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107 lines
2.6 KiB
107 lines
2.6 KiB
//========= Copyright (c) 1996-2005, Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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//=============================================================================// |
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#ifndef FOGCONTROLLER_H |
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#define FOGCONTROLLER_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include "playernet_vars.h" |
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#include "igamesystem.h" |
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#include "GameEventListener.h" |
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bool GetWorldFogParams( CBaseCombatCharacter *character, fogparams_t &fog ); |
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// Spawn Flags |
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#define SF_FOG_MASTER 0x0001 |
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//============================================================================= |
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// |
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// Class Fog Controller: |
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// Compares a set of integer inputs to the one main input |
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// Outputs true if they are all equivalant, false otherwise |
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// |
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class CFogController : public CBaseEntity |
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{ |
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public: |
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DECLARE_SERVERCLASS(); |
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DECLARE_DATADESC(); |
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DECLARE_CLASS( CFogController, CBaseEntity ); |
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CFogController(); |
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~CFogController(); |
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// Parse data from a map file |
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virtual void Activate(); |
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virtual int UpdateTransmitState(); |
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// Input handlers |
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void InputSetStartDist(inputdata_t &data); |
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void InputSetEndDist(inputdata_t &data); |
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void InputTurnOn(inputdata_t &data); |
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void InputTurnOff(inputdata_t &data); |
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void InputSetColor(inputdata_t &data); |
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void InputSetColorSecondary(inputdata_t &data); |
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void InputSetFarZ( inputdata_t &data ); |
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void InputSetAngles( inputdata_t &inputdata ); |
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void InputSetMaxDensity( inputdata_t &inputdata ); |
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void InputSetColorLerpTo(inputdata_t &data); |
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void InputSetColorSecondaryLerpTo(inputdata_t &data); |
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void InputSetStartDistLerpTo(inputdata_t &data); |
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void InputSetEndDistLerpTo(inputdata_t &data); |
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void InputSetMaxDensityLerpTo(inputdata_t &data); |
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void InputStartFogTransition(inputdata_t &data); |
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int DrawDebugTextOverlays(void); |
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void SetLerpValues( void ); |
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void Spawn( void ); |
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bool IsMaster( void ) { return HasSpawnFlags( SF_FOG_MASTER ); } |
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public: |
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CNetworkVarEmbedded( fogparams_t, m_fog ); |
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bool m_bUseAngles; |
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int m_iChangedVariables; |
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}; |
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//============================================================================= |
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// |
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// Fog Controller System. |
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// |
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class CFogSystem : public CAutoGameSystem, public CGameEventListener |
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{ |
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public: |
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// Creation/Init. |
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CFogSystem( char const *name ) : CAutoGameSystem( name ) |
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{ |
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m_hMasterController = NULL; |
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} |
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~CFogSystem() |
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{ |
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m_hMasterController = NULL; |
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} |
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virtual void LevelInitPreEntity(); |
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virtual void LevelInitPostEntity(); |
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virtual void FireGameEvent( IGameEvent *pEvent ); |
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CFogController *GetMasterFogController( void ) { return m_hMasterController; } |
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private: |
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void InitMasterController( void ); |
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CHandle< CFogController > m_hMasterController; |
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}; |
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CFogSystem *FogSystem( void ); |
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#endif // FOGCONTROLLER_H
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