Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: returns the module handle of the game dll |
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// this is in its own file to protect it from tier0 PROTECTED_THINGS |
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//=============================================================================// |
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#if defined(_WIN32) |
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#include "winlite.h" |
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extern HMODULE win32DLLHandle; |
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#elif defined(POSIX) |
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#include <stdio.h> |
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#include "tier0/dbg.h" |
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#endif |
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// memdbgon must be the last include file in a .cpp file!!! |
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#include "tier0/memdbgon.h" |
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void *GetGameModuleHandle() |
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{ |
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#if defined(_WIN32) |
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return (void *)win32DLLHandle; |
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#elif defined(POSIX) |
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Assert(0); |
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return NULL; // NOT implemented |
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#else |
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#error "GetGameModuleHandle() needs to be implemented" |
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#endif |
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} |
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