Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
#include "cbase.h"
#include "antlion_dust.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
IMPLEMENT_SERVERCLASS_ST( CTEAntlionDust, DT_TEAntlionDust )
SendPropVector( SENDINFO( m_vecOrigin ) ),
SendPropVector( SENDINFO( m_vecAngles ) ),
SendPropBool( SENDINFO( m_bBlockedSpawner ) ),
END_SEND_TABLE()
CTEAntlionDust::CTEAntlionDust( const char *name ) : BaseClass( name )
{
}
CTEAntlionDust::~CTEAntlionDust( void )
{
}
static CTEAntlionDust g_TEAntlionDust( "AntlionDust" );
//-----------------------------------------------------------------------------
// Purpose: Creates antlion dust effect
// Input : &origin - position
// &angles - angles
//-----------------------------------------------------------------------------
void UTIL_CreateAntlionDust( const Vector &origin, const QAngle &angles, bool bBlockedSpawner )
{
g_TEAntlionDust.m_vecOrigin = origin;
g_TEAntlionDust.m_vecAngles = angles;
g_TEAntlionDust.m_bBlockedSpawner = bBlockedSpawner;
//Send it
CPVSFilter filter( origin );
g_TEAntlionDust.Create( filter, 0.0f );
}