You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
81 lines
2.2 KiB
81 lines
2.2 KiB
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// |
|
// |
|
// Purpose: |
|
// |
|
// $NoKeywords: $ |
|
// |
|
//=============================================================================// |
|
/* |
|
|
|
===== grenade_base.cpp ======================================================== |
|
|
|
Base Handling for all the player's grenades |
|
|
|
*/ |
|
#include "cbase.h" |
|
#include "grenadethrown.h" |
|
#include "ammodef.h" |
|
#include "vstdlib/random.h" |
|
|
|
// memdbgon must be the last include file in a .cpp file!!! |
|
#include "tier0/memdbgon.h" |
|
|
|
// Precaches a grenade and ensures clients know of it's "ammo" |
|
void UTIL_PrecacheOtherGrenade( const char *szClassname ) |
|
{ |
|
CBaseEntity *pEntity = CreateEntityByName( szClassname ); |
|
if ( !pEntity ) |
|
{ |
|
Msg( "NULL Ent in UTIL_PrecacheOtherGrenade\n" ); |
|
return; |
|
} |
|
|
|
CThrownGrenade *pGrenade = dynamic_cast<CThrownGrenade *>( pEntity ); |
|
|
|
if (pGrenade) |
|
{ |
|
pGrenade->Precache( ); |
|
} |
|
|
|
UTIL_Remove( pEntity ); |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: Setup basic values for Thrown grens |
|
//----------------------------------------------------------------------------- |
|
void CThrownGrenade::Spawn( void ) |
|
{ |
|
// point sized, solid, bouncing |
|
SetMoveType( MOVETYPE_FLYGRAVITY, MOVECOLLIDE_FLY_BOUNCE ); |
|
SetSolid( SOLID_BBOX ); |
|
UTIL_SetSize(this, vec3_origin, vec3_origin); |
|
|
|
// Movement |
|
SetGravity( UTIL_ScaleForGravity( 648 ) ); |
|
SetFriction(0.6); |
|
QAngle angles; |
|
VectorAngles( GetAbsVelocity(), angles ); |
|
SetLocalAngles( angles ); |
|
QAngle vecAngVel( random->RandomFloat ( -100, -500 ), 0, 0 ); |
|
SetLocalAngularVelocity( vecAngVel ); |
|
|
|
SetTouch( &CThrownGrenade::BounceTouch ); |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: Throw the grenade. |
|
// Input : vecOrigin - Starting position |
|
// vecVelocity - Starting velocity |
|
// flExplodeTime - Time at which to detonate |
|
//----------------------------------------------------------------------------- |
|
void CThrownGrenade::Thrown( Vector vecOrigin, Vector vecVelocity, float flExplodeTime ) |
|
{ |
|
// Throw |
|
SetLocalOrigin( vecOrigin ); |
|
SetAbsVelocity( vecVelocity ); |
|
|
|
// Explode in 3 seconds |
|
SetThink( &CThrownGrenade::Detonate ); |
|
SetNextThink( gpGlobals->curtime + flExplodeTime ); |
|
} |
|
|
|
|