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211 lines
7.6 KiB
211 lines
7.6 KiB
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: An entity for creating instructor hints entirely with map logic |
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// |
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// $NoKeywords: $ |
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//=============================================================================// |
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#include "cbase.h" |
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#include "baseentity.h" |
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#include "world.h" |
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#ifdef INFESTED_DLL |
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#include "asw_marine.h" |
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#include "asw_player.h" |
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#endif |
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// memdbgon must be the last include file in a .cpp file!!! |
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#include "tier0/memdbgon.h" |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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class CEnvInstructorHint : public CPointEntity |
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{ |
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public: |
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DECLARE_CLASS( CEnvInstructorHint, CPointEntity ); |
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DECLARE_DATADESC(); |
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private: |
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void InputShowHint( inputdata_t &inputdata ); |
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void InputEndHint( inputdata_t &inputdata ); |
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string_t m_iszReplace_Key; |
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string_t m_iszHintTargetEntity; |
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int m_iTimeout; |
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string_t m_iszIcon_Onscreen; |
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string_t m_iszIcon_Offscreen; |
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string_t m_iszCaption; |
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string_t m_iszActivatorCaption; |
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color32 m_Color; |
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float m_fIconOffset; |
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float m_fRange; |
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uint8 m_iPulseOption; |
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uint8 m_iAlphaOption; |
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uint8 m_iShakeOption; |
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bool m_bStatic; |
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bool m_bNoOffscreen; |
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bool m_bForceCaption; |
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string_t m_iszBinding; |
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bool m_bAllowNoDrawTarget; |
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bool m_bLocalPlayerOnly; |
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}; |
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LINK_ENTITY_TO_CLASS( env_instructor_hint, CEnvInstructorHint ); |
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BEGIN_DATADESC( CEnvInstructorHint ) |
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DEFINE_KEYFIELD( m_iszReplace_Key, FIELD_STRING, "hint_replace_key" ), |
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DEFINE_KEYFIELD( m_iszHintTargetEntity, FIELD_STRING, "hint_target" ), |
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DEFINE_KEYFIELD( m_iTimeout, FIELD_INTEGER, "hint_timeout" ), |
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DEFINE_KEYFIELD( m_iszIcon_Onscreen, FIELD_STRING, "hint_icon_onscreen" ), |
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DEFINE_KEYFIELD( m_iszIcon_Offscreen, FIELD_STRING, "hint_icon_offscreen" ), |
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DEFINE_KEYFIELD( m_iszCaption, FIELD_STRING, "hint_caption" ), |
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DEFINE_KEYFIELD( m_iszActivatorCaption, FIELD_STRING, "hint_activator_caption" ), |
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DEFINE_KEYFIELD( m_Color, FIELD_COLOR32, "hint_color" ), |
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DEFINE_KEYFIELD( m_fIconOffset, FIELD_FLOAT, "hint_icon_offset" ), |
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DEFINE_KEYFIELD( m_fRange, FIELD_FLOAT, "hint_range" ), |
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DEFINE_KEYFIELD( m_iPulseOption, FIELD_CHARACTER, "hint_pulseoption" ), |
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DEFINE_KEYFIELD( m_iAlphaOption, FIELD_CHARACTER, "hint_alphaoption" ), |
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DEFINE_KEYFIELD( m_iShakeOption, FIELD_CHARACTER, "hint_shakeoption" ), |
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DEFINE_KEYFIELD( m_bStatic, FIELD_BOOLEAN, "hint_static" ), |
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DEFINE_KEYFIELD( m_bNoOffscreen, FIELD_BOOLEAN, "hint_nooffscreen" ), |
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DEFINE_KEYFIELD( m_bForceCaption, FIELD_BOOLEAN, "hint_forcecaption" ), |
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DEFINE_KEYFIELD( m_iszBinding, FIELD_STRING, "hint_binding" ), |
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DEFINE_KEYFIELD( m_bAllowNoDrawTarget, FIELD_BOOLEAN, "hint_allow_nodraw_target" ), |
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DEFINE_KEYFIELD( m_bLocalPlayerOnly, FIELD_BOOLEAN, "hint_local_player_only" ), |
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DEFINE_INPUTFUNC( FIELD_STRING, "ShowHint", InputShowHint ), |
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DEFINE_INPUTFUNC( FIELD_VOID, "EndHint", InputEndHint ), |
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END_DATADESC() |
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#define LOCATOR_ICON_FX_PULSE_SLOW 0x00000001 |
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#define LOCATOR_ICON_FX_ALPHA_SLOW 0x00000008 |
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#define LOCATOR_ICON_FX_SHAKE_NARROW 0x00000040 |
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#define LOCATOR_ICON_FX_STATIC 0x00000100 // This icon draws at a fixed location on the HUD. |
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//----------------------------------------------------------------------------- |
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// Purpose: Input handler for showing the message and/or playing the sound. |
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//----------------------------------------------------------------------------- |
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void CEnvInstructorHint::InputShowHint( inputdata_t &inputdata ) |
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{ |
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static int s_InstructorServerHintEventCreate = 0; |
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IGameEvent * event = gameeventmanager->CreateEvent( "instructor_server_hint_create", false, &s_InstructorServerHintEventCreate ); |
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if ( event ) |
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{ |
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CBaseEntity *pTargetEntity = gEntList.FindEntityByName( NULL, m_iszHintTargetEntity ); |
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if( pTargetEntity == NULL && !m_bStatic ) |
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pTargetEntity = inputdata.pActivator; |
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if( pTargetEntity == NULL ) |
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pTargetEntity = GetWorldEntity(); |
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char szColorString[128]; |
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Q_snprintf( szColorString, sizeof( szColorString ), "%.3d,%.3d,%.3d", m_Color.r, m_Color.g, m_Color.b ); |
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int iFlags = 0; |
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iFlags |= (m_iPulseOption == 0) ? 0 : (LOCATOR_ICON_FX_PULSE_SLOW << (m_iPulseOption - 1)); |
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iFlags |= (m_iAlphaOption == 0) ? 0 : (LOCATOR_ICON_FX_ALPHA_SLOW << (m_iAlphaOption - 1)); |
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iFlags |= (m_iShakeOption == 0) ? 0 : (LOCATOR_ICON_FX_SHAKE_NARROW << (m_iShakeOption - 1)); |
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iFlags |= m_bStatic ? LOCATOR_ICON_FX_STATIC : 0; |
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CBasePlayer *pActivator = NULL; |
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bool bFilterByActivator = m_bLocalPlayerOnly; |
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#ifdef INFESTED_DLL |
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CASW_Marine *pMarine = dynamic_cast<CASW_Marine*>( inputdata.pActivator ); |
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if ( pMarine ) |
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{ |
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pActivator = pMarine->GetCommander(); |
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} |
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#else |
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if ( inputdata.value.StringID() != NULL_STRING ) |
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{ |
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CBaseEntity *pTarget = gEntList.FindEntityByName( NULL, inputdata.value.String() ); |
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pActivator = dynamic_cast<CBasePlayer*>( pTarget ); |
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if ( pActivator ) |
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{ |
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bFilterByActivator = true; |
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} |
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} |
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else |
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{ |
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if ( GameRules()->IsMultiplayer() == false ) |
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{ |
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pActivator = UTIL_GetLocalPlayer(); |
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} |
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else |
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{ |
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Warning( "Failed to play server side instructor hint: no player specified for hint\n" ); |
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Assert( 0 ); |
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} |
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} |
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#endif |
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const char *pActivatorCaption = m_iszActivatorCaption.ToCStr(); |
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if ( !pActivatorCaption || pActivatorCaption[ 0 ] == '\0' ) |
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{ |
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pActivatorCaption = m_iszCaption.ToCStr(); |
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} |
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event->SetString( "hint_name", GetEntityName().ToCStr() ); |
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event->SetString( "hint_replace_key", m_iszReplace_Key.ToCStr() ); |
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event->SetInt( "hint_target", pTargetEntity->entindex() ); |
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event->SetInt( "hint_activator_userid", ( pActivator ? pActivator->GetUserID() : 0 ) ); |
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event->SetInt( "hint_timeout", m_iTimeout ); |
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event->SetString( "hint_icon_onscreen", m_iszIcon_Onscreen.ToCStr() ); |
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event->SetString( "hint_icon_offscreen", m_iszIcon_Offscreen.ToCStr() ); |
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event->SetString( "hint_caption", m_iszCaption.ToCStr() ); |
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event->SetString( "hint_activator_caption", pActivatorCaption ); |
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event->SetString( "hint_color", szColorString ); |
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event->SetFloat( "hint_icon_offset", m_fIconOffset ); |
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event->SetFloat( "hint_range", m_fRange ); |
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event->SetInt( "hint_flags", iFlags ); |
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event->SetString( "hint_binding", m_iszBinding.ToCStr() ); |
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event->SetBool( "hint_allow_nodraw_target", m_bAllowNoDrawTarget ); |
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event->SetBool( "hint_nooffscreen", m_bNoOffscreen ); |
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event->SetBool( "hint_forcecaption", m_bForceCaption ); |
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event->SetBool( "hint_local_player_only", bFilterByActivator ); |
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gameeventmanager->FireEvent( event ); |
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} |
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} |
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//----------------------------------------------------------------------------- |
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//----------------------------------------------------------------------------- |
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void CEnvInstructorHint::InputEndHint( inputdata_t &inputdata ) |
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{ |
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static int s_InstructorServerHintEventStop = 0; |
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IGameEvent * event = gameeventmanager->CreateEvent( "instructor_server_hint_stop", false, &s_InstructorServerHintEventStop ); |
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if ( event ) |
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{ |
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event->SetString( "hint_name", GetEntityName().ToCStr() ); |
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gameeventmanager->FireEvent( event ); |
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} |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: A generic target entity that gets replicated to the client for instructor hint targetting |
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//----------------------------------------------------------------------------- |
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class CInfoInstructorHintTarget : public CPointEntity |
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{ |
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public: |
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DECLARE_CLASS( CInfoInstructorHintTarget, CPointEntity ); |
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virtual int UpdateTransmitState( void ) // set transmit filter to transmit always |
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{ |
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return SetTransmitState( FL_EDICT_ALWAYS ); |
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} |
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DECLARE_DATADESC(); |
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}; |
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LINK_ENTITY_TO_CLASS( info_target_instructor_hint, CInfoInstructorHintTarget ); |
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BEGIN_DATADESC( CInfoInstructorHintTarget ) |
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END_DATADESC()
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