Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//===== Copyright © 1996-2009, Valve Corporation, All rights reserved. ======//
//
// Purpose: Plays a movie and reports on finish
//
//===========================================================================//
#include "cbase.h"
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
class CLogicPlayMovie : public CLogicalEntity
{
public:
DECLARE_CLASS( CLogicPlayMovie, CLogicalEntity );
DECLARE_DATADESC();
CLogicPlayMovie( void ) { }
~CLogicPlayMovie( void ) { }
virtual void Precache( void );
virtual void Spawn( void );
private:
void InputPlayMovie( inputdata_t &data );
void InputMovieFinished( inputdata_t &data );
string_t m_strMovieFilename;
bool m_bAllowUserSkip;
COutputEvent m_OnPlaybackFinished;
};
LINK_ENTITY_TO_CLASS( logic_playmovie, CLogicPlayMovie );
BEGIN_DATADESC( CLogicPlayMovie )
DEFINE_KEYFIELD( m_strMovieFilename, FIELD_STRING, "MovieFilename" ),
DEFINE_KEYFIELD( m_bAllowUserSkip, FIELD_BOOLEAN, "allowskip" ),
DEFINE_INPUTFUNC( FIELD_VOID, "PlayMovie", InputPlayMovie ),
DEFINE_INPUTFUNC( FIELD_VOID, "__MovieFinished", InputMovieFinished ),
DEFINE_OUTPUT( m_OnPlaybackFinished, "OnPlaybackFinished" ),
END_DATADESC()
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CLogicPlayMovie::Precache( void )
{
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CLogicPlayMovie::Spawn( void )
{
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CLogicPlayMovie::InputPlayMovie( inputdata_t &data )
{
const char *szVideoCommand = ( m_bAllowUserSkip ) ? "playvideo_exitcommand" : "playvideo_exitcommand_nointerrupt";
// Build the hacked string
char szClientCmd[256];
Q_snprintf( szClientCmd, sizeof(szClientCmd),
"%s %s ent_fire %s __MovieFinished\n",
szVideoCommand,
STRING(m_strMovieFilename),
GetEntityNameAsCStr() );
// Send it on
engine->ServerCommand( szClientCmd );
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CLogicPlayMovie::InputMovieFinished( inputdata_t &data )
{
// Simply fire our output
m_OnPlaybackFinished.FireOutput( this, this );
}