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319 lines
6.9 KiB
319 lines
6.9 KiB
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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// |
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//=============================================================================// |
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#include "cbase.h" |
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#include "basetypes.h" |
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#include "saverestore.h" |
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#include "saverestore_utlvector.h" |
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#include "saverestore_utlsymbol.h" |
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#include "globalstate.h" |
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#include "igamesystem.h" |
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// memdbgon must be the last include file in a .cpp file!!! |
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#include "tier0/memdbgon.h" |
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struct globalentity_t |
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{ |
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DECLARE_SIMPLE_DATADESC(); |
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CUtlSymbol name; |
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CUtlSymbol levelName; |
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GLOBALESTATE state; |
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int counter; |
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}; |
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class CGlobalState : public CAutoGameSystem |
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{ |
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public: |
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CGlobalState( char const *name ) : CAutoGameSystem( name ), m_disableStateUpdates(false) |
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{ |
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} |
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// IGameSystem |
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virtual void LevelShutdownPreEntity() |
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{ |
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// don't allow state updates during shutdowns |
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Assert( !m_disableStateUpdates ); |
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m_disableStateUpdates = true; |
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} |
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virtual void LevelShutdownPostEntity() |
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{ |
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Assert( m_disableStateUpdates ); |
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m_disableStateUpdates = false; |
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} |
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void EnableStateUpdates( bool bEnable ) |
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{ |
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m_disableStateUpdates = !bEnable; |
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} |
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void SetState( int globalIndex, GLOBALESTATE state ) |
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{ |
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if ( m_disableStateUpdates || !m_list.IsValidIndex(globalIndex) ) |
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return; |
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m_list[globalIndex].state = state; |
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} |
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GLOBALESTATE GetState( int globalIndex ) |
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{ |
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if ( !m_list.IsValidIndex(globalIndex) ) |
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return GLOBAL_OFF; |
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return m_list[globalIndex].state; |
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} |
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void SetCounter( int globalIndex, int counter ) |
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{ |
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if ( m_disableStateUpdates || !m_list.IsValidIndex(globalIndex) ) |
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return; |
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m_list[globalIndex].counter = counter; |
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} |
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int AddToCounter( int globalIndex, int delta ) |
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{ |
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if ( m_disableStateUpdates || !m_list.IsValidIndex(globalIndex) ) |
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return 0; |
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return ( m_list[globalIndex].counter += delta ); |
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} |
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int GetCounter( int globalIndex ) |
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{ |
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if ( !m_list.IsValidIndex(globalIndex) ) |
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return 0; |
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return m_list[globalIndex].counter; |
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} |
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void SetMap( int globalIndex, string_t mapname ) |
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{ |
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if ( !m_list.IsValidIndex(globalIndex) ) |
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return; |
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m_list[globalIndex].levelName = m_nameList.AddString( STRING(mapname) ); |
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} |
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const char *GetMap( int globalIndex ) |
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{ |
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if ( !m_list.IsValidIndex(globalIndex) ) |
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return NULL; |
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return m_nameList.String( m_list[globalIndex].levelName ); |
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} |
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const char *GetName( int globalIndex ) |
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{ |
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if ( !m_list.IsValidIndex(globalIndex) ) |
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return NULL; |
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return m_nameList.String( m_list[globalIndex].name ); |
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} |
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int GetIndex( const char *pGlobalname ) |
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{ |
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CUtlSymbol symName = m_nameList.Find( pGlobalname ); |
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if ( symName.IsValid() ) |
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{ |
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for ( int i = m_list.Count() - 1; i >= 0; --i ) |
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{ |
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if ( m_list[i].name == symName ) |
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return i; |
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} |
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} |
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return -1; |
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} |
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int AddEntity( const char *pGlobalname, const char *pMapName, GLOBALESTATE state ) |
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{ |
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globalentity_t entity; |
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entity.name = m_nameList.AddString( pGlobalname ); |
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entity.levelName = m_nameList.AddString( pMapName ); |
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entity.state = state; |
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int index = GetIndex( m_nameList.String( entity.name ) ); |
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if ( index >= 0 ) |
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return index; |
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return m_list.AddToTail( entity ); |
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} |
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int GetNumGlobals( void ) |
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{ |
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return m_list.Count(); |
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} |
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void Reset( void ); |
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int Save( ISave &save ); |
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int Restore( IRestore &restore ); |
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DECLARE_SIMPLE_DATADESC(); |
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//#ifdef _DEBUG |
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void DumpGlobals( void ); |
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//#endif |
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public: |
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CUtlSymbolTable m_nameList; |
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private: |
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bool m_disableStateUpdates; |
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CUtlVector<globalentity_t> m_list; |
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}; |
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static CGlobalState gGlobalState( "CGlobalState" ); |
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static CUtlSymbolDataOps g_GlobalSymbolDataOps( gGlobalState.m_nameList ); |
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void GlobalEntity_SetState( int globalIndex, GLOBALESTATE state ) |
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{ |
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gGlobalState.SetState( globalIndex, state ); |
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} |
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void GlobalEntity_SetCounter( int globalIndex, int counter ) |
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{ |
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gGlobalState.SetCounter( globalIndex, counter ); |
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} |
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int GlobalEntity_AddToCounter( int globalIndex, int delta ) |
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{ |
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return gGlobalState.AddToCounter( globalIndex, delta ); |
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} |
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void GlobalEntity_EnableStateUpdates( bool bEnable ) |
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{ |
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gGlobalState.EnableStateUpdates( bEnable ); |
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} |
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void GlobalEntity_SetMap( int globalIndex, string_t mapname ) |
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{ |
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gGlobalState.SetMap( globalIndex, mapname ); |
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} |
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int GlobalEntity_Add( const char *pGlobalname, const char *pMapName, GLOBALESTATE state ) |
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{ |
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return gGlobalState.AddEntity( pGlobalname, pMapName, state ); |
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} |
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int GlobalEntity_GetIndex( const char *pGlobalname ) |
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{ |
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return gGlobalState.GetIndex( pGlobalname ); |
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} |
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GLOBALESTATE GlobalEntity_GetState( int globalIndex ) |
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{ |
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return gGlobalState.GetState( globalIndex ); |
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} |
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int GlobalEntity_GetCounter( int globalIndex ) |
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{ |
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return gGlobalState.GetCounter( globalIndex ); |
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} |
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const char *GlobalEntity_GetMap( int globalIndex ) |
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{ |
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return gGlobalState.GetMap( globalIndex ); |
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} |
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const char *GlobalEntity_GetName( int globalIndex ) |
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{ |
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return gGlobalState.GetName( globalIndex ); |
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} |
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int GlobalEntity_GetNumGlobals( void ) |
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{ |
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return gGlobalState.GetNumGlobals(); |
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} |
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CON_COMMAND(dump_globals, "Dump all global entities/states") |
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{ |
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gGlobalState.DumpGlobals(); |
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} |
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// This is available all the time now on impulse 104, remove later |
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//#ifdef _DEBUG |
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void CGlobalState::DumpGlobals( void ) |
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{ |
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static char *estates[] = { "Off", "On", "Dead" }; |
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Msg( "-- Globals --\n" ); |
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for ( int i = 0; i < m_list.Count(); i++ ) |
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{ |
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Msg( "%s: %s (%s) = %d\n", m_nameList.String( m_list[i].name ), m_nameList.String( m_list[i].levelName ), estates[m_list[i].state], m_list[i].counter ); |
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} |
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} |
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//#endif |
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// Global state Savedata |
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BEGIN_SIMPLE_DATADESC( CGlobalState ) |
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DEFINE_UTLVECTOR( m_list, FIELD_EMBEDDED ), |
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// DEFINE_FIELD( m_nameList, CUtlSymbolTable ), |
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// DEFINE_FIELD( m_disableStateUpdates, FIELD_BOOLEAN ), |
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END_DATADESC() |
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BEGIN_SIMPLE_DATADESC( globalentity_t ) |
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DEFINE_CUSTOM_FIELD( name, &g_GlobalSymbolDataOps ), |
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DEFINE_CUSTOM_FIELD( levelName, &g_GlobalSymbolDataOps ), |
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DEFINE_FIELD( state, FIELD_INTEGER ), |
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DEFINE_FIELD( counter, FIELD_INTEGER ), |
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END_DATADESC() |
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int CGlobalState::Save( ISave &save ) |
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{ |
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if ( !save.WriteFields( "GLOBAL", this, NULL, m_DataMap.dataDesc, m_DataMap.dataNumFields ) ) |
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return 0; |
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return 1; |
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} |
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int CGlobalState::Restore( IRestore &restore ) |
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{ |
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Reset(); |
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if ( !restore.ReadFields( "GLOBAL", this, NULL, m_DataMap.dataDesc, m_DataMap.dataNumFields ) ) |
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return 0; |
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return 1; |
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} |
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void CGlobalState::Reset( void ) |
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{ |
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m_list.Purge(); |
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m_nameList.RemoveAll(); |
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} |
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void SaveGlobalState( CSaveRestoreData *pSaveData ) |
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{ |
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CSave saveHelper( pSaveData ); |
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gGlobalState.Save( saveHelper ); |
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} |
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void RestoreGlobalState( CSaveRestoreData *pSaveData ) |
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{ |
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CRestore restoreHelper( pSaveData ); |
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gGlobalState.Restore( restoreHelper ); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: This gets called when a level is shut down |
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//----------------------------------------------------------------------------- |
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void ResetGlobalState( void ) |
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{ |
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gGlobalState.Reset(); |
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} |
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void ShowServerGameTime() |
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{ |
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Msg( "Server game time: %f\n", gpGlobals->curtime ); |
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} |
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CON_COMMAND(server_game_time, "Gives the game time in seconds (server's curtime)") |
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{ |
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ShowServerGameTime(); |
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}
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