Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//--------------------------------------------------------------------------------------------------------
// Copyright 2007 Turtle Rock Studios, Inc.
#ifndef ENV_TONEMAP_CONTROLLER_H
#define ENV_TONEMAP_CONTROLLER_H
#include "triggers.h"
//--------------------------------------------------------------------------------------------------------
class CTonemapTrigger : public CBaseTrigger
{
public:
DECLARE_CLASS( CTonemapTrigger, CBaseTrigger );
DECLARE_DATADESC();
virtual void Spawn( void );
virtual void StartTouch( CBaseEntity *other );
virtual void EndTouch( CBaseEntity *other );
CBaseEntity *GetTonemapController( void ) const;
private:
string_t m_tonemapControllerName;
EHANDLE m_hTonemapController;
};
//--------------------------------------------------------------------------------------------------------
inline CBaseEntity *CTonemapTrigger::GetTonemapController( void ) const
{
return m_hTonemapController.Get();
}
//--------------------------------------------------------------------------------------------------------
// Tonemap Controller System.
class CTonemapSystem : public CAutoGameSystem
{
public:
// Creation/Init.
CTonemapSystem( char const *name ) : CAutoGameSystem( name )
{
m_hMasterController = NULL;
}
~CTonemapSystem()
{
m_hMasterController = NULL;
}
virtual void LevelInitPreEntity();
virtual void LevelInitPostEntity();
CBaseEntity *GetMasterTonemapController( void ) const;
private:
EHANDLE m_hMasterController;
};
//--------------------------------------------------------------------------------------------------------
inline CBaseEntity *CTonemapSystem::GetMasterTonemapController( void ) const
{
return m_hMasterController.Get();
}
//--------------------------------------------------------------------------------------------------------
CTonemapSystem *TheTonemapSystem( void );
#endif //ENV_TONEMAP_CONTROLLER_H