |
|
|
if ( args.ArgC() > 1 ) |
|
|
{ |
|
|
shiftAmount.x = atoi( args[1] ); |
|
|
|
|
|
if ( args.ArgC() > 2 ) |
|
|
{ |
|
|
shiftAmount.y = atoi( args[2] ); |
|
|
|
|
|
if ( args.ArgC() > 3 ) |
|
|
{ |
|
|
shiftAmount.z = atoi( args[3] ); |
|
|
} |
|
|
} |
|
|
} |
|
|
|
|
|
ShiftSet shift( shiftAmount ); |
|
|
|
|
|
// update the position of all areas in the selected set |
|
|
TheNavMesh->ForAllSelectedAreas( shift ); |
|
|
|
|
|
player->EmitSound( "EDIT_END_AREA.Creating" ); |
|
|
} |
|
|
|
|
|
|
|
|
//-------------------------------------------------------------------------------------------------------- |
|
|
void CommandNavCenterInWorld( void ) |
|
|
{ |
|
|
if ( !UTIL_IsCommandIssuedByServerAdmin() ) |
|
|
return; |
|
|
|
|
|
CBasePlayer *player = UTIL_GetListenServerHost(); |
|
|
if (player == NULL) |
|
|
return; |
|
|
|
|
|
TheNavMesh->SetEditMode( CNavMesh::NORMAL ); |
|
|
|
|
|
// Build the nav mesh's extent |
|
|
Extent navExtent; |
|
|
bool first = true; |
|
|
FOR_EACH_VEC( TheNavAreas, it ) |
|
|
{ |
|
|
CNavArea *area = TheNavAreas[it]; |
|
|
if ( first ) |
|
|
{ |
|
|
area->GetExtent( &navExtent ); |
|
|
first = false; |
|
|
} |
|
|
else |
|
|
{ |
|
|
navExtent.Encompass( area->GetCorner( NORTH_WEST ) ); |
|
|
navExtent.Encompass( area->GetCorner( NORTH_EAST ) ); |
|
|
navExtent.Encompass( area->GetCorner( SOUTH_WEST ) ); |
|
|
navExtent.Encompass( area->GetCorner( SOUTH_EAST ) ); |
|
|
} |
|
|
} |
|
|
|
|
|
// Get the world's extent |
|
|
CWorld *world = dynamic_cast< CWorld * >( CBaseEntity::Instance( INDEXENT( 0 ) ) ); |
|
|
if ( !world ) |
|
|
return; |
|
|
|
|
|
Extent worldExtent; |
|
|
world->GetWorldBounds( worldExtent.lo, worldExtent.hi ); |
|
|
|
|
|
// Compute the difference, and shift in XY |
|
|
Vector navCenter = ( navExtent.lo + navExtent.hi ) * 0.5f; |
|
|
Vector worldCenter = ( worldExtent.lo + worldExtent.hi ) * 0.5f; |
|
|
Vector shift = worldCenter - navCenter; |
|
|
shift.z = 0.0f; |
|
|
|
|
|
// update the position of all areas |
|
|
FOR_EACH_VEC( TheNavAreas, it ) |
|
|
{ |
|
|
CNavArea *area = TheNavAreas[ it ]; |
|
|
|
|
|
area->Shift( shift ); |
|
|
} |
|
|
|
|
|
player->EmitSound( "EDIT_END_AREA.Creating" ); |
|
|
|
|
|
Msg( "Shifting mesh by %f,%f\n", shift.x, shift.y ); |
|
|
} |
|
|
ConCommand nav_world_center( "nav_world_center", CommandNavCenterInWorld, "Centers the nav mesh in the world", FCVAR_CHEAT ); |
|
|
|
|
|
|
|
|
//-------------------------------------------------------------------------------------------------------------- |
|
|
/** |
|
|
* Add invalid areas to selected set |
|
|
*/ |
|
|
void CNavMesh::CommandNavSelectInvalidAreas( void ) |
|
|
{ |
|
|
CBasePlayer *player = UTIL_GetListenServerHost(); |
|
|
if (player == NULL) |
|
|
return; |
|
|
|
|
|
if ( !IsEditMode( NORMAL ) ) |
|
|
return; |
|
|
|
|
|
ClearSelectedSet(); |
|
|
|
|
|
Extent areaExtent; |
|
|
FOR_EACH_VEC( TheNavAreas, it ) |
|
|
{ |
|
|
CNavArea *area = TheNavAreas[ it ]; |
|
|
|
|
|
if ( area ) |
|
|
{ |
|
|
area->GetExtent( &areaExtent ); |
|
|
for ( float x = areaExtent.lo.x; x + GenerationStepSize <= areaExtent.hi.x; x += GenerationStepSize ) |
|
|
{ |
|
|
for ( float y = areaExtent.lo.y; y + GenerationStepSize <= areaExtent.hi.y; y += GenerationStepSize ) |
|
|
{ |
|
|
float nw = area->GetZ( x, y ); |
|
|
float ne = area->GetZ( x + GenerationStepSize, y ); |
|
|
float sw = area->GetZ( x, y + GenerationStepSize ); |
|
|
float se = area->GetZ( x + GenerationStepSize, y + GenerationStepSize ); |
|
|
|
|
|
if ( !IsHeightDifferenceValid( nw, ne, sw, se ) || |
|
|
!IsHeightDifferenceValid( ne, nw, sw, se ) || |
|
|
!IsHeightDifferenceValid( sw, ne, nw, se ) || |
|
|
!IsHeightDifferenceValid( se, ne, sw, nw ) ) |
|
|
{ |
|
|
AddToSelectedSet( area ); |
|
|
} |
|
|
} |
|
|
} |
|
|
} |
|
|
} |
|
|
|
|
|
Msg( "Selected %d areas.\n", m_selectedSet.Count() ); |
|
|
|
|
|
if ( m_selectedSet.Count() ) |
|
|
{ |
|
|
player->EmitSound( "EDIT_MARK.Enable" ); |
|
|
} |
|
|
else |
|
|
{ |
|
|
player->EmitSound( "EDIT_MARK.Disable" ); |
|
|
} |
|
|
} |
|
|
|
|
|
|
|
|
//-------------------------------------------------------------------------------------------------------------- |
|
|
/** |
|
|
* Add blocked areas to selected set |
|
|
*/ |
|
|
void CNavMesh::CommandNavSelectBlockedAreas( void ) |
|
|
{ |
|
|
CBasePlayer *player = UTIL_GetListenServerHost(); |
|
|
if (player == NULL) |
|
|
return; |
|
|
|
|
|
if ( !IsEditMode( NORMAL ) ) |
|
|
return; |
|
|
|
|
|
ClearSelectedSet(); |
|
|
|
|
|
FOR_EACH_VEC( TheNavAreas, it ) |
|
|
{ |
|
|
CNavArea *area = TheNavAreas[ it ]; |
|
|
|
|
|
if ( area && area->IsBlocked( TEAM_ANY ) ) |
|
|
{ |
|
|
AddToSelectedSet( area ); |
|
|
} |
|
|
} |
|
|
|
|
|
Msg( "Selected %d areas.\n", m_selectedSet.Count() ); |
|
|
|
|
|
if ( m_selectedSet.Count() ) |
|
|
{ |
|
|
player->EmitSound( "EDIT_MARK.Enable" ); |
|
|
} |
|
|
else |
|
|
{ |
|
|
player->EmitSound( "EDIT_MARK.Disable" ); |
|
|
} |
|
|
} |
|
|
|
|
|
|
|
|
//-------------------------------------------------------------------------------------------------------------- |
|
|
/** |
|
|
* Add obstructed areas to selected set |
|
|
*/ |
|
|
void CNavMesh::CommandNavSelectObstructedAreas( void ) |
|
|
{ |
|
|
CBasePlayer *player = UTIL_GetListenServerHost(); |
|
|
if (player == NULL) |
|
|
return; |
|
|
|
|
|
if ( !IsEditMode( NORMAL ) ) |
|
|
return; |
|
|
|
|
|
ClearSelectedSet(); |
|
|
|
|
|
FOR_EACH_VEC( TheNavAreas, it ) |
|
|
{ |
|
|
CNavArea *area = TheNavAreas[ it ]; |
|
|
|
|
|
if ( area && area->HasAvoidanceObstacle() ) |
|
|
{ |
|
|
AddToSelectedSet( area ); |
|
|
} |
|
|
} |
|
|
|
|
|
Msg( "Selected %d areas.\n", m_selectedSet.Count() ); |
|
|
|
|
|
if ( m_selectedSet.Count() ) |
|
|
{ |
|
|
player->EmitSound( "EDIT_MARK.Enable" ); |
|
|
} |
|
|
else |
|
|
{ |
|
|
player->EmitSound( "EDIT_MARK.Disable" ); |
|
|
} |
|
|
} |
|
|
|
|
|
|
|
|
//-------------------------------------------------------------------------------------------------------------- |
|
|
/** |
|
|
* Add damaging areas to selected set |
|
|
*/ |
|
|
void CNavMesh::CommandNavSelectDamagingAreas( void ) |
|
|
{ |
|
|
CBasePlayer *player = UTIL_GetListenServerHost(); |
|
|
if (player == NULL) |
|
|
return; |
|
|
|
|
|
if ( !IsEditMode( NORMAL ) ) |
|
|
return; |
|
|
|
|
|
ClearSelectedSet(); |
|
|
|
|
|
FOR_EACH_VEC( TheNavAreas, it ) |
|
|
{ |
|
|
CNavArea *area = TheNavAreas[ it ]; |
|
|
|
|
|
if ( area && area->IsDamaging() ) |
|
|
{ |
|
|
AddToSelectedSet( area ); |
|
|
} |
|
|
} |
|
|
|
|
|
Msg( "Selected %d areas.\n", m_selectedSet.Count() ); |
|
|
|
|
|
if ( m_selectedSet.Count() ) |
|
|
{ |
|
|
player->EmitSound( "EDIT_MARK.Enable" ); |
|
|
} |
|
|
else |
|
|
{ |
|
|
player->EmitSound( "EDIT_MARK.Disable" ); |
|
|
} |
|
|
} |
|
|
|
|
|
|
|
|
//-------------------------------------------------------------------------------------------------------------- |
|
|
/** |
|
|
* Adds stairs areas to the selected set |
|
|
*/ |
|
|
void CNavMesh::CommandNavSelectStairs( void ) |
|
|
{ |
|
|
CBasePlayer *player = UTIL_GetListenServerHost(); |
|
|
if ( player == NULL ) |
|
|
return; |
|
|
|
|
|
if ( !IsEditMode( NORMAL ) ) |
|
|
return; |
|
|
|
|
|
ClearSelectedSet(); |
|
|
|
|
|
FOR_EACH_VEC( TheNavAreas, it ) |
|
|
{ |
|
|
CNavArea *area = TheNavAreas[ it ]; |
|
|
|
|
|
if ( area && area->HasAttributes( NAV_MESH_STAIRS ) ) |
|
|
{ |
|
|
AddToSelectedSet( area ); |
|
|
} |
|
|
} |
|
|
|
|
|
Msg( "Selected %d areas.\n", m_selectedSet.Count() ); |
|
|
|
|
|
if ( m_selectedSet.Count() ) |
|
|
{ |
|
|
player->EmitSound( "EDIT_MARK.Enable" ); |
|
|
} |
|
|
else |
|
|
{ |
|
|
player->EmitSound( "EDIT_MARK.Disable" ); |
|
|
} |
|
|
} |
|
|
|
|
|
|
|
|
//-------------------------------------------------------------------------------------------------------------- |
|
|
void CNavMesh::CommandNavSplit( void ) |
|
|
{ |
|
|
CBasePlayer *player = UTIL_GetListenServerHost(); |
|
|
if (player == NULL) |
|
|
return; |
|
|
|
|
|
if ( !IsEditMode( NORMAL ) ) |
|
|
return; |
|
|
|
|
|
FindActiveNavArea(); |
|
|
|
|
|
if ( m_selectedArea ) |
|
|
{ |
|
|
if (m_selectedArea->SplitEdit( m_splitAlongX, m_splitEdge )) |
|
|
player->EmitSound( "EDIT_SPLIT.MarkedArea" ); |
|
|
else |
|
|
player->EmitSound( "EDIT_SPLIT.NoMarkedArea" ); |
|
|
} |
|
|
|
|
|
StripNavigationAreas(); |
|
|
|
|
|
SetMarkedArea( NULL ); // unmark the mark area |
|
|
m_markedCorner = NUM_CORNERS; // clear the corner selection |
|
|
} |
|
|
|
|
|
|
|
|
//-------------------------------------------------------------------------------------------------------------- |
|
|
bool MakeSniperSpots( CNavArea *area ) |
|
|
{ |
|
|
if ( !area ) |
|
|
return false; |
|
|
|
|
|
bool splitAlongX; |
|
|
float splitEdge; |
|
|
|
|
|
const float minSplitSize = 2.0f; // ensure the first split is larger than this |
|
|
|
|
|
float sizeX = area->GetSizeX(); |
|
|
float sizeY = area->GetSizeY(); |
|
|
|
|
|
if ( sizeX > GenerationStepSize && sizeX > sizeY ) |
|
|
{ |
|
|
splitEdge = RoundToUnits( area->GetCorner( NORTH_WEST ).x, GenerationStepSize ); |
|
|
if ( splitEdge < area->GetCorner( NORTH_WEST ).x + minSplitSize ) |
|
|
splitEdge += GenerationStepSize; |
|
|
splitAlongX = false; |
|
|
} |
|
|
else if ( sizeY > GenerationStepSize && sizeY > sizeX ) |
|
|
{ |
|
|
splitEdge = RoundToUnits( area->GetCorner( NORTH_WEST ).y, GenerationStepSize ); |
|
|
if ( splitEdge < area->GetCorner( NORTH_WEST ).y + minSplitSize ) |
|
|
splitEdge += GenerationStepSize; |
|
|
splitAlongX = true; |
|
|
} |
|
|
else |
|
|
{ |
|
|
return false; |
|
|
} |
|
|
|
|
|
CNavArea *first, *second; |
|
|
if ( !area->SplitEdit( splitAlongX, splitEdge, &first, &second ) ) |
|
|
{ |
|
|
return false; |
|
|
} |
|
|
|
|
|
first->Disconnect( second ); |
|
|
second->Disconnect( first ); |
|
|
|
|
|
MakeSniperSpots( first ); |
|
|
MakeSniperSpots( second ); |
|
|
|
|
|
return true; |
|
|
} |
|
|
|
|
|
|
|
|
//-------------------------------------------------------------------------------------------------------------- |
|
|
void CNavMesh::CommandNavMakeSniperSpots( void ) |
|
|
{ |
|
|
CBasePlayer *player = UTIL_GetListenServerHost(); |
|
|
if (player == NULL) |
|
|
return; |
|
|
|
|
|
if ( !IsEditMode( NORMAL ) ) |
|
|
return; |
|
|
|
|
|
FindActiveNavArea(); |
|
|
|
|
|
if ( m_selectedArea ) |
|
|
{ |
|
|
// recursively split the area |
|
|
if ( MakeSniperSpots( m_selectedArea ) ) |
|
|
{ |
|
|
player->EmitSound( "EDIT_SPLIT.MarkedArea" ); |
|
|
} |
|
|
else |
|
|
{ |
|
|
player->EmitSound( "EDIT_SPLIT.NoMarkedArea" ); |
|
|
} |
|
|
} |
|
|
else |
|
|
{ |
|
|
player->EmitSound( "EDIT_SPLIT.NoMarkedArea" ); |
|
|
} |
|
|
|
|
|
StripNavigationAreas(); |
|
|
|
|
|
SetMarkedArea( NULL ); // unmark the mark area |
|
|
m_markedCorner = NUM_CORNERS; // clear the corner selection |
|
|
} |
|
|
|
|
|
|
|
|
//-------------------------------------------------------------------------------------------------------------- |
|
|
void CNavMesh::CommandNavMerge( void ) |
|
|
{ |
|
|
CBasePlayer *player = UTIL_GetListenServerHost(); |
|
|
if (player == NULL) |
|
|
return; |
|
|
|
|
|
if ( !IsEditMode( NORMAL ) ) |
|
|
return; |
|
|
|
|
|
FindActiveNavArea(); |
|
|
|
|
|
if ( m_selectedArea ) |
|
|
{ |
|
|
CNavArea *other = m_markedArea; |
|
|
if ( !m_markedArea && m_selectedSet.Count() == 1 ) |
|
|
{ |
|
|
other = m_selectedSet[0]; |
|
|
} |
|
|
|
|
|
if ( other && other != m_selectedArea ) |
|
|
{ |
|
|
if ( m_selectedArea->MergeEdit( other ) ) |
|
|
player->EmitSound( "EDIT_MERGE.Enable" ); |
|
|
else |
|
|
player->EmitSound( "EDIT_MERGE.Disable" ); |
|
|
} |
|
|
else |
|
|
{ |
|
|
Msg( "To merge, mark an area, highlight a second area, then invoke the merge command" ); |
|
|
player->EmitSound( "EDIT_MERGE.Disable" ); |
|
|
} |
|
|
} |
|
|
|
|
|
StripNavigationAreas(); |
|
|
|
|
|
SetMarkedArea( NULL ); // unmark the mark area |
|
|
m_markedCorner = NUM_CORNERS; // clear the corner selection |
|
|
ClearSelectedSet(); |
|
|
} |
|
|
|
|
|
|
|
|
//-------------------------------------------------------------------------------------------------------------- |
|
|
void CNavMesh::CommandNavMark( const CCommand &args ) |
|
|
{ |
|
|
CBasePlayer *player = UTIL_GetListenServerHost(); |
|
|
if (player == NULL) |
|
|
return; |
|
|
|
|
|
if ( !IsEditMode( NORMAL ) ) |
|
|
return; |
|
|
|
|
|
if (!IsSelectedSetEmpty()) |
|
|
{ |
|
|
// add or remove areas from the selected set |
|
|
if (IsInSelectedSet( m_selectedArea )) |
|
|
{ |
|
|
// remove from set |
|
|
player->EmitSound( "EDIT_MARK.Disable" ); |
|
|
RemoveFromSelectedSet( m_selectedArea ); |
|
|
} |
|
|
else |
|
|
{ |
|
|
// add to set |
|
|
player->EmitSound( "EDIT_MARK.Enable" ); |
|
|
AddToSelectedSet( m_selectedArea ); |
|
|
} |
|
|
return; |
|
|
} |
|
|
|
|
|
FindActiveNavArea(); |
|
|
|
|
|
if ( m_markedArea || m_markedLadder ) |
|
|
{ |
|
|
// Unmark area or ladder |
|
|
player->EmitSound( "EDIT_MARK.Enable" ); |
|
|
Msg("Area unmarked.\n"); |
|
|
SetMarkedArea( NULL ); |
|
|
} |
|
|
else if ( args.ArgC() > 1 ) |
|
|
{ |
|
|
if ( FStrEq( args[1], "ladder" ) ) |
|
|
{ |
|
|
if ( args.ArgC() > 2 ) |
|
|
{ |
|
|
const char *ladderIDNameToMark = args[2]; |
|
|
if ( ladderIDNameToMark ) |
|
|
{ |
|
|
unsigned int ladderIDToMark = atoi( ladderIDNameToMark ); |
|
|
if ( ladderIDToMark != 0 ) |
|
|
{ |
|
|
CNavLadder *ladder = TheNavMesh->GetLadderByID( ladderIDToMark ); |
|
|
if ( ladder ) |
|
|
{ |
|
|
player->EmitSound( "EDIT_MARK.Disable" ); |
|
|
SetMarkedLadder( ladder ); |
|
|
|
|
|
int connected = 0; |
|
|
connected += m_markedLadder->m_topForwardArea != NULL; |
|
|
connected += m_markedLadder->m_topLeftArea != NULL; |
|
|
connected += m_markedLadder->m_topRightArea != NULL; |
|
|
connected += m_markedLadder->m_topBehindArea != NULL; |
|
|
connected += m_markedLadder->m_bottomArea != NULL; |
|
|
|
|
|
Msg( "Marked Ladder is connected to %d Areas\n", connected ); |
|
|
} |
|
|
} |
|
|
} |
|
|
} |
|
|
} |
|
|
else |
|
|
{ |
|
|
const char *areaIDNameToMark = args[1]; |
|
|
if( areaIDNameToMark != NULL ) |
|
|
{ |
|
|
unsigned int areaIDToMark = atoi(areaIDNameToMark); |
|
|
if( areaIDToMark != 0 ) |
|
|
{ |
|
|
CNavArea *areaToMark = NULL; |
|
|
FOR_EACH_VEC( TheNavAreas, nit ) |
|
|
{ |
|
|
if( TheNavAreas[nit]->GetID() == areaIDToMark ) |
|
|
{ |
|
|
areaToMark = TheNavAreas[nit]; |
|
|
break; |
|
|
} |
|
|
} |
|
|
if( areaToMark ) |
|
|
{ |
|
|
player->EmitSound( "EDIT_MARK.Disable" ); |
|
|
SetMarkedArea( areaToMark ); |
|
|
|
|
|
int connected = 0; |
|
|
connected += GetMarkedArea()->GetAdjacentCount( NORTH ); |
|
|
connected += GetMarkedArea()->GetAdjacentCount( SOUTH ); |
|
|
connected += GetMarkedArea()->GetAdjacentCount( EAST ); |
|
|
connected += GetMarkedArea()->GetAdjacentCount( WEST ); |
|
|
|
|
|
Msg( "Marked Area is connected to %d other Areas\n", connected ); |
|
|
} |
|
|
} |
|
|
} |
|
|
} |
|
|
} |
|
|
else if ( m_selectedArea ) |
|
|
{ |
|
|
// Mark an area |
|
|
player->EmitSound( "EDIT_MARK.Disable" ); |
|
|
SetMarkedArea( m_selectedArea ); |
|
|
|
|
|
int connected = 0; |
|
|
connected += GetMarkedArea()->GetAdjacentCount( NORTH ); |
|
|
connected += GetMarkedArea()->GetAdjacentCount( SOUTH ); |
|
|
connected += GetMarkedArea()->GetAdjacentCount( EAST ); |
|
|
connected += GetMarkedArea()->GetAdjacentCount( WEST ); |
|
|
|
|
|
Msg( "Marked Area is connected to %d other Areas\n", connected ); |
|
|
} |
|
|
else if ( m_selectedLadder ) |
|
|
{ |
|
|
// Mark a ladder |
|
|
player->EmitSound( "EDIT_MARK.Disable" ); |
|
|
SetMarkedLadder( m_selectedLadder ); |
|
|
|
|
|
int connected = 0; |
|
|
connected += m_markedLadder->m_topForwardArea != NULL; |
|
|
connected += m_markedLadder->m_topLeftArea != NULL; |
|
|
connected += m_markedLadder->m_topRightArea != NULL; |
|
|
connected += m_markedLadder->m_topBehindArea != NULL; |
|
|
connected += m_markedLadder->m_bottomArea != NULL; |
|
|
|
|
|
Msg( "Marked Ladder is connected to %d Areas\n", connected ); |
|
|
} |
|
|
|
|
|
m_markedCorner = NUM_CORNERS; // clear the corner selection |
|
|
} |
|
|
|
|
|
|
|
|
//-------------------------------------------------------------------------------------------------------------- |
|
|
void CNavMesh::CommandNavUnmark( void ) |
|
|
{ |
|
|
CBasePlayer *player = UTIL_GetListenServerHost(); |
|
|
if (player == NULL) |
|
|
return; |
|
|
|
|
|
if ( !IsEditMode( NORMAL ) ) |
|
|
return; |
|
|
|
|
|
player->EmitSound( "EDIT_MARK.Enable" ); |
|
|
SetMarkedArea( NULL ); // unmark the mark area |
|
|
m_markedCorner = NUM_CORNERS; // clear the corner selection |
|
|
} |
|
|
|
|
|
|
|
|
//-------------------------------------------------------------------------------------------------------------- |
|
|
void CNavMesh::CommandNavBeginArea( void ) |
|
|
{ |
|
|
CBasePlayer *player = UTIL_GetListenServerHost(); |
|
|
if (player == NULL) |
|
|
return; |
|
|
|
|
|
if ( !(IsEditMode( CREATING_AREA ) || IsEditMode( CREATING_LADDER ) || IsEditMode( NORMAL )) ) |
|
|
{ |
|
|
player->EmitSound( "EDIT_END_AREA.NotCreating" ); |
|
|
return; |
|
|
} |
|
|
|
|
|
FindActiveNavArea(); |
|
|
|
|
|
if ( IsEditMode( CREATING_AREA ) ) |
|
|
{ |
|
|
SetEditMode( NORMAL ); |
|
|
player->EmitSound( "EDIT_BEGIN_AREA.Creating" ); |
|
|
} |
|
|
else if ( IsEditMode( CREATING_LADDER ) ) |
|
|
{ |
|
|
SetEditMode( NORMAL ); |
|
|
player->EmitSound( "EDIT_BEGIN_AREA.Creating" ); |
|
|
} |
|
|
else if ( m_climbableSurface ) |
|
|
{ |
|
|
player->EmitSound( "EDIT_BEGIN_AREA.NotCreating" ); |
|
|
|
|
|
SetEditMode( CREATING_LADDER ); |
|
|
|
|
|
// m_ladderAnchor starting corner |
|
|
m_ladderAnchor = m_editCursorPos; |
|
|
m_ladderNormal = m_surfaceNormal; |
|
|
} |
|
|
else |
|
|
{ |
|
|
player->EmitSound( "EDIT_BEGIN_AREA.NotCreating" ); |
|
|
|
|
|
SetEditMode( CREATING_AREA ); |
|
|
|
|
|
// m_anchor starting corner |
|
|
m_anchor = m_editCursorPos; |
|
|
} |
|
|
|
|
|
SetMarkedArea( NULL ); // unmark the mark area |
|
|
m_markedCorner = NUM_CORNERS; // clear the corner selection |
|
|
} |
|
|
|
|
|
|
|
|
//-------------------------------------------------------------------------------------------------------------- |
|
|
void CNavMesh::CommandNavEndArea( void ) |
|
|
{ |
|
|
CBasePlayer *player = UTIL_GetListenServerHost(); |
|
|
if (player == NULL) |
|
|
return; |
|
|
|
|
|
if ( !(IsEditMode( CREATING_AREA ) || IsEditMode( CREATING_LADDER ) || IsEditMode( NORMAL )) ) |
|
|
{ |
|
|
player->EmitSound( "EDIT_END_AREA.NotCreating" ); |
|
|
return; |
|
|
} |
|
|
|
|
|
if ( IsEditMode( CREATING_AREA ) ) |
|
|
{ |
|
|
SetEditMode( NORMAL ); |
|
|
|
|
|
// create the new nav area |
|
|
Vector endPos = m_editCursorPos; |
|
|
endPos.z = m_anchor.z; |
|
|
|
|
|
// We're a manually-created area, so let's look around to see what's nearby |
|
|
CNavArea *nearby = GetMarkedArea(); |
|
|
if ( !nearby ) |
|
|
{ |
|
|
nearby = TheNavMesh->GetNearestNavArea( m_editCursorPos + Vector( 0, 0, HalfHumanHeight ), false, 10000.0f, true ); |
|
|
} |
|
|
if ( !nearby ) |
|
|
{ |
|
|
nearby = TheNavMesh->GetNearestNavArea( endPos + Vector( 0, 0, HalfHumanHeight ), false, 10000.0f, true ); |
|
|
} |
|
|
if ( !nearby ) |
|
|
{ |
|
|
nearby = TheNavMesh->GetNearestNavArea( m_editCursorPos ); |
|
|
} |
|
|
if ( !nearby ) |
|
|
{ |
|
|
nearby = TheNavMesh->GetNearestNavArea( endPos ); |
|
|
} |
|
|
|
|
|
CNavArea *newArea = CreateArea(); |
|
|
if (newArea == NULL) |
|
|
{ |
|
|
Warning( "NavEndArea: Out of memory\n" ); |
|
|
player->EmitSound( "EDIT_END_AREA.NotCreating" ); |
|
|
return; |
|
|
} |
|
|
|
|
|
newArea->Build( m_anchor, endPos ); |
|
|
|
|
|
if ( nearby ) |
|
|
{ |
|
|
newArea->InheritAttributes( nearby ); // inherit from the nearby area |
|
|
} |
|
|
|
|
|
TheNavAreas.AddToTail( newArea ); |
|
|
TheNavMesh->AddNavArea( newArea ); |
|
|
player->EmitSound( "EDIT_END_AREA.Creating" ); |
|
|
|
|
|
if ( nav_create_place_on_ground.GetBool() ) |
|
|
{ |
|
|
newArea->PlaceOnGround( NUM_CORNERS ); |
|
|
} |
|
|
|
|
|
// if we have a marked area, inter-connect the two |
|
|
if (GetMarkedArea()) |
|
|
{ |
|
|
Extent extent; |
|
|
GetMarkedArea()->GetExtent( &extent ); |
|
|
|
|
|
if (m_anchor.x > extent.hi.x && m_editCursorPos.x > extent.hi.x) |
|
|
{ |
|
|
GetMarkedArea()->ConnectTo( newArea, EAST ); |
|
|
newArea->ConnectTo( GetMarkedArea(), WEST ); |
|
|
} |
|
|
else if (m_anchor.x < extent.lo.x && m_editCursorPos.x < extent.lo.x) |
|
|
{ |
|
|
GetMarkedArea()->ConnectTo( newArea, WEST ); |
|
|
newArea->ConnectTo( GetMarkedArea(), EAST ); |
|
|
} |
|
|
else if (m_anchor.y > extent.hi.y && m_editCursorPos.y > extent.hi.y) |
|
|
{ |
|
|
GetMarkedArea()->ConnectTo( newArea, SOUTH ); |
|
|
newArea->ConnectTo( GetMarkedArea(), NORTH ); |
|
|
} |
|
|
else if (m_anchor.y < extent.lo.y && m_editCursorPos.y < extent.lo.y) |
|
|
{ |
|
|
GetMarkedArea()->ConnectTo( newArea, NORTH ); |
|
|
newArea->ConnectTo( GetMarkedArea(), SOUTH ); |
|
|
} |
|
|
|
|
|
// propogate marked area to new area |
|
|
SetMarkedArea( newArea ); |
|
|
} |
|
|
|
|
|
TheNavMesh->OnEditCreateNotify( newArea ); |
|
|
} |
|
|
else if ( IsEditMode( CREATING_LADDER ) ) |
|
|
{ |
|
|
SetEditMode( NORMAL ); |
|
|
|
|
|
player->EmitSound( "EDIT_END_AREA.Creating" ); |
|
|
|
|
|
Vector corner1, corner2, corner3; |
|
|
if ( m_climbableSurface && FindLadderCorners( &corner1, &corner2, &corner3 ) ) |
|
|
{ |
|
|
// m_ladderAnchor and corner2 are at the same Z, and corner1 & corner3 share Z. |
|
|
Vector top = (m_ladderAnchor + corner2) * 0.5f; |
|
|
Vector bottom = (corner1 + corner3) * 0.5f; |
|
|
if ( top.z < bottom.z ) |
|
|
{ |
|
|
Vector tmp = top; |
|
|
top = bottom; |
|
|
bottom = tmp; |
|
|
} |
|
|
|
|
|
float width = m_ladderAnchor.DistTo( corner2 ); |
|
|
Vector2D ladderDir = m_surfaceNormal.AsVector2D(); |
|
|
|
|
|
CreateLadder( top, bottom, width, ladderDir, HumanHeight ); |
|
|
} |
|
|
else |
|
|
{ |
|
|
player->EmitSound( "EDIT_END_AREA.NotCreating" ); |
|
|
} |
|
|
} |
|
|
else |
|
|
{ |
|
|
player->EmitSound( "EDIT_END_AREA.NotCreating" ); |
|
|
} |
|
|
|
|
|
m_markedCorner = NUM_CORNERS; // clear the corner selection |
|
|
} |
|
|
|
|
|
|
|
|
//-------------------------------------------------------------------------------------------------------------- |
|
|
void CNavMesh::CommandNavConnect( void ) |
|
|
{ |
|
|
CBasePlayer *player = UTIL_GetListenServerHost(); |
|
|
if (player == NULL) |
|
|
return; |
|
|
|
|
|
if ( !IsEditMode( NORMAL ) ) |
|
|
return; |
|
|
|
|
|
FindActiveNavArea(); |
|
|
|
|
|
Vector center; |
|
|
float halfWidth; |
|
|
if ( m_selectedSet.Count() > 1 ) |
|
|
{ |
|
|
bool bValid = true; |
|
|
for ( int i = 1; i < m_selectedSet.Count(); ++i ) |
|
|
{ |
|
|
// Make sure all connections are valid |
|
|
CNavArea *first = m_selectedSet[0]; |
|
|
CNavArea *second = m_selectedSet[i]; |
|
|
|
|
|
NavDirType dir = second->ComputeLargestPortal( first, ¢er, &halfWidth ); |
|
|
if (dir == NUM_DIRECTIONS) |
|
|
{ |
|
|
player->EmitSound( "EDIT_CONNECT.AllDirections" ); |
|
|
bValid = false; |
|
|
break; |
|
|
} |
|
|
|
|
|
dir = first->ComputeLargestPortal( second, ¢er, &halfWidth ); |
|
|
if (dir == NUM_DIRECTIONS) |
|
|
{ |
|
|
player->EmitSound( "EDIT_CONNECT.AllDirections" ); |
|
|
bValid = false; |
|
|
break; |
|
|
} |
|
|
} |
|
|
|
|
|
if ( bValid ) |
|
|
{ |
|
|
for ( int i = 1; i < m_selectedSet.Count(); ++i ) |
|
|
{ |
|
|
CNavArea *first = m_selectedSet[0]; |
|
|
CNavArea *second = m_selectedSet[i]; |
|
|
|
|
|
NavDirType dir = second->ComputeLargestPortal( first, ¢er, &halfWidth ); |
|
|
second->ConnectTo( first, dir ); |
|
|
|
|
|
dir = first->ComputeLargestPortal( second, ¢er, &halfWidth ); |
|
|
first->ConnectTo( second, dir ); |
|
|
player->EmitSound( "EDIT_CONNECT.Added" ); |
|
|
} |
|
|
} |
|
|
} |
|
|
else if ( m_selectedArea ) |
|
|
{ |
|
|
if ( m_markedLadder ) |
|
|
{ |
|
|
m_markedLadder->ConnectTo( m_selectedArea ); |
|
|
player->EmitSound( "EDIT_CONNECT.Added" ); |
|
|
} |
|
|
else if ( m_markedArea ) |
|
|
{ |
|
|
NavDirType dir = GetMarkedArea()->ComputeLargestPortal( m_selectedArea, ¢er, &halfWidth ); |
|
|
if (dir == NUM_DIRECTIONS) |
|
|
{ |
|
|
player->EmitSound( "EDIT_CONNECT.AllDirections" ); |
|
|
} |
|
|
else |
|
|
{ |
|
|
m_markedArea->ConnectTo( m_selectedArea, dir ); |
|
|
player->EmitSound( "EDIT_CONNECT.Added" ); |
|
|
} |
|
|
} |
|
|
else |
|
|
{ |
|
|
if ( m_selectedSet.Count() == 1 ) |
|
|
{ |
|
|
CNavArea *area = m_selectedSet[0]; |
|
|
NavDirType dir = area->ComputeLargestPortal( m_selectedArea, ¢er, &halfWidth ); |
|
|
if (dir == NUM_DIRECTIONS) |
|
|
{ |
|
|
player->EmitSound( "EDIT_CONNECT.AllDirections" ); |
|
|
} |
|
|
else |
|
|
{ |
|
|
area->ConnectTo( m_selectedArea, dir ); |
|
|
player->EmitSound( "EDIT_CONNECT.Added" ); |
|
|
} |
|
|
} |
|
|
else |
|
|
{ |
|
|
Msg( "To connect areas, mark an area, highlight a second area, then invoke the connect command. Make sure the cursor is directly north, south, east, or west of the marked area." ); |
|
|
player->EmitSound( "EDIT_CONNECT.AllDirections" ); |
|
|
} |
|
|
} |
|
|
} |
|
|
else if ( m_selectedLadder ) |
|
|
{ |
|
|
if ( m_markedArea ) |
|
|
{ |
|
|
m_markedArea->ConnectTo( m_selectedLadder ); |
|
|
player->EmitSound( "EDIT_CONNECT.Added" ); |
|
|
} |
|
|
else |
|
|
{ |
|
|
Msg( "To connect areas, mark an area, highlight a second area, then invoke the connect command. Make sure the cursor is directly north, south, east, or west of the marked area." ); |
|
|
player->EmitSound( "EDIT_CONNECT.AllDirections" ); |
|
|
} |
|
|
} |
|
|
|
|
|
SetMarkedArea( NULL ); // unmark the mark area |
|
|
m_markedCorner = NUM_CORNERS; // clear the corner selection |
|
|
ClearSelectedSet(); |
|
|
} |
|
|
|
|
|
|
|
|
//-------------------------------------------------------------------------------------------------------------- |
|
|
void CNavMesh::CommandNavDisconnect( void ) |
|
|
{ |
|
|
CBasePlayer *player = UTIL_GetListenServerHost(); |
|
|
if (player == NULL) |
|
|
return; |
|
|
|
|
|
if ( !IsEditMode( NORMAL ) ) |
|
|
return; |
|
|
|
|
|
FindActiveNavArea(); |
|
|
|
|
|
if ( m_selectedSet.Count() > 1 ) |
|
|
{ |
|
|
bool bValid = true; |
|
|
for ( int i = 1; i < m_selectedSet.Count(); ++i ) |
|
|
{ |
|
|
// 2 areas are selected, so connect them bi-directionally |
|
|
CNavArea *first = m_selectedSet[0]; |
|
|
CNavArea *second = m_selectedSet[i]; |
|
|
if ( !first->IsConnected( second, NUM_DIRECTIONS ) && !second->IsConnected( first, NUM_DIRECTIONS ) ) |
|
|
{ |
|
|
player->EmitSound( "EDIT_CONNECT.AllDirections" ); |
|
|
bValid = false; |
|
|
break; |
|
|
} |
|
|
} |
|
|
|
|
|
if ( bValid ) |
|
|
{ |
|
|
for ( int i = 1; i < m_selectedSet.Count(); ++i ) |
|
|
{ |
|
|
// 2 areas are selected, so connect them bi-directionally |
|
|
CNavArea *first = m_selectedSet[0]; |
|
|
CNavArea *second = m_selectedSet[i]; |
|
|
first->Disconnect( second ); |
|
|
second->Disconnect( first ); |
|
|
} |
|
|
player->EmitSound( "EDIT_DISCONNECT.MarkedArea" ); |
|
|
} |
|
|
} |
|
|
else if ( m_selectedArea ) |
|
|
{ |
|
|
if ( m_markedArea ) |
|
|
{ |
|
|
m_markedArea->Disconnect( m_selectedArea ); |
|
|
m_selectedArea->Disconnect( m_markedArea ); |
|
|
player->EmitSound( "EDIT_DISCONNECT.MarkedArea" ); |
|
|
} |
|
|
else if ( m_selectedSet.Count() == 1 ) |
|
|
{ |
|
|
m_selectedSet[0]->Disconnect( m_selectedArea ); |
|
|
m_selectedArea->Disconnect( m_selectedSet[0] ); |
|
|
player->EmitSound( "EDIT_DISCONNECT.MarkedArea" ); |
|
|
} |
|
|
else |
|
|
{ |
|
|
if ( m_markedLadder ) |
|
|
{ |
|
|
m_markedLadder->Disconnect( m_selectedArea ); |
|
|
m_selectedArea->Disconnect( m_markedLadder ); |
|
|
player->EmitSound( "EDIT_DISCONNECT.MarkedArea" ); |
|
|
} |
|
|
else |
|
|
{ |
|
|
Msg( "To disconnect areas, mark an area, highlight a second area, then invoke the disconnect command. This will remove all connections between the two areas." ); |
|
|
player->EmitSound( "EDIT_DISCONNECT.NoMarkedArea" ); |
|
|
} |
|
|
} |
|
|
} |
|
|
else if ( m_selectedLadder ) |
|
|
{ |
|
|
if ( m_markedArea ) |
|
|
{ |
|
|
m_markedArea->Disconnect( m_selectedLadder ); |
|
|
m_selectedLadder->Disconnect( m_markedArea ); |
|
|
player->EmitSound( "EDIT_DISCONNECT.MarkedArea" ); |
|
|
} |
|
|
if ( m_selectedSet.Count() == 1 ) |
|
|
{ |
|
|
m_selectedSet[0]->Disconnect( m_selectedLadder ); |
|
|
m_selectedLadder->Disconnect( m_selectedSet[0] ); |
|
|
player->EmitSound( "EDIT_DISCONNECT.MarkedArea" ); |
|
|
} |
|
|
else |
|
|
{ |
|
|
Msg( "To disconnect areas, mark an area, highlight a second area, then invoke the disconnect command. This will remove all connections between the two areas." ); |
|
|
player->EmitSound( "EDIT_DISCONNECT.NoMarkedArea" ); |
|
|
} |
|
|
} |
|
|
|
|
|
ClearSelectedSet(); |
|
|
SetMarkedArea( NULL ); // unmark the mark area |
|
|
m_markedCorner = NUM_CORNERS; // clear the corner selection |
|
|
} |
|
|
|
|
|
|
|
|
//-------------------------------------------------------------------------------------------------------------- |
|
|
void CNavMesh::CommandNavSplice( void ) |
|
|
{ |
|
|
CBasePlayer *player = UTIL_GetListenServerHost(); |
|
|
if (player == NULL) |
|
|
return; |
|
|
|
|
|
if ( !IsEditMode( NORMAL ) ) |
|
|
return; |
|
|
|
|
|
FindActiveNavArea(); |
|
|
|
|
|
if ( m_selectedArea ) |
|
|
{ |
|
|
if (GetMarkedArea()) |
|
|
{ |
|
|
if (m_selectedArea->SpliceEdit( GetMarkedArea() )) |
|
|
player->EmitSound( "EDIT_SPLICE.MarkedArea" ); |
|
|
else |
|
|
player->EmitSound( "EDIT_SPLICE.NoMarkedArea" ); |
|
|
} |
|
|
else |
|
|
{ |
|
|
Msg( "To splice, mark an area, highlight a second area, then invoke the splice command to create an area between them" ); |
|
|
player->EmitSound( "EDIT_SPLICE.NoMarkedArea" ); |
|
|
} |
|
|
} |
|
|
|
|
|
SetMarkedArea( NULL ); // unmark the mark area |
|
|
ClearSelectedSet(); |
|
|
m_markedCorner = NUM_CORNERS; // clear the corner selection |
|
|
} |
|
|
|
|
|
|
|
|
//-------------------------------------------------------------------------------------------------------------- |
|
|
/** |
|
|
* Toggle an attribute on given area |
|
|
*/ |
|
|
void CNavMesh::DoToggleAttribute( CNavArea *area, NavAttributeType attribute ) |
|
|
{ |
|
|
area->SetAttributes( area->GetAttributes() ^ attribute ); |
|
|
|
|
|
// keep a list of all "transient" nav areas |
|
|
if ( attribute == NAV_MESH_TRANSIENT ) |
|
|
{ |
|
|
if ( area->GetAttributes() & NAV_MESH_TRANSIENT ) |
|
|
{ |
|
|
m_transientAreas.AddToTail( area ); |
|
|
} |
|
|
else |
|
|
{ |
|
|
m_transientAreas.FindAndRemove( area ); |
|
|
} |
|
|
} |
|
|
} |
|
|
|
|
|
|
|
|
//-------------------------------------------------------------------------------------------------------------- |
|
|
void CNavMesh::CommandNavToggleAttribute( NavAttributeType attribute ) |
|
|
{ |
|
|
CBasePlayer *player = UTIL_GetListenServerHost(); |
|
|
if (player == NULL) |
|
|
return; |
|
|
|
|
|
if ( !IsEditMode( NORMAL ) ) |
|
|
return; |
|
|
|
|
|
if ( IsSelectedSetEmpty() ) |
|
|
{ |
|
|
// the old way |
|
|
FindActiveNavArea(); |
|
|
|
|
|
if ( m_selectedArea ) |
|
|
{ |
|
|
player->EmitSound( "EDIT.ToggleAttribute" ); |
|
|
DoToggleAttribute( m_selectedArea, attribute ); |
|
|
} |
|
|
} |
|
|
else |
|
|
{ |
|
|
// toggle the attribute in all areas in the selected set |
|
|
player->EmitSound( "EDIT.ToggleAttribute" ); |
|
|
|
|
|
FOR_EACH_VEC( m_selectedSet, it ) |
|
|
{ |
|
|
CNavArea *area = m_selectedSet[ it ]; |
|
|
|
|
|
DoToggleAttribute( area, attribute ); |
|
|
} |
|
|
|
|
|
Msg( "Changed attribute in %d areas\n", m_selectedSet.Count() ); |
|
|
|
|
|
ClearSelectedSet(); |
|
|
} |
|
|
|
|
|
SetMarkedArea( NULL ); // unmark the mark area |
|
|
m_markedCorner = NUM_CORNERS; // clear the corner selection |
|
|
} |
|
|
|
|
|
|
|
|
//-------------------------------------------------------------------------------------------------------------- |
|
|
void CNavMesh::CommandNavTogglePlaceMode( void ) |
|
|
{ |
|
|
CBasePlayer *player = UTIL_GetListenServerHost(); |
|
|
if (player == NULL) |
|
|
return; |
|
|
|
|
|
if ( IsEditMode( PLACE_PAINTING ) ) |
|
|
{ |
|
|
SetEditMode( NORMAL ); |
|
|
} |
|
|
else |
|
|
{ |
|
|
SetEditMode( PLACE_PAINTING ); |
|
|
} |
|
|
|
|
|
player->EmitSound( "EDIT_TOGGLE_PLACE_MODE" ); |
|
|
|
|
|
SetMarkedArea( NULL ); // unmark the mark area |
|
|
m_markedCorner = NUM_CORNERS; // clear the corner selection |
|
|
} |
|
|
|
|
|
|
|
|
//-------------------------------------------------------------------------------------------------------------- |
|
|
void CNavMesh::CommandNavPlaceFloodFill( void ) |
|
|
{ |
|
|
CBasePlayer *player = UTIL_GetListenServerHost(); |
|
|
if (player == NULL) |
|
|
return; |
|
|
|
|
|
if ( !IsEditMode( PLACE_PAINTING ) ) |
|
|
return; |
|
|
|
|
|
FindActiveNavArea(); |
|
|
|
|
|
if ( m_selectedArea ) |
|
|
{ |
|
|
PlaceFloodFillFunctor pff( m_selectedArea ); |
|
|
SearchSurroundingAreas( m_selectedArea, m_selectedArea->GetCenter(), pff ); |
|
|
} |
|
|
|
|
|
SetMarkedArea( NULL ); // unmark the mark area |
|
|
m_markedCorner = NUM_CORNERS; // clear the corner selection |
|
|
} |
|
|
|
|
|
|
|
|
//-------------------------------------------------------------------------------------------------------------- |
|
|
void CNavMesh::CommandNavPlaceSet( void ) |
|
|
{ |
|
|
CBasePlayer *player = UTIL_GetListenServerHost(); |
|
|
if (player == NULL) |
|
|
return; |
|
|
|
|
|
if ( !IsEditMode( PLACE_PAINTING ) ) |
|
|
return; |
|
|
|
|
|
if ( !IsSelectedSetEmpty() ) |
|
|
{ |
|
|
FOR_EACH_VEC( m_selectedSet, it ) |
|
|
{ |
|
|
CNavArea *area = m_selectedSet[ it ]; |
|
|
area->SetPlace( TheNavMesh->GetNavPlace() ); |
|
|
} |
|
|
} |
|
|
} |
|
|
|
|
|
|
|
|
//-------------------------------------------------------------------------------------------------------------- |
|
|
void CNavMesh::CommandNavPlacePick( void ) |
|
|
{ |
|
|
CBasePlayer *player = UTIL_GetListenServerHost(); |
|
|
if (player == NULL) |
|
|
return; |
|
|
|
|
|
if ( !IsEditMode( PLACE_PAINTING ) ) |
|
|
return; |
|
|
|
|
|
FindActiveNavArea(); |
|
|
|
|
|
if ( m_selectedArea ) |
|
|
{ |
|
|
player->EmitSound( "EDIT_PLACE_PICK" ); |
|
|
TheNavMesh->SetNavPlace( m_selectedArea->GetPlace() ); |
|
|
} |
|
|
|
|
|
SetMarkedArea( NULL ); // unmark the mark area |
|
|
m_markedCorner = NUM_CORNERS; // clear the corner selection |
|
|
} |
|
|
|
|
|
|
|
|
//-------------------------------------------------------------------------------------------------------------- |
|
|
void CNavMesh::CommandNavTogglePlacePainting( void ) |
|
|
{ |
|
|
CBasePlayer *player = UTIL_GetListenServerHost(); |
|
|
if (player == NULL) |
|
|
return; |
|
|
|
|
|
if ( !IsEditMode( PLACE_PAINTING ) ) |
|
|
return; |
|
|
|
|
|
FindActiveNavArea(); |
|
|
|
|
|
if ( m_selectedArea ) |
|
|
{ |
|
|
if (m_isPlacePainting) |
|
|
{ |
|
|
m_isPlacePainting = false; |
|
|
player->EmitSound( "Bot.EditSwitchOff" ); |
|
|
} |
|
|
else |
|
|
{ |
|
|
m_isPlacePainting = true; |
|
|
|
|
|
player->EmitSound( "Bot.EditSwitchOn" ); |
|
|
|
|
|
// paint the initial area |
|
|
m_selectedArea->SetPlace( TheNavMesh->GetNavPlace() ); |
|
|
} |
|
|
} |
|
|
|
|
|
SetMarkedArea( NULL ); // unmark the mark area |
|
|
m_markedCorner = NUM_CORNERS; // clear the corner selection |
|
|
} |
|
|
|
|
|
|
|
|
//-------------------------------------------------------------------------------------------------------------- |
|
|
void CNavMesh::CommandNavMarkUnnamed( void ) |
|
|
{ |
|
|
CBasePlayer *player = UTIL_GetListenServerHost(); |
|
|
if (player == NULL) |
|
|
return; |
|
|
|
|
|
if ( !IsEditMode( NORMAL ) ) |
|
|
return; |
|
|
|
|
|
FindActiveNavArea(); |
|
|
|
|
|
if ( m_selectedArea ) |
|
|
{ |
|
|
if (GetMarkedArea()) |
|
|
{ |
|
|
player->EmitSound( "EDIT_MARK_UNNAMED.Enable" ); |
|
|
SetMarkedArea( NULL ); |
|
|
} |
|
|
else |
|
|
{ |
|
|
SetMarkedArea( NULL ); |
|
|
FOR_EACH_VEC( TheNavAreas, it ) |
|
|
{ |
|
|
CNavArea *area = TheNavAreas[ it ]; |
|
|
|
|
|
if ( area->GetPlace() == 0 ) |
|
|
{ |
|
|
SetMarkedArea( area ); |
|
|
break; |
|
|
} |
|
|
} |
|
|
if ( !GetMarkedArea() ) |
|
|
{ |
|
|
player->EmitSound( "EDIT_MARK_UNNAMED.NoMarkedArea" ); |
|
|
} |
|
|
else |
|
|
{ |
|
|
player->EmitSound( "EDIT_MARK_UNNAMED.MarkedArea" ); |
|
|
|
|
|
int connected = 0; |
|
|
connected += GetMarkedArea()->GetAdjacentCount( NORTH ); |
|
|
connected += GetMarkedArea()->GetAdjacentCount( SOUTH ); |
|
|
connected += GetMarkedArea()->GetAdjacentCount( EAST ); |
|
|
connected += GetMarkedArea()->GetAdjacentCount( WEST ); |
|
|
|
|
|
int totalUnnamedAreas = 0; |
|
|
FOR_EACH_VEC( TheNavAreas, it ) |
|
|
{ |
|
|
CNavArea *area = TheNavAreas[ it ]; |
|
|
if ( area->GetPlace() == 0 ) |
|
|
{ |
|
|
++totalUnnamedAreas; |
|
|
} |
|
|
} |
|
|
|
|
|
Msg( "Marked Area is connected to %d other Areas - there are %d total unnamed areas\n", connected, totalUnnamedAreas ); |
|
|
} |
|
|
} |
|
|
} |
|
|
|
|
|
m_markedCorner = NUM_CORNERS; // clear the corner selection |
|
|
} |
|
|
|
|
|
|
|
|
//-------------------------------------------------------------------------------------------------------------- |
|
|
void CNavMesh::CommandNavCornerSelect( void ) |
|
|
{ |
|
|
CBasePlayer *player = UTIL_GetListenServerHost(); |
|
|
if (player == NULL) |
|
|
return; |
|
|
|
|
|
if ( !IsEditMode( NORMAL ) ) |
|
|
return; |
|
|
|
|
|
FindActiveNavArea(); |
|
|
|
|
|
if ( m_selectedArea ) |
|
|
{ |
|
|
if (GetMarkedArea()) |
|
|
{ |
|
|
int corner = (m_markedCorner + 1) % (NUM_CORNERS + 1); |
|
|
m_markedCorner = (NavCornerType)corner; |
|
|
player->EmitSound( "EDIT_SELECT_CORNER.MarkedArea" ); |
|
|
} |
|
|
else |
|
|
{ |
|
|
player->EmitSound( "EDIT_SELECT_CORNER.NoMarkedArea" ); |
|
|
} |
|
|
} |
|
|
} |
|
|
|
|
|
|
|
|
//-------------------------------------------------------------------------------------------------------------- |
|
|
void CNavMesh::CommandNavCornerRaise( const CCommand &args ) |
|
|
{ |
|
|
CBasePlayer *player = UTIL_GetListenServerHost(); |
|
|
if (player == NULL) |
|
|
return; |
|
|
|
|
|
if ( !IsEditMode( NORMAL ) ) |
|
|
return; |
|
|
|
|
|
int amount = 1; |
|
|
if ( args.ArgC() > 1 ) |
|
|
{ |
|
|
amount = atoi( args[1] ); |
|
|
} |
|
|
|
|
|
if (IsSelectedSetEmpty()) |
|
|
{ |
|
|
// the old way |
|
|
FindActiveNavArea(); |
|
|
|
|
|
if ( m_selectedArea ) |
|
|
{ |
|
|
if (GetMarkedArea()) |
|
|
{ |
|
|
GetMarkedArea()->RaiseCorner( m_markedCorner, amount ); |
|
|
player->EmitSound( "EDIT_MOVE_CORNER.MarkedArea" ); |
|
|
} |
|
|
else |
|
|
{ |
|
|
player->EmitSound( "EDIT_MOVE_CORNER.NoMarkedArea" ); |
|
|
} |
|
|
} |
|
|
} |
|
|
else |
|
|
{ |
|
|
// raise all areas in the selected set |
|
|
player->EmitSound( "EDIT_MOVE_CORNER.MarkedArea" ); |
|
|
|
|
|
FOR_EACH_VEC( m_selectedSet, it ) |
|
|
{ |
|
|
CNavArea *area = m_selectedSet[ it ]; |
|
|
|
|
|
area->RaiseCorner( NUM_CORNERS, amount, false ); |
|
|
} |
|
|
|
|
|
Msg( "Raised %d areas\n", m_selectedSet.Count() ); |
|
|
} |
|
|
} |
|
|
|
|
|
|
|
|
//-------------------------------------------------------------------------------------------------------------- |
|
|
void CNavMesh::CommandNavCornerLower( const CCommand &args ) |
|
|
{ |
|
|
CBasePlayer *player = UTIL_GetListenServerHost(); |
|
|
if (player == NULL) |
|
|
return; |
|
|
|
|
|
if ( !IsEditMode( NORMAL ) ) |
|
|
return; |
|
|
|
|
|
int amount = -1; |
|
|
if ( args.ArgC() > 1 ) |
|
|
{ |
|
|
amount = -atoi( args[1] ); |
|
|
} |
|
|
|
|
|
if (IsSelectedSetEmpty()) |
|
|
{ |
|
|
// the old way |
|
|
FindActiveNavArea(); |
|
|
|
|
|
if ( m_selectedArea ) |
|
|
{ |
|
|
if (GetMarkedArea()) |
|
|
{ |
|
|
GetMarkedArea()->RaiseCorner( m_markedCorner, amount ); |
|
|
player->EmitSound( "EDIT_MOVE_CORNER.MarkedArea" ); |
|
|
} |
|
|
else |
|
|
{ |
|
|
player->EmitSound( "EDIT_MOVE_CORNER.NoMarkedArea" ); |
|
|
} |
|
|
} |
|
|
} |
|
|
else |
|
|
{ |
|
|
// raise all areas in the selected set |
|
|
player->EmitSound( "EDIT_MOVE_CORNER.MarkedArea" ); |
|
|
|
|
|
FOR_EACH_VEC( m_selectedSet, it ) |
|
|
{ |
|
|
CNavArea *area = m_selectedSet[ it ]; |
|
|
|
|
|
area->RaiseCorner( NUM_CORNERS, amount, false ); |
|
|
} |
|
|
|
|
|
Msg( "Lowered %d areas\n", m_selectedSet.Count() ); |
|
|
} |
|
|
} |
|
|
|
|
|
|
|
|
//-------------------------------------------------------------------------------------------------------------- |
|
|
void CNavMesh::CommandNavCornerPlaceOnGround( const CCommand &args ) |
|
|
{ |
|
|
CBasePlayer *player = UTIL_GetListenServerHost(); |
|
|
if (player == NULL) |
|
|
return; |
|
|
|
|
|
if ( !IsEditMode( NORMAL ) ) |
|
|
return; |
|
|
|
|
|
float inset = 0.0f; |
|
|
if ( args.ArgC() == 2 ) |
|
|
{ |
|
|
inset = atof(args[1]); |
|
|
} |
|
|
|
|
|
if (IsSelectedSetEmpty()) |
|
|
{ |
|
|
// the old way |
|
|
FindActiveNavArea(); |
|
|
|
|
|
if ( m_selectedArea ) |
|
|
{ |
|
|
if ( m_markedArea ) |
|
|
{ |
|
|
m_markedArea->PlaceOnGround( m_markedCorner, inset ); |
|
|
} |
|
|
else |
|
|
{ |
|
|
m_selectedArea->PlaceOnGround( NUM_CORNERS, inset ); |
|
|
} |
|
|
player->EmitSound( "EDIT_MOVE_CORNER.MarkedArea" ); |
|
|
} |
|
|
else |
|
|
{ |
|
|
player->EmitSound( "EDIT_MOVE_CORNER.NoMarkedArea" ); |
|
|
} |
|
|
} |
|
|
else |
|
|
{ |
|
|
// snap all areas in the selected set to the ground |
|
|
player->EmitSound( "EDIT_MOVE_CORNER.MarkedArea" ); |
|
|
|
|
|
FOR_EACH_VEC( m_selectedSet, it ) |
|
|
{ |
|
|
CNavArea *area = m_selectedSet[ it ]; |
|
|
|
|
|
area->PlaceOnGround( NUM_CORNERS, inset ); |
|
|
} |
|
|
|
|
|
Msg( "Placed %d areas on the ground\n", m_selectedSet.Count() ); |
|
|
} |
|
|
} |
|
|
|
|
|
|
|
|
//-------------------------------------------------------------------------------------------------------------- |
|
|
void CNavMesh::CommandNavWarpToMark( void ) |
|
|
{ |
|
|
CBasePlayer *player = UTIL_GetListenServerHost(); |
|
|
if (player == NULL) |
|
|
return; |
|
|
|
|
|
if ( !IsEditMode( NORMAL ) ) |
|
|
return; |
|
|
|
|
|
CNavArea *targetArea = GetMarkedArea(); |
|
|
if ( !targetArea && !IsSelectedSetEmpty() ) |
|
|
{ |
|
|
targetArea = m_selectedSet[0]; |
|
|
} |
|
|
|
|
|
if ( targetArea ) |
|
|
{ |
|
|
Vector origin = targetArea->GetCenter() + Vector( 0, 0, 0.75f * HumanHeight ); |
|
|
QAngle angles = player->GetAbsAngles(); |
|
|
|
|
|
if ( ( player->IsDead() || player->IsObserver() ) && player->GetObserverMode() == OBS_MODE_ROAMING ) |
|
|
{ |
|
|
UTIL_SetOrigin( player, origin ); |
|
|
player->EmitSound( "EDIT_WARP_TO_MARK" ); |
|
|
} |
|
|
else |
|
|
{ |
|
|
player->Teleport( &origin, &angles, &vec3_origin ); |
|
|
player->EmitSound( "EDIT_WARP_TO_MARK" ); |
|
|
} |
|
|
} |
|
|
else if ( GetMarkedLadder() ) |
|
|
{ |
|
|
CNavLadder *ladder = GetMarkedLadder(); |
|
|
|
|
|
QAngle angles = player->GetAbsAngles(); |
|
|
Vector origin = (ladder->m_top + ladder->m_bottom)/2; |
|
|
origin.x += ladder->GetNormal().x * GenerationStepSize; |
|
|
origin.y += ladder->GetNormal().y * GenerationStepSize; |
|
|
|
|
|
if ( ( player->IsDead() || player->IsObserver() ) && player->GetObserverMode() == OBS_MODE_ROAMING ) |
|
|
{ |
|
|
UTIL_SetOrigin( player, origin ); |
|
|
player->EmitSound( "EDIT_WARP_TO_MARK" ); |
|
|
} |
|
|
else |
|
|
{ |
|
|
player->Teleport( &origin, &angles, &vec3_origin ); |
|
|
player->EmitSound( "EDIT_WARP_TO_MARK" ); |
|
|
} |
|
|
} |
|
|
else |
|
|
{ |
|
|
player->EmitSound( "EDIT_WARP_TO_MARK" ); |
|
|
} |
|
|
} |
|
|
|
|
|
|
|
|
//-------------------------------------------------------------------------------------------------------------- |
|
|
void CNavMesh::CommandNavLadderFlip( void ) |
|
|
{ |
|
|
CBasePlayer *player = UTIL_GetListenServerHost(); |
|
|
if (player == NULL) |
|
|
return; |
|
|
|
|
|
if ( !IsEditMode( NORMAL ) ) |
|
|
return; |
|
|
|
|
|
FindActiveNavArea(); |
|
|
|
|
|
if ( m_selectedLadder ) |
|
|
{ |
|
|
CNavArea *area; |
|
|
|
|
|
// flip direction |
|
|
player->EmitSound( "EDIT_MOVE_CORNER.MarkedArea" ); |
|
|
m_selectedLadder->SetDir( OppositeDirection( m_selectedLadder->GetDir() ) ); |
|
|
|
|
|
// and reverse ladder's area pointers |
|
|
area = m_selectedLadder->m_topBehindArea; |
|
|
m_selectedLadder->m_topBehindArea = m_selectedLadder->m_topForwardArea; |
|
|
m_selectedLadder->m_topForwardArea = area; |
|
|
|
|
|
area = m_selectedLadder->m_topRightArea; |
|
|
m_selectedLadder->m_topRightArea = m_selectedLadder->m_topLeftArea; |
|
|
m_selectedLadder->m_topLeftArea = area; |
|
|
} |
|
|
|
|
|
SetMarkedArea( NULL ); // unmark the mark area |
|
|
m_markedCorner = NUM_CORNERS; // clear the corner selection |
|
|
} |
|
|
|
|
|
|
|
|
//-------------------------------------------------------------------------------------------------------------- |
|
|
class RadiusSelect |
|
|
{ |
|
|
Vector m_origin; |
|
|
float m_radiusSquared; |
|
|
int m_selected; |
|
|
|
|
|
public: |
|
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RadiusSelect( const Vector &origin, float radius ) |
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{ |
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m_origin = origin; |
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m_radiusSquared = radius * radius; |
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m_selected = 0; |
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} |
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bool operator()( CNavArea *area ) |
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{ |
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if ( TheNavMesh->IsInSelectedSet( area ) ) |
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return true; |
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Vector close; |
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area->GetClosestPointOnArea( m_origin, &close ); |
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if ( close.DistToSqr( m_origin ) < m_radiusSquared ) |
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{ |
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TheNavMesh->AddToSelectedSet( area ); |
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++m_selected; |
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} |
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return true; |
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} |
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int GetNumSelected( void ) const |
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{ |
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return m_selected; |
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} |
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}; |
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//-------------------------------------------------------------------------------------------------------------- |
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CON_COMMAND_F( nav_select_radius, "Adds all areas in a radius to the selection set", FCVAR_CHEAT ) |
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{ |
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if ( !UTIL_IsCommandIssuedByServerAdmin() || engine->IsDedicatedServer() ) |
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return; |
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if ( args.ArgC() < 2 ) |
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{ |
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Msg( "Needs a radius\n" ); |
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return; |
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} |
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|
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float radius = atof( args[ 1 ] ); |
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CBasePlayer *host = UTIL_GetListenServerHost(); |
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if ( !host ) |
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return; |
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RadiusSelect select( host->GetAbsOrigin(), radius ); |
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TheNavMesh->ForAllAreas( select ); |
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Msg( "%d areas added to selection\n", select.GetNumSelected() ); |
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} |
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//-------------------------------------------------------------------------------------------------------------- |
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/** |
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* Add area to the currently selected set |
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*/ |
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void CNavMesh::AddToSelectedSet( CNavArea *area ) |
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{ |
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if ( !area ) |
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return; |
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// make sure area is not already in list |
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if (m_selectedSet.Find( area ) != m_selectedSet.InvalidIndex()) |
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return; |
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m_selectedSet.AddToTail( area ); |
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} |
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//-------------------------------------------------------------------------------------------------------------- |
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/** |
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* Remove area from the currently selected set |
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*/ |
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void CNavMesh::RemoveFromSelectedSet( CNavArea *area ) |
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{ |
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m_selectedSet.FindAndRemove( area ); |
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} |
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//-------------------------------------------------------------------------------------------------------------- |
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/** |
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* Add area to the drag selection set |
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*/ |
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void CNavMesh::AddToDragSelectionSet( CNavArea *area ) |
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{ |
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if ( !area ) |
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return; |
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// make sure area is not already in list |
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if (m_dragSelectionSet.Find( area ) != m_dragSelectionSet.InvalidIndex()) |
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return; |
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m_dragSelectionSet.AddToTail( area ); |
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} |
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//-------------------------------------------------------------------------------------------------------------- |
|
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/** |
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* Remove area from the drag selection set |
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*/ |
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void CNavMesh::RemoveFromDragSelectionSet( CNavArea *area ) |
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{ |
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m_dragSelectionSet.FindAndRemove( area ); |
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} |
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//-------------------------------------------------------------------------------------------------------------- |
|
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/** |
|
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* Clear the currently selected set to empty |
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|
*/ |
|
|
void CNavMesh::ClearDragSelectionSet( void ) |
|
|
{ |
|
|
m_dragSelectionSet.RemoveAll(); |
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} |
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|
|
//-------------------------------------------------------------------------------------------------------------- |
|
|
/** |
|
|
* Clear the currently selected set to empty |
|
|
*/ |
|
|
void CNavMesh::ClearSelectedSet( void ) |
|
|
{ |
|
|
m_selectedSet.RemoveAll(); |
|
|
} |
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//-------------------------------------------------------------------------------------------------------------- |
|
|
/** |
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|
* Return true if the selected set is empty |
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|
*/ |
|
|
bool CNavMesh::IsSelectedSetEmpty( void ) const |
|
|
{ |
|
|
return (m_selectedSet.Count() == 0); |
|
|
} |
|
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|
|
//-------------------------------------------------------------------------------------------------------------- |
|
|
/** |
|
|
* Return size of the selected set |
|
|
*/ |
|
|
int CNavMesh::GetSelecteSetSize( void ) const |
|
|
{ |
|
|
return m_selectedSet.Count(); |
|
|
} |
|
|
|
|
|
|
|
|
//-------------------------------------------------------------------------------------------------------------- |
|
|
/** |
|
|
* Return the selected set |
|
|
*/ |
|
|
const NavAreaVector &CNavMesh::GetSelectedSet( void ) const |
|
|
{ |
|
|
return m_selectedSet; |
|
|
} |
|
|
|
|
|
|
|
|
//-------------------------------------------------------------------------------------------------------------- |
|
|
/** |
|
|
* Return true if the given area is in the selected set |
|
|
*/ |
|
|
bool CNavMesh::IsInSelectedSet( const CNavArea *area ) const |
|
|
{ |
|
|
FOR_EACH_VEC( m_selectedSet, it ) |
|
|
{ |
|
|
const CNavArea *setArea = m_selectedSet[ it ]; |
|
|
|
|
|
if (setArea == area) |
|
|
return true; |
|
|
} |
|
|
|
|
|
return false; |
|
|
} |
|
|
|
|
|
|
|
|
//-------------------------------------------------------------------------------------------------------------- |
|
|
/** |
|
|
* Invoked when given area has just been added to the mesh in edit mode |
|
|
*/ |
|
|
void CNavMesh::OnEditCreateNotify( CNavArea *newArea ) |
|
|
{ |
|
|
FOR_EACH_VEC( TheNavAreas, it ) |
|
|
{ |
|
|
TheNavAreas[ it ]->OnEditCreateNotify( newArea ); |
|
|
} |
|
|
} |
|
|
|
|
|
|
|
|
//-------------------------------------------------------------------------------------------------------------- |
|
|
/** |
|
|
* Invoked when given area has just been deleted from the mesh in edit mode |
|
|
*/ |
|
|
void CNavMesh::OnEditDestroyNotify( CNavArea *deadArea ) |
|
|
{ |
|
|
// clean up any edit hooks |
|
|
m_markedArea = NULL; |
|
|
m_selectedArea = NULL; |
|
|
m_lastSelectedArea = NULL; |
|
|
m_selectedLadder = NULL; |
|
|
m_lastSelectedLadder = NULL; |
|
|
m_markedLadder = NULL; |
|
|
|
|
|
m_avoidanceObstacleAreas.FindAndRemove( deadArea ); |
|
|
m_blockedAreas.FindAndRemove( deadArea ); |
|
|
|
|
|
FOR_EACH_VEC( TheNavAreas, it ) |
|
|
{ |
|
|
TheNavAreas[ it ]->OnEditDestroyNotify( deadArea ); |
|
|
} |
|
|
|
|
|
EditDestroyNotification notification( deadArea ); |
|
|
ForEachActor( notification ); |
|
|
} |
|
|
|
|
|
|
|
|
//-------------------------------------------------------------------------------------------------------------- |
|
|
/** |
|
|
* Invoked when given ladder has just been deleted from the mesh in edit mode |
|
|
* @TODO: Implement me |
|
|
*/ |
|
|
void CNavMesh::OnEditDestroyNotify( CNavLadder *deadLadder ) |
|
|
{ |
|
|
} |
|
|
|
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|