Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose: An entity for creating instructor hints entirely with map logic
//
// $NoKeywords: $
//=============================================================================//
#include "cbase.h"
#include "baseentity.h"
#include "world.h"
#ifdef INFESTED_DLL
#include "asw_marine.h"
#include "asw_player.h"
#endif
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
class CEnvInstructorHint : public CPointEntity
{
public:
DECLARE_CLASS( CEnvInstructorHint, CPointEntity );
DECLARE_DATADESC();
private:
void InputShowHint( inputdata_t &inputdata );
void InputEndHint( inputdata_t &inputdata );
string_t m_iszReplace_Key;
string_t m_iszHintTargetEntity;
int m_iTimeout;
string_t m_iszIcon_Onscreen;
string_t m_iszIcon_Offscreen;
string_t m_iszCaption;
string_t m_iszActivatorCaption;
color32 m_Color;
float m_fIconOffset;
float m_fRange;
uint8 m_iPulseOption;
uint8 m_iAlphaOption;
uint8 m_iShakeOption;
bool m_bStatic;
bool m_bNoOffscreen;
bool m_bForceCaption;
string_t m_iszBinding;
bool m_bAllowNoDrawTarget;
bool m_bLocalPlayerOnly;
};
LINK_ENTITY_TO_CLASS( env_instructor_hint, CEnvInstructorHint );
BEGIN_DATADESC( CEnvInstructorHint )
DEFINE_KEYFIELD( m_iszReplace_Key, FIELD_STRING, "hint_replace_key" ),
DEFINE_KEYFIELD( m_iszHintTargetEntity, FIELD_STRING, "hint_target" ),
DEFINE_KEYFIELD( m_iTimeout, FIELD_INTEGER, "hint_timeout" ),
DEFINE_KEYFIELD( m_iszIcon_Onscreen, FIELD_STRING, "hint_icon_onscreen" ),
DEFINE_KEYFIELD( m_iszIcon_Offscreen, FIELD_STRING, "hint_icon_offscreen" ),
DEFINE_KEYFIELD( m_iszCaption, FIELD_STRING, "hint_caption" ),
DEFINE_KEYFIELD( m_iszActivatorCaption, FIELD_STRING, "hint_activator_caption" ),
DEFINE_KEYFIELD( m_Color, FIELD_COLOR32, "hint_color" ),
DEFINE_KEYFIELD( m_fIconOffset, FIELD_FLOAT, "hint_icon_offset" ),
DEFINE_KEYFIELD( m_fRange, FIELD_FLOAT, "hint_range" ),
DEFINE_KEYFIELD( m_iPulseOption, FIELD_CHARACTER, "hint_pulseoption" ),
DEFINE_KEYFIELD( m_iAlphaOption, FIELD_CHARACTER, "hint_alphaoption" ),
DEFINE_KEYFIELD( m_iShakeOption, FIELD_CHARACTER, "hint_shakeoption" ),
DEFINE_KEYFIELD( m_bStatic, FIELD_BOOLEAN, "hint_static" ),
DEFINE_KEYFIELD( m_bNoOffscreen, FIELD_BOOLEAN, "hint_nooffscreen" ),
DEFINE_KEYFIELD( m_bForceCaption, FIELD_BOOLEAN, "hint_forcecaption" ),
DEFINE_KEYFIELD( m_iszBinding, FIELD_STRING, "hint_binding" ),
DEFINE_KEYFIELD( m_bAllowNoDrawTarget, FIELD_BOOLEAN, "hint_allow_nodraw_target" ),
DEFINE_KEYFIELD( m_bLocalPlayerOnly, FIELD_BOOLEAN, "hint_local_player_only" ),
DEFINE_INPUTFUNC( FIELD_STRING, "ShowHint", InputShowHint ),
DEFINE_INPUTFUNC( FIELD_VOID, "EndHint", InputEndHint ),
END_DATADESC()
#define LOCATOR_ICON_FX_PULSE_SLOW 0x00000001
#define LOCATOR_ICON_FX_ALPHA_SLOW 0x00000008
#define LOCATOR_ICON_FX_SHAKE_NARROW 0x00000040
#define LOCATOR_ICON_FX_STATIC 0x00000100 // This icon draws at a fixed location on the HUD.
//-----------------------------------------------------------------------------
// Purpose: Input handler for showing the message and/or playing the sound.
//-----------------------------------------------------------------------------
void CEnvInstructorHint::InputShowHint( inputdata_t &inputdata )
{
static int s_InstructorServerHintEventCreate = 0;
IGameEvent * event = gameeventmanager->CreateEvent( "instructor_server_hint_create", false, &s_InstructorServerHintEventCreate );
if ( event )
{
CBaseEntity *pTargetEntity = gEntList.FindEntityByName( NULL, m_iszHintTargetEntity );
if( pTargetEntity == NULL && !m_bStatic )
pTargetEntity = inputdata.pActivator;
if( pTargetEntity == NULL )
pTargetEntity = GetWorldEntity();
char szColorString[128];
Q_snprintf( szColorString, sizeof( szColorString ), "%.3d,%.3d,%.3d", m_Color.r, m_Color.g, m_Color.b );
int iFlags = 0;
iFlags |= (m_iPulseOption == 0) ? 0 : (LOCATOR_ICON_FX_PULSE_SLOW << (m_iPulseOption - 1));
iFlags |= (m_iAlphaOption == 0) ? 0 : (LOCATOR_ICON_FX_ALPHA_SLOW << (m_iAlphaOption - 1));
iFlags |= (m_iShakeOption == 0) ? 0 : (LOCATOR_ICON_FX_SHAKE_NARROW << (m_iShakeOption - 1));
iFlags |= m_bStatic ? LOCATOR_ICON_FX_STATIC : 0;
CBasePlayer *pActivator = NULL;
bool bFilterByActivator = m_bLocalPlayerOnly;
#ifdef INFESTED_DLL
CASW_Marine *pMarine = dynamic_cast<CASW_Marine*>( inputdata.pActivator );
if ( pMarine )
{
pActivator = pMarine->GetCommander();
}
#else
if ( inputdata.value.StringID() != NULL_STRING )
{
CBaseEntity *pTarget = gEntList.FindEntityByName( NULL, inputdata.value.String() );
pActivator = dynamic_cast<CBasePlayer*>( pTarget );
if ( pActivator )
{
bFilterByActivator = true;
}
}
else
{
if ( GameRules()->IsMultiplayer() == false )
{
pActivator = UTIL_GetLocalPlayer();
}
else
{
Warning( "Failed to play server side instructor hint: no player specified for hint\n" );
Assert( 0 );
}
}
#endif
const char *pActivatorCaption = m_iszActivatorCaption.ToCStr();
if ( !pActivatorCaption || pActivatorCaption[ 0 ] == '\0' )
{
pActivatorCaption = m_iszCaption.ToCStr();
}
event->SetString( "hint_name", GetEntityName().ToCStr() );
event->SetString( "hint_replace_key", m_iszReplace_Key.ToCStr() );
event->SetInt( "hint_target", pTargetEntity->entindex() );
event->SetInt( "hint_activator_userid", ( pActivator ? pActivator->GetUserID() : 0 ) );
event->SetInt( "hint_timeout", m_iTimeout );
event->SetString( "hint_icon_onscreen", m_iszIcon_Onscreen.ToCStr() );
event->SetString( "hint_icon_offscreen", m_iszIcon_Offscreen.ToCStr() );
event->SetString( "hint_caption", m_iszCaption.ToCStr() );
event->SetString( "hint_activator_caption", pActivatorCaption );
event->SetString( "hint_color", szColorString );
event->SetFloat( "hint_icon_offset", m_fIconOffset );
event->SetFloat( "hint_range", m_fRange );
event->SetInt( "hint_flags", iFlags );
event->SetString( "hint_binding", m_iszBinding.ToCStr() );
event->SetBool( "hint_allow_nodraw_target", m_bAllowNoDrawTarget );
event->SetBool( "hint_nooffscreen", m_bNoOffscreen );
event->SetBool( "hint_forcecaption", m_bForceCaption );
event->SetBool( "hint_local_player_only", bFilterByActivator );
gameeventmanager->FireEvent( event );
}
}
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
void CEnvInstructorHint::InputEndHint( inputdata_t &inputdata )
{
static int s_InstructorServerHintEventStop = 0;
IGameEvent * event = gameeventmanager->CreateEvent( "instructor_server_hint_stop", false, &s_InstructorServerHintEventStop );
if ( event )
{
event->SetString( "hint_name", GetEntityName().ToCStr() );
gameeventmanager->FireEvent( event );
}
}
//-----------------------------------------------------------------------------
// Purpose: A generic target entity that gets replicated to the client for instructor hint targetting
//-----------------------------------------------------------------------------
class CInfoInstructorHintTarget : public CPointEntity
{
public:
DECLARE_CLASS( CInfoInstructorHintTarget, CPointEntity );
virtual int UpdateTransmitState( void ) // set transmit filter to transmit always
{
return SetTransmitState( FL_EDICT_ALWAYS );
}
DECLARE_DATADESC();
};
LINK_ENTITY_TO_CLASS( info_target_instructor_hint, CInfoInstructorHintTarget );
BEGIN_DATADESC( CInfoInstructorHintTarget )
END_DATADESC()