You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
140 lines
4.0 KiB
140 lines
4.0 KiB
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// |
|
// |
|
// Purpose: |
|
// |
|
// $NoKeywords: $ |
|
//=============================================================================// |
|
|
|
#include "cbase.h" |
|
#include "func_areaportalwindow.h" |
|
#include "entitylist.h" |
|
|
|
// memdbgon must be the last include file in a .cpp file!!! |
|
#include "tier0/memdbgon.h" |
|
|
|
// The server will still send entities through a window even after it opaque |
|
// to allow for net lag. |
|
#define FADE_DIST_BUFFER 10 |
|
|
|
|
|
LINK_ENTITY_TO_CLASS( func_areaportalwindow, CFuncAreaPortalWindow ); |
|
|
|
|
|
IMPLEMENT_SERVERCLASS_ST( CFuncAreaPortalWindow, DT_FuncAreaPortalWindow ) |
|
SendPropFloat( SENDINFO(m_flFadeDist), 0, SPROP_NOSCALE ), |
|
SendPropFloat( SENDINFO(m_flFadeStartDist), 0, SPROP_NOSCALE ), |
|
SendPropFloat( SENDINFO(m_flTranslucencyLimit), 0, SPROP_NOSCALE ), |
|
|
|
SendPropModelIndex(SENDINFO(m_iBackgroundModelIndex) ), |
|
END_SEND_TABLE() |
|
|
|
|
|
BEGIN_DATADESC( CFuncAreaPortalWindow ) |
|
|
|
DEFINE_KEYFIELD( m_portalNumber, FIELD_INTEGER, "portalnumber" ), |
|
DEFINE_KEYFIELD( m_flFadeStartDist, FIELD_FLOAT, "FadeStartDist" ), |
|
DEFINE_KEYFIELD( m_flFadeDist, FIELD_FLOAT, "FadeDist" ), |
|
DEFINE_KEYFIELD( m_flTranslucencyLimit, FIELD_FLOAT, "TranslucencyLimit" ), |
|
DEFINE_KEYFIELD( m_iBackgroundBModelName,FIELD_STRING, "BackgroundBModel" ), |
|
// DEFINE_KEYFIELD( m_iBackgroundModelIndex,FIELD_INTEGER ), |
|
|
|
DEFINE_INPUTFUNC( FIELD_FLOAT, "SetFadeStartDistance", InputSetFadeStartDistance ), |
|
DEFINE_INPUTFUNC( FIELD_FLOAT, "SetFadeEndDistance", InputSetFadeEndDistance ), |
|
|
|
END_DATADESC() |
|
|
|
|
|
|
|
|
|
CFuncAreaPortalWindow::CFuncAreaPortalWindow() |
|
{ |
|
m_iBackgroundModelIndex = -1; |
|
} |
|
|
|
|
|
CFuncAreaPortalWindow::~CFuncAreaPortalWindow() |
|
{ |
|
} |
|
|
|
|
|
void CFuncAreaPortalWindow::Spawn() |
|
{ |
|
Precache(); |
|
|
|
engine->SetAreaPortalState( m_portalNumber, 1 ); |
|
} |
|
|
|
|
|
void CFuncAreaPortalWindow::Activate() |
|
{ |
|
BaseClass::Activate(); |
|
|
|
// Find our background model. |
|
CBaseEntity *pBackground = gEntList.FindEntityByName( NULL, m_iBackgroundBModelName ); |
|
if( pBackground ) |
|
{ |
|
m_iBackgroundModelIndex = modelinfo->GetModelIndex( STRING( pBackground->GetModelName() ) ); |
|
pBackground->AddEffects( EF_NODRAW ); // we will draw for it. |
|
} |
|
|
|
// Find our target and steal its bmodel. |
|
CBaseEntity *pTarget = gEntList.FindEntityByName( NULL, m_target ); |
|
if( pTarget ) |
|
{ |
|
SetModel( STRING(pTarget->GetModelName()) ); |
|
SetAbsOrigin( pTarget->GetAbsOrigin() ); |
|
pTarget->AddEffects( EF_NODRAW ); // we will draw for it. |
|
} |
|
} |
|
|
|
|
|
bool CFuncAreaPortalWindow::IsWindowOpen( const CUtlVector< Vector > &vecOrigins, float fovDistanceAdjustFactor ) |
|
{ |
|
float flClosestDistance = FLT_MAX; |
|
for ( int i = 0; i < vecOrigins.Count(); ++i ) |
|
{ |
|
float flDist = CollisionProp()->CalcDistanceFromPoint( vecOrigins[ i ] ); |
|
if ( flDist < flClosestDistance ) |
|
{ |
|
flClosestDistance = flDist; |
|
} |
|
} |
|
|
|
if ( flClosestDistance == FLT_MAX ) |
|
return false; |
|
|
|
flClosestDistance *= fovDistanceAdjustFactor; |
|
return ( flClosestDistance <= (m_flFadeDist + FADE_DIST_BUFFER) ); |
|
} |
|
|
|
|
|
bool CFuncAreaPortalWindow::UpdateVisibility( const CUtlVector< Vector > &vecOrigins, float fovDistanceAdjustFactor, bool &bIsOpenOnClient ) |
|
{ |
|
if ( IsWindowOpen( vecOrigins, fovDistanceAdjustFactor ) ) |
|
{ |
|
return BaseClass::UpdateVisibility( vecOrigins, fovDistanceAdjustFactor, bIsOpenOnClient ); |
|
} |
|
else |
|
{ |
|
bIsOpenOnClient = false; |
|
return false; |
|
} |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: Changes the fade start distance |
|
// Input: float distance in inches |
|
//----------------------------------------------------------------------------- |
|
void CFuncAreaPortalWindow::InputSetFadeStartDistance( inputdata_t &inputdata ) |
|
{ |
|
m_flFadeStartDist = inputdata.value.Float(); |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: Changes the fade end distance |
|
// Input: float distance in inches |
|
//----------------------------------------------------------------------------- |
|
void CFuncAreaPortalWindow::InputSetFadeEndDistance( inputdata_t &inputdata ) |
|
{ |
|
m_flFadeDist = inputdata.value.Float(); |
|
}
|
|
|