You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
60 lines
1.6 KiB
60 lines
1.6 KiB
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// |
|
// |
|
// Purpose: Filters are outboard entities that hold a set of rules that other |
|
// entities can use to determine behaviors. |
|
// |
|
// For example, triggers can use an activator filter to determine who |
|
// activates them. NPCs and breakables can use a damage filter to |
|
// determine what can damage them. |
|
// |
|
// Current filter criteria are: |
|
// |
|
// Activator name |
|
// Activator class |
|
// Activator team |
|
// Damage type (for damage filters only) |
|
// |
|
// More than one filter can be combined to create a more complex boolean |
|
// expression by using filter_multi. |
|
// |
|
//=============================================================================// |
|
|
|
#ifndef FILTERS_H |
|
#define FILTERS_H |
|
#ifdef _WIN32 |
|
#pragma once |
|
#endif |
|
|
|
#include "baseentity.h" |
|
#include "entityoutput.h" |
|
|
|
// ################################################################### |
|
// > BaseFilter |
|
// ################################################################### |
|
class CBaseFilter : public CLogicalEntity |
|
{ |
|
DECLARE_CLASS( CBaseFilter, CLogicalEntity ); |
|
|
|
public: |
|
|
|
DECLARE_DATADESC(); |
|
|
|
bool PassesFilter( CBaseEntity *pCaller, CBaseEntity *pEntity ); |
|
bool PassesDamageFilter( const CTakeDamageInfo &info ); |
|
|
|
bool m_bNegated; |
|
|
|
// Inputs |
|
void InputTestActivator( inputdata_t &inputdata ); |
|
|
|
// Outputs |
|
COutputEvent m_OnPass; // Fired when filter is passed |
|
COutputEvent m_OnFail; // Fired when filter is failed |
|
|
|
protected: |
|
|
|
virtual bool PassesFilterImpl( CBaseEntity *pCaller, CBaseEntity *pEntity ); |
|
virtual bool PassesDamageFilterImpl(const CTakeDamageInfo &info); |
|
}; |
|
|
|
#endif // FILTERS_H
|
|
|